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Disable MA icons on project load
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@ -58,6 +58,35 @@ namespace nadena.dev.modular_avatar.core.editor
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RuntimeUtil.delayCall = (cb) => EditorApplication.delayCall += cb.Invoke;
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EditorApplication.hierarchyChanged += () => { RuntimeUtil.InvokeHierarchyChanged(); };
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if (!SessionState.GetBool("MAIconsDisabled", false))
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{
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SessionState.SetBool("MAIconsDisabled", true);
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DisableMAGizmoIcons();
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}
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}
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// From Acegikmo http://answers.unity.com/answers/1722605/view.html
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// In Unity 2022.1+, this can be replaced with GizmoUtility.SetIconEnabled(type, enabled);
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static MethodInfo setIconEnabled;
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static MethodInfo SetIconEnabled => setIconEnabled = setIconEnabled ?? Assembly.GetAssembly(typeof(Editor))?.GetType("UnityEditor.AnnotationUtility")?.GetMethod("SetIconEnabled", BindingFlags.Static | BindingFlags.NonPublic);
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static void SetGizmoIconEnabled(Type type, bool enabled)
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{
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if (SetIconEnabled == null) return;
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const int MONO_BEHAVIOR_CLASS_ID = 114; // https://docs.unity3d.com/Manual/ClassIDReference.html
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SetIconEnabled.Invoke(null, new object[] { MONO_BEHAVIOR_CLASS_ID, type.Name, enabled ? 1 : 0 });
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}
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static void DisableMAGizmoIcons()
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{
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SetGizmoIconEnabled(typeof(ModularAvatarBoneProxy), false);
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SetGizmoIconEnabled(typeof(ModularAvatarBlendshapeSync), false);
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SetGizmoIconEnabled(typeof(ModularAvatarMenuInstaller), false);
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SetGizmoIconEnabled(typeof(ModularAvatarMergeAnimator), false);
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SetGizmoIconEnabled(typeof(ModularAvatarMergeArmature), false);
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SetGizmoIconEnabled(typeof(ModularAvatarParameters), false);
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SetGizmoIconEnabled(typeof(ModularAvatarPBBlocker), false);
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SetGizmoIconEnabled(typeof(ModularAvatarVisibleHeadAccessory), false);
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}
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public static string GenerateAssetPath()
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