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fix: missing customizeAnimationLayers setting
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@ -1,8 +1,10 @@
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#if MA_VRCSDK3_AVATARS
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#if MA_VRCSDK3_AVATARS
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using HarmonyLib;
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using modular_avatar_tests;
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using modular_avatar_tests;
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using nadena.dev.ndmf;
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using nadena.dev.ndmf;
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using NUnit.Framework;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEditor.Animations;
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using UnityEditor.Animations;
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using VRC.SDK3.Avatars.Components;
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using VRC.SDK3.Avatars.Components;
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@ -17,6 +19,8 @@ namespace UnitTests.MergeAnimatorTests.SyncedLayerOverrideInSubStatemachine
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var root = CreateRoot("root");
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var root = CreateRoot("root");
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var vrc_descriptor = root.GetComponent<VRCAvatarDescriptor>();
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var vrc_descriptor = root.GetComponent<VRCAvatarDescriptor>();
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vrc_descriptor.customizeAnimationLayers = true;
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var layers = vrc_descriptor.baseAnimationLayers;
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var layers = vrc_descriptor.baseAnimationLayers;
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for (int i = 0; i < layers.Length; i++)
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for (int i = 0; i < layers.Length; i++)
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{
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{
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