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docs: CSS adjustments
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@ -101,6 +101,8 @@ Merge Armature will attempt to avoid creating duplicate bones; it'll merge the o
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possible. In particular, bones which contain components (other than Transform) will _not_ be merged, and will instead
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possible. In particular, bones which contain components (other than Transform) will _not_ be merged, and will instead
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be moved to be a child of the corresponding base avatar bone.
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be moved to be a child of the corresponding base avatar bone.
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<div style={{"clear": "both"}}/>
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#### Creating a Mesh Settings component
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#### Creating a Mesh Settings component
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<div style={{float: "right", "max-width": "45%"}}>
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<div style={{float: "right", "max-width": "45%"}}>
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@ -110,7 +112,7 @@ be moved to be a child of the corresponding base avatar bone.
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Setup Outfit will also create a mesh settings component. This will configure a default light probe anchor, set to be
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Setup Outfit will also create a mesh settings component. This will configure a default light probe anchor, set to be
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consistent with the base avatar's meshes, and a reasonable bounding box, for all meshes in the outfit.
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consistent with the base avatar's meshes, and a reasonable bounding box, for all meshes in the outfit.
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<div style={{"clear": "both"}}></div>
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<div style={{"clear": "both"}}/>
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### Before/after
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### Before/after
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@ -94,6 +94,8 @@ Setup Outfitは、ArmatureオブジェクトにMerge Armatureコンポーネン
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Merge Armatureは、ボーンの重複を回避するために、可能な限り衣装のボーンを素体のボーンに統合します。ただし、Transform以外のコンポーネントを含むボーンは統合されず、
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Merge Armatureは、ボーンの重複を回避するために、可能な限り衣装のボーンを素体のボーンに統合します。ただし、Transform以外のコンポーネントを含むボーンは統合されず、
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代わりにアバターの対応するボーンの子に移動されます。
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代わりにアバターの対応するボーンの子に移動されます。
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<div style={{"clear": "both"}}/>
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#### Mesh Settings コンポーネントの作成
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#### Mesh Settings コンポーネントの作成
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<div style={{float: "right", "max-width": "45%"}}>
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<div style={{float: "right", "max-width": "45%"}}>
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