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https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 02:35:06 +08:00
prof: add some profiling annotations (#1183)
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@ -98,11 +98,13 @@ namespace nadena.dev.modular_avatar.animation
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internal void Commit()
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{
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Profiler.BeginSample("AnimationDatabase.Commit");
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foreach (var clip in _clips)
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{
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if (clip.IsProxyAnimation) clip.CurrentClip = clip.OriginalClip;
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}
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Profiler.BeginSample("UpdateClipProperties");
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foreach (var clip in _clips)
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{
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// Changing the "high quality curve" setting can result in behavior changes (but can happen accidentally
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@ -122,11 +124,16 @@ namespace nadena.dev.modular_avatar.animation
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}
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}
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}
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Profiler.EndSample();
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Profiler.BeginSample("ClipCommitActions");
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foreach (var action in _clipCommitActions)
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{
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action();
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}
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Profiler.EndSample();
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Profiler.EndSample();
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}
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internal void OnActivate(BuildContext context)
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@ -8,6 +8,7 @@ using nadena.dev.ndmf.util;
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using UnityEditor;
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using UnityEditor.Animations;
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using UnityEngine;
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using UnityEngine.Profiling;
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#if MA_VRCSDK3_AVATARS_3_5_2_OR_NEWER
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#endif
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@ -337,8 +338,10 @@ namespace nadena.dev.modular_avatar.animation
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internal void OnDeactivate(BuildContext context)
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{
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Profiler.BeginSample("PathMappings.OnDeactivate");
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Dictionary<AnimationClip, AnimationClip> clipCache = new Dictionary<AnimationClip, AnimationClip>();
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Profiler.BeginSample("ApplyMappingsToClip");
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_animationDatabase.ForeachClip(holder =>
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{
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if (holder.CurrentClip is AnimationClip clip)
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@ -346,23 +349,29 @@ namespace nadena.dev.modular_avatar.animation
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holder.CurrentClip = ApplyMappingsToClip(clip, clipCache);
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}
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});
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Profiler.EndSample();
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#if MA_VRCSDK3_AVATARS_3_5_2_OR_NEWER
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Profiler.BeginSample("MapPlayAudio");
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_animationDatabase.ForeachPlayAudio(playAudio =>
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{
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if (playAudio == null) return;
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playAudio.SourcePath = MapPath(playAudio.SourcePath, true);
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});
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Profiler.EndSample();
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#endif
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Profiler.BeginSample("InvokeIOnCommitObjectRenamesCallbacks");
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foreach (var listener in context.AvatarRootObject.GetComponentsInChildren<IOnCommitObjectRenames>())
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{
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listener.OnCommitObjectRenames(context, this);
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}
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Profiler.EndSample();
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var layers = context.AvatarDescriptor.baseAnimationLayers
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.Concat(context.AvatarDescriptor.specialAnimationLayers);
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Profiler.BeginSample("ApplyMappingsToAvatarMasks");
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foreach (var layer in layers)
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{
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ApplyMappingsToAvatarMask(layer.mask);
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@ -373,6 +382,9 @@ namespace nadena.dev.modular_avatar.animation
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foreach (var acLayer in ac.layers)
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ApplyMappingsToAvatarMask(acLayer.avatarMask);
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}
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Profiler.EndSample();
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Profiler.EndSample();
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}
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public GameObject PathToObject(string path)
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