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https://github.com/bdunderscore/modular-avatar.git
synced 2025-04-04 03:29:02 +08:00
fix: Merge Animator in replace mode breaks Merge Blend Tree
This commit is contained in:
parent
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commit
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@ -104,7 +104,8 @@ namespace nadena.dev.modular_avatar.core.editor
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else if (replacements == 1)
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{
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// Delete all pre-existing layers.
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controller.RemoveLayers(_ => true);
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// Retain the blend tree layer, since that will generally be placed as the first layer in the animator
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controller.RemoveLayers(l => l.Name != MergeBlendTreePass.BlendTreeLayerName);
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// Merge just the first controller (the one that replaces)
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MergeSingle(context, controller, sorted.First(), null);
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@ -1,6 +1,7 @@
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using System.Linq;
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using modular_avatar_tests;
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using nadena.dev.modular_avatar.core;
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using nadena.dev.modular_avatar.core.editor;
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using nadena.dev.ndmf;
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using NUnit.Framework;
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using UnityEditor.Animations;
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@ -54,5 +55,18 @@ namespace UnitTests.MergeAnimatorTests.Replacement
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Assert.AreEqual("error.merge_animator.multiple_replacements", err.TitleKey);
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Assert.AreEqual(2, err._references.Count());
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}
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[Test]
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public void ReplacementPreservesMergedBlendTrees()
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{
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var prefab = CreatePrefab("ReplacePreservesMergedBlendTrees.prefab");
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AvatarProcessor.ProcessAvatar(prefab);
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var fx = FindFxController(prefab);
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var fxc = (AnimatorController)fx.animatorController;
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Assert.IsTrue(fxc.layers.Any(l => l.name == MergeBlendTreePass.BlendTreeLayerName));
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}
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}
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}
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@ -0,0 +1,17 @@
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%YAML 1.1
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--- !u!206 &20600000
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BlendTree:
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m_PrefabAsset: {fileID: 0}
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m_Name: New BlendTree
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m_Childs: []
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m_BlendParameter: Blend
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m_BlendParameterY: Blend
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m_MinThreshold: 0
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m_MaxThreshold: 1
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m_UseAutomaticThresholds: 1
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m_NormalizedBlendValues: 0
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m_BlendType: 0
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@ -0,0 +1,8 @@
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@ -0,0 +1,429 @@
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rotation: {x: 0, y: 0, z: 0, w: 1}
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transform: {fileID: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_fingerRingR:
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transform: {fileID: 0}
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_fingerLittleR:
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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--- !u!114 &3327905988599616909
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 9064781923578636319}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: -1427037861, guid: 4ecd63eff847044b68db9453ce219299, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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launchedFromSDKPipeline: 0
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completedSDKPipeline: 0
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blueprintId:
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contentType: 0
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assetBundleUnityVersion:
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fallbackStatus: 0
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: f84a54a394e3f7447ae28c87e5c17698
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
x
Reference in New Issue
Block a user