mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-04-11 23:19:00 +08:00
feat: support merging humanoid bones with PBs in limited cases
This change adds support for merging humanoid bones that are a target of PhysBones, provided that all humanoid children are excluded from that PhysBone (either with a direct ignores field, or using PB Blocker). Note: Because this is a significant expansion of support, this will need to wait for a minor release to maintain semver semantics. Closes: #1406
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@ -57,7 +57,7 @@ namespace nadena.dev.modular_avatar.core.editor
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private AnimatorServicesContext AnimatorServices => frameworkContext.Extension<AnimatorServicesContext>();
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private AnimatorServicesContext AnimatorServices => frameworkContext.Extension<AnimatorServicesContext>();
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private HashSet<Transform> humanoidBones = new HashSet<Transform>();
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private HashSet<Transform> humanoidBones = new HashSet<Transform>();
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private HashSet<Transform> mergedObjects = new HashSet<Transform>();
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private readonly HashSet<Transform> prunePBsObjects = new();
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private HashSet<Transform> thisPassAdded = new HashSet<Transform>();
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private HashSet<Transform> thisPassAdded = new HashSet<Transform>();
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private HashSet<Transform> transformLookthrough = new HashSet<Transform>();
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private HashSet<Transform> transformLookthrough = new HashSet<Transform>();
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@ -279,7 +279,7 @@ namespace nadena.dev.modular_avatar.core.editor
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BuildReport.ReportingObject(config, () =>
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BuildReport.ReportingObject(config, () =>
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{
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{
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mergedObjects.Clear();
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prunePBsObjects.Clear();
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thisPassAdded.Clear();
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thisPassAdded.Clear();
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MergeArmature(config, target);
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MergeArmature(config, target);
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#if MA_VRCSDK3_AVATARS
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#if MA_VRCSDK3_AVATARS
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@ -366,7 +366,8 @@ namespace nadena.dev.modular_avatar.core.editor
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private void RecursiveMerge(ModularAvatarMergeArmature config,
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private void RecursiveMerge(ModularAvatarMergeArmature config,
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GameObject src,
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GameObject src,
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GameObject newParent,
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GameObject newParent,
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bool zipMerge)
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bool zipMerge
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)
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{
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{
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if (src == newParent)
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if (src == newParent)
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{
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{
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@ -376,10 +377,9 @@ namespace nadena.dev.modular_avatar.core.editor
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if (zipMerge)
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if (zipMerge)
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{
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{
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mergedObjects.Add(src.transform);
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thisPassAdded.Add(src.transform);
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thisPassAdded.Add(src.transform);
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}
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}
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bool retain = HasAdditionalComponents(src) || !zipMerge;
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bool retain = HasAdditionalComponents(src) || !zipMerge;
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zipMerge = zipMerge && src.GetComponent<IConstraint>() == null;
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zipMerge = zipMerge && src.GetComponent<IConstraint>() == null;
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@ -430,10 +430,26 @@ namespace nadena.dev.modular_avatar.core.editor
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src.name = src.name + "$" + Guid.NewGuid();
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src.name = src.name + "$" + Guid.NewGuid();
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}
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}
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src.GetOrAddComponent<ModularAvatarPBBlocker>();
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mergedSrcBone = src;
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mergedSrcBone = src;
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if (zipMerge)
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HashSet<Transform> childPhysBonesBlockedSet = null;
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#if MA_VRCSDK3_AVATARS
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src.GetOrAddComponent<ModularAvatarPBBlocker>();
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if (physBoneByRootBone.TryGetValue(src.transform, out var pb)
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&& !NotAffectedByPhysBoneOrSimilarChainsAsTarget(src.transform, newParent.transform))
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{
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childPhysBonesBlockedSet = new HashSet<Transform>(pb.ignoreTransforms);
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}
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else if (zipMerge)
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{
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prunePBsObjects.Add(src.transform);
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}
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#endif
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// If we're zipping, and the current object is not being used for PBs, we can remove it later.
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if (zipMerge && childPhysBonesBlockedSet == null)
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{
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{
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transformLookthrough.Add(src.transform);
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transformLookthrough.Add(src.transform);
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BoneDatabase.AddMergedBone(src.transform);
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BoneDatabase.AddMergedBone(src.transform);
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@ -447,6 +463,8 @@ namespace nadena.dev.modular_avatar.core.editor
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if (zipMerge)
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if (zipMerge)
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{
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{
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var reportedHumanoidBoneError = false;
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foreach (Transform child in children)
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foreach (Transform child in children)
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{
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{
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if (child.GetComponent <ModularAvatarMergeArmature>() != null)
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if (child.GetComponent <ModularAvatarMergeArmature>() != null)
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@ -470,16 +488,27 @@ namespace nadena.dev.modular_avatar.core.editor
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// Also zip merge when it seems to have been copied from avatar side by checking the dinstance.
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// Also zip merge when it seems to have been copied from avatar side by checking the dinstance.
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if (targetObject != null)
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if (targetObject != null)
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{
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{
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if (NotAffectedByPhysBoneOrSimilarChainsAsTarget(child, targetObject))
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if (childPhysBonesBlockedSet != null
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&& !childPhysBonesBlockedSet.Contains(child)
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&& !child.TryGetComponent<ModularAvatarPBBlocker>(out _))
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{
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// This object is potentially impacted by the parent's physbones; is it humanoid?
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if (!reportedHumanoidBoneError && humanoidBones.Contains(targetObject.transform))
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{
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// If so, fail the build, as we won't properly apply this to humanoid children.
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BuildReport.LogFatal(
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"error.merge_armature.physbone_on_humanoid_bone", new string[0], config);
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reportedHumanoidBoneError = true;
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}
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// Don't move this child object
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continue;
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}
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else
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{
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{
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childNewParent = targetObject.gameObject;
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childNewParent = targetObject.gameObject;
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shouldZip = true;
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shouldZip = true;
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}
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}
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else if (humanoidBones.Contains(targetObject))
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{
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BuildReport.LogFatal(
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"error.merge_armature.physbone_on_humanoid_bone", new string[0], config);
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}
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}
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}
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}
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}
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@ -531,7 +560,7 @@ namespace nadena.dev.modular_avatar.core.editor
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*/
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*/
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private void PruneDuplicatePhysBones()
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private void PruneDuplicatePhysBones()
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{
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{
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foreach (var obj in mergedObjects)
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foreach (var obj in prunePBsObjects)
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{
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{
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if (obj.GetComponent<VRCPhysBone>() == null) continue;
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if (obj.GetComponent<VRCPhysBone>() == null) continue;
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var baseObj = FindOriginalParent(obj);
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var baseObj = FindOriginalParent(obj);
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@ -1,8 +1,13 @@
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#if MA_VRCSDK3_AVATARS
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#if MA_VRCSDK3_AVATARS
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using nadena.dev.modular_avatar.animation;
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using nadena.dev.modular_avatar.core.editor;
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using nadena.dev.modular_avatar.core.editor;
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using nadena.dev.ndmf;
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using nadena.dev.ndmf.animator;
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using NUnit.Framework;
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using NUnit.Framework;
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using UnityEngine;
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using VRC.SDK3.Dynamics.PhysBone.Components;
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using VRC.SDK3.Dynamics.PhysBone.Components;
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using AvatarProcessor = nadena.dev.modular_avatar.core.editor.AvatarProcessor;
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namespace modular_avatar_tests.DuplicatePBStripping
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namespace modular_avatar_tests.DuplicatePBStripping
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{
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{
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@ -66,6 +71,84 @@ namespace modular_avatar_tests.DuplicatePBStripping
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// They should not be merged to preserve intentionally attached PhysBone, which is not copied from the avatar.
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// They should not be merged to preserve intentionally attached PhysBone, which is not copied from the avatar.
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Assert.AreEqual(2, prefab.GetComponentsInChildren<VRCPhysBone>().Length);
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Assert.AreEqual(2, prefab.GetComponentsInChildren<VRCPhysBone>().Length);
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}
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}
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[Test]
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public void AcceptsHumanoidPB_OnTipBones()
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{
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var prefab = CreatePrefab("DuplicatePBStripping_HumanoidTip.prefab");
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AvatarProcessor.ProcessAvatar(prefab);
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var head = prefab.transform.Find("Armature/Hips/Spine/Chest/Neck/Head");
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Transform subHead = null;
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foreach (Transform t in head)
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{
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if (t.gameObject.name.StartsWith("Head$"))
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{
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subHead = t;
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break;
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}
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}
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Assert.NotNull(subHead);
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Assert.AreEqual(1, subHead.childCount);
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Assert.IsTrue(subHead.TryGetComponent<VRCPhysBone>(out _));
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}
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[Test]
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public void RejectsHumanoidPB_OnInnerBones()
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{
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var prefab = CreatePrefab("DuplicatePBStripping_HumanoidInner.prefab");
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var context = CreateContext(prefab);
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context.ActivateExtensionContext<ModularAvatarContext>();
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context.ActivateExtensionContextRecursive<AnimatorServicesContext>();
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var errors = ErrorReport.CaptureErrors(() => new MergeArmatureHook().OnPreprocessAvatar(context, prefab));
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Assert.AreEqual(1, errors.Count);
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var error = errors[0];
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Assert.AreEqual("error.merge_armature.physbone_on_humanoid_bone", ((SimpleError)error.TheError).TitleKey);
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}
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[Test]
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public void AcceptsHumanoidPB_OnInnerBones_WithPBIgnores()
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{
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var prefab = CreatePrefab("DuplicatePBStripping_HumanoidInner_Ignored.prefab");
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AssertInnerBones(prefab);
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}
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[Test]
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public void AcceptsHumanoidPB_OnInnerBones_WithPBBlocker()
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{
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var prefab = CreatePrefab("DuplicatePBStripping_HumanoidInner_PBBlocker.prefab");
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AssertInnerBones(prefab);
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}
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private static void AssertInnerBones(GameObject prefab)
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{
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var errors = ErrorReport.CaptureErrors(() => AvatarProcessor.ProcessAvatar(prefab));
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Assert.AreEqual(0, errors.Count);
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var hips = prefab.transform.Find("Armature/Hips");
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Transform subHips = null;
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foreach (Transform t in hips)
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{
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if (t.gameObject.name.StartsWith("Hips"))
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{
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subHips = t;
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break;
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}
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}
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Assert.NotNull(subHips);
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Assert.AreEqual(1, subHips.childCount);
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Assert.IsTrue(subHips.GetChild(0).name.StartsWith("New Child$"));
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Assert.IsTrue(subHips.TryGetComponent<VRCPhysBone>(out _));
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}
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}
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}
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}
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}
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@ -0,0 +1,451 @@
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--- !u!4 &1846867717766632447 stripped
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Loading…
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Reference in New Issue
Block a user