From 5b97455c0f7c157b9ab2c5345846cf529528cdae Mon Sep 17 00:00:00 2001 From: bd_ Date: Sat, 10 Dec 2022 16:09:02 -0800 Subject: [PATCH] Document new heuristic matching feature --- docs/docs/reference/merge-armature.md | 8 +++++++- .../current/reference/merge-armature.md | 8 +++++++- 2 files changed, 14 insertions(+), 2 deletions(-) diff --git a/docs/docs/reference/merge-armature.md b/docs/docs/reference/merge-armature.md index ff2c4459..dc540b97 100644 --- a/docs/docs/reference/merge-armature.md +++ b/docs/docs/reference/merge-armature.md @@ -41,4 +41,10 @@ This is intended for use when animating non-humanoid bones. For example, you cou ## Object references Although the editor UI allows you to drag in a target object for the merge armature component, internally this is saved as a path reference. -This allows the merge armature component to automatically restore its Merge Target after it is saved in a prefab. \ No newline at end of file +This allows the merge armature component to automatically restore its Merge Target after it is saved in a prefab. + +## Matching bone names + +Since Merge Animator will attempt to match bones by name, just attaching it won't always work to make an outfit designed for one avatar work with another avatar. +You can click the "Adjust bone names to match target" button to attempt to rename bones in the outfit to match the base avatar it's currently attached to. +This will be done automatically if you added the Merge Armature component using the "Setup Outfit" menu item. \ No newline at end of file diff --git a/docs/i18n/ja/docusaurus-plugin-content-docs/current/reference/merge-armature.md b/docs/i18n/ja/docusaurus-plugin-content-docs/current/reference/merge-armature.md index 5c116c41..defabbac 100644 --- a/docs/i18n/ja/docusaurus-plugin-content-docs/current/reference/merge-armature.md +++ b/docs/i18n/ja/docusaurus-plugin-content-docs/current/reference/merge-armature.md @@ -44,4 +44,10 @@ Transform以外のコンポーネントが入っているボーンがある場 ## オブジェクト引用 -エディタ上では統合先をドラッグアンドドロップで指定しますが、内部ではパスで保存されます。プレハブ化してもちゃんと統合先を保存できるということです。 \ No newline at end of file +エディタ上では統合先をドラッグアンドドロップで指定しますが、内部ではパスで保存されます。プレハブ化してもちゃんと統合先を保存できるということです。 + +## ボーン名合わせ + +Merge Animatorがボーンを名前で照合するので、つけるだけでは非対応衣装がうまく動かない場合があります。 +対策として、「ボーン名を統合先に合わせる」ボタンを押すことで、衣装側のボーン名を自動的にアバターのボーン名に合わせようとします。 +なお、「Setup outfit」でMerge Armatureをつける場合はこの処理が自動的に走ります。 \ No newline at end of file