chore: improve null checks in FixupAnimatorDebugData

This commit is contained in:
bd_ 2023-08-20 13:02:36 +09:00
parent 8471a3134d
commit 5a5142bf62

View File

@ -341,14 +341,27 @@ namespace nadena.dev.modular_avatar.core.editor
"VRC.SDKBase.Validation.Performance.Stats.AvatarPerformanceStats"
);
var ty_VRCSdkControlPanel = Util.FindType("VRCSdkControlPanel");
tempControlPanel = ScriptableObject.CreateInstance(ty_VRCSdkControlPanel) as Object;
if (ty_VRCSdkControlPanelAvatarBuilder3A == null || ty_AvatarPerformanceStats == null ||
ty_VRCSdkControlPanel == null)
{
return;
}
var avatar = avatarGameObject.GetComponent<VRCAvatarDescriptor>();
var animator = avatarGameObject.GetComponent<Animator>();
var builder = ty_VRCSdkControlPanelAvatarBuilder3A.GetConstructor(Type.EmptyTypes)
.Invoke(Array.Empty<object>());
?.Invoke(Array.Empty<object>());
var perfStats = ty_AvatarPerformanceStats.GetConstructor(new[] {typeof(bool)})
.Invoke(new object[] {false});
?.Invoke(new object[] {false});
if (builder == null || perfStats == null)
{
return;
}
tempControlPanel = ScriptableObject.CreateInstance(ty_VRCSdkControlPanel) as Object;
ty_VRCSdkControlPanelAvatarBuilder3A
.GetMethod("RegisterBuilder", BindingFlags.Public | BindingFlags.Instance)
.Invoke(builder, new object[] {tempControlPanel});