diff --git a/Editor/Animation/AnimatorCombiner.cs b/Editor/Animation/AnimatorCombiner.cs index 9bab7d6d..cd6f56a7 100644 --- a/Editor/Animation/AnimatorCombiner.cs +++ b/Editor/Animation/AnimatorCombiner.cs @@ -25,8 +25,6 @@ using System; using System.Collections.Generic; using System.Linq; -using nadena.dev.modular_avatar.animation; -using nadena.dev.modular_avatar.core.editor; using nadena.dev.modular_avatar.editor.ErrorReporting; using nadena.dev.ndmf.util; using UnityEditor; @@ -43,6 +41,7 @@ namespace nadena.dev.modular_avatar.animation { internal class AnimatorCombiner { + private readonly ndmf.BuildContext _context; private readonly AnimatorController _combined; private readonly DeepClone _deepClone; @@ -79,11 +78,13 @@ namespace nadena.dev.modular_avatar.animation _combined.name = assetName; + _context = context; _deepClone = new DeepClone(context); } public AnimatorController Finish() { + FixTransitionTypeConflicts(); PruneEmptyLayers(); _combined.parameters = _parameters.Values.ToArray(); @@ -91,6 +92,197 @@ namespace nadena.dev.modular_avatar.animation return _combined; } + public void MergeTypes(Dictionary types) + { + foreach (var p in _parameters.ToList()) + { + if (types.TryGetValue(p.Key, out var outerValue)) + { + if (outerValue == p.Value.type) continue; + + if (outerValue == AnimatorControllerParameterType.Trigger + || p.Value.type == AnimatorControllerParameterType.Trigger) + { + BuildReport.LogFatal("error.merge_animator.param_type_mismatch", + p.Key, + p.Value.type, + outerValue + ); + } + + _parameters[p.Key].type = AnimatorControllerParameterType.Float; + types[p.Key] = AnimatorControllerParameterType.Float; + } + else + { + types.Add(p.Key, p.Value.type); + } + } + } + + /// + /// When we merge multiple controllers with different types for the same parameter, we merge + /// them all into using floats; thanks to VRChat's implicit typecasting, we can do this even for + /// parameters registered as being ints or bools in the expressions parameter asset. However, + /// we do need to fix any transitions to use the right transition types after this conversion. + /// + private void FixTransitionTypeConflicts() + { + foreach (var layer in _layers) + { + foreach (var asset in layer.stateMachine.ReferencedAssets(includeScene: false)) + { + if (asset is AnimatorState s) + { + s.transitions = s.transitions.SelectMany(FixupTransition).ToArray(); + } + } + + layer.stateMachine.entryTransitions = layer.stateMachine.entryTransitions + .SelectMany(FixupTransition).ToArray(); + layer.stateMachine.anyStateTransitions = layer.stateMachine.anyStateTransitions + .SelectMany(FixupTransition).ToArray(); + } + } + + private IEnumerable FixupTransition(T t) where T: AnimatorTransitionBase, new() + { + if (!NeedsFixing(t.conditions)) + { + yield return t; + yield break; + } + + AnimatorCondition[][][] combinations = t.conditions.Select(c => FixupCondition(c).ToArray()).ToArray(); + + // Generate the combinatorial explosion of conditions needed to emulate NotEquals with floats... + var conditions = ExplodeConditions(combinations).ToArray(); + + if (conditions.Length == 1) + { + t.conditions = conditions[0]; + yield return t; + } + else + { + foreach (var conditionGroup in conditions) + { + t.conditions = conditionGroup; + yield return t; + + var newTransition = new T(); + EditorUtility.CopySerialized(t, newTransition); + if (_context.AssetContainer != null) + { + AssetDatabase.AddObjectToAsset(newTransition, _context.AssetContainer); + } + t = newTransition; + } + } + } + + private bool NeedsFixing(AnimatorCondition[] conditions) + { + return conditions.Any(c => + { + if (!_parameters.TryGetValue(c.parameter, out var param)) return false; + + switch (c.mode) + { + case AnimatorConditionMode.If when param.type != AnimatorControllerParameterType.Bool: + case AnimatorConditionMode.IfNot when param.type != AnimatorControllerParameterType.Bool: + case AnimatorConditionMode.Equals when param.type != AnimatorControllerParameterType.Int: + case AnimatorConditionMode.NotEqual when param.type != AnimatorControllerParameterType.Int: + return true; + default: + return false; + } + }); + } + + private IEnumerable ExplodeConditions(AnimatorCondition[][][] conditions) + { + int[] indices = new int[conditions.Length]; + + while (true) + { + yield return conditions.SelectMany((group, i_) => group[indices[i_]]).ToArray(); + + // Increment the rightmost possible counter + int i; + for (i = indices.Length - 1; i >= 0; i--) + { + if (indices[i] < conditions[i].Length - 1) + { + indices[i]++; + // Unity 2019..... + // System.Array.Fill(indices, 0, i + 1, indices.Length - i - 1); + for (int j = i + 1; j < indices.Length; j++) + { + indices[j] = 0; + } + break; + } + } + + if (i < 0) break; + } + } + + private IEnumerable FixupCondition(AnimatorCondition c) + { + if (!_parameters.TryGetValue(c.parameter, out var paramDef)) + { + // Parameter is undefined, don't touch this condition + yield return new[] { c }; + yield break; + } + + switch (c.mode) + { + case AnimatorConditionMode.If when paramDef.type == AnimatorControllerParameterType.Float: + { + c.mode = AnimatorConditionMode.Greater; + c.threshold = 0.5f; + yield return new[] { c }; + break; + } + case AnimatorConditionMode.IfNot when paramDef.type == AnimatorControllerParameterType.Float: + { + c.mode = AnimatorConditionMode.Less; + c.threshold = 0.5f; + yield return new[] { c }; + break; + } + case AnimatorConditionMode.Equals when paramDef.type == AnimatorControllerParameterType.Float: + { + var c1 = c; + var c2 = c; + c1.mode = AnimatorConditionMode.Greater; + c1.threshold -= 0.1f; + c2.mode = AnimatorConditionMode.Less; + c2.threshold += 0.1f; + yield return new[] { c1, c2 }; + break; + } + case AnimatorConditionMode.NotEqual when paramDef.type == AnimatorControllerParameterType.Float: + { + var origThresh = c.threshold; + c.mode = AnimatorConditionMode.Greater; + c.threshold = origThresh + 0.1f; + yield return new[] { c }; + + c.mode = AnimatorConditionMode.Less; + c.threshold = origThresh - 0.1f; + yield return new[] { c }; + break; + } + default: + yield return new[] { c }; + break; + } + } + private void PruneEmptyLayers() { var originalLayers = _layers; @@ -184,7 +376,9 @@ namespace nadena.dev.modular_avatar.animation { if (_parameters.TryGetValue(param.name, out var acp)) { - if (acp.type != param.type) + if (acp.type != param.type && + (acp.type == AnimatorControllerParameterType.Trigger || + param.type == AnimatorControllerParameterType.Trigger)) { BuildReport.LogFatal("error.merge_animator.param_type_mismatch", param.name, @@ -195,9 +389,20 @@ namespace nadena.dev.modular_avatar.animation ); } + acp.type = AnimatorControllerParameterType.Float; + continue; } + var clonedParameter = new AnimatorControllerParameter() + { + name = param.name, + type = param.type, + defaultBool = param.defaultBool, + defaultFloat = param.defaultFloat, + defaultInt = param.defaultInt + }; + _parameters.Add(param.name, param); _parameterSource.Add(param.name, controller); } diff --git a/Editor/MergeAnimatorProcessor.cs b/Editor/MergeAnimatorProcessor.cs index 95371310..d6195868 100644 --- a/Editor/MergeAnimatorProcessor.cs +++ b/Editor/MergeAnimatorProcessor.cs @@ -161,6 +161,20 @@ namespace nadena.dev.modular_avatar.core.editor { layers = (VRCAvatarDescriptor.CustomAnimLayer[])layers.Clone(); + // Ensure types are consistent across layers + Dictionary types = + new Dictionary(); + // Learn types... + foreach (var session in mergeSessions.Values) + { + session.MergeTypes(types); + } + // And propagate them + foreach (var session in mergeSessions.Values) + { + session.MergeTypes(types); + } + for (int i = 0; i < layers.Length; i++) { if (mergeSessions.TryGetValue(layers[i].type, out var session)) diff --git a/UnitTests~/Animation/LayerPruningTest.cs b/UnitTests~/Animation/LayerPruningTest.cs index fffc2d27..c5af1638 100644 --- a/UnitTests~/Animation/LayerPruningTest.cs +++ b/UnitTests~/Animation/LayerPruningTest.cs @@ -19,7 +19,7 @@ namespace modular_avatar_tests var prefab = CreatePrefab("LayerPruningTest.prefab"); AvatarProcessor.ProcessAvatar(prefab); - var fxController = (AnimatorController) FindFxController(prefab).animatorController; + var fxController = (AnimatorController) FindController(prefab, VRCAvatarDescriptor.AnimLayerType.FX).animatorController; var l0 = fxController.layers[0]; var l1 = fxController.layers[1]; var l2 = fxController.layers[2]; diff --git a/UnitTests~/Animation/MergeBlendTreeTest.cs b/UnitTests~/Animation/MergeBlendTreeTest.cs index 378be6ad..d1b934cc 100644 --- a/UnitTests~/Animation/MergeBlendTreeTest.cs +++ b/UnitTests~/Animation/MergeBlendTreeTest.cs @@ -45,7 +45,7 @@ namespace modular_avatar_tests AvatarProcessor.ProcessAvatar(root); - var fxController = FindFxController(root).animatorController as AnimatorController; + var fxController = FindController(root, VRCAvatarDescriptor.AnimLayerType.FX).animatorController as AnimatorController; var fx = findFxLayer(root, MergeBlendTreePass.BlendTreeLayerName); Assert.AreSame(fxController.layers[0].stateMachine, fx.stateMachine); Assert.AreEqual(1, fx.stateMachine.states.Length); @@ -112,7 +112,7 @@ namespace modular_avatar_tests AvatarProcessor.ProcessAvatar(root); - var layerNames = (FindFxController(root).animatorController as AnimatorController) + var layerNames = (FindController(root, VRCAvatarDescriptor.AnimLayerType.FX).animatorController as AnimatorController) .layers.Select(l => l.name).ToArray(); Assert.AreEqual(new[] {MergeBlendTreePass.BlendTreeLayerName, "m2", "Eyes", "FaceMood", "m1", "m3"}, layerNames); diff --git a/UnitTests~/Animation/MergeOrderTest.cs b/UnitTests~/Animation/MergeOrderTest.cs index 54ec35e8..31831d44 100644 --- a/UnitTests~/Animation/MergeOrderTest.cs +++ b/UnitTests~/Animation/MergeOrderTest.cs @@ -4,6 +4,7 @@ using System.Linq; using nadena.dev.ndmf; using NUnit.Framework; using UnityEditor.Animations; +using VRC.SDK3.Avatars.Components; namespace modular_avatar_tests { @@ -16,9 +17,9 @@ namespace modular_avatar_tests AvatarProcessor.ProcessAvatar(root); - var fxController = FindFxController(root); + var fxController = FindController(root, VRCAvatarDescriptor.AnimLayerType.FX); - var layerNames = (FindFxController(root).animatorController as AnimatorController) + var layerNames = (FindController(root, VRCAvatarDescriptor.AnimLayerType.FX).animatorController as AnimatorController) .layers.Select(l => l.name).ToArray(); Assert.AreEqual(new [] diff --git a/UnitTests~/MergeAnimatorTests.meta b/UnitTests~/MergeAnimatorTests.meta new file mode 100644 index 00000000..ccbffa16 --- /dev/null +++ b/UnitTests~/MergeAnimatorTests.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c449d0dee44da544a80e1cfe78c849a0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnitTests~/MergeAnimatorTests/TypeAdjustment.meta b/UnitTests~/MergeAnimatorTests/TypeAdjustment.meta new file mode 100644 index 00000000..3c76bf4f --- /dev/null +++ b/UnitTests~/MergeAnimatorTests/TypeAdjustment.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: cbbe69f3bd9989841bc9107fce514c32 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnitTests~/MergeAnimatorTests/TypeAdjustment/ConvertTransitionTypes.cs b/UnitTests~/MergeAnimatorTests/TypeAdjustment/ConvertTransitionTypes.cs new file mode 100644 index 00000000..720482b0 --- /dev/null +++ b/UnitTests~/MergeAnimatorTests/TypeAdjustment/ConvertTransitionTypes.cs @@ -0,0 +1,229 @@ +using System.Collections; +using System.Collections.Generic; +using System.Collections.Immutable; +using System.Linq; +using modular_avatar_tests; +using nadena.dev.ndmf; +using NUnit.Framework; +using UnityEditor.Animations; +using UnityEngine; +using VRC.SDK3.Avatars.Components; + +public class ConvertTransitionTypes : TestBase +{ + [Test] + public void IntConversions() + { + var prefab = CreatePrefab("ConvertTransitionTypes.prefab"); + + AvatarProcessor.ProcessAvatar(prefab); + + var layer = findFxLayer(prefab, "int transitions"); + AssertTransitions(layer, "int", "gt1", 0, ("int", AnimatorConditionMode.Greater, 1)); + AssertTransitions(layer, "int", "lt1", 0, ("int", AnimatorConditionMode.Less, 1)); + AssertTransitions(layer, "int", "eq1", 0, + ("int", AnimatorConditionMode.Greater, 0.9f), + ("int", AnimatorConditionMode.Less, 1.1f) + ); + AssertTransitions(layer, "int", "ne1", 0, ("int", AnimatorConditionMode.Greater, 1.1f)); + AssertTransitions(layer, "int", "ne1", 1, ("int", AnimatorConditionMode.Less, 0.9f)); + AssertTransitions(layer, "int", "ne_multi", 0, + ("int", AnimatorConditionMode.Greater, 1.1f), + ("int2", AnimatorConditionMode.Greater, 2.1f) + ); + AssertTransitions(layer, "int", "ne_multi", 1, + ("int", AnimatorConditionMode.Greater, 1.1f), + ("int2", AnimatorConditionMode.Less, 1.9f) + ); + AssertTransitions(layer, "int", "ne_multi", 2, + ("int", AnimatorConditionMode.Less, 0.9f), + ("int2", AnimatorConditionMode.Greater, 2.1f) + ); + AssertTransitions(layer, "int", "ne_multi", 3, + ("int", AnimatorConditionMode.Less, 0.9f), + ("int2", AnimatorConditionMode.Less, 1.9f) + ); + } + + [Test] + public void BoolConversions() + { + var prefab = CreatePrefab("ConvertTransitionTypes.prefab"); + + AvatarProcessor.ProcessAvatar(prefab); + + var layer = findFxLayer(prefab, "bool transitions"); + AssertTransitions(layer, "bool", "true", 0, ("bool", AnimatorConditionMode.Greater, 0.5f)); + AssertTransitions(layer, "bool", "false", 0, ("bool", AnimatorConditionMode.Less, 0.5f)); + } + + [Test] + public void FloatUnchanged() + { + var prefab = CreatePrefab("ConvertTransitionTypes.prefab"); + + AvatarProcessor.ProcessAvatar(prefab); + + var layer = findFxLayer(prefab, "float transitions"); + AssertTransitions(layer, "float", "gt", 0, ("float", AnimatorConditionMode.Greater, 123)); + AssertTransitions(layer, "float", "lt", 0, ("float", AnimatorConditionMode.Less, 123)); + } + + [Test] + public void AnyState() + { + var prefab = CreatePrefab("ConvertTransitionTypes.prefab"); + + AvatarProcessor.ProcessAvatar(prefab); + + var layer = findFxLayer(prefab, "anystate"); + var anyStateTransitions = layer.stateMachine.anyStateTransitions; + + AssertSingleTransition(anyStateTransitions[0], ("int", AnimatorConditionMode.Greater, 0.1f)); + AssertSingleTransition(anyStateTransitions[1], ("int", AnimatorConditionMode.Less, -0.1f)); + } + + + [Test] + public void Entry() + { + var prefab = CreatePrefab("ConvertTransitionTypes.prefab"); + + AvatarProcessor.ProcessAvatar(prefab); + + var layer = findFxLayer(prefab, "entry"); + var transitions = layer.stateMachine.entryTransitions; + + AssertSingleTransition(transitions[0], ("int", AnimatorConditionMode.Greater, 0.1f)); + AssertSingleTransition(transitions[1], ("int", AnimatorConditionMode.Less, -0.1f)); + } + + [Test] + public void PreservesTransitionConfig() + { + var prefab = CreatePrefab("ConvertTransitionTypes.prefab"); + + AvatarProcessor.ProcessAvatar(prefab); + + var layer = findFxLayer(prefab, "preserve_config"); + + var state = FindStateInLayer(layer, "foo"); + Assert.AreEqual(123, layer.stateMachine.anyStateTransitions[0].duration); + Assert.AreEqual(123, state.transitions[0].exitTime); + } + + [Test] + public void ConversionWhenInconsistent() + { + var prefab = CreatePrefab("ConvertTransitionTypes.prefab"); + + AvatarProcessor.ProcessAvatar(prefab); + + var fx = (AnimatorController) FindFxController(prefab).animatorController; + + var p_types = fx.parameters.Select( + p => new KeyValuePair(p.name, p.type) + ).ToImmutableDictionary(); + + Assert.AreEqual(AnimatorControllerParameterType.Int, p_types["int3"]); + Assert.AreEqual(AnimatorControllerParameterType.Trigger, p_types["trigger"]); + Assert.AreEqual(AnimatorControllerParameterType.Float, p_types["bool"]); + Assert.AreEqual(AnimatorControllerParameterType.Float, p_types["int"]); + Assert.AreEqual(AnimatorControllerParameterType.Float, p_types["float"]); + Assert.AreEqual(AnimatorControllerParameterType.Float, p_types["int2"]); + } + + [Test] + public void NoConversionWhenConsistent() + { + var prefab = CreatePrefab("ConvertTransitionTypes.prefab"); + + UnityEngine.Object.DestroyImmediate(prefab.transform.Find("2").gameObject); + + AvatarProcessor.ProcessAvatar(prefab); + + var fx = (AnimatorController) FindFxController(prefab).animatorController; + + var p_types = fx.parameters.Select( + p => new KeyValuePair(p.name, p.type) + ).ToImmutableDictionary(); + + Assert.AreEqual(AnimatorControllerParameterType.Int, p_types["int3"]); + Assert.AreEqual(AnimatorControllerParameterType.Trigger, p_types["trigger"]); + Assert.AreEqual(AnimatorControllerParameterType.Bool, p_types["bool"]); + Assert.AreEqual(AnimatorControllerParameterType.Int, p_types["int"]); + Assert.AreEqual(AnimatorControllerParameterType.Float, p_types["float"]); + Assert.AreEqual(AnimatorControllerParameterType.Int, p_types["int2"]); + + var layer = findFxLayer(prefab, "int transitions"); + AssertTransitions(layer, "int", "eq1", 0, ("int", AnimatorConditionMode.Equals, 1f)); + } + + [Test] + public void CrossLayerTypeConsistency() + { + var prefab = CreatePrefab("CrossLayerTypeConsistency.prefab"); + + AvatarProcessor.ProcessAvatar(prefab); + + var fx = (AnimatorController) FindFxController(prefab).animatorController; + + var fx_types = fx.parameters.Select( + p => new KeyValuePair(p.name, p.type) + ).ToImmutableDictionary(); + + Assert.AreEqual(AnimatorControllerParameterType.Float, fx_types["bool"]); + + var fx_layer = fx.layers.First(l => l.name == "l"); + AssertSingleTransition(fx_layer.stateMachine.anyStateTransitions[0], ("bool", AnimatorConditionMode.Greater, 0.5f)); + + var action = (AnimatorController) FindController(prefab, VRCAvatarDescriptor.AnimLayerType.Action).animatorController; + + var action_types = action.parameters.Select( + p => new KeyValuePair(p.name, p.type) + ).ToImmutableDictionary(); + Assert.AreEqual(AnimatorControllerParameterType.Float, action_types["bool"]); + + var action_layer = action.layers.First(l => l.name == "l"); + AssertSingleTransition(action_layer.stateMachine.anyStateTransitions[0], ("bool", AnimatorConditionMode.Greater, 0)); + } + + void AssertTransitions(AnimatorControllerLayer layer, string src, string dest, int index, + params (string, AnimatorConditionMode, float)[] conditions) + { + var srcState = FindStateInLayer(layer, src); + + foreach (var s in layer.stateMachine.states) + { + Debug.Log("$$$ State: " + s.state.name); + foreach (var t0 in s.state.transitions) + { + Debug.Log("$$$ => " + t0.destinationState.name); + } + } + + var transitions = srcState.transitions.Where(t2 => t2.destinationState.name == dest) + .ToArray(); + var t = transitions[index]; + + AssertSingleTransition(t, conditions); + } + + private static void AssertSingleTransition(T t, + params (string, AnimatorConditionMode, float)[] conditions + ) where T: AnimatorTransitionBase + { + Assert.AreEqual(t.conditions.Length, conditions.Length); + + for (int i = 0; i < conditions.Length; i++) + { + var t_cond = t.conditions[i]; + var (e_param, e_mode, e_thresh) = conditions[i]; + + Assert.AreEqual(e_param, t_cond.parameter); + Assert.AreEqual(e_mode, t_cond.mode); + Assert.Less(Mathf.Abs(t_cond.threshold - e_thresh), 0.001f); + } + } +} + diff --git a/UnitTests~/MergeAnimatorTests/TypeAdjustment/ConvertTransitionTypes.cs.meta b/UnitTests~/MergeAnimatorTests/TypeAdjustment/ConvertTransitionTypes.cs.meta new file mode 100644 index 00000000..26349048 --- /dev/null +++ b/UnitTests~/MergeAnimatorTests/TypeAdjustment/ConvertTransitionTypes.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e81482b11469b664386911716898aa9b +MonoImporter: + externalObjects: {} + serializedVersion: 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b/UnitTests~/MergeAnimatorTests/TypeAdjustment/cltc_1.controller.meta new file mode 100644 index 00000000..8b58d176 --- /dev/null +++ b/UnitTests~/MergeAnimatorTests/TypeAdjustment/cltc_1.controller.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fa7df5e943c2ac24d9d9488b70831c8e +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 9100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/UnitTests~/TestBase.cs b/UnitTests~/TestBase.cs index 6ca8a22f..da2506d2 100644 --- a/UnitTests~/TestBase.cs +++ b/UnitTests~/TestBase.cs @@ -155,9 +155,14 @@ namespace modular_avatar_tests } internal static VRCAvatarDescriptor.CustomAnimLayer FindFxController(GameObject prefab) + { + return FindController(prefab, VRCAvatarDescriptor.AnimLayerType.FX); + } + + internal static VRCAvatarDescriptor.CustomAnimLayer FindController(GameObject prefab, VRCAvatarDescriptor.AnimLayerType layerType) { return prefab.GetComponent().baseAnimationLayers - .FirstOrDefault(l => l.type == VRCAvatarDescriptor.AnimLayerType.FX); + .FirstOrDefault(l => l.type == layerType); } #endif }