mirror of
https://github.com/bdunderscore/modular-avatar.git
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fix: inverted reactive components on inactive objects didn't set defa… (#1246)
* fix: inverted reactive components on inactive objects didn't set default states * chore: use `InitiallyActive` helper --------- Co-authored-by: bd_ <bd_@nadena.dev>
This commit is contained in:
parent
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@ -287,7 +287,7 @@ namespace nadena.dev.modular_avatar.core.editor
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}
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var deletions = info.actionGroups.Where(agk => agk.IsDelete).ToList();
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if (deletions.Any(d => d.ControllingConditions.All(c => c.IsConstantActive)))
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if (deletions.Any(d => d.InitiallyActive))
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{
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// always deleted
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shapes.Remove(key);
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@ -14,11 +14,11 @@ namespace nadena.dev.modular_avatar.core.editor
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protected override void Execute(ndmf.BuildContext context)
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{
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var hasShapeChanger = context.AvatarRootObject.GetComponentInChildren<ModularAvatarShapeChanger>() != null;
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var hasShapeChanger = context.AvatarRootObject.GetComponentInChildren<ModularAvatarShapeChanger>(true) != null;
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var hasObjectSwitcher =
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context.AvatarRootObject.GetComponentInChildren<ModularAvatarObjectToggle>() != null;
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context.AvatarRootObject.GetComponentInChildren<ModularAvatarObjectToggle>(true) != null;
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var hasMaterialSetter =
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context.AvatarRootObject.GetComponentInChildren<ModularAvatarMaterialSetter>() != null;
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context.AvatarRootObject.GetComponentInChildren<ModularAvatarMaterialSetter>(true) != null;
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if (hasShapeChanger || hasObjectSwitcher || hasMaterialSetter)
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{
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var clip = new AnimationClip();
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@ -14,7 +14,24 @@ namespace ShapeChangerTests
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[Test]
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public void SetsCorrectInitialStatesAndAnimations()
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{
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var root = CreatePrefab("SCDefaultAnimation.prefab");
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SetsCorrectInitialStatesAndAnimations("SCDefaultAnimation.prefab");
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}
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[Test]
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public void SetsCorrectInitialStatesAndAnimationsForInactiveSC()
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{
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SetsCorrectInitialStatesAndAnimations("SCDefaultAnimationInactive.prefab");
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}
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[Test]
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public void SetsCorrectInitialStatesAndAnimationsForInvertedSC()
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{
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SetsCorrectInitialStatesAndAnimations("SCDefaultAnimationInverted.prefab");
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}
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private void SetsCorrectInitialStatesAndAnimations(string prefabPath)
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{
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var root = CreatePrefab(prefabPath);
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AvatarProcessor.ProcessAvatar(root);
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var fx = (AnimatorController) FindFxController(root).animatorController;
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@ -0,0 +1,668 @@
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Loading…
Reference in New Issue
Block a user