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Preserve local transform when rebinding humanoid avatar (#1062)
* Preserve local transform when rebinding humanoid avatar * Check Animator.avatar * Restore all transforms
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@ -81,19 +81,7 @@ namespace nadena.dev.modular_avatar.core.editor.plugin
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FixupExpressionsMenuPass.FixupExpressionsMenu(maContext);
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FixupExpressionsMenuPass.FixupExpressionsMenu(maContext);
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});
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});
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#endif
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#endif
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seq.Run("Rebind humanoid avatar", ctx =>
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seq.Run(RebindHumanoidAvatarPass.Instance);
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{
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// workaround problem with avatar matching
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// https://github.com/bdunderscore/modular-avatar/issues/430
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var animator = ctx.AvatarRootObject.GetComponent<Animator>();
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if (animator)
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{
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var avatar = animator.avatar;
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animator.avatar = null;
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// ReSharper disable once Unity.InefficientPropertyAccess
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animator.avatar = avatar;
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}
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});
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seq.Run("Purge ModularAvatar components", ctx =>
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seq.Run("Purge ModularAvatar components", ctx =>
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{
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{
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foreach (var component in ctx.AvatarRootTransform.GetComponentsInChildren<AvatarTagComponent>(true))
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foreach (var component in ctx.AvatarRootTransform.GetComponentsInChildren<AvatarTagComponent>(true))
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@ -253,6 +241,14 @@ namespace nadena.dev.modular_avatar.core.editor.plugin
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}
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}
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#endif
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#endif
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class RebindHumanoidAvatarPass : MAPass<RebindHumanoidAvatarPass>
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{
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protected override void Execute(ndmf.BuildContext context)
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{
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new RebindHumanoidAvatar(context).Process();
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}
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}
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class GCGameObjectsPluginPass : MAPass<GCGameObjectsPluginPass>
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class GCGameObjectsPluginPass : MAPass<GCGameObjectsPluginPass>
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{
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{
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protected override void Execute(ndmf.BuildContext context)
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protected override void Execute(ndmf.BuildContext context)
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63
Editor/RebindHumanoidAvatar.cs
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63
Editor/RebindHumanoidAvatar.cs
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@ -0,0 +1,63 @@
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using System.Linq;
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using UnityEngine;
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namespace nadena.dev.modular_avatar.core.editor.plugin
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{
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// workaround problem with avatar matching
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// https://github.com/bdunderscore/modular-avatar/issues/430
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internal class RebindHumanoidAvatar
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{
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private readonly ndmf.BuildContext _buildContext;
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public RebindHumanoidAvatar(ndmf.BuildContext context)
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{
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_buildContext = context;
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}
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public void Process()
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{
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var avatarAnimator = _buildContext.AvatarRootObject.GetComponent<Animator>();
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if (avatarAnimator == null || avatarAnimator.avatar == null) return;
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var localTransformValues = _buildContext.AvatarRootObject
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.GetComponentsInChildren<Transform>(true)
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.ToDictionary((t) => t, LocalTransformValue.FromTransform);
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var boundAvatar = avatarAnimator.avatar;
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avatarAnimator.avatar = null;
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// ReSharper disable once Unity.InefficientPropertyAccess
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avatarAnimator.avatar = boundAvatar;
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// resetting avatar also resets local transform value from avatar asset
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// needs to restore them manually from pre-cache
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// https://github.com/bdunderscore/modular-avatar/issues/1036
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foreach (var (transform, preserved) in localTransformValues)
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{
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preserved.RestoreToTransform(transform);
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}
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}
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struct LocalTransformValue
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{
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Vector3 Position;
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Quaternion Rotation;
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Vector3 Scale;
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internal static LocalTransformValue FromTransform(Transform t)
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{
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return new LocalTransformValue
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{
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Position = t.localPosition,
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Rotation = t.localRotation,
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Scale = t.localScale
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};
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}
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internal readonly void RestoreToTransform(Transform t)
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{
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t.SetLocalPositionAndRotation(Position, Rotation);
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t.localScale = Scale;
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}
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}
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}
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}
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11
Editor/RebindHumanoidAvatar.cs.meta
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11
Editor/RebindHumanoidAvatar.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1f0b7a3de79e73a4f853218f26ed7077
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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