diff --git a/UnitTests~/ReactiveComponent/ObjectToggleTests.cs b/UnitTests~/ReactiveComponent/ObjectToggleTests.cs index 30bbfe65..9d4f816c 100644 --- a/UnitTests~/ReactiveComponent/ObjectToggleTests.cs +++ b/UnitTests~/ReactiveComponent/ObjectToggleTests.cs @@ -13,7 +13,7 @@ namespace UnitTests.ReactiveComponent internal class ObjectToggleTests : TestBase { [Test] - public void WhenObjectIsAlwaysOn_CorrectProxyParameterIsGenerated() + public void WhenObjectIsAlwaysOn_CorrectObjectStateIsSelected() { var root = CreateRoot("root"); var obj = CreateChild(root, "obj"); @@ -36,15 +36,6 @@ namespace UnitTests.ReactiveComponent }; AvatarProcessor.ProcessAvatar(root); - - // TODO: Ideally we should start using play mode testing for these things... - var fx = (AnimatorController)FindFxController(root).animatorController; - var readableProp = fx.parameters.FirstOrDefault( - p => p.name.StartsWith("__MA/ReadableProp/obj/UnityEngine.GameObject/m_IsActive") - ); - - Assert.IsNotNull(readableProp); - Assert.AreEqual(readableProp.defaultFloat, 0); Assert.IsFalse(obj.activeSelf); }