mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-28 10:15:06 +08:00
opti: fix perf regressions in new armature lock system (#729)
* opti: fix perf regressions in new armature lock system ... by avoiding reinitializing everything whenever any target bone moves. * chore: fixing unity 2019 issues
This commit is contained in:
parent
d15bbe86a2
commit
37b0f3c036
149
Runtime/ArmatureAwase/AllocationMap.cs
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149
Runtime/ArmatureAwase/AllocationMap.cs
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@ -0,0 +1,149 @@
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#region
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using System;
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using System.Collections.Generic;
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#endregion
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namespace nadena.dev.modular_avatar.core.armature_lock
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{
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internal interface ISegment
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{
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AllocationMap.DefragmentCallback Defragment { get; set; }
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int Offset { get; }
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int Length { get; }
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}
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internal class AllocationMap
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{
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public delegate void DefragmentCallback(int oldOffset, int newOffset, int length);
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// Visible for unit tests
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internal class Segment : ISegment
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{
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public int _offset;
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public int _length;
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public bool _inUse;
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public AllocationMap.DefragmentCallback Defragment { get; set; }
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public int Offset => _offset;
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public int Length => _length;
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internal Segment(int offset, int length, bool inUse)
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{
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_offset = offset;
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_length = length;
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_inUse = inUse;
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}
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}
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/// <summary>
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/// A list of allocated (and unallocated) segments.
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///
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/// Invariant: The last element (if any) is always inUse.
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/// Invariant: No two consecutive elements are free (inUse = false).
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///
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/// </summary>
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List<Segment> segments = new List<Segment>();
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public ISegment Allocate(int requestedLength)
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{
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for (int i = 0; i < segments.Count; i++)
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{
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var segment = segments[i];
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if (segment._inUse) continue;
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if (segment._length == requestedLength)
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{
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segment._inUse = true;
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return segment;
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}
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if (segment._length > requestedLength)
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{
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var remaining = new Segment(
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segment._offset + requestedLength,
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segment._length - requestedLength,
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false
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);
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segment._length = requestedLength;
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segment._inUse = true;
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segments.Insert(i + 1, remaining);
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return segment;
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}
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}
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// Add a new in-use segment at the end
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var newSegment = new Segment(
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segments.Count == 0 ? 0 : segments[segments.Count - 1]._offset + segments[segments.Count - 1]._length,
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requestedLength,
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true
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);
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segments.Add(newSegment);
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return newSegment;
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}
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public void FreeSegment(ISegment inputSegment)
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{
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var s = inputSegment as Segment;
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if (s == null) throw new ArgumentException("Passed a foreign segment???");
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int index = segments.BinarySearch(s, Comparer<Segment>.Create((a, b) => a._offset.CompareTo(b._offset)));
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if (index < 0 || segments[index] != s) throw new Exception("Segment not found in FreeSegment");
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if (index == segments.Count - 1)
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{
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segments.RemoveAt(index);
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return;
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}
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if (index + 1 < segments.Count)
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{
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var next = segments[index + 1];
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if (!next._inUse)
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{
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next._offset = s._offset;
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next._length += s._length;
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segments.RemoveAt(index);
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return;
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}
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}
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// Replace with a fresh segment object to avoid any issues with leaking old references to the segment
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segments[index] = new Segment(s._offset, s._length, false);
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}
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/// <summary>
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/// Defragments all free space. When a segment is moved, the passed callback is called with the old and new offsets,
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/// and then the callback associated with the segment (if any) is also invoked.
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/// </summary>
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/// <param name="callback"></param>
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public void Defragment(AllocationMap.DefragmentCallback callback)
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{
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int offset = 0;
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for (int i = 0; i < segments.Count; i++)
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{
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var seg = segments[i];
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if (!seg._inUse)
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{
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segments.RemoveAt(i);
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i--;
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continue;
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}
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if (seg._offset != offset)
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{
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callback(seg._offset, offset, seg._length);
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seg.Defragment?.Invoke(seg._offset, offset, seg._length);
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seg._offset = offset;
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}
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offset += seg.Length;
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}
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}
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}
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}
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3
Runtime/ArmatureAwase/AllocationMap.cs.meta
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3
Runtime/ArmatureAwase/AllocationMap.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 1341ee6059a7410abe5a1170cdbf6355
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timeCreated: 1709527531
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@ -196,8 +196,9 @@ namespace nadena.dev.modular_avatar.core.armature_lock
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break;
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}
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}
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catch (Exception)
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catch (Exception e)
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{
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Debug.LogException(e);
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_job = null;
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return false;
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}
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@ -23,8 +23,12 @@ namespace nadena.dev.modular_avatar.core.armature_lock
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internal ImmutableList<(Transform, Transform)> RecordedParents;
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internal ImmutableList<(Transform, Transform)> Transforms;
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internal ArmatureLockJob(ImmutableList<(Transform, Transform)> transforms, Action dispose, Action update)
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internal ISegment Segment { get; private set; }
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internal ArmatureLockJob(ISegment Segment, ImmutableList<(Transform, Transform)> transforms, Action dispose,
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Action update)
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{
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this.Segment = Segment;
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Transforms = transforms;
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RecordedParents = transforms.Select(((tuple, _) => (tuple.Item1.parent, tuple.Item2.parent)))
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.ToImmutableList();
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@ -17,45 +17,10 @@ namespace nadena.dev.modular_avatar.core.armature_lock
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/// </summary>
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internal struct ArmatureLockJobAccessor
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{
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internal void Allocate(int nBones, int nWords)
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{
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_in_baseBone = new NativeArray<TransformState>(nBones, Allocator.Persistent);
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_in_targetBone = new NativeArray<TransformState>(nBones, Allocator.Persistent);
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_out_baseBone = new NativeArray<TransformState>(nBones, Allocator.Persistent);
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_out_targetBone = new NativeArray<TransformState>(nBones, Allocator.Persistent);
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_out_dirty_baseBone = new NativeArray<int>(nBones, Allocator.Persistent);
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_out_dirty_targetBone = new NativeArray<int>(nBones, Allocator.Persistent);
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_boneToJobIndex = new NativeArray<int>(nBones, Allocator.Persistent);
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_abortFlag = new NativeArray<int>(nWords, Allocator.Persistent);
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_didAnyWriteFlag = new NativeArray<int>(nWords, Allocator.Persistent);
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}
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internal void Destroy()
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{
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if (_in_baseBone.IsCreated) _in_baseBone.Dispose();
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_in_baseBone = default;
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if (_in_targetBone.IsCreated) _in_targetBone.Dispose();
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_in_targetBone = default;
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if (_out_baseBone.IsCreated) _out_baseBone.Dispose();
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_out_baseBone = default;
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if (_out_targetBone.IsCreated) _out_targetBone.Dispose();
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_out_targetBone = default;
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if (_out_dirty_baseBone.IsCreated) _out_dirty_baseBone.Dispose();
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_out_dirty_baseBone = default;
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if (_out_dirty_targetBone.IsCreated) _out_dirty_targetBone.Dispose();
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_out_dirty_targetBone = default;
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if (_boneToJobIndex.IsCreated) _boneToJobIndex.Dispose();
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_boneToJobIndex = default;
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if (_abortFlag.IsCreated) _abortFlag.Dispose();
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_abortFlag = default;
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if (_didAnyWriteFlag.IsCreated) _didAnyWriteFlag.Dispose();
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_didAnyWriteFlag = default;
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}
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/// <summary>
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/// Initial transform states
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/// </summary>
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public NativeArray<TransformState> _in_baseBone, _in_targetBone;
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public NativeArray<TransformState> _in_baseBone, _in_targetBone, _in_baseParentBone, _in_targetParentBone;
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/// <summary>
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/// Transform states to write out (if _out_dirty is set)
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@ -65,8 +30,14 @@ namespace nadena.dev.modular_avatar.core.armature_lock
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/// <summary>
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/// Flags indicating whether the given bone should be written back to its transform
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/// </summary>
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public NativeArray<int> _out_dirty_baseBone, _out_dirty_targetBone;
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public NativeArray<bool> _out_dirty_baseBone, _out_dirty_targetBone;
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/// <summary>
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/// Indicates whether this bone index is associated with any job at all.
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/// </summary>
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[FormerlySerializedAs("_in_boneIsValid")]
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public NativeArray<bool> _in_boneInUse;
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/// <summary>
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/// Indexed by the job index (via _boneToJobIndex). If set to a nonzero value, none of the bones in this
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/// particular job (e.g. a single MergeArmature component) will be committed.
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@ -75,7 +46,7 @@ namespace nadena.dev.modular_avatar.core.armature_lock
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/// shouldn't read this value.
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/// </summary>
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[NativeDisableContainerSafetyRestriction] [NativeDisableParallelForRestriction]
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public NativeArray<int> _abortFlag;
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public NativeArray<bool> _abortFlag;
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/// <summary>
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/// Indexed by the job index (via _boneToJobIndex). Should be set to a nonzero value when any bone in the job
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@ -85,7 +56,7 @@ namespace nadena.dev.modular_avatar.core.armature_lock
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/// shouldn't read this value.
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/// </summary>
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[NativeDisableContainerSafetyRestriction] [NativeDisableParallelForRestriction]
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public NativeArray<int> _didAnyWriteFlag;
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public NativeArray<bool> _didAnyWriteFlag;
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/// <summary>
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/// Maps from bone index to job index.
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internal static readonly T Instance = new T();
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private static long LastHierarchyChange = 0;
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private ArmatureLockJobAccessor _accessor;
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private TransformAccessArray _baseBones, _targetBones;
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private TransformAccessArray _baseBones, _baseParentBones, _targetBones, _targetParentBones;
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private int _commitFilter;
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private bool _isDisposed = false;
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private bool _isInit = false, _isValid = false;
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private ImmutableList<ArmatureLockJob> _jobs = ImmutableList<ArmatureLockJob>.Empty;
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private JobHandle _lastJob;
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private List<ArmatureLockJob> _requestedJobs = new List<ArmatureLockJob>();
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private List<ArmatureLockJob> _jobs = new List<ArmatureLockJob>();
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private long LastCheckedHierarchy = -1;
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protected readonly NativeMemoryManager _memoryManager = new NativeMemoryManager();
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private bool _transformAccessDirty = true;
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private Transform[] _baseTransforms = Array.Empty<Transform>(), _targetTransforms = Array.Empty<Transform>();
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private Transform[] _baseParentTransforms = Array.Empty<Transform>(),
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_targetParentTransforms = Array.Empty<Transform>();
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protected Transform[] BaseTransforms => _baseTransforms;
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protected Transform[] TargetTransforms => _targetTransforms;
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// Managed by _memoryManager
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private NativeArrayRef<TransformState> _in_baseBone, _in_targetBone, _out_baseBone, _out_targetBone;
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private NativeArrayRef<TransformState> _in_baseParentBone, _in_targetParentBone;
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private NativeArrayRef<bool> _out_dirty_baseBone, _out_dirty_targetBone;
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private NativeArrayRef<int> _boneToJobIndex;
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// Not managed by _memoryManager (since they're not indexed by bone)
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private NativeArray<bool> _abortFlag, _didAnyWriteFlag;
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private ArmatureLockJobAccessor GetAccessor()
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{
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return new ArmatureLockJobAccessor()
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{
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_in_baseBone = _in_baseBone,
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_in_targetBone = _in_targetBone,
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_in_baseParentBone = _in_baseParentBone,
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_in_targetParentBone = _in_targetParentBone,
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_out_baseBone = _out_baseBone,
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_out_targetBone = _out_targetBone,
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_out_dirty_baseBone = _out_dirty_baseBone,
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_out_dirty_targetBone = _out_dirty_targetBone,
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_abortFlag = _abortFlag,
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_didAnyWriteFlag = _didAnyWriteFlag,
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_boneToJobIndex = _boneToJobIndex,
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_in_boneInUse = _memoryManager.InUseMask,
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};
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}
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static ArmatureLockOperator()
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{
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Instance = new T();
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@ -49,6 +86,18 @@ namespace nadena.dev.modular_avatar.core.armature_lock
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#if UNITY_EDITOR
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AssemblyReloadEvents.beforeAssemblyReload += () => DeferDestroy.DestroyImmediate(this);
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#endif
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_memoryManager.OnSegmentMove += MoveTransforms;
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_in_baseBone = _memoryManager.CreateArray<TransformState>();
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_in_targetBone = _memoryManager.CreateArray<TransformState>();
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_out_baseBone = _memoryManager.CreateArray<TransformState>();
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_out_targetBone = _memoryManager.CreateArray<TransformState>();
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_in_baseParentBone = _memoryManager.CreateArray<TransformState>();
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_in_targetParentBone = _memoryManager.CreateArray<TransformState>();
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_out_dirty_baseBone = _memoryManager.CreateArray<bool>();
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_out_dirty_targetBone = _memoryManager.CreateArray<bool>();
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_boneToJobIndex = _memoryManager.CreateArray<int>();
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}
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protected abstract bool WritesBaseBones { get; }
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@ -57,14 +106,17 @@ namespace nadena.dev.modular_avatar.core.armature_lock
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{
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if (_isDisposed) return;
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_isDisposed = true;
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if (!_isInit) return;
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_lastJob.Complete();
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DeferDestroy.DeferDestroyObj(_baseBones);
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DeferDestroy.DeferDestroyObj(_targetBones);
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if (_baseBones.isCreated) DeferDestroy.DeferDestroyObj(_baseBones);
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if (_targetBones.isCreated) DeferDestroy.DeferDestroyObj(_targetBones);
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if (_baseParentBones.isCreated) DeferDestroy.DeferDestroyObj(_baseParentBones);
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if (_targetParentBones.isCreated) DeferDestroy.DeferDestroyObj(_targetParentBones);
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DerivedDispose();
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_accessor.Destroy();
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_memoryManager.Dispose();
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if (_abortFlag.IsCreated) _abortFlag.Dispose();
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if (_didAnyWriteFlag.IsCreated) _didAnyWriteFlag.Dispose();
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}
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#if UNITY_EDITOR
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@ -72,7 +124,8 @@ namespace nadena.dev.modular_avatar.core.armature_lock
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{
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EditorApplication.hierarchyChanged += () => { LastHierarchyChange += 1; };
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UpdateLoopController.UpdateCallbacks += Instance.Update;
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ArmatureLockConfig.instance.OnGlobalEnableChange += Instance.Invalidate;
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// TODO: On global enable, reset all jobs to init state?
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//ArmatureLockConfig.instance.OnGlobalEnableChange += Instance.Invalidate;
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EditorApplication.playModeStateChanged += (change) =>
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{
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@ -87,10 +140,10 @@ namespace nadena.dev.modular_avatar.core.armature_lock
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#endif
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/// <summary>
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/// Initialize the lock operator with a particular list of transforms.
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/// (Re-)initialize state for a single job
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/// </summary>
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/// <param name="transforms"></param>
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protected abstract void Reinit(List<(Transform, Transform)> transforms, List<int> problems);
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protected abstract bool SetupJob(ISegment segment);
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/// <summary>
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/// Computes the new positions and status words for a given range of bones.
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@ -103,92 +156,113 @@ namespace nadena.dev.modular_avatar.core.armature_lock
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public ArmatureLockJob RegisterLock(IEnumerable<(Transform, Transform)> transforms)
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{
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if (_isDisposed) throw new ObjectDisposedException("ArmatureLockOperator");
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var immutableTransforms = transforms.ToImmutableList();
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var segment = _memoryManager.Allocate(immutableTransforms.Count());
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ArmatureLockJob job = null;
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job = new ArmatureLockJob(
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transforms.ToImmutableList(),
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segment,
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immutableTransforms,
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() => RemoveJob(job),
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() => UpdateSingle(job)
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);
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_requestedJobs.Add(job);
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Invalidate();
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EnsureTransformCapacity(_memoryManager.AllocatedLength);
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for (int i = 0; i < job.Transforms.Count(); i++)
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{
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var (baseBone, mergeBone) = job.Transforms[i];
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_baseTransforms[i + segment.Offset] = baseBone;
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_baseParentTransforms[i + segment.Offset] = baseBone.parent;
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_targetTransforms[i + segment.Offset] = mergeBone;
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_targetParentTransforms[i + segment.Offset] = mergeBone.parent;
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}
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int jobIndex = _jobs.IndexOf(null);
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if (jobIndex >= 0)
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{
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_jobs[jobIndex] = job;
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}
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else
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{
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jobIndex = _jobs.Count();
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_jobs.Add(job);
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}
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EnsureJobFlagCapacity();
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for (int i = 0; i < segment.Length; i++)
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{
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_boneToJobIndex.Array[segment.Offset + i] = jobIndex;
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}
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_transformAccessDirty = true;
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bool ok = false;
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try
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{
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ok = SetupJob(segment);
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}
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finally
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{
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if (!ok)
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{
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// Initial setup failed; roll things back
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job.IsValid = false;
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RemoveJob(job);
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}
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}
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return job;
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}
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|
||||
private void Invalidate()
|
||||
private void RemoveJob(ArmatureLockJob job)
|
||||
{
|
||||
_isValid = false;
|
||||
int index = _jobs.IndexOf(job);
|
||||
|
||||
if (index < 0) return;
|
||||
|
||||
_jobs[index] = null;
|
||||
|
||||
_memoryManager.Free(job.Segment);
|
||||
}
|
||||
|
||||
private void MaybeRevalidate()
|
||||
private void EnsureJobFlagCapacity()
|
||||
{
|
||||
if (!_isValid)
|
||||
{
|
||||
// Do an update to make sure all the old jobs are in sync first, before we reset our state.
|
||||
if (_isInit) SingleUpdate(null);
|
||||
Reset();
|
||||
}
|
||||
if (_abortFlag.IsCreated && _abortFlag.Length >= _jobs.Count) return;
|
||||
|
||||
var priorLength = _abortFlag.Length;
|
||||
|
||||
if (_abortFlag.IsCreated) _abortFlag.Dispose();
|
||||
if (_didAnyWriteFlag.IsCreated) _didAnyWriteFlag.Dispose();
|
||||
|
||||
int targetSize = Math.Max(Math.Max(16, _jobs.Count), (int)(priorLength * 1.5f));
|
||||
_abortFlag = new NativeArray<bool>(targetSize, Allocator.Persistent);
|
||||
_didAnyWriteFlag = new NativeArray<bool>(targetSize, Allocator.Persistent);
|
||||
}
|
||||
|
||||
private void Reset()
|
||||
private void EnsureTransformCapacity(int targetLength)
|
||||
{
|
||||
if (_isDisposed) return;
|
||||
if (targetLength == _baseTransforms.Length) return;
|
||||
|
||||
_lastJob.Complete();
|
||||
|
||||
if (_isInit)
|
||||
{
|
||||
_accessor.Destroy();
|
||||
_baseBones.Dispose();
|
||||
_targetBones.Dispose();
|
||||
}
|
||||
|
||||
_isInit = true;
|
||||
|
||||
// TODO: toposort?
|
||||
int[] boneToJobIndex = null;
|
||||
|
||||
List<int> problems = new List<int>();
|
||||
do
|
||||
{
|
||||
var failed = problems.Select(p => _jobs[boneToJobIndex[p]]).Distinct().ToList();
|
||||
foreach (var job in failed)
|
||||
{
|
||||
job.IsValid = false;
|
||||
_requestedJobs.Remove(job);
|
||||
}
|
||||
|
||||
problems.Clear();
|
||||
|
||||
_jobs = _requestedJobs.ToImmutableList();
|
||||
|
||||
_accessor.Destroy();
|
||||
if (_baseBones.isCreated) _baseBones.Dispose();
|
||||
if (_targetBones.isCreated) _targetBones.Dispose();
|
||||
|
||||
_baseBones = _targetBones = default;
|
||||
|
||||
var bones = _jobs.SelectMany(j => j.Transforms).ToList();
|
||||
boneToJobIndex = _jobs.SelectMany((i, j) => Enumerable.Repeat(j, i.Transforms.Count)).ToArray();
|
||||
|
||||
var baseBones = bones.Select(t => t.Item1).ToArray();
|
||||
var targetBones = bones.Select(t => t.Item2).ToArray();
|
||||
|
||||
_accessor.Allocate(
|
||||
bones.Count,
|
||||
_jobs.Count
|
||||
);
|
||||
|
||||
_baseBones = new TransformAccessArray(baseBones);
|
||||
_targetBones = new TransformAccessArray(targetBones);
|
||||
|
||||
Reinit(_jobs.SelectMany(j => j.Transforms).ToList(), problems);
|
||||
} while (problems.Count > 0);
|
||||
|
||||
_isValid = true;
|
||||
Array.Resize(ref _baseTransforms, targetLength);
|
||||
Array.Resize(ref _baseParentTransforms, targetLength);
|
||||
Array.Resize(ref _targetTransforms, targetLength);
|
||||
Array.Resize(ref _targetParentTransforms, targetLength);
|
||||
}
|
||||
|
||||
private void MoveTransforms(int oldoffset, int newoffset, int length)
|
||||
{
|
||||
Array.Copy(_baseTransforms, oldoffset, _baseTransforms, newoffset, length);
|
||||
Array.Copy(_baseParentTransforms, oldoffset, _baseParentTransforms, newoffset, length);
|
||||
Array.Copy(_targetTransforms, oldoffset, _targetTransforms, newoffset, length);
|
||||
Array.Copy(_targetParentTransforms, oldoffset, _targetParentTransforms, newoffset, length);
|
||||
_transformAccessDirty = true;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
InternalUpdate();
|
||||
@ -206,8 +280,6 @@ namespace nadena.dev.modular_avatar.core.armature_lock
|
||||
{
|
||||
if (_isDisposed) return;
|
||||
|
||||
MaybeRevalidate();
|
||||
|
||||
SingleUpdate(jobIndex);
|
||||
}
|
||||
|
||||
@ -216,19 +288,54 @@ namespace nadena.dev.modular_avatar.core.armature_lock
|
||||
|
||||
private void SingleUpdate(int? jobIndex)
|
||||
{
|
||||
if (!_isInit || _jobs.Count == 0) return;
|
||||
if (_jobs.Count == 0) return;
|
||||
|
||||
if (_isDisposed) return;
|
||||
|
||||
Profiler.BeginSample("InternalUpdate");
|
||||
_lastJob.Complete();
|
||||
|
||||
EnsureJobFlagCapacity();
|
||||
|
||||
if (_transformAccessDirty)
|
||||
{
|
||||
Profiler.BeginSample("RecreateTransformAccess");
|
||||
|
||||
if (_baseBones.isCreated && _baseBones.length == _baseTransforms.Length)
|
||||
{
|
||||
_baseBones.SetTransforms(_baseTransforms);
|
||||
_baseParentBones.SetTransforms(_baseParentTransforms);
|
||||
_targetBones.SetTransforms(_targetTransforms);
|
||||
_targetParentBones.SetTransforms(_targetParentTransforms);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_baseBones.isCreated) _baseBones.Dispose();
|
||||
if (_targetBones.isCreated) _targetBones.Dispose();
|
||||
if (_baseParentBones.isCreated) _baseParentBones.Dispose();
|
||||
if (_targetParentBones.isCreated) _targetParentBones.Dispose();
|
||||
|
||||
_baseBones = new TransformAccessArray(_baseTransforms);
|
||||
_baseParentBones = new TransformAccessArray(_baseParentTransforms);
|
||||
_targetBones = new TransformAccessArray(_targetTransforms);
|
||||
_targetParentBones = new TransformAccessArray(_targetParentTransforms);
|
||||
}
|
||||
|
||||
_transformAccessDirty = false;
|
||||
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
var accessor = GetAccessor();
|
||||
|
||||
for (int i = 0; i < _jobs.Count; i++)
|
||||
{
|
||||
_accessor._abortFlag[i] = 0;
|
||||
_accessor._didAnyWriteFlag[i] = 0;
|
||||
accessor._abortFlag[i] = (_jobs[i] == null) || !_jobs[i].IsValid;
|
||||
accessor._didAnyWriteFlag[i] = false;
|
||||
}
|
||||
|
||||
_lastJob = ReadTransforms(jobIndex);
|
||||
_lastJob = Compute(_accessor, jobIndex, _lastJob);
|
||||
_lastJob = Compute(accessor, jobIndex, _lastJob);
|
||||
|
||||
if (LastCheckedHierarchy != LastHierarchyChange)
|
||||
{
|
||||
@ -245,10 +352,9 @@ namespace nadena.dev.modular_avatar.core.armature_lock
|
||||
var job = _jobs[_nextCheckIndex % _jobs.Count];
|
||||
_nextCheckIndex = (1 + _nextCheckIndex) % _jobs.Count;
|
||||
|
||||
if (job.HierarchyChanged)
|
||||
if (job != null && job.HierarchyChanged)
|
||||
{
|
||||
job.IsValid = false;
|
||||
Invalidate();
|
||||
}
|
||||
} while (_nextCheckIndex != startCheckIndex && !_lastJob.IsCompleted);
|
||||
|
||||
@ -269,19 +375,21 @@ namespace nadena.dev.modular_avatar.core.armature_lock
|
||||
bool anyDirty = false;
|
||||
for (int job = 0; job < _jobs.Count; job++)
|
||||
{
|
||||
if (accessor._abortFlag[job]) continue;
|
||||
|
||||
int curBoneBase = boneBase;
|
||||
boneBase += _jobs[job].Transforms.Count;
|
||||
if (_accessor._didAnyWriteFlag[job] == 0) continue;
|
||||
if (!accessor._didAnyWriteFlag[job]) continue;
|
||||
|
||||
for (int b = curBoneBase; b < boneBase; b++)
|
||||
{
|
||||
if (_accessor._out_dirty_targetBone[b] != 0 || _accessor._out_dirty_baseBone[b] != 0)
|
||||
if (accessor._out_dirty_targetBone[b] || accessor._out_dirty_baseBone[b])
|
||||
{
|
||||
anyDirty = true;
|
||||
|
||||
if (_jobs[job].BoneChanged(b - curBoneBase))
|
||||
{
|
||||
_accessor._abortFlag[job] = 1;
|
||||
accessor._abortFlag[job] = true;
|
||||
_jobs[job].IsValid = false;
|
||||
break;
|
||||
}
|
||||
@ -299,96 +407,139 @@ namespace nadena.dev.modular_avatar.core.armature_lock
|
||||
|
||||
for (int i = 0; i < _jobs.Count; i++)
|
||||
{
|
||||
if (_accessor._abortFlag[i] != 0)
|
||||
if (_jobs[i] == null) continue;
|
||||
|
||||
if (accessor._abortFlag[i])
|
||||
{
|
||||
Invalidate();
|
||||
_jobs[i].IsValid = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
_jobs[i].MarkLoop();
|
||||
_jobs[i].WroteAny = accessor._didAnyWriteFlag[i];
|
||||
}
|
||||
|
||||
_jobs[i].WroteAny = _accessor._didAnyWriteFlag[i] != 0;
|
||||
}
|
||||
|
||||
if (!_isValid)
|
||||
{
|
||||
Reset();
|
||||
}
|
||||
|
||||
Profiler.EndSample();
|
||||
}
|
||||
|
||||
private void RemoveJob(ArmatureLockJob job)
|
||||
protected virtual void DerivedDispose()
|
||||
{
|
||||
if (_requestedJobs.Remove(job)) Invalidate();
|
||||
// default no-op
|
||||
}
|
||||
|
||||
protected abstract void DerivedDispose();
|
||||
|
||||
#region Job logic
|
||||
|
||||
[BurstCompile]
|
||||
struct CopyTransformState : IJobParallelFor
|
||||
{
|
||||
[ReadOnly] public NativeArray<TransformState> _in;
|
||||
[WriteOnly] public NativeArray<TransformState> _out;
|
||||
|
||||
public void Execute(int index)
|
||||
{
|
||||
_out[index] = _in[index];
|
||||
}
|
||||
}
|
||||
|
||||
[BurstCompile]
|
||||
struct ReadTransformsJob : IJobParallelForTransform
|
||||
{
|
||||
public NativeArray<TransformState> _bone;
|
||||
public NativeArray<TransformState> _bone2;
|
||||
[WriteOnly] public NativeArray<TransformState> _bone;
|
||||
|
||||
[ReadOnly] public NativeArray<int> _boneToJobIndex;
|
||||
[ReadOnly] public NativeArray<bool> _boneInUse;
|
||||
|
||||
[NativeDisableContainerSafetyRestriction] [NativeDisableParallelForRestriction]
|
||||
public NativeArray<int> _abortFlag;
|
||||
[NativeDisableContainerSafetyRestriction] [NativeDisableParallelForRestriction] [WriteOnly]
|
||||
public NativeArray<bool> _abortFlag;
|
||||
|
||||
[BurstCompile]
|
||||
public void Execute(int index, TransformAccess transform)
|
||||
{
|
||||
if (!_boneInUse[index]) return;
|
||||
|
||||
#if UNITY_2021_1_OR_NEWER
|
||||
if (!transform.isValid)
|
||||
{
|
||||
_abortFlag[_boneToJobIndex[index]] = 1;
|
||||
_abortFlag[_boneToJobIndex[index]] = true;
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
_bone[index] = _bone2[index] = new TransformState
|
||||
_bone[index] = new TransformState
|
||||
{
|
||||
localPosition = transform.localPosition,
|
||||
localRotation = transform.localRotation,
|
||||
localScale = transform.localScale
|
||||
localScale = transform.localScale,
|
||||
localToWorldMatrix = transform.localToWorldMatrix,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
JobHandle ReadTransforms(int? jobIndex)
|
||||
{
|
||||
var accessor = GetAccessor();
|
||||
|
||||
var baseRead = new ReadTransformsJob()
|
||||
{
|
||||
_bone = _accessor._in_baseBone,
|
||||
_bone2 = _accessor._out_baseBone,
|
||||
_boneToJobIndex = _accessor._boneToJobIndex,
|
||||
_abortFlag = _accessor._abortFlag
|
||||
_bone = accessor._in_baseBone,
|
||||
_boneToJobIndex = accessor._boneToJobIndex,
|
||||
_abortFlag = accessor._abortFlag,
|
||||
_boneInUse = accessor._in_boneInUse,
|
||||
}.ScheduleReadOnly(_baseBones, 32);
|
||||
|
||||
baseRead = new CopyTransformState()
|
||||
{
|
||||
_in = accessor._in_baseBone,
|
||||
_out = accessor._out_baseBone
|
||||
}.Schedule(accessor._in_baseBone.Length, 32, baseRead);
|
||||
|
||||
var targetRead = new ReadTransformsJob()
|
||||
{
|
||||
_bone = _accessor._in_targetBone,
|
||||
_bone2 = _accessor._out_targetBone,
|
||||
_boneToJobIndex = _accessor._boneToJobIndex,
|
||||
_abortFlag = _accessor._abortFlag
|
||||
}.ScheduleReadOnly(_targetBones, 32, baseRead);
|
||||
_bone = accessor._in_targetBone,
|
||||
_boneToJobIndex = accessor._boneToJobIndex,
|
||||
_abortFlag = accessor._abortFlag,
|
||||
_boneInUse = accessor._in_boneInUse,
|
||||
}.ScheduleReadOnly(_targetBones, 32);
|
||||
|
||||
return JobHandle.CombineDependencies(baseRead, targetRead);
|
||||
targetRead = new CopyTransformState()
|
||||
{
|
||||
_in = accessor._in_targetBone,
|
||||
_out = accessor._out_targetBone
|
||||
}.Schedule(accessor._in_targetBone.Length, 32, targetRead);
|
||||
|
||||
var baseParentRead = new ReadTransformsJob()
|
||||
{
|
||||
_bone = accessor._in_baseParentBone,
|
||||
_boneToJobIndex = accessor._boneToJobIndex,
|
||||
_abortFlag = accessor._abortFlag,
|
||||
_boneInUse = accessor._in_boneInUse,
|
||||
}.ScheduleReadOnly(_baseParentBones, 32);
|
||||
|
||||
var targetParentRead = new ReadTransformsJob()
|
||||
{
|
||||
_bone = accessor._in_targetParentBone,
|
||||
_boneToJobIndex = accessor._boneToJobIndex,
|
||||
_abortFlag = accessor._abortFlag,
|
||||
_boneInUse = accessor._in_boneInUse,
|
||||
}.ScheduleReadOnly(_targetParentBones, 32);
|
||||
|
||||
return JobHandle.CombineDependencies(
|
||||
JobHandle.CombineDependencies(baseRead, targetRead),
|
||||
JobHandle.CombineDependencies(baseParentRead, targetParentRead)
|
||||
);
|
||||
}
|
||||
|
||||
[BurstCompile]
|
||||
struct CommitTransformsJob : IJobParallelForTransform
|
||||
{
|
||||
[ReadOnly] public NativeArray<TransformState> _boneState;
|
||||
[ReadOnly] public NativeArray<int> _dirtyBoneFlag;
|
||||
[ReadOnly] public NativeArray<bool> _dirtyBoneFlag;
|
||||
[ReadOnly] public NativeArray<int> _boneToJobIndex;
|
||||
[ReadOnly] public NativeArray<bool> _boneInUse;
|
||||
|
||||
[NativeDisableContainerSafetyRestriction] [NativeDisableParallelForRestriction] [ReadOnly]
|
||||
public NativeArray<int> _abortFlag;
|
||||
public NativeArray<bool> _abortFlag;
|
||||
|
||||
public int jobIndexFilter;
|
||||
|
||||
@ -398,11 +549,12 @@ namespace nadena.dev.modular_avatar.core.armature_lock
|
||||
#if UNITY_2021_1_OR_NEWER
|
||||
if (!transform.isValid) return;
|
||||
#endif
|
||||
if (!_boneInUse[index]) return;
|
||||
|
||||
var jobIndex = _boneToJobIndex[index];
|
||||
if (jobIndexFilter >= 0 && jobIndex != jobIndexFilter) return;
|
||||
if (_abortFlag[jobIndex] != 0) return;
|
||||
if (_dirtyBoneFlag[index] == 0) return;
|
||||
if (_abortFlag[jobIndex]) return;
|
||||
if (!_dirtyBoneFlag[index]) return;
|
||||
|
||||
transform.localPosition = _boneState[index].localPosition;
|
||||
transform.localRotation = _boneState[index].localRotation;
|
||||
@ -412,24 +564,28 @@ namespace nadena.dev.modular_avatar.core.armature_lock
|
||||
|
||||
JobHandle CommitTransforms(int? jobIndex, JobHandle prior)
|
||||
{
|
||||
var accessor = GetAccessor();
|
||||
|
||||
JobHandle job = new CommitTransformsJob()
|
||||
{
|
||||
_boneState = _accessor._out_targetBone,
|
||||
_dirtyBoneFlag = _accessor._out_dirty_targetBone,
|
||||
_boneToJobIndex = _accessor._boneToJobIndex,
|
||||
_abortFlag = _accessor._abortFlag,
|
||||
jobIndexFilter = jobIndex ?? -1
|
||||
_boneState = accessor._out_targetBone,
|
||||
_dirtyBoneFlag = accessor._out_dirty_targetBone,
|
||||
_boneToJobIndex = accessor._boneToJobIndex,
|
||||
_abortFlag = accessor._abortFlag,
|
||||
jobIndexFilter = jobIndex ?? -1,
|
||||
_boneInUse = accessor._in_boneInUse,
|
||||
}.Schedule(_targetBones, prior);
|
||||
|
||||
if (WritesBaseBones)
|
||||
{
|
||||
var job2 = new CommitTransformsJob()
|
||||
{
|
||||
_boneState = _accessor._out_baseBone,
|
||||
_dirtyBoneFlag = _accessor._out_dirty_baseBone,
|
||||
_boneToJobIndex = _accessor._boneToJobIndex,
|
||||
_abortFlag = _accessor._abortFlag,
|
||||
jobIndexFilter = jobIndex ?? -1
|
||||
_boneState = accessor._out_baseBone,
|
||||
_dirtyBoneFlag = accessor._out_dirty_baseBone,
|
||||
_boneToJobIndex = accessor._boneToJobIndex,
|
||||
_abortFlag = accessor._abortFlag,
|
||||
jobIndexFilter = jobIndex ?? -1,
|
||||
_boneInUse = accessor._in_boneInUse,
|
||||
}.Schedule(_baseBones, prior);
|
||||
|
||||
return JobHandle.CombineDependencies(job, job2);
|
||||
|
@ -1,11 +1,9 @@
|
||||
#region
|
||||
|
||||
using System.Collections.Generic;
|
||||
using Unity.Burst;
|
||||
using Unity.Collections;
|
||||
using Unity.Collections.LowLevel.Unsafe;
|
||||
using Unity.Jobs;
|
||||
using UnityEngine;
|
||||
|
||||
#endregion
|
||||
|
||||
@ -13,25 +11,31 @@ namespace nadena.dev.modular_avatar.core.armature_lock
|
||||
{
|
||||
internal class BidirectionalArmatureLockOperator : ArmatureLockOperator<BidirectionalArmatureLockOperator>
|
||||
{
|
||||
private NativeArray<TransformState> SavedState;
|
||||
private NativeArrayRef<TransformState> SavedState;
|
||||
protected override bool WritesBaseBones => true;
|
||||
|
||||
protected override void Reinit(List<(Transform, Transform)> transforms, List<int> problems)
|
||||
public BidirectionalArmatureLockOperator()
|
||||
{
|
||||
if (SavedState.IsCreated) SavedState.Dispose();
|
||||
SavedState = _memoryManager.CreateArray<TransformState>();
|
||||
}
|
||||
|
||||
SavedState = new NativeArray<TransformState>(transforms.Count, Allocator.Persistent);
|
||||
|
||||
for (int i = 0; i < transforms.Count; i++)
|
||||
protected override bool SetupJob(ISegment segment)
|
||||
{
|
||||
for (int i = 0; i < segment.Length; i++)
|
||||
{
|
||||
var (baseBone, mergeBone) = transforms[i];
|
||||
SavedState[i] = TransformState.FromTransform(mergeBone);
|
||||
int bone = i + segment.Offset;
|
||||
|
||||
if (TransformState.Differs(TransformState.FromTransform(baseBone), SavedState[i]))
|
||||
var baseBone = BaseTransforms[bone];
|
||||
var targetBone = TargetTransforms[bone];
|
||||
|
||||
SavedState.Array[i] = TransformState.FromTransform(targetBone);
|
||||
if (TransformState.Differs(TransformState.FromTransform(baseBone), SavedState.Array[i]))
|
||||
{
|
||||
problems.Add(i);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override JobHandle Compute(ArmatureLockJobAccessor accessor, int? jobIndex, JobHandle dependency)
|
||||
@ -49,15 +53,12 @@ namespace nadena.dev.modular_avatar.core.armature_lock
|
||||
boneToJobIndex = accessor._boneToJobIndex,
|
||||
wroteAny = accessor._didAnyWriteFlag,
|
||||
|
||||
boneInUse = accessor._in_boneInUse,
|
||||
|
||||
singleJobIndex = jobIndex ?? -1
|
||||
}.Schedule(accessor._in_baseBone.Length, 16, dependency);
|
||||
}
|
||||
|
||||
protected override void DerivedDispose()
|
||||
{
|
||||
SavedState.Dispose();
|
||||
}
|
||||
|
||||
[BurstCompile]
|
||||
private struct ComputeOperator : IJobParallelFor
|
||||
{
|
||||
@ -67,15 +68,19 @@ namespace nadena.dev.modular_avatar.core.armature_lock
|
||||
|
||||
public NativeArray<TransformState> SavedState;
|
||||
|
||||
[WriteOnly] public NativeArray<int> baseDirty, mergeDirty;
|
||||
[WriteOnly] public NativeArray<bool> baseDirty, mergeDirty;
|
||||
[ReadOnly] public NativeArray<int> boneToJobIndex;
|
||||
|
||||
[NativeDisableContainerSafetyRestriction] [NativeDisableParallelForRestriction] [WriteOnly]
|
||||
public NativeArray<int> wroteAny;
|
||||
public NativeArray<bool> wroteAny;
|
||||
|
||||
[ReadOnly] public NativeArray<bool> boneInUse;
|
||||
|
||||
[BurstCompile]
|
||||
public void Execute(int index)
|
||||
{
|
||||
if (!boneInUse[index]) return;
|
||||
|
||||
var jobIndex = boneToJobIndex[index];
|
||||
|
||||
if (singleJobIndex != -1 && jobIndex != singleJobIndex) return;
|
||||
@ -86,21 +91,21 @@ namespace nadena.dev.modular_avatar.core.armature_lock
|
||||
|
||||
if (TransformState.Differs(saved, mergeBone))
|
||||
{
|
||||
baseDirty[index] = 1;
|
||||
mergeDirty[index] = 0;
|
||||
baseDirty[index] = true;
|
||||
mergeDirty[index] = false;
|
||||
|
||||
SavedState[index] = base_out[index] = merge_in[index];
|
||||
|
||||
wroteAny[jobIndex] = 1;
|
||||
wroteAny[jobIndex] = true;
|
||||
}
|
||||
else if (TransformState.Differs(saved, baseBone))
|
||||
{
|
||||
mergeDirty[index] = 1;
|
||||
baseDirty[index] = 0;
|
||||
mergeDirty[index] = true;
|
||||
baseDirty[index] = false;
|
||||
|
||||
SavedState[index] = merge_out[index] = base_in[index];
|
||||
|
||||
wroteAny[jobIndex] = 1;
|
||||
wroteAny[jobIndex] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
219
Runtime/ArmatureAwase/NativeMemoryManager.cs
Normal file
219
Runtime/ArmatureAwase/NativeMemoryManager.cs
Normal file
@ -0,0 +1,219 @@
|
||||
#region
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Unity.Collections;
|
||||
using Unity.Collections.LowLevel.Unsafe;
|
||||
|
||||
#endregion
|
||||
|
||||
namespace nadena.dev.modular_avatar.core.armature_lock
|
||||
{
|
||||
internal class NativeArrayRef<T> : INativeArrayRef where T : unmanaged
|
||||
{
|
||||
internal NativeArray<T> Array;
|
||||
|
||||
public static implicit operator NativeArray<T>(NativeArrayRef<T> arrayRef) => arrayRef.Array;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Array.Dispose();
|
||||
}
|
||||
|
||||
public void Resize(int n)
|
||||
{
|
||||
if (Array.Length == n) return;
|
||||
|
||||
var newArray = new NativeArray<T>(n, Allocator.Persistent);
|
||||
|
||||
unsafe
|
||||
{
|
||||
UnsafeUtility.MemCpy(newArray.GetUnsafePtr(), Array.GetUnsafePtr(),
|
||||
Math.Min(n, Array.Length) * UnsafeUtility.SizeOf<T>());
|
||||
}
|
||||
|
||||
/*
|
||||
for (int i = 0; i < Math.Min(n, Array.Length); i++)
|
||||
{
|
||||
newArray[i] = Array[i];
|
||||
}*/
|
||||
|
||||
Array.Dispose();
|
||||
|
||||
Array = newArray;
|
||||
}
|
||||
|
||||
public void MemMove(int srcOffset, int dstOffset, int count)
|
||||
{
|
||||
if (srcOffset < 0 || dstOffset < 0
|
||||
|| count < 0
|
||||
|| srcOffset + count > Array.Length
|
||||
|| dstOffset + count > Array.Length
|
||||
)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
|
||||
unsafe
|
||||
{
|
||||
UnsafeUtility.MemMove(((T*)Array.GetUnsafePtr()) + dstOffset, ((T*)Array.GetUnsafePtr()) + srcOffset,
|
||||
count * UnsafeUtility.SizeOf<T>());
|
||||
}
|
||||
|
||||
/*
|
||||
// We assume dstOffset < srcOffset
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
Array[dstOffset + i] = Array[srcOffset + i];
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
internal interface INativeArrayRef : IDisposable
|
||||
{
|
||||
void Resize(int n);
|
||||
void MemMove(int srcOffset, int dstOffset, int count);
|
||||
}
|
||||
|
||||
internal class NativeMemoryManager : IDisposable
|
||||
{
|
||||
private List<INativeArrayRef> arrays = new List<INativeArrayRef>();
|
||||
public NativeArrayRef<bool> InUseMask { get; private set; }
|
||||
|
||||
public event AllocationMap.DefragmentCallback OnSegmentMove;
|
||||
|
||||
private int _allocatedLength = 1;
|
||||
public int AllocatedLength => _allocatedLength;
|
||||
private AllocationMap _allocationMap = new AllocationMap();
|
||||
private bool _isDisposed;
|
||||
|
||||
public NativeMemoryManager()
|
||||
{
|
||||
// Bootstrap
|
||||
InUseMask = new NativeArrayRef<bool>()
|
||||
{
|
||||
Array = new NativeArray<bool>(1, Allocator.Persistent)
|
||||
};
|
||||
arrays.Add(InUseMask);
|
||||
}
|
||||
|
||||
public NativeArrayRef<T> CreateArray<T>() where T : unmanaged
|
||||
{
|
||||
if (_isDisposed)
|
||||
{
|
||||
throw new ObjectDisposedException(nameof(NativeMemoryManager));
|
||||
}
|
||||
|
||||
var arrayRef = new NativeArrayRef<T>()
|
||||
{
|
||||
Array = new NativeArray<T>(_allocatedLength, Allocator.Persistent)
|
||||
};
|
||||
|
||||
arrays.Add(arrayRef);
|
||||
|
||||
return arrayRef;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_isDisposed) return;
|
||||
|
||||
_isDisposed = true;
|
||||
|
||||
foreach (var array in arrays)
|
||||
{
|
||||
array.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
void SetInUseMask(int offset, int length, bool value)
|
||||
{
|
||||
unsafe
|
||||
{
|
||||
UnsafeUtility.MemSet((byte*)InUseMask.Array.GetUnsafePtr() + offset, value ? (byte)1 : (byte)0, length);
|
||||
}
|
||||
|
||||
/*
|
||||
for (int i = 0; i < length; i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
InUseMask.Array[offset + i] = value;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
throw;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
public ISegment Allocate(int requested)
|
||||
{
|
||||
if (_isDisposed)
|
||||
{
|
||||
throw new ObjectDisposedException(nameof(NativeMemoryManager));
|
||||
}
|
||||
|
||||
var segment = _allocationMap.Allocate(requested);
|
||||
|
||||
if (segment.Offset + segment.Length > _allocatedLength)
|
||||
{
|
||||
// Try defragmenting first.
|
||||
|
||||
// First, deallocate that segment we just created, since it'll be beyond the end of the array and break
|
||||
// the memmove operations we'll be doing.
|
||||
_allocationMap.FreeSegment(segment);
|
||||
|
||||
Defragment();
|
||||
|
||||
segment = _allocationMap.Allocate(requested);
|
||||
}
|
||||
|
||||
if (segment.Offset + segment.Length > _allocatedLength)
|
||||
{
|
||||
// We're still using more space than we have allocated, so allocate some more memory now
|
||||
ResizeNativeArrays(segment.Offset + segment.Length);
|
||||
}
|
||||
|
||||
SetInUseMask(segment.Offset, segment.Length, true);
|
||||
|
||||
return segment;
|
||||
}
|
||||
|
||||
private void Defragment()
|
||||
{
|
||||
_allocationMap.Defragment((src, dst, length) =>
|
||||
{
|
||||
foreach (var array in arrays)
|
||||
{
|
||||
array.MemMove(src, dst, length);
|
||||
}
|
||||
|
||||
OnSegmentMove?.Invoke(src, dst, length);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
private void ResizeNativeArrays(int minimumLength)
|
||||
{
|
||||
int targetLength = Math.Max((int)(1.5 * _allocatedLength), minimumLength);
|
||||
|
||||
foreach (var array in arrays)
|
||||
{
|
||||
array.Resize(targetLength);
|
||||
}
|
||||
|
||||
SetInUseMask(_allocatedLength, targetLength - _allocatedLength, false);
|
||||
_allocatedLength = targetLength;
|
||||
}
|
||||
|
||||
public void Free(ISegment segment)
|
||||
{
|
||||
if (_isDisposed) return;
|
||||
|
||||
_allocationMap.FreeSegment(segment);
|
||||
SetInUseMask(segment.Offset, segment.Length, false);
|
||||
}
|
||||
}
|
||||
}
|
3
Runtime/ArmatureAwase/NativeMemoryManager.cs.meta
Normal file
3
Runtime/ArmatureAwase/NativeMemoryManager.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b6602f940b944dc2b01f5f977fbc16a9
|
||||
timeCreated: 1709526526
|
@ -15,54 +15,102 @@ namespace nadena.dev.modular_avatar.core.armature_lock
|
||||
{
|
||||
internal class OnewayArmatureLockOperator : ArmatureLockOperator<OnewayArmatureLockOperator>
|
||||
{
|
||||
private Transform[] _baseBones, _mergeBones, _baseParentBones, _mergeParentBones;
|
||||
private NativeArray<BoneStaticData> _boneStaticData;
|
||||
public NativeArray<TransformState> _mergeSavedState;
|
||||
private NativeArrayRef<BoneStaticData> _boneStaticData;
|
||||
private NativeArrayRef<TransformState> _mergeSavedState;
|
||||
|
||||
private List<(Transform, Transform)> _transforms;
|
||||
protected override bool WritesBaseBones => false;
|
||||
|
||||
protected override void Reinit(List<(Transform, Transform)> transforms, List<int> problems)
|
||||
public OnewayArmatureLockOperator()
|
||||
{
|
||||
if (_boneStaticData.IsCreated) _boneStaticData.Dispose();
|
||||
if (_mergeSavedState.IsCreated) _mergeSavedState.Dispose();
|
||||
|
||||
_transforms = transforms;
|
||||
_boneStaticData = _memoryManager.CreateArray<BoneStaticData>();
|
||||
_mergeSavedState = _memoryManager.CreateArray<TransformState>();
|
||||
}
|
||||
|
||||
_boneStaticData = new NativeArray<BoneStaticData>(transforms.Count, Allocator.Persistent);
|
||||
|
||||
_baseBones = new Transform[_transforms.Count];
|
||||
_mergeBones = new Transform[_transforms.Count];
|
||||
_baseParentBones = new Transform[_transforms.Count];
|
||||
_mergeParentBones = new Transform[_transforms.Count];
|
||||
_mergeSavedState = new NativeArray<TransformState>(_transforms.Count, Allocator.Persistent);
|
||||
|
||||
for (int i = 0; i < transforms.Count; i++)
|
||||
protected override bool SetupJob(ISegment segment)
|
||||
{
|
||||
for (int i = 0; i < segment.Length; i++)
|
||||
{
|
||||
var (baseBone, mergeBone) = transforms[i];
|
||||
var mergeParent = mergeBone.parent;
|
||||
var baseParent = baseBone.parent;
|
||||
int bone = segment.Offset + i;
|
||||
|
||||
if (mergeParent == null || baseParent == null)
|
||||
var baseState = TransformState.FromTransform(BaseTransforms[bone]);
|
||||
var mergeState = TransformState.FromTransform(TargetTransforms[bone]);
|
||||
var baseParentState = TransformState.FromTransform(BaseTransforms[bone].parent);
|
||||
var mergeParentState = TransformState.FromTransform(TargetTransforms[bone].parent);
|
||||
|
||||
if (!new ComputePosition().SyncState(out var staticData, baseState, mergeState, baseParentState,
|
||||
mergeParentState))
|
||||
{
|
||||
problems.Add(i);
|
||||
continue;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SmallScale(mergeParent.localScale) || SmallScale(mergeBone.localScale) ||
|
||||
SmallScale(baseBone.localScale))
|
||||
_boneStaticData.Array[bone] = staticData;
|
||||
_mergeSavedState.Array[bone] = mergeState;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override JobHandle Compute(ArmatureLockJobAccessor accessor, int? jobIndex, JobHandle dependency)
|
||||
{
|
||||
return new ComputePosition()
|
||||
{
|
||||
_baseState = accessor._in_baseBone,
|
||||
_mergeState = accessor._in_targetBone,
|
||||
_baseParentState = accessor._in_baseParentBone,
|
||||
_mergeParentState = accessor._in_baseParentBone,
|
||||
_mergeSavedState = _mergeSavedState,
|
||||
_boneStatic = _boneStaticData,
|
||||
_fault = accessor._abortFlag,
|
||||
_wroteAny = accessor._didAnyWriteFlag,
|
||||
_wroteBone = accessor._out_dirty_targetBone,
|
||||
jobIndexLimit = jobIndex ?? -1,
|
||||
_boneToJobIndex = accessor._boneToJobIndex,
|
||||
_outputState = accessor._out_targetBone,
|
||||
_boneInUse = accessor._in_boneInUse,
|
||||
}.Schedule(accessor._in_baseBone.Length, 32, dependency);
|
||||
}
|
||||
|
||||
struct BoneStaticData
|
||||
{
|
||||
public Matrix4x4 _mat_l, _mat_r;
|
||||
}
|
||||
|
||||
|
||||
[BurstCompile]
|
||||
struct ComputePosition : IJobParallelFor
|
||||
{
|
||||
public NativeArray<BoneStaticData> _boneStatic;
|
||||
|
||||
[ReadOnly] public NativeArray<TransformState> _mergeState;
|
||||
[ReadOnly] public NativeArray<TransformState> _baseState;
|
||||
|
||||
[ReadOnly] public NativeArray<TransformState> _mergeParentState;
|
||||
[ReadOnly] public NativeArray<TransformState> _baseParentState;
|
||||
|
||||
public NativeArray<TransformState> _mergeSavedState;
|
||||
public NativeArray<TransformState> _outputState;
|
||||
public NativeArray<bool> _wroteBone;
|
||||
|
||||
public int jobIndexLimit;
|
||||
|
||||
[ReadOnly] public NativeArray<int> _boneToJobIndex;
|
||||
[ReadOnly] public NativeArray<bool> _boneInUse;
|
||||
|
||||
// job indexed
|
||||
[NativeDisableContainerSafetyRestriction] [NativeDisableParallelForRestriction]
|
||||
public NativeArray<bool> _fault, _wroteAny;
|
||||
|
||||
public bool SyncState(out BoneStaticData result, TransformState baseState, TransformState mergeState,
|
||||
TransformState baseParentState, TransformState mergeParentState)
|
||||
{
|
||||
if (SmallScale(mergeParentState.localScale) || SmallScale(mergeState.localScale) ||
|
||||
SmallScale(baseState.localScale))
|
||||
{
|
||||
problems.Add(i);
|
||||
continue;
|
||||
result = default;
|
||||
return false;
|
||||
}
|
||||
|
||||
_baseBones[i] = baseBone;
|
||||
_mergeBones[i] = mergeBone;
|
||||
_baseParentBones[i] = baseParent;
|
||||
_mergeParentBones[i] = mergeParent;
|
||||
|
||||
_mergeSavedState[i] = TransformState.FromTransform(mergeBone);
|
||||
|
||||
// We want to emulate the hierarchy:
|
||||
// baseParent
|
||||
// - baseBone
|
||||
@ -76,80 +124,35 @@ namespace nadena.dev.modular_avatar.core.armature_lock
|
||||
// baseBone -> baseParent affine transform?
|
||||
|
||||
// First, relative to baseBone, what is the local affine transform of mergeBone?
|
||||
var mat_l = baseBone.worldToLocalMatrix * mergeBone.localToWorldMatrix;
|
||||
var mat_l = baseState.worldToLocalMatrix * mergeState.localToWorldMatrix;
|
||||
// We also find parent -> mergeParent
|
||||
var mat_r = mergeParent.worldToLocalMatrix * baseParent.localToWorldMatrix;
|
||||
var mat_r = mergeParentState.worldToLocalMatrix * baseParentState.localToWorldMatrix;
|
||||
// Now we can multiply:
|
||||
// (baseParent -> mergeParent) * (baseBone -> baseParent) * (mergeBone -> baseBone)
|
||||
// = (baseParent -> mergeParent) * (mergeBone -> baseParent)
|
||||
// = (mergeBone -> mergeParent)
|
||||
|
||||
_boneStaticData[i] = new BoneStaticData()
|
||||
result = new BoneStaticData()
|
||||
{
|
||||
_mat_l = mat_r,
|
||||
_mat_r = mat_l
|
||||
};
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private bool SmallScale(Vector3 scale)
|
||||
{
|
||||
var epsilon = 0.000001f;
|
||||
|
||||
return (scale.x < epsilon || scale.y < epsilon || scale.z < epsilon);
|
||||
}
|
||||
|
||||
protected override JobHandle Compute(ArmatureLockJobAccessor accessor, int? jobIndex, JobHandle dependency)
|
||||
{
|
||||
return new ComputePosition()
|
||||
private bool SmallScale(Vector3 scale)
|
||||
{
|
||||
_baseState = accessor._in_baseBone,
|
||||
_mergeState = accessor._in_targetBone,
|
||||
_mergeSavedState = _mergeSavedState,
|
||||
_boneStatic = _boneStaticData,
|
||||
_fault = accessor._abortFlag,
|
||||
_wroteAny = accessor._didAnyWriteFlag,
|
||||
_wroteBone = accessor._out_dirty_targetBone,
|
||||
jobIndexLimit = jobIndex ?? -1,
|
||||
_boneToJobIndex = accessor._boneToJobIndex,
|
||||
_outputState = accessor._out_targetBone,
|
||||
}.Schedule(accessor._in_baseBone.Length, 32, dependency);
|
||||
}
|
||||
|
||||
protected override void DerivedDispose()
|
||||
{
|
||||
if (_boneStaticData.IsCreated) _boneStaticData.Dispose();
|
||||
if (_mergeSavedState.IsCreated) _mergeSavedState.Dispose();
|
||||
}
|
||||
|
||||
struct BoneStaticData
|
||||
{
|
||||
public Matrix4x4 _mat_l, _mat_r;
|
||||
}
|
||||
|
||||
|
||||
[BurstCompile]
|
||||
struct ComputePosition : IJobParallelFor
|
||||
{
|
||||
[ReadOnly] public NativeArray<BoneStaticData> _boneStatic;
|
||||
|
||||
[ReadOnly] public NativeArray<TransformState> _mergeState;
|
||||
[ReadOnly] public NativeArray<TransformState> _baseState;
|
||||
|
||||
public NativeArray<TransformState> _mergeSavedState;
|
||||
public NativeArray<TransformState> _outputState;
|
||||
public NativeArray<int> _wroteBone;
|
||||
|
||||
public int jobIndexLimit;
|
||||
|
||||
[ReadOnly] public NativeArray<int> _boneToJobIndex;
|
||||
|
||||
// job indexed
|
||||
[NativeDisableContainerSafetyRestriction] [NativeDisableParallelForRestriction]
|
||||
public NativeArray<int> _fault, _wroteAny;
|
||||
var epsilon = 0.000001f;
|
||||
|
||||
return (scale.x < epsilon || scale.y < epsilon || scale.z < epsilon);
|
||||
}
|
||||
|
||||
public void Execute(int index)
|
||||
{
|
||||
if (!_boneInUse[index]) return;
|
||||
_wroteBone[index] = false;
|
||||
|
||||
var jobIndex = _boneToJobIndex[index];
|
||||
|
||||
if (jobIndexLimit >= 0 && jobIndex >= jobIndexLimit) return;
|
||||
@ -165,7 +168,21 @@ namespace nadena.dev.modular_avatar.core.armature_lock
|
||||
|
||||
if (TransformState.Differs(mergeSaved, mergeState))
|
||||
{
|
||||
_fault[jobIndex] = 1;
|
||||
// Reinitialize our transform matrices here, so we can continue to track on the next frame
|
||||
if (SyncState(out var state,
|
||||
_baseState[index],
|
||||
_mergeState[index],
|
||||
_baseParentState[index],
|
||||
_mergeParentState[index]))
|
||||
{
|
||||
_boneStatic[index] = state;
|
||||
}
|
||||
else
|
||||
{
|
||||
_fault[jobIndex] = true;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var relTransform = boneStatic._mat_l * Matrix4x4.TRS(basePos, baseRot, baseScale) * boneStatic._mat_r;
|
||||
@ -183,8 +200,8 @@ namespace nadena.dev.modular_avatar.core.armature_lock
|
||||
|
||||
if (TransformState.Differs(mergeSaved, newState))
|
||||
{
|
||||
_wroteAny[jobIndex] = 1;
|
||||
_wroteBone[index] = 1;
|
||||
_wroteAny[jobIndex] = true;
|
||||
_wroteBone[index] = true;
|
||||
_mergeSavedState[index] = newState;
|
||||
_outputState[index] = newState;
|
||||
}
|
||||
|
@ -19,13 +19,19 @@ namespace nadena.dev.modular_avatar.core.armature_lock
|
||||
public Quaternion localRotation;
|
||||
public Vector3 localScale;
|
||||
|
||||
// Read on FromTransform, not written back in ToTransform
|
||||
public Matrix4x4 localToWorldMatrix;
|
||||
|
||||
public Matrix4x4 worldToLocalMatrix => localToWorldMatrix.inverse;
|
||||
|
||||
internal static TransformState FromTransform(Transform mergeBone)
|
||||
{
|
||||
return new TransformState
|
||||
{
|
||||
localPosition = mergeBone.localPosition,
|
||||
localRotation = mergeBone.localRotation,
|
||||
localScale = mergeBone.localScale
|
||||
localScale = mergeBone.localScale,
|
||||
localToWorldMatrix = mergeBone.localToWorldMatrix,
|
||||
};
|
||||
}
|
||||
|
||||
|
3
UnitTests~/ArmatureAwase.meta
Normal file
3
UnitTests~/ArmatureAwase.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1efcc3ec2e0142c880fb6d44f651e239
|
||||
timeCreated: 1709536475
|
78
UnitTests~/ArmatureAwase/AllocationMapTest.cs
Normal file
78
UnitTests~/ArmatureAwase/AllocationMapTest.cs
Normal file
@ -0,0 +1,78 @@
|
||||
using System.Collections.Generic;
|
||||
using nadena.dev.modular_avatar.core.armature_lock;
|
||||
using NUnit.Framework;
|
||||
|
||||
namespace UnitTests.ArmatureAwase
|
||||
{
|
||||
public class AllocationMapTest
|
||||
{
|
||||
[Test]
|
||||
public void Test()
|
||||
{
|
||||
AllocationMap map = new AllocationMap();
|
||||
|
||||
ISegment s1 = map.Allocate(10);
|
||||
AssertSegment(s1, 0, 10, true);
|
||||
|
||||
ISegment s2 = map.Allocate(5);
|
||||
AssertSegment(s2, 10, 5, true);
|
||||
|
||||
map.FreeSegment(s1);
|
||||
s1 = map.Allocate(5);
|
||||
AssertSegment(s1, 0, 5, true);
|
||||
|
||||
var s1a = map.Allocate(3);
|
||||
AssertSegment(s1a, 5, 3, true);
|
||||
|
||||
var s3 = map.Allocate(3);
|
||||
AssertSegment(s3, 15, 3, true);
|
||||
|
||||
List<(ISegment, int, int, int)> segmentDefrags = new List<(ISegment, int, int, int)>();
|
||||
List<(int, int, int)> globalDefrags = new List<(int, int, int)>();
|
||||
|
||||
s1.Defragment = (src, dst, length) => segmentDefrags.Add((s1, src, dst, length));
|
||||
s1a.Defragment = (src, dst, length) => segmentDefrags.Add((s1a, src, dst, length));
|
||||
s2.Defragment = (src, dst, length) => segmentDefrags.Add((s2, src, dst, length));
|
||||
s3.Defragment = (src, dst, length) => segmentDefrags.Add((s3, src, dst, length));
|
||||
|
||||
map.Defragment((src, dst, length) => globalDefrags.Add((src, dst, length)));
|
||||
|
||||
Assert.AreEqual(segmentDefrags, new List<(ISegment, int, int, int)>()
|
||||
{
|
||||
(s2, 10, 8, 5),
|
||||
(s3, 15, 13, 3),
|
||||
});
|
||||
|
||||
Assert.AreEqual(globalDefrags, new List<(int, int, int)>()
|
||||
{
|
||||
(10, 8, 5),
|
||||
(15, 13, 3),
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void SegmentCoalescing()
|
||||
{
|
||||
var map = new AllocationMap();
|
||||
var s1 = map.Allocate(10);
|
||||
var s2 = map.Allocate(10);
|
||||
var s3 = map.Allocate(10);
|
||||
|
||||
map.FreeSegment(s2);
|
||||
map.FreeSegment(s1);
|
||||
|
||||
var s4 = map.Allocate(20);
|
||||
|
||||
AssertSegment(s4, 0, 20, true);
|
||||
}
|
||||
|
||||
private void AssertSegment(ISegment segment, int offset, int length, bool inUse)
|
||||
{
|
||||
var s = segment as AllocationMap.Segment;
|
||||
|
||||
Assert.AreEqual(offset, segment.Offset);
|
||||
Assert.AreEqual(length, segment.Length);
|
||||
Assert.AreEqual(inUse, s._inUse);
|
||||
}
|
||||
}
|
||||
}
|
3
UnitTests~/ArmatureAwase/AllocationMapTest.cs.meta
Normal file
3
UnitTests~/ArmatureAwase/AllocationMapTest.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5d0c9fcd8a234b66b96dda10be362791
|
||||
timeCreated: 1709536483
|
69
UnitTests~/ArmatureAwase/NativeMemoryManagerTest.cs
Normal file
69
UnitTests~/ArmatureAwase/NativeMemoryManagerTest.cs
Normal file
@ -0,0 +1,69 @@
|
||||
using System.Collections.Generic;
|
||||
using nadena.dev.modular_avatar.core.armature_lock;
|
||||
using NUnit.Framework;
|
||||
using Unity.Collections;
|
||||
|
||||
namespace UnitTests.ArmatureAwase
|
||||
{
|
||||
public class NativeMemoryManagerTest
|
||||
{
|
||||
[Test]
|
||||
public void Test()
|
||||
{
|
||||
var mm = new NativeMemoryManager();
|
||||
var arr = mm.CreateArray<int>();
|
||||
|
||||
var s1 = mm.Allocate(8);
|
||||
SetRange(arr, s1, 101);
|
||||
|
||||
var s2 = mm.Allocate(8);
|
||||
SetRange(arr, s2, 102);
|
||||
|
||||
mm.Free(s1);
|
||||
AssertRange(mm.InUseMask, 0, 8, false);
|
||||
AssertRange(mm.InUseMask, 8, 16, true);
|
||||
AssertRange(mm.InUseMask, 16, -1, false);
|
||||
|
||||
List<(int, int, int)> defragOps = new List<(int, int, int)>();
|
||||
mm.OnSegmentMove += (src, dst, length) => defragOps.Add((src, dst, length));
|
||||
var s3 = mm.Allocate(16); // Forces reallocation/defragment
|
||||
Assert.AreEqual(s2.Offset, 0);
|
||||
Assert.AreEqual(defragOps, new List<(int, int, int)>()
|
||||
{
|
||||
(8, 0, 8),
|
||||
});
|
||||
SetRange(arr, s3, 103);
|
||||
|
||||
AssertRange(arr, s2, 102);
|
||||
|
||||
AssertRange(mm.InUseMask, s2, true);
|
||||
AssertRange(mm.InUseMask, s3, true);
|
||||
AssertRange(mm.InUseMask, s3.Offset, -1, false);
|
||||
|
||||
mm.Dispose();
|
||||
|
||||
Assert.IsFalse(arr.Array.IsCreated);
|
||||
}
|
||||
|
||||
private void SetRange<T>(NativeArray<T> arr, ISegment segment, T value) where T : unmanaged
|
||||
{
|
||||
for (int i = 0; i < segment.Length; i++)
|
||||
{
|
||||
arr[i + segment.Offset] = value;
|
||||
}
|
||||
}
|
||||
|
||||
private void AssertRange<T>(NativeArray<T> arr, ISegment segment, T value) where T : unmanaged
|
||||
{
|
||||
AssertRange<T>(arr, segment.Offset, segment.Offset + segment.Length, value);
|
||||
}
|
||||
|
||||
private void AssertRange<T>(NativeArray<T> arr, int start, int end, T value) where T : unmanaged
|
||||
{
|
||||
for (int i = start; i < end; i++)
|
||||
{
|
||||
Assert.AreEqual(value, arr[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
3
UnitTests~/ArmatureAwase/NativeMemoryManagerTest.cs.meta
Normal file
3
UnitTests~/ArmatureAwase/NativeMemoryManagerTest.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d371b34b4f1e45f6b945509d26f48cee
|
||||
timeCreated: 1709536883
|
Loading…
Reference in New Issue
Block a user