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chore: improve null checks in FixupAnimatorDebugData
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@ -1,18 +1,18 @@
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/*
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* MIT License
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*
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*
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* Copyright (c) 2022 bd_
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*
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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@ -341,14 +341,27 @@ namespace nadena.dev.modular_avatar.core.editor
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"VRC.SDKBase.Validation.Performance.Stats.AvatarPerformanceStats"
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);
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var ty_VRCSdkControlPanel = Util.FindType("VRCSdkControlPanel");
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tempControlPanel = ScriptableObject.CreateInstance(ty_VRCSdkControlPanel) as Object;
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if (ty_VRCSdkControlPanelAvatarBuilder3A == null || ty_AvatarPerformanceStats == null ||
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ty_VRCSdkControlPanel == null)
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{
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return;
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}
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var avatar = avatarGameObject.GetComponent<VRCAvatarDescriptor>();
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var animator = avatarGameObject.GetComponent<Animator>();
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var builder = ty_VRCSdkControlPanelAvatarBuilder3A.GetConstructor(Type.EmptyTypes)
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.Invoke(Array.Empty<object>());
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?.Invoke(Array.Empty<object>());
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var perfStats = ty_AvatarPerformanceStats.GetConstructor(new[] {typeof(bool)})
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.Invoke(new object[] {false});
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?.Invoke(new object[] {false});
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if (builder == null || perfStats == null)
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{
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return;
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}
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tempControlPanel = ScriptableObject.CreateInstance(ty_VRCSdkControlPanel) as Object;
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ty_VRCSdkControlPanelAvatarBuilder3A
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.GetMethod("RegisterBuilder", BindingFlags.Public | BindingFlags.Instance)
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.Invoke(builder, new object[] {tempControlPanel});
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