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Update README.md
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![GitHub issues](https://img.shields.io/github/issues/bdunderscore/modular-avatar)
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![Github stars](https://img.shields.io/github/stars/bdunderscore/modular-avatar)
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![Logo](https://user-images.githubusercontent.com/64174065/204167997-aca87a7d-c0dc-4e00-9140-3a47a7931e54.png)
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Modular Avatar is a suite of **non-destructive** tools for modularizing your avatars, and for distributing avatar
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components.
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With Modular Avatar, adding a new outfit or gimmick to your avatar is as easy as drag-and-drop!
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https://user-images.githubusercontent.com/64174065/204167927-259062f7-0b1b-4ca8-9723-dfa7c96ce3f4.mp4
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Modular Avatar currently supports:
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* Merging prefab armatures into the parent avatar, as is often done to add outfits. MA minimizes the number of bones
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that are created in this process, reusing existing bones where possible.
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* Merging subcomponent animators into the parent avatar, for use with various types of avatar gimmicks.
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* and much more!
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For more information, check out the [documentation](https://m-a.nadena.dev).
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@ -23,5 +28,6 @@ For more information, check out the [documentation](https://m-a.nadena.dev).
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* 衣装導入でよくやる、プレハブのアーマチュアを親のアバターに統合すること。この過程で新規生成されるボーンを最小限にして、できる限り既存のボーンを使いまわします。
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* 部分的なアニメーターを親に統合することで、様々のギミックの実装を簡単にします。
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* 他にもいろいろ!
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詳しくは[ドキュメンテーションページにご参照ください](https://modular-avatar.nadena.dev/ja/).
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