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![GitHub issues](https://img.shields.io/github/issues/bdunderscore/modular-avatar)
![Github stars](https://img.shields.io/github/stars/bdunderscore/modular-avatar)
![Logo](https://user-images.githubusercontent.com/64174065/204167997-aca87a7d-c0dc-4e00-9140-3a47a7931e54.png)
Modular Avatar is a suite of **non-destructive** tools for modularizing your avatars, and for distributing avatar
components.
With Modular Avatar, adding a new outfit or gimmick to your avatar is as easy as drag-and-drop!
https://user-images.githubusercontent.com/64174065/204167927-259062f7-0b1b-4ca8-9723-dfa7c96ce3f4.mp4
Modular Avatar currently supports:
* Merging prefab armatures into the parent avatar, as is often done to add outfits. MA minimizes the number of bones
that are created in this process, reusing existing bones where possible.
* Merging subcomponent animators into the parent avatar, for use with various types of avatar gimmicks.
* and much more!
For more information, check out the [documentation](https://m-a.nadena.dev).
@ -23,5 +28,6 @@ For more information, check out the [documentation](https://m-a.nadena.dev).
* 衣装導入でよくやる、プレハブのアーマチュアを親のアバターに統合すること。この過程で新規生成されるボーンを最小限にして、できる限り既存のボーンを使いまわします。
* 部分的なアニメーターを親に統合することで、様々のギミックの実装を簡単にします。
* 他にもいろいろ!
詳しくは[ドキュメンテーションページにご参照ください](https://modular-avatar.nadena.dev/ja/).