mirror of
https://github.com/bdunderscore/modular-avatar.git
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fix: non-divisible-by-four texture sizes breaks automatic expressions menu icon compression
Closes: #1477
This commit is contained in:
parent
3165d471b5
commit
476b5aa5b3
@ -10,6 +10,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Added
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### Fixed
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- [#1508] テクスチャのサイズが4の倍数でない場合に、エクスプレッションメニューアイコンの自動圧縮が失敗する問題を修正
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### Changed
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@ -10,6 +10,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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### Added
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### Fixed
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- [#1508] Fix an issue where automatic compression of expressions menu icons would fail when the texture dimensions were
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not divisible by four.
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### Changed
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@ -22,6 +22,7 @@ Modular Avatarの主な変更点をこのファイルで記録しています。
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- [#1410] 同期レイヤー内のモーションオーバーライドがBone Proxy/Merge Armatureオブジェクトの移動に対して更新されない問題を修正
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- [#1504] 一部の状況で内部の`DelayDisable`レイヤーが不要なオブジェクトを参照しないように変更
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- これにより、オブジェクトがアニメーションされているかどうかを追跡するAAOなどのツールとの互換性が向上します
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- [#1508] テクスチャのサイズが4の倍数でない場合に、エクスプレッションメニューアイコンの自動圧縮が失敗する問題を修正
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### Changed
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- [#1476] ModularAvatarMergeAnimator と ModularAvatarMergeParameter を新しい NDMF API (`IVirtualizeMotion` と `IVirtualizeAnimatorController`) を使用するように変更
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@ -25,6 +25,8 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- [#1410] Motion overrides on synced layers are not updated for Bone Proxy/Merge Armature object movement
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- [#1504] The internal `DelayDisable` layer no longer references unnecessary objects in some situations
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- This helps improve compatibility with AAO and other tools that track whether objects are animated
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- [#1508] Fix an issue where automatic compression of expressions menu icons would fail when the texture dimensions were
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not divisible by four.
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### Changed
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- [#1476] Switch ModularAvatarMergeAnimator and ModularAvatarMergeParameter to use new NDMF APIs (`IVirtualizeMotion` and `IVirtualizeAnimatorController`)
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@ -6,7 +6,6 @@ using System.Collections.Immutable;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using VRC.SDK3.Avatars.ScriptableObjects;
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using Object = UnityEngine.Object;
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@ -121,9 +120,9 @@ namespace nadena.dev.modular_avatar.core.editor
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}
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#if UNITY_ANDROID
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private const TextureFormat TargetFormat = TextureFormat.ASTC_4x4;
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internal const TextureFormat TargetFormat = TextureFormat.ASTC_4x4;
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#else
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private const TextureFormat TargetFormat = TextureFormat.DXT5;
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internal const TextureFormat TargetFormat = TextureFormat.DXT5;
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#endif
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private static Texture2D MaybeScaleIcon(BuildContext context, Texture2D original)
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@ -133,10 +132,14 @@ namespace nadena.dev.modular_avatar.core.editor
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return original;
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}
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var newRatio = Math.Min(256f / original.width, 256f / original.height);
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var newRatio = Math.Min(1, Math.Min(256f / original.width, 256f / original.height));
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var newWidth = Math.Min(256, Mathf.RoundToInt(original.width * newRatio));
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var newHeight = Math.Min(256, Mathf.RoundToInt(original.height * newRatio));
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// Round up to a multiple of four
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newWidth = (newWidth + 3) & ~3;
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newHeight = (newHeight + 3) & ~3;
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var newTex = new Texture2D(newWidth, newHeight, TextureFormat.RGBA32, true);
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context.SaveAsset(newTex);
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UnitTests~/FixupExpressionsMenuPassTests.meta
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UnitTests~/FixupExpressionsMenuPassTests.meta
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UnitTests~/FixupExpressionsMenuPassTests/123x45px.png
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UnitTests~/FixupExpressionsMenuPassTests/123x45px.png
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UnitTests~/FixupExpressionsMenuPassTests/123x45px.png.meta
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@ -0,0 +1,35 @@
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#if MA_VRCSDK3_AVATARS
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using System.Linq;
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using modular_avatar_tests;
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using nadena.dev.modular_avatar.core.editor;
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using NUnit.Framework;
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using VRC.SDK3.Avatars.Components;
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namespace UnitTests.FixupExpressionsMenuPassTests
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{
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public class FixupExpressionsMenuPassTests : TestBase
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{
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[Test]
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public void FixupExpressionsMenuWorksOnOddSizedImages()
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{
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var prefab = CreatePrefab("OddSizedTextureTest.prefab");
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AvatarProcessor.ProcessAvatar(prefab);
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var targetMenu = prefab.GetComponent<VRCAvatarDescriptor>().expressionsMenu;
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var targetElem = targetMenu.controls.First(c => c.name == "testmenu");
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var tex = targetElem.icon;
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// Rounds up to a multiple of four
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Assert.AreEqual(124, tex.width);
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Assert.AreEqual(48, tex.height);
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// ... which is needed in order for texture compression to succeed
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Assert.AreEqual(FixupExpressionsMenuPass.TargetFormat, tex.format);
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}
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}
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}
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#endif
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Loading…
x
Reference in New Issue
Block a user