fix: remove duplicate animator merger and add parameter type mismatch error asset references (#585)

Closes: #549
This commit is contained in:
bd_ 2023-12-27 20:30:04 +09:00 committed by GitHub
parent 2650566f9a
commit 610ce40270
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GPG Key ID: 4AEE18F83AFDEB23
8 changed files with 152 additions and 594 deletions

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@ -29,7 +29,7 @@ namespace nadena.dev.modular_avatar.animation
{
if (controller == null) return null;
var merger = new AnimatorCombiner(controller.name + " (clone)", context.AssetContainer);
var merger = new AnimatorCombiner(context, controller.name + " (cloned)");
switch (controller)
{
case AnimatorController ac:

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@ -1,7 +1,7 @@
/*
* MIT License
*
* Copyright (c) 2022-2023 bd_
* Copyright (c) 2022 bd_
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@ -22,38 +22,38 @@
* SOFTWARE.
*/
#region
#if MA_VRCSDK3_AVATARS
#endif
using System;
using System.Collections.Generic;
using System.Linq;
using nadena.dev.modular_avatar.animation;
using nadena.dev.modular_avatar.core.editor;
using nadena.dev.modular_avatar.editor.ErrorReporting;
using nadena.dev.ndmf.util;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
#if MA_VRCSDK3_AVATARS
using VRC.SDK3.Avatars.Components;
#endif
using VRC.SDKBase;
using Object = UnityEngine.Object;
#endregion
namespace nadena.dev.modular_avatar.animation
{
internal class AnimatorCombiner
{
private readonly AnimatorController _combined;
private bool isSaved;
private AnimatorOverrideController _overrideController;
private readonly DeepClone _deepClone;
private List<AnimatorControllerLayer> _layers = new List<AnimatorControllerLayer>();
private Dictionary<String, AnimatorControllerParameter> _parameters =
new Dictionary<string, AnimatorControllerParameter>();
private Dictionary<String, AnimatorController> _parameterSource =
new Dictionary<string, AnimatorController>();
private Dictionary<KeyValuePair<String, Motion>, Motion> _motions =
new Dictionary<KeyValuePair<string, Motion>, Motion>();
@ -62,38 +62,115 @@ namespace nadena.dev.modular_avatar.animation
private Dictionary<Object, Object> _cloneMap;
private int controllerBaseLayer = 0;
private int _controllerBaseLayer = 0;
public AnimatorCombiner(String assetName, Object assetContainer)
public VRC_AnimatorLayerControl.BlendableLayer? BlendableLayer;
public AnimatorCombiner(ndmf.BuildContext context, String assetName)
{
_combined = new AnimatorController();
if (assetContainer != null)
if (context.AssetContainer != null && EditorUtility.IsPersistent(context.AssetContainer))
{
if (!EditorUtility.IsPersistent(assetContainer) ||
string.IsNullOrEmpty(AssetDatabase.GetAssetPath(assetContainer)))
{
// Debug.Log("Nonpersistent asset container: " + assetContainer.name);
}
else
{
AssetDatabase.AddObjectToAsset(_combined, assetContainer);
}
AssetDatabase.AddObjectToAsset(_combined, context.AssetContainer);
}
isSaved = assetContainer != null;
_combined.name = assetName;
_deepClone = new DeepClone(context);
}
public AnimatorController Finish()
{
PruneEmptyLayers();
_combined.parameters = _parameters.Values.ToArray();
_combined.layers = _layers.ToArray();
return _combined;
}
public void AddController(string basePath, AnimatorController controller, bool? writeDefaults)
private void PruneEmptyLayers()
{
controllerBaseLayer = _layers.Count;
var originalLayers = _layers;
int[] layerIndexMappings = new int[originalLayers.Count];
List<AnimatorControllerLayer> newLayers = new List<AnimatorControllerLayer>();
for (int i = 0; i < originalLayers.Count; i++)
{
if (i > 0 && IsEmptyLayer(originalLayers[i]))
{
layerIndexMappings[i] = -1;
}
else
{
layerIndexMappings[i] = newLayers.Count;
newLayers.Add(originalLayers[i]);
}
}
foreach (var layer in newLayers)
{
if (layer.stateMachine == null) continue;
foreach (var asset in layer.stateMachine.ReferencedAssets(includeScene: false))
{
if (asset is AnimatorState alc)
{
alc.behaviours = AdjustStateBehaviors(alc.behaviours);
}
else if (asset is AnimatorStateMachine asm)
{
asm.behaviours = AdjustStateBehaviors(asm.behaviours);
}
}
}
_layers = newLayers;
StateMachineBehaviour[] AdjustStateBehaviors(StateMachineBehaviour[] behaviours)
{
if (behaviours.Length == 0) return behaviours;
var newBehaviors = new List<StateMachineBehaviour>();
foreach (var b in behaviours)
{
if (b is VRCAnimatorLayerControl alc && alc.playable == BlendableLayer)
{
int newLayer = -1;
if (alc.layer >= 0 && alc.layer < layerIndexMappings.Length)
{
newLayer = layerIndexMappings[alc.layer];
}
if (newLayer != -1)
{
alc.layer = newLayer;
newBehaviors.Add(alc);
}
}
else
{
newBehaviors.Add(b);
}
}
return newBehaviors.ToArray();
}
}
private bool IsEmptyLayer(AnimatorControllerLayer layer)
{
if (layer.syncedLayerIndex >= 0) return false;
if (layer.avatarMask != null) return false;
return layer.stateMachine == null
|| (layer.stateMachine.states.Length == 0 && layer.stateMachine.stateMachines.Length == 0);
}
public void AddController(string basePath, AnimatorController controller, bool? writeDefaults,
bool forceFirstLayerWeight = false)
{
_controllerBaseLayer = _layers.Count;
_cloneMap = new Dictionary<Object, Object>();
foreach (var param in controller.parameters)
@ -102,21 +179,20 @@ namespace nadena.dev.modular_avatar.animation
{
if (acp.type != param.type)
{
/*
BuildReport.LogFatal("error.merge_animator.param_type_mismatch", new[]
{
param.name, acp.type.ToString(),
param.type.ToString()
});
*/
// TODO: Error reporting
throw new Exception("Parameter type mismatch");
BuildReport.LogFatal("error.merge_animator.param_type_mismatch",
param.name,
acp.type.ToString(),
param.type.ToString(),
controller,
_parameterSource[param.name]
);
}
continue;
}
_parameters.Add(param.name, param);
_parameterSource.Add(param.name, controller);
}
bool first = true;
@ -124,6 +200,11 @@ namespace nadena.dev.modular_avatar.animation
foreach (var layer in layers)
{
insertLayer(basePath, layer, first, writeDefaults, layers);
if (first && forceFirstLayerWeight)
{
_layers[_layers.Count - 1].defaultWeight = 1;
}
first = false;
}
}
@ -133,14 +214,13 @@ namespace nadena.dev.modular_avatar.animation
{
AnimatorController controller = overrideController.runtimeAnimatorController as AnimatorController;
if (controller == null) return;
_overrideController = overrideController;
_deepClone.OverrideController = overrideController;
try
{
this.AddController(basePath, controller, writeDefaults);
}
finally
{
_overrideController = null;
}
}
@ -176,24 +256,23 @@ namespace nadena.dev.modular_avatar.animation
var overrideMotion = layer.GetOverrideMotion(state);
if (overrideMotion != null)
{
newLayer.SetOverrideMotion((AnimatorState) _cloneMap[state], overrideMotion);
newLayer.SetOverrideMotion((AnimatorState)_cloneMap[state], overrideMotion);
}
var overrideBehaviors = (StateMachineBehaviour[]) layer.GetOverrideBehaviours(state)?.Clone();
var overrideBehaviors = (StateMachineBehaviour[])layer.GetOverrideBehaviours(state)?.Clone();
if (overrideBehaviors != null)
{
for (int i = 0; i < overrideBehaviors.Length; i++)
{
overrideBehaviors[i] = deepClone(overrideBehaviors[i], x => x,
new Dictionary<Object, Object>());
overrideBehaviors[i] = _deepClone.DoClone(overrideBehaviors[i]);
AdjustBehavior(overrideBehaviors[i]);
}
newLayer.SetOverrideBehaviours((AnimatorState) _cloneMap[state], overrideBehaviors);
newLayer.SetOverrideBehaviours((AnimatorState)_cloneMap[state], overrideBehaviors);
}
}
newLayer.syncedLayerIndex += controllerBaseLayer;
newLayer.syncedLayerIndex += _controllerBaseLayer;
}
_layers.Add(newLayer);
@ -263,7 +342,7 @@ namespace nadena.dev.modular_avatar.animation
return asm;
}
asm = deepClone(layerStateMachine, (obj) => customClone(obj, basePath), _cloneMap);
asm = _deepClone.DoClone(layerStateMachine, basePath, _cloneMap);
foreach (var state in WalkAllStates(asm))
{
@ -286,166 +365,11 @@ namespace nadena.dev.modular_avatar.animation
{
// TODO - need to figure out how to handle cross-layer references. For now this will handle
// intra-animator cases.
layerControl.layer += controllerBaseLayer;
layerControl.layer += _controllerBaseLayer;
break;
}
}
#endif
}
private static string MapPath(EditorCurveBinding binding, string basePath)
{
if (binding.type == typeof(Animator) && binding.path == "")
{
return "";
}
else
{
var newPath = binding.path == "" ? basePath : basePath + binding.path;
if (newPath.EndsWith("/"))
{
newPath = newPath.Substring(0, newPath.Length - 1);
}
return newPath;
}
}
private Object customClone(Object o, string basePath)
{
if (o is AnimationClip clip)
{
if (basePath == "" || clip.IsProxyAnimation()) return clip;
AnimationClip newClip = new AnimationClip();
newClip.name = clip.name;
if (isSaved)
{
AssetDatabase.AddObjectToAsset(newClip, _combined);
}
SerializedObject srcSO = new SerializedObject(clip);
SerializedObject destSO = new SerializedObject(newClip);
SerializedProperty iter = srcSO.GetIterator();
while (iter.Next(false))
{
destSO.CopyFromSerializedProperty(iter);
}
destSO.ApplyModifiedPropertiesWithoutUndo();
return newClip;
}
else if (o is Texture)
{
return o;
}
else
{
return null;
}
}
private T deepClone<T>(T original,
Func<Object, Object> visitor,
Dictionary<Object, Object> cloneMap
) where T : Object
{
if (original == null) return null;
// We want to avoid trying to copy assets not part of the animation system (eg - textures, meshes,
// MonoScripts...), so check for the types we care about here
switch (original)
{
// Any object referenced by an animator that we intend to mutate needs to be listed here.
case Motion _:
case AnimatorController _:
case AnimatorState _:
case AnimatorStateMachine _:
case AnimatorTransitionBase _:
case StateMachineBehaviour _:
break; // We want to clone these types
// Leave textures, materials, and script definitions alone
case Texture2D _:
case MonoScript _:
case Material _:
return original;
// Also avoid copying unknown scriptable objects.
// This ensures compatibility with e.g. avatar remote, which stores state information in a state
// behaviour referencing a custom ScriptableObject
case ScriptableObject _:
return original;
default:
throw new Exception($"Unknown type referenced from animator: {original.GetType()}");
}
// When using AnimatorOverrideController, replace the original AnimationClip based on AnimatorOverrideController.
if (_overrideController != null && original is AnimationClip srcClip)
{
T overrideClip = _overrideController[srcClip] as T;
if (overrideClip != null)
{
original = overrideClip;
}
}
if (cloneMap.ContainsKey(original))
{
return (T) cloneMap[original];
}
var obj = visitor(original);
if (obj != null)
{
cloneMap[original] = obj;
return (T) obj;
}
var ctor = original.GetType().GetConstructor(Type.EmptyTypes);
if (ctor == null || original is ScriptableObject)
{
obj = Object.Instantiate(original);
}
else
{
obj = (T) ctor.Invoke(Array.Empty<object>());
EditorUtility.CopySerialized(original, obj);
}
cloneMap[original] = obj;
if (isSaved && _combined != null && EditorUtility.IsPersistent(_combined))
{
AssetDatabase.AddObjectToAsset(obj, _combined);
}
SerializedObject so = new SerializedObject(obj);
SerializedProperty prop = so.GetIterator();
bool enterChildren = true;
while (prop.Next(enterChildren))
{
enterChildren = true;
switch (prop.propertyType)
{
case SerializedPropertyType.ObjectReference:
prop.objectReferenceValue = deepClone(prop.objectReferenceValue, visitor, cloneMap);
break;
// Iterating strings can get super slow...
case SerializedPropertyType.String:
enterChildren = false;
break;
}
}
so.ApplyModifiedPropertiesWithoutUndo();
return (T) obj;
}
}
}

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@ -1,3 +1,3 @@
fileFormatVersion: 2
guid: 00241ec2d86cdae4bb5076af0699b33a
timeCreated: 1691238359
guid: 614457d82b1a4b109788029754c9fc1a
timeCreated: 1703674134

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@ -10,20 +10,20 @@ using BuildContext = nadena.dev.ndmf.BuildContext;
namespace nadena.dev.modular_avatar.animation
{
using UnityObject = UnityEngine.Object;
internal class DeepClone
{
private bool _isSaved;
private UnityObject _combined;
public AnimatorOverrideController OverrideController { get; set; }
public DeepClone(BuildContext context)
{
_isSaved = context.AssetContainer != null;
_isSaved = context.AssetContainer != null && EditorUtility.IsPersistent(context.AssetContainer);
_combined = context.AssetContainer;
}
}
public T DoClone<T>(T original,
string basePath = null,
Dictionary<UnityObject, UnityObject> cloneMap = null
@ -79,7 +79,7 @@ namespace nadena.dev.modular_avatar.animation
if (cloneMap.ContainsKey(original))
{
return (T) cloneMap[original];
return (T)cloneMap[original];
}
var obj = visitor?.Invoke(original);
@ -90,7 +90,8 @@ namespace nadena.dev.modular_avatar.animation
{
ObjectRegistry.RegisterReplacedObject(original, obj);
}
return (T) obj;
return (T)obj;
}
var ctor = original.GetType().GetConstructor(Type.EmptyTypes);
@ -100,7 +101,7 @@ namespace nadena.dev.modular_avatar.animation
}
else
{
obj = (T) ctor.Invoke(Array.Empty<object>());
obj = (T)ctor.Invoke(Array.Empty<object>());
EditorUtility.CopySerialized(original, obj);
}
@ -136,9 +137,9 @@ namespace nadena.dev.modular_avatar.animation
so.ApplyModifiedPropertiesWithoutUndo();
return (T) obj;
return (T)obj;
}
private UnityObject CloneWithPathMapping(UnityObject o, string basePath)
{
if (o is AnimationClip clip)
@ -188,7 +189,7 @@ namespace nadena.dev.modular_avatar.animation
return null;
}
}
private static string MapPath(EditorCurveBinding binding, string basePath)
{
if (binding.type == typeof(Animator) && binding.path == "")

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@ -1,370 +0,0 @@
/*
* MIT License
*
* Copyright (c) 2022 bd_
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using nadena.dev.modular_avatar.animation;
using nadena.dev.modular_avatar.editor.ErrorReporting;
using nadena.dev.ndmf.util;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
using VRC.SDKBase;
#if MA_VRCSDK3_AVATARS
using VRC.SDK3.Avatars.Components;
#endif
using Object = UnityEngine.Object;
namespace nadena.dev.modular_avatar.core.editor
{
internal class AnimatorCombiner
{
private readonly AnimatorController _combined;
private bool isSaved;
private DeepClone _deepClone;
private AnimatorOverrideController _overrideController;
private List<AnimatorControllerLayer> _layers = new List<AnimatorControllerLayer>();
private Dictionary<String, AnimatorControllerParameter> _parameters =
new Dictionary<string, AnimatorControllerParameter>();
private Dictionary<KeyValuePair<String, Motion>, Motion> _motions =
new Dictionary<KeyValuePair<string, Motion>, Motion>();
private Dictionary<KeyValuePair<String, AnimatorStateMachine>, AnimatorStateMachine> _stateMachines =
new Dictionary<KeyValuePair<string, AnimatorStateMachine>, AnimatorStateMachine>();
private Dictionary<Object, Object> _cloneMap;
private int controllerBaseLayer = 0;
public VRC_AnimatorLayerControl.BlendableLayer? BlendableLayer;
public AnimatorCombiner(BuildContext context, String assetName)
{
_combined = context.CreateAnimator();
isSaved = !string.IsNullOrEmpty(AssetDatabase.GetAssetPath(_combined));
_combined.name = assetName;
_deepClone = new DeepClone(context.PluginBuildContext);
}
public AnimatorController Finish()
{
PruneEmptyLayers();
_combined.parameters = _parameters.Values.ToArray();
_combined.layers = _layers.ToArray();
return _combined;
}
private void PruneEmptyLayers()
{
var originalLayers = _layers;
int[] layerIndexMappings = new int[originalLayers.Count];
List<AnimatorControllerLayer> newLayers = new List<AnimatorControllerLayer>();
for (int i = 0; i < originalLayers.Count; i++)
{
if (i > 0 && IsEmptyLayer(originalLayers[i]))
{
layerIndexMappings[i] = -1;
}
else
{
layerIndexMappings[i] = newLayers.Count;
newLayers.Add(originalLayers[i]);
}
}
foreach (var layer in newLayers)
{
if (layer.stateMachine == null) continue;
foreach (var asset in layer.stateMachine.ReferencedAssets(includeScene: false))
{
if (asset is AnimatorState alc)
{
alc.behaviours = AdjustStateBehaviors(alc.behaviours);
}
else if (asset is AnimatorStateMachine asm)
{
asm.behaviours = AdjustStateBehaviors(asm.behaviours);
}
}
}
_layers = newLayers;
StateMachineBehaviour[] AdjustStateBehaviors(StateMachineBehaviour[] behaviours)
{
if (behaviours.Length == 0) return behaviours;
var newBehaviors = new List<StateMachineBehaviour>();
foreach (var b in behaviours)
{
if (b is VRCAnimatorLayerControl alc && alc.playable == BlendableLayer)
{
int newLayer = -1;
if (alc.layer >= 0 && alc.layer < layerIndexMappings.Length)
{
newLayer = layerIndexMappings[alc.layer];
}
if (newLayer != -1)
{
alc.layer = newLayer;
newBehaviors.Add(alc);
}
}
else
{
newBehaviors.Add(b);
}
}
return newBehaviors.ToArray();
}
}
private bool IsEmptyLayer(AnimatorControllerLayer layer)
{
if (layer.syncedLayerIndex >= 0) return false;
if (layer.avatarMask != null) return false;
return layer.stateMachine == null
|| (layer.stateMachine.states.Length == 0 && layer.stateMachine.stateMachines.Length == 0);
}
public void AddController(string basePath, AnimatorController controller, bool? writeDefaults,
bool forceFirstLayerWeight = false)
{
controllerBaseLayer = _layers.Count;
_cloneMap = new Dictionary<Object, Object>();
foreach (var param in controller.parameters)
{
if (_parameters.TryGetValue(param.name, out var acp))
{
if (acp.type != param.type)
{
BuildReport.LogFatal("error.merge_animator.param_type_mismatch", new[]
{
param.name, acp.type.ToString(),
param.type.ToString()
});
}
continue;
}
_parameters.Add(param.name, param);
}
bool first = true;
var layers = controller.layers;
foreach (var layer in layers)
{
insertLayer(basePath, layer, first, writeDefaults, layers);
if (first && forceFirstLayerWeight)
{
_layers[_layers.Count - 1].defaultWeight = 1;
}
first = false;
}
}
public void AddOverrideController(string basePath, AnimatorOverrideController overrideController,
bool? writeDefaults)
{
AnimatorController controller = overrideController.runtimeAnimatorController as AnimatorController;
if (controller == null) return;
_deepClone.OverrideController = overrideController;
try
{
this.AddController(basePath, controller, writeDefaults);
}
finally
{
_overrideController = null;
}
}
private void insertLayer(
string basePath,
AnimatorControllerLayer layer,
bool first,
bool? writeDefaults,
AnimatorControllerLayer[] layers
)
{
var newLayer = new AnimatorControllerLayer()
{
name = layer.name,
avatarMask = layer.avatarMask, // TODO map transforms
blendingMode = layer.blendingMode,
defaultWeight = first ? 1 : layer.defaultWeight,
syncedLayerIndex = layer.syncedLayerIndex,
syncedLayerAffectsTiming = layer.syncedLayerAffectsTiming,
iKPass = layer.iKPass,
stateMachine = mapStateMachine(basePath, layer.stateMachine),
};
UpdateWriteDefaults(newLayer.stateMachine, writeDefaults);
if (newLayer.syncedLayerIndex != -1 && newLayer.syncedLayerIndex >= 0 &&
newLayer.syncedLayerIndex < layers.Length)
{
// Transfer any motion overrides onto the new synced layer
var baseLayer = layers[newLayer.syncedLayerIndex];
foreach (var state in WalkAllStates(baseLayer.stateMachine))
{
var overrideMotion = layer.GetOverrideMotion(state);
if (overrideMotion != null)
{
newLayer.SetOverrideMotion((AnimatorState)_cloneMap[state], overrideMotion);
}
var overrideBehaviors = (StateMachineBehaviour[])layer.GetOverrideBehaviours(state)?.Clone();
if (overrideBehaviors != null)
{
for (int i = 0; i < overrideBehaviors.Length; i++)
{
overrideBehaviors[i] = _deepClone.DoClone(overrideBehaviors[i]);
AdjustBehavior(overrideBehaviors[i]);
}
newLayer.SetOverrideBehaviours((AnimatorState)_cloneMap[state], overrideBehaviors);
}
}
newLayer.syncedLayerIndex += controllerBaseLayer;
}
_layers.Add(newLayer);
}
IEnumerable<AnimatorState> WalkAllStates(AnimatorStateMachine animatorStateMachine)
{
HashSet<Object> visited = new HashSet<Object>();
foreach (var state in VisitStateMachine(animatorStateMachine))
{
yield return state;
}
IEnumerable<AnimatorState> VisitStateMachine(AnimatorStateMachine layerStateMachine)
{
if (!visited.Add(layerStateMachine)) yield break;
foreach (var state in layerStateMachine.states)
{
if (state.state == null) continue;
yield return state.state;
}
foreach (var child in layerStateMachine.stateMachines)
{
if (child.stateMachine == null) continue;
if (visited.Contains(child.stateMachine)) continue;
visited.Add(child.stateMachine);
foreach (var state in VisitStateMachine(child.stateMachine))
{
yield return state;
}
}
}
}
private void UpdateWriteDefaults(AnimatorStateMachine stateMachine, bool? writeDefaults)
{
if (!writeDefaults.HasValue) return;
var queue = new Queue<AnimatorStateMachine>();
queue.Enqueue(stateMachine);
while (queue.Count > 0)
{
var sm = queue.Dequeue();
foreach (var state in sm.states)
{
state.state.writeDefaultValues = writeDefaults.Value;
}
foreach (var child in sm.stateMachines)
{
queue.Enqueue(child.stateMachine);
}
}
}
private AnimatorStateMachine mapStateMachine(string basePath, AnimatorStateMachine layerStateMachine)
{
var cacheKey = new KeyValuePair<string, AnimatorStateMachine>(basePath, layerStateMachine);
if (_stateMachines.TryGetValue(cacheKey, out var asm))
{
return asm;
}
asm = _deepClone.DoClone(layerStateMachine, basePath, _cloneMap);
foreach (var state in WalkAllStates(asm))
{
foreach (var behavior in state.behaviours)
{
AdjustBehavior(behavior);
}
}
_stateMachines[cacheKey] = asm;
return asm;
}
private void AdjustBehavior(StateMachineBehaviour behavior)
{
#if MA_VRCSDK3_AVATARS
switch (behavior)
{
case VRCAnimatorLayerControl layerControl:
{
// TODO - need to figure out how to handle cross-layer references. For now this will handle
// intra-animator cases.
layerControl.layer += controllerBaseLayer;
break;
}
}
#endif
}
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 3c76e0db714645f7aa6580f208f98e49
timeCreated: 1661644852

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@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using nadena.dev.modular_avatar.animation;
using nadena.dev.ndmf;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
@ -94,7 +95,7 @@ namespace nadena.dev.modular_avatar.core.editor
{
if (controller == null) return null;
var merger = new AnimatorCombiner(this, controller.name + " (clone)");
var merger = new AnimatorCombiner(PluginBuildContext, controller.name + " (clone)");
switch (controller)
{
case AnimatorController ac:
@ -107,12 +108,16 @@ namespace nadena.dev.modular_avatar.core.editor
throw new Exception("Unknown RuntimeAnimatorContoller type " + controller.GetType());
}
return merger.Finish();
var result = merger.Finish();
ObjectRegistry.RegisterReplacedObject(controller, result);
return result;
}
public AnimatorController ConvertAnimatorController(AnimatorOverrideController overrideController)
{
var merger = new AnimatorCombiner(this, overrideController.name + " (clone)");
var merger = new AnimatorCombiner(PluginBuildContext, overrideController.name + " (clone)");
merger.AddOverrideController("", overrideController, null);
return merger.Finish();
}

View File

@ -27,7 +27,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using nadena.dev.modular_avatar.editor.ErrorReporting;
using nadena.dev.modular_avatar.animation;
using UnityEditor;
using UnityEditor.Animations;
using UnityEngine;
@ -108,7 +108,7 @@ namespace nadena.dev.modular_avatar.core.editor
var afterOriginal = sorted.Where(x => x.layerPriority >= 0)
.ToList();
var session = new AnimatorCombiner(context, layerType.ToString() + " (merged)");
var session = new AnimatorCombiner(context.PluginBuildContext, layerType.ToString() + " (merged)");
mergeSessions[layerType] = session;
mergeSessions[layerType].BlendableLayer = BlendableLayerFor(layerType);
@ -194,7 +194,8 @@ namespace nadena.dev.modular_avatar.core.editor
{
// For non-default layers, ensure we always clone the controller for the benefit of subsequent
// processing phases
mergeSessions[layer.type] = new AnimatorCombiner(_context, layer.type.ToString());
mergeSessions[layer.type] =
new AnimatorCombiner(_context.PluginBuildContext, layer.type.ToString());
mergeSessions[layer.type].BlendableLayer = BlendableLayerFor(layer.type);
mergeSessions[layer.type].AddController("", controller, null);
}