docs: CSS adjustments

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bd_ 2024-06-22 18:03:22 -07:00
parent 04fc7ac69a
commit 6a82c6201f
2 changed files with 5 additions and 1 deletions

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@ -101,6 +101,8 @@ Merge Armature will attempt to avoid creating duplicate bones; it'll merge the o
possible. In particular, bones which contain components (other than Transform) will _not_ be merged, and will instead
be moved to be a child of the corresponding base avatar bone.
<div style={{"clear": "both"}}/>
#### Creating a Mesh Settings component
<div style={{float: "right", "max-width": "45%"}}>
@ -110,7 +112,7 @@ be moved to be a child of the corresponding base avatar bone.
Setup Outfit will also create a mesh settings component. This will configure a default light probe anchor, set to be
consistent with the base avatar's meshes, and a reasonable bounding box, for all meshes in the outfit.
<div style={{"clear": "both"}}></div>
<div style={{"clear": "both"}}/>
### Before/after

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@ -94,6 +94,8 @@ Setup Outfitは、ArmatureオブジェクトにMerge Armatureコンポーネン
Merge Armatureは、ボーンの重複を回避するために、可能な限り衣装のボーンを素体のボーンに統合します。ただし、Transform以外のコンポーネントを含むボーンは統合されず、
代わりにアバターの対応するボーンの子に移動されます。
<div style={{"clear": "both"}}/>
#### Mesh Settings コンポーネントの作成
<div style={{float: "right", "max-width": "45%"}}>