Adding some hooks for xdress benefit

This commit is contained in:
bd_ 2022-09-11 15:30:57 -07:00 committed by bd_
parent d96ee7a718
commit 441865cd22
3 changed files with 47 additions and 30 deletions

View File

@ -37,7 +37,7 @@ namespace net.fushizen.modular_avatar.core.editor
private readonly AnimatorController _combined;
private List<AnimatorControllerLayer> _layers = new List<AnimatorControllerLayer>();
private Dictionary<String, AnimatorControllerParameter> _parameters =
new Dictionary<string, AnimatorControllerParameter>();
@ -49,7 +49,7 @@ namespace net.fushizen.modular_avatar.core.editor
public AnimatorCombiner()
{
_combined = Util.CreateContainer();
_combined = Util.CreateAnimator();
}
public AnimatorController Finish()
@ -67,12 +67,13 @@ namespace net.fushizen.modular_avatar.core.editor
{
if (acp.type != param.type)
{
throw new Exception($"Parameter {param.name} has different types in {basePath} and {controller.name}");
throw new Exception(
$"Parameter {param.name} has different types in {basePath} and {controller.name}");
}
continue;
}
_parameters.Add(param.name, param);
}
@ -109,7 +110,7 @@ namespace net.fushizen.modular_avatar.core.editor
{
return asm;
}
asm = deepClone(layerStateMachine, (obj) => customClone(obj, basePath));
_stateMachines[cacheKey] = asm;
@ -127,11 +128,11 @@ namespace net.fushizen.modular_avatar.core.editor
return PathMappings.MapPath(basePath + binding.path, binding.type == typeof(Transform));
}
}
private Object customClone(Object o, string basePath)
{
if (basePath == "") return null;
if (o is AnimationClip clip)
{
AnimationClip newClip = new AnimationClip();
@ -145,7 +146,7 @@ namespace net.fushizen.modular_avatar.core.editor
newClip.SetCurve(newBinding.path, newBinding.type, newBinding.propertyName,
AnimationUtility.GetEditorCurve(clip, binding));
}
foreach (var objBinding in AnimationUtility.GetObjectReferenceCurveBindings(clip))
{
var newBinding = objBinding;
@ -161,7 +162,8 @@ namespace net.fushizen.modular_avatar.core.editor
AnimationUtility.SetAnimationClipSettings(newClip, AnimationUtility.GetAnimationClipSettings(clip));
return newClip;
} else if (o is Texture)
}
else if (o is Texture)
{
return o;
}
@ -174,12 +176,12 @@ namespace net.fushizen.modular_avatar.core.editor
private T deepClone<T>(T original,
Func<Object, Object> visitor,
Dictionary<Object, Object> cloneMap = null
) where T : Object
) where T : Object
{
if (original == null) return null;
if (cloneMap == null) cloneMap = new Dictionary<Object, Object>();
if (cloneMap.ContainsKey(original))
{
return (T) cloneMap[original];
@ -195,13 +197,14 @@ namespace net.fushizen.modular_avatar.core.editor
var ctor = original.GetType().GetConstructor(Type.EmptyTypes);
if (ctor == null || original is ScriptableObject)
{
obj = Object.Instantiate(original);
obj = Object.Instantiate(original);
}
else
{
obj = (T) ctor.Invoke(Array.Empty<object>());
EditorUtility.CopySerialized(original, obj);
}
cloneMap[original] = obj;
AssetDatabase.AddObjectToAsset(obj, _combined);

View File

@ -23,22 +23,24 @@
*/
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using VRC.SDK3.Avatars.Components;
using VRC.SDKBase.Editor.BuildPipeline;
namespace net.fushizen.modular_avatar.core.editor
{
[InitializeOnLoad]
internal class AvatarProcessor : IVRCSDKPreprocessAvatarCallback, IVRCSDKPostprocessAvatarCallback
public class AvatarProcessor : IVRCSDKPreprocessAvatarCallback, IVRCSDKPostprocessAvatarCallback
{
public delegate void AvatarProcessorCallback(GameObject obj);
public static event AvatarProcessorCallback AfterProcessing;
static AvatarProcessor()
{
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
}
private static void OnPlayModeStateChanged(PlayModeStateChange obj)
{
if (obj == PlayModeStateChange.EnteredEditMode)
@ -48,7 +50,7 @@ namespace net.fushizen.modular_avatar.core.editor
}
public int callbackOrder => -9000;
public void OnPostprocessAvatar()
{
Util.DeleteTemporaryAssets();
@ -77,11 +79,13 @@ namespace net.fushizen.modular_avatar.core.editor
new RetargetMeshes().OnPreprocessAvatar(avatarGameObject);
new BoneProxyProcessor().OnPreprocessAvatar(avatarGameObject);
new MergeAnimatorProcessor().OnPreprocessAvatar(avatarGameObject);
foreach (var component in avatarGameObject.GetComponentsInChildren<AvatarTagComponent>(true))
{
UnityEngine.Object.DestroyImmediate(component);
}
AfterProcessing?.Invoke(avatarGameObject);
}
}
}

View File

@ -24,6 +24,7 @@
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
using VRC.SDKBase.Editor.BuildPipeline;
namespace net.fushizen.modular_avatar.core.editor
@ -31,37 +32,46 @@ namespace net.fushizen.modular_avatar.core.editor
internal class CleanupTempAssets : IVRCSDKPostprocessAvatarCallback
{
public int callbackOrder => 99999;
public void OnPostprocessAvatar()
{
Util.DeleteTemporaryAssets();
}
}
[InitializeOnLoad]
public static class Util
{
internal const string generatedAssetsSubdirectory = "999_Modular_Avatar_Generated";
internal const string generatedAssetsPath = "Assets/" + generatedAssetsSubdirectory;
private const string generatedAssetsSubdirectory = "999_Modular_Avatar_Generated";
private const string generatedAssetsPath = "Assets/" + generatedAssetsSubdirectory;
static Util()
{
RuntimeUtil.delayCall = (cb) => EditorApplication.delayCall += cb.Invoke;
}
static internal AnimatorController CreateContainer()
public static AnimatorController CreateAnimator(AnimatorController toClone = null)
{
var container = new AnimatorController();
AssetDatabase.CreateAsset(container, GenerateAssetPath());
AnimatorController controller;
if (toClone != null)
{
controller = Object.Instantiate(toClone);
}
else
{
controller = new AnimatorController();
}
AssetDatabase.CreateAsset(controller, GenerateAssetPath());
return container;
return controller;
}
internal static string GenerateAssetPath()
public static string GenerateAssetPath()
{
return GetGeneratedAssetsFolder() + "/" + GUID.Generate() + ".asset";
}
internal static string GetGeneratedAssetsFolder()
private static string GetGeneratedAssetsFolder()
{
if (!AssetDatabase.IsValidFolder(generatedAssetsPath))
{
@ -71,12 +81,12 @@ namespace net.fushizen.modular_avatar.core.editor
return generatedAssetsPath;
}
static internal void DeleteTemporaryAssets()
internal static void DeleteTemporaryAssets()
{
EditorApplication.delayCall += () =>
{
AssetDatabase.SaveAssets();
var subdir = generatedAssetsPath;
AssetDatabase.DeleteAsset(subdir);