mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 18:55:06 +08:00
fix: proxy animations are cloned in Merge Animator (#1266)
This fixes issues with しゃがみ置き換え+α among other things.
This commit is contained in:
parent
394601d4a7
commit
656a401684
@ -53,7 +53,21 @@ namespace nadena.dev.modular_avatar.animation
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set
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set
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{
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{
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_originalClip = value;
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_originalClip = value;
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IsProxyAnimation = value != null && Util.IsProxyAnimation(value);
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var baseClip = ObjectRegistry.GetReference(value)?.Object as AnimationClip;
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IsProxyAnimation = false;
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if (value != null && Util.IsProxyAnimation(value))
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{
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IsProxyAnimation = true;
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}
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else if (baseClip != null && Util.IsProxyAnimation(baseClip))
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{
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// RenameParametersPass replaces proxy clips outside of the purview of the animation database,
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// so trace this using ObjectRegistry and correct the reference.
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IsProxyAnimation = true;
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_originalClip = baseClip;
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}
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}
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}
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}
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}
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8
UnitTests~/MergeAnimatorTests/ProxyAnim.meta
Normal file
8
UnitTests~/MergeAnimatorTests/ProxyAnim.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 130af01284a51c24f99eeb52361a81fb
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,72 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1102 &-9046052599989551153
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: proxy_tpose
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: 7400000, guid: 645a7092829eff9478fb3a29f959a6fa, type: 2}
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m_Tag:
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m_SpeedParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!91 &9100000
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AnimatorController:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: New Animator Controller
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serializedVersion: 5
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m_AnimatorParameters: []
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m_AnimatorLayers:
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- serializedVersion: 5
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m_Name: proxy
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m_StateMachine: {fileID: 1953483892909110087}
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m_Mask: {fileID: 0}
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m_Motions: []
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m_Behaviours: []
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m_BlendingMode: 0
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m_SyncedLayerIndex: -1
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m_DefaultWeight: 0
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m_IKPass: 0
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m_SyncedLayerAffectsTiming: 0
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m_Controller: {fileID: 9100000}
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--- !u!1107 &1953483892909110087
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AnimatorStateMachine:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: proxy
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m_ChildStates:
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- serializedVersion: 1
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m_State: {fileID: -9046052599989551153}
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m_Position: {x: 360, y: 110, z: 0}
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m_ChildStateMachines: []
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m_AnyStateTransitions: []
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m_EntryTransitions: []
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m_StateMachineTransitions: {}
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m_StateMachineBehaviours: []
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m_AnyStatePosition: {x: 50, y: 20, z: 0}
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m_EntryPosition: {x: 50, y: 120, z: 0}
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m_ExitPosition: {x: 800, y: 120, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -9046052599989551153}
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 60603c8e68ac87447b02be4e3af6a7bd
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 9100000
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userData:
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assetBundleName:
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assetBundleVariant:
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28
UnitTests~/MergeAnimatorTests/ProxyAnim/ProxyAnimTest.cs
Normal file
28
UnitTests~/MergeAnimatorTests/ProxyAnim/ProxyAnimTest.cs
Normal file
@ -0,0 +1,28 @@
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using modular_avatar_tests;
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using nadena.dev.modular_avatar.core;
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using nadena.dev.modular_avatar.core.editor;
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using NUnit.Framework;
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using UnityEditor.Animations;
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using UnityEngine;
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namespace UnitTests.MergeAnimatorTests.ProxyAnim
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{
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public class ProxyAnimTest : TestBase
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{
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[Test]
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public void whenProxyAnimIsMerged_itIsNotReplaced()
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{
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var root = CreatePrefab("ProxyAnimTest.prefab");
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var originalAnimator = (AnimatorController) root.GetComponentInChildren<ModularAvatarMergeAnimator>().animator;
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var originalClip = originalAnimator.layers[0].stateMachine.states[0].state.motion as AnimationClip;
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AvatarProcessor.ProcessAvatar(root);
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var resultLayer = findFxLayer(root, "proxy");
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var resultClip = resultLayer.stateMachine.states[0].state.motion as AnimationClip;
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Assert.AreEqual(originalClip, resultClip);
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 2cfba229fa1e4c718f5cb5dd579d3319
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timeCreated: 1728166108
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378
UnitTests~/MergeAnimatorTests/ProxyAnim/ProxyAnimTest.prefab
Normal file
378
UnitTests~/MergeAnimatorTests/ProxyAnim/ProxyAnimTest.prefab
Normal file
@ -0,0 +1,378 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1 &603567390109878184
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 2557688482630581002}
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- component: {fileID: 2868037606074871127}
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- component: {fileID: 1028276594299388724}
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- component: {fileID: 223023489903813839}
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m_Layer: 0
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m_Name: ProxyAnimTest
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &2557688482630581002
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 603567390109878184}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 1.1618705, y: 1.0265146, z: 1.8807894}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 1
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m_Children:
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- {fileID: 2189711873526373063}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!95 &2868037606074871127
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Animator:
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serializedVersion: 5
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 603567390109878184}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 0}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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--- !u!114 &1028276594299388724
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 603567390109878184}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 542108242, guid: 67cc4cb7839cd3741b63733d5adf0442, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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Name:
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ViewPosition: {x: 0, y: 1.6, z: 0.2}
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Animations: 0
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ScaleIPD: 1
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lipSync: 0
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lipSyncJawBone: {fileID: 0}
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lipSyncJawClosed: {x: 0, y: 0, z: 0, w: 1}
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lipSyncJawOpen: {x: 0, y: 0, z: 0, w: 1}
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VisemeSkinnedMesh: {fileID: 0}
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MouthOpenBlendShapeName: Facial_Blends.Jaw_Down
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VisemeBlendShapes: []
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unityVersion:
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portraitCameraPositionOffset: {x: 0, y: 0, z: 0}
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portraitCameraRotationOffset: {x: 0, y: 1, z: 0, w: -0.00000004371139}
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networkIDs: []
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customExpressions: 0
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expressionsMenu: {fileID: 0}
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expressionParameters: {fileID: 0}
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enableEyeLook: 0
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customEyeLookSettings:
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eyeMovement:
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confidence: 0.5
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excitement: 0.5
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leftEye: {fileID: 0}
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rightEye: {fileID: 0}
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eyesLookingStraight:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyesLookingUp:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyesLookingDown:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyesLookingLeft:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyesLookingRight:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyelidType: 0
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upperLeftEyelid: {fileID: 0}
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upperRightEyelid: {fileID: 0}
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lowerLeftEyelid: {fileID: 0}
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lowerRightEyelid: {fileID: 0}
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eyelidsDefault:
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upper:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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lower:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyelidsClosed:
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upper:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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lower:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyelidsLookingUp:
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upper:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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lower:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyelidsLookingDown:
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upper:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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lower:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyelidsSkinnedMesh: {fileID: 0}
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eyelidsBlendshapes:
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customizeAnimationLayers: 0
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baseAnimationLayers:
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- isEnabled: 0
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type: 0
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animatorController: {fileID: 0}
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mask: {fileID: 0}
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isDefault: 1
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- isEnabled: 0
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type: 4
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animatorController: {fileID: 0}
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mask: {fileID: 0}
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isDefault: 1
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- isEnabled: 0
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type: 5
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animatorController: {fileID: 0}
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mask: {fileID: 0}
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isDefault: 1
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specialAnimationLayers:
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- isEnabled: 0
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type: 6
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animatorController: {fileID: 0}
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mask: {fileID: 0}
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isDefault: 1
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- isEnabled: 0
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type: 7
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animatorController: {fileID: 0}
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mask: {fileID: 0}
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isDefault: 1
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- isEnabled: 0
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type: 8
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animatorController: {fileID: 0}
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mask: {fileID: 0}
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isDefault: 1
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AnimationPreset: {fileID: 0}
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animationHashSet: []
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autoFootsteps: 1
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autoLocomotion: 1
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collider_head:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_torso:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
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height: 0
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position: {x: 0, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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collider_footR:
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isMirrored: 1
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state: 0
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transform: {fileID: 0}
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radius: 0
|
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rotation: {x: 0, y: 0, z: 0, w: 1}
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--- !u!114 &223023489903813839
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assetBundleUnityVersion:
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fallbackStatus: 0
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--- !u!1 &1425973809379277617
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--- !u!4 &2189711873526373063
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--- !u!114 &3380859768730913427
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@ -0,0 +1,7 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in New Issue
Block a user