chore: dependency and project settings update

This commit is contained in:
bd_ 2023-09-14 19:31:00 +09:00
parent c8e535cd7e
commit 6af61302f0
52 changed files with 52 additions and 1921 deletions

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Copyright (c) 2016 Adam Reeve
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction, and
distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by the copyright
owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all other entities
that control, are controlled by, or are under common control with that entity.
For the purposes of this definition, "control" means (i) the power, direct or
indirect, to cause the direction or management of such entity, whether by
contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity exercising
permissions granted by this License.
"Source" form shall mean the preferred form for making modifications, including
but not limited to software source code, documentation source, and configuration
files.
"Object" form shall mean any form resulting from mechanical transformation or
translation of a Source form, including but not limited to compiled object code,
generated documentation, and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or Object form, made
available under the License, as indicated by a copyright notice that is included
in or attached to the work (an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object form, that
is based on (or derived from) the Work and for which the editorial revisions,
annotations, elaborations, or other modifications represent, as a whole, an
original work of authorship. For the purposes of this License, Derivative Works
shall not include works that remain separable from, or merely link (or bind by
name) to the interfaces of, the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including the original version
of the Work and any modifications or additions to that Work or Derivative Works
thereof, that is intentionally submitted to Licensor for inclusion in the Work
by the copyright owner or by an individual or Legal Entity authorized to submit
on behalf of the copyright owner. For the purposes of this definition,
"submitted" means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems, and
issue tracking systems that are managed by, or on behalf of, the Licensor for
the purpose of discussing and improving the Work, but excluding communication
that is conspicuously marked or otherwise designated in writing by the copyright
owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity on behalf
of whom a Contribution has been received by Licensor and subsequently
incorporated within the Work.
2. Grant of Copyright License.
Subject to the terms and conditions of this License, each Contributor hereby
grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free,
irrevocable copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the Work and such
Derivative Works in Source or Object form.
3. Grant of Patent License.
Subject to the terms and conditions of this License, each Contributor hereby
grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free,
irrevocable (except as stated in this section) patent license to make, have
made, use, offer to sell, sell, import, and otherwise transfer the Work, where
such license applies only to those patent claims licensable by such Contributor
that are necessarily infringed by their Contribution(s) alone or by combination
of their Contribution(s) with the Work to which such Contribution(s) was
submitted. If You institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work or a
Contribution incorporated within the Work constitutes direct or contributory
patent infringement, then any patent licenses granted to You under this License
for that Work shall terminate as of the date such litigation is filed.
4. Redistribution.
You may reproduce and distribute copies of the Work or Derivative Works thereof
in any medium, with or without modifications, and in Source or Object form,
provided that You meet the following conditions:
You must give any other recipients of the Work or Derivative Works a copy of
this License; and
You must cause any modified files to carry prominent notices stating that You
changed the files; and
You must retain, in the Source form of any Derivative Works that You distribute,
all copyright, patent, trademark, and attribution notices from the Source form
of the Work, excluding those notices that do not pertain to any part of the
Derivative Works; and
If the Work includes a "NOTICE" text file as part of its distribution, then any
Derivative Works that You distribute must include a readable copy of the
attribution notices contained within such NOTICE file, excluding those notices
that do not pertain to any part of the Derivative Works, in at least one of the
following places: within a NOTICE text file distributed as part of the
Derivative Works; within the Source form or documentation, if provided along
with the Derivative Works; or, within a display generated by the Derivative
Works, if and wherever such third-party notices normally appear. The contents of
the NOTICE file are for informational purposes only and do not modify the
License. You may add Your own attribution notices within Derivative Works that
You distribute, alongside or as an addendum to the NOTICE text from the Work,
provided that such additional attribution notices cannot be construed as
modifying the License.
You may add Your own copyright statement to Your modifications and may provide
additional or different license terms and conditions for use, reproduction, or
distribution of Your modifications, or for any such Derivative Works as a whole,
provided Your use, reproduction, and distribution of the Work otherwise complies
with the conditions stated in this License.
5. Submission of Contributions.
Unless You explicitly state otherwise, any Contribution intentionally submitted
for inclusion in the Work by You to the Licensor shall be under the terms and
conditions of this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify the terms of
any separate license agreement you may have executed with Licensor regarding
such Contributions.
6. Trademarks.
This License does not grant permission to use the trade names, trademarks,
service marks, or product names of the Licensor, except as required for
reasonable and customary use in describing the origin of the Work and
reproducing the content of the NOTICE file.
7. Disclaimer of Warranty.
Unless required by applicable law or agreed to in writing, Licensor provides the
Work (and each Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied,
including, without limitation, any warranties or conditions of TITLE,
NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You are
solely responsible for determining the appropriateness of using or
redistributing the Work and assume any risks associated with Your exercise of
permissions under this License.
8. Limitation of Liability.
In no event and under no legal theory, whether in tort (including negligence),
contract, or otherwise, unless required by applicable law (such as deliberate
and grossly negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special, incidental,
or consequential damages of any character arising as a result of this License or
out of the use or inability to use the Work (including but not limited to
damages for loss of goodwill, work stoppage, computer failure or malfunction, or
any and all other commercial damages or losses), even if such Contributor has
been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability.
While redistributing the Work or Derivative Works thereof, You may choose to
offer, and charge a fee for, acceptance of support, warranty, indemnity, or
other liability obligations and/or rights consistent with this License. However,
in accepting such obligations, You may act only on Your own behalf and on Your
sole responsibility, not on behalf of any other Contributor, and only if You
agree to indemnify, defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason of your
accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work
To apply the Apache License to your work, attach the following boilerplate
notice, with the fields enclosed by brackets "[]" replaced with your own
identifying information. (Don't include the brackets!) The text should be
enclosed in the appropriate comment syntax for the file format. We also
recommend that a file or class name and description of purpose be included on
the same "printed page" as the copyright notice for easier identification within
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Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
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Unless required by applicable law or agreed to in writing, software
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Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "{}"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright {yyyy} {name of copyright owner}
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
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Unless required by applicable law or agreed to in writing, software
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See the License for the specific language governing permissions and
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The MIT License (MIT)
Copyright (c) 2020 Kurai András
Copyright (c) 2022-Present VRChat Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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Copyright (c) 2008, 2009, 2010, 2011, 2012, 2013, 2014 Antoine Aubry and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
using VRC.PackageManagement.Core.Types.Packages;
namespace VRC.PackageManagement.PackageMaker
{
public class PackageMakerWindow : EditorWindow
{
// VisualElements
private VisualElement _rootView;
private TextField _targetAssetFolderField;
private TextField _packageIDField;
private Button _actionButton;
private EnumField _targetVRCPackageField;
private static string _projectDir;
private PackageMakerWindowData _windowData;
private void LoadDataFromSave()
{
if (!string.IsNullOrWhiteSpace(_windowData.targetAssetFolder))
{
_targetAssetFolderField.SetValueWithoutNotify(_windowData.targetAssetFolder);
}
_packageIDField.SetValueWithoutNotify(_windowData.packageID);
_targetVRCPackageField.SetValueWithoutNotify(_windowData.relatedPackage);
RefreshActionButtonState();
}
private void OnEnable()
{
_projectDir = Directory.GetParent(Application.dataPath).FullName;
Refresh();
}
[MenuItem("VRChat SDK/Utilities/Package Maker")]
public static void ShowWindow()
{
PackageMakerWindow wnd = GetWindow<PackageMakerWindow>();
wnd.titleContent = new GUIContent("Package Maker");
}
[MenuItem("Assets/Export VPM as UnityPackage")]
private static void ExportAsUnityPackage()
{
var foldersToExport = new List<string>();
StringBuilder exportFilename = new StringBuilder("exported");
foreach (string guid in Selection.assetGUIDs)
{
string selectedFolder = AssetDatabase.GUIDToAssetPath(guid);
var manifestPath = Path.Combine(selectedFolder, VRCPackageManifest.Filename);
var manifest = VRCPackageManifest.GetManifestAtPath(manifestPath);
if (manifest == null)
{
Debug.LogWarning(
$"Could not read valid Package Manifest at {manifestPath}. You need to create this first to export a VPM Package.");
continue;
}
exportFilename.Append($"-{manifest.Id}-{manifest.Version}");
foldersToExport.Add(selectedFolder);
}
exportFilename.Append(".unitypackage");
var exportDir = Path.Combine(Directory.GetCurrentDirectory(), "Exports");
Directory.CreateDirectory(exportDir);
AssetDatabase.ExportPackage
(
foldersToExport.ToArray(),
Path.Combine(exportDir, exportFilename.ToString()),
ExportPackageOptions.Recurse | ExportPackageOptions.Interactive
);
}
private void Refresh()
{
if (_windowData == null)
{
_windowData = PackageMakerWindowData.GetOrCreate();
}
if (_rootView == null) return;
if (_windowData != null)
{
LoadDataFromSave();
}
}
private void RefreshActionButtonState()
{
_actionButton.SetEnabled(
StringIsValidAssetFolder(_windowData.targetAssetFolder) &&
!string.IsNullOrWhiteSpace(_windowData.packageID)
);
}
/// <summary>
/// Unity calls the CreateGUI method automatically when the window needs to display
/// </summary>
private void CreateGUI()
{
if (_windowData == null)
{
_windowData = PackageMakerWindowData.GetOrCreate();
}
_rootView = rootVisualElement;
_rootView.name = "root-view";
_rootView.styleSheets.Add((StyleSheet) Resources.Load("PackageMakerWindowStyle"));
// Create Target Asset folder and register for drag and drop events
_rootView.Add(CreateTargetFolderElement());
_rootView.Add(CreatePackageIDElement());
_rootView.Add(CreateTargetVRCPackageElement());
_rootView.Add(CreateActionButton());
Refresh();
}
public enum VRCPackageEnum
{
None = 0,
Worlds = 1,
Avatars = 2,
Base = 3,
UdonSharp = 4,
}
private VisualElement CreateTargetVRCPackageElement()
{
_targetVRCPackageField = new EnumField("Related VRChat Package", VRCPackageEnum.None);
_targetVRCPackageField.RegisterValueChangedCallback(OnTargetVRCPackageChanged);
var box = new Box();
box.Add(_targetVRCPackageField);
return box;
}
private void OnTargetVRCPackageChanged(ChangeEvent<Enum> evt)
{
_windowData.relatedPackage = (VRCPackageEnum) evt.newValue;
_windowData.Save();
}
private VisualElement CreateActionButton()
{
_actionButton = new Button(OnActionButtonPressed)
{
text = "Convert Assets to Package",
name = "action-button"
};
return _actionButton;
}
private void OnActionButtonPressed()
{
bool result = EditorUtility.DisplayDialog("One-Way Conversion",
$"This process will move the assets from {_windowData.targetAssetFolder} into a new Package with the id {_windowData.packageID} and give it references to {_windowData.relatedPackage}.",
"Ok", "Wait, not yet.");
if (result)
{
string newPackageFolderPath = Path.Combine(_projectDir, "Packages", _windowData.packageID);
Directory.CreateDirectory(newPackageFolderPath);
var fullTargetAssetFolder = Path.Combine(_projectDir, _windowData.targetAssetFolder);
DoMigration(fullTargetAssetFolder, newPackageFolderPath);
ForceRefresh();
}
}
public static void ForceRefresh()
{
MethodInfo method = typeof(UnityEditor.PackageManager.Client).GetMethod("Resolve",
BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.DeclaredOnly);
if (method != null)
method.Invoke(null, null);
AssetDatabase.Refresh();
}
private VisualElement CreatePackageIDElement()
{
var box = new Box()
{
name = "package-name-box"
};
_packageIDField = new TextField("Package ID", 255, false, false, '*');
_packageIDField.RegisterValueChangedCallback(OnPackageIDChanged);
box.Add(_packageIDField);
box.Add(new Label("Lowercase letters, numbers and dots only.")
{
name = "description",
tooltip =
"Standard practice is reverse domain notation like com.vrchat.packagename. Needs to be unique across VRChat, so if you don't own a domain you can try your username.",
});
return box;
}
private Regex packageIdRegex = new Regex("[^a-z0-9.]");
private void OnPackageIDChanged(ChangeEvent<string> evt)
{
if (evt.newValue != null)
{
string newId = packageIdRegex.Replace(evt.newValue, "-");
_packageIDField.SetValueWithoutNotify(newId);
_windowData.packageID = newId;
_windowData.Save();
}
RefreshActionButtonState();
}
private VisualElement CreateTargetFolderElement()
{
var targetFolderBox = new Box()
{
name = "editor-target-box"
};
_targetAssetFolderField = new TextField("Target Folder");
_targetAssetFolderField.RegisterCallback<DragEnterEvent>(OnTargetAssetFolderDragEnter,
TrickleDown.TrickleDown);
_targetAssetFolderField.RegisterCallback<DragLeaveEvent>(OnTargetAssetFolderDragLeave,
TrickleDown.TrickleDown);
_targetAssetFolderField.RegisterCallback<DragUpdatedEvent>(OnTargetAssetFolderDragUpdated,
TrickleDown.TrickleDown);
_targetAssetFolderField.RegisterCallback<DragPerformEvent>(OnTargetAssetFolderDragPerform,
TrickleDown.TrickleDown);
_targetAssetFolderField.RegisterCallback<DragExitedEvent>(OnTargetAssetFolderDragExited,
TrickleDown.TrickleDown);
_targetAssetFolderField.RegisterValueChangedCallback(OnTargetAssetFolderValueChanged);
targetFolderBox.Add(_targetAssetFolderField);
targetFolderBox.Add(new Label("Drag and Drop an Assets Folder to Convert Above") {name = "description"});
return targetFolderBox;
}
#region TargetAssetFolder Field Events
private bool StringIsValidAssetFolder(string targetFolder)
{
return !string.IsNullOrWhiteSpace(targetFolder) && AssetDatabase.IsValidFolder(targetFolder);
}
private void OnTargetAssetFolderValueChanged(ChangeEvent<string> evt)
{
string targetFolder = evt.newValue;
if (StringIsValidAssetFolder(targetFolder))
{
_windowData.targetAssetFolder = evt.newValue;
_windowData.Save();
RefreshActionButtonState();
}
else
{
_targetAssetFolderField.SetValueWithoutNotify(evt.previousValue);
}
}
private void OnTargetAssetFolderDragExited(DragExitedEvent evt)
{
DragAndDrop.visualMode = DragAndDropVisualMode.None;
}
private void OnTargetAssetFolderDragPerform(DragPerformEvent evt)
{
var targetFolder = DragAndDrop.paths[0];
if (!string.IsNullOrWhiteSpace(targetFolder) && AssetDatabase.IsValidFolder(targetFolder))
{
_targetAssetFolderField.value = targetFolder;
}
else
{
Debug.LogError($"Could not accept {targetFolder}. Needs to be a folder within the project");
}
}
private void OnTargetAssetFolderDragUpdated(DragUpdatedEvent evt)
{
if (DragAndDrop.paths.Length == 1)
{
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
DragAndDrop.AcceptDrag();
}
else
{
DragAndDrop.visualMode = DragAndDropVisualMode.Rejected;
}
}
private void OnTargetAssetFolderDragLeave(DragLeaveEvent evt)
{
DragAndDrop.visualMode = DragAndDropVisualMode.None;
}
private void OnTargetAssetFolderDragEnter(DragEnterEvent evt)
{
if (DragAndDrop.paths.Length == 1)
{
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
DragAndDrop.AcceptDrag();
}
}
#endregion
#region Migration Logic
private void DoMigration(string corePath, string targetDir)
{
EditorUtility.DisplayProgressBar("Migrating Package", "Creating Starter Package", 0.1f);
// Convert PackageType enum to VRC Package ID string
string packageType = null;
switch (_windowData.relatedPackage)
{
case VRCPackageEnum.Avatars:
packageType = "com.vrchat.avatars";
break;
case VRCPackageEnum.Base:
packageType = "com.vrchat.base";
break;
case VRCPackageEnum.Worlds:
packageType = "com.vrchat.clientsim"; // we want ClientSim too, need to specify that for now
break;
case VRCPackageEnum.UdonSharp:
packageType = "com.vrchat.udonsharp";
break;
}
string parentDir = new DirectoryInfo(targetDir)?.Parent.FullName;
Core.Utilities.CreateStarterPackage(_windowData.packageID, parentDir, packageType);
var allFiles = GetAllFiles(corePath).ToList();
MoveFilesToPackageDir(allFiles, corePath, targetDir);
// Clear target asset folder since it should no longer exist
_windowData.targetAssetFolder = "";
}
private static IEnumerable<string> GetAllFiles(string path)
{
var excludedPaths = new List<string>()
{
"Editor.meta"
};
return Directory.EnumerateFiles(path, "*.*", SearchOption.AllDirectories)
.Where(
s => excludedPaths.All(entry => !s.Contains(entry))
);
}
public static void MoveFilesToPackageDir(List<string> files, string pathBase, string targetDir)
{
EditorUtility.DisplayProgressBar("Migrating Package", "Moving Package Files", 0f);
float totalFiles = files.Count;
for (int i = 0; i < files.Count; i++)
{
try
{
EditorUtility.DisplayProgressBar("Migrating Package", "Moving Package Files", i / totalFiles);
var file = files[i];
string simplifiedPath = file.Replace($"{pathBase}\\", "");
string dest = null;
if (simplifiedPath.Contains("Editor\\"))
{
// Remove extra 'Editor' subfolders
dest = simplifiedPath.Replace("Editor\\", "");
dest = Path.Combine(targetDir, "Editor", dest);
}
else
{
// Make complete path to Runtime folder
dest = Path.Combine(targetDir, "Runtime", simplifiedPath);
}
string targetEnclosingDir = Path.GetDirectoryName(dest);
Directory.CreateDirectory(targetEnclosingDir);
var sourceFile = Path.Combine(pathBase, simplifiedPath);
File.Move(sourceFile, dest);
}
catch (Exception e)
{
Debug.LogError($"Error moving {files[i]}: {e.Message}");
continue;
}
}
Directory.Delete(pathBase, true); // cleans up leftover folders since only files are moved
EditorUtility.ClearProgressBar();
}
// Important while we're doing copy-and-rename in order to rename paths with "Assets" without renaming paths with "Sample Assets"
public static string ReplaceFirst(string text, string search, string replace)
{
int pos = text.IndexOf(search);
if (pos < 0)
{
return text;
}
return text.Substring(0, pos) + replace + text.Substring(pos + search.Length);
}
#endregion
}
}

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using System.IO;
using UnityEditor;
using UnityEngine;
using VRC.PackageManagement.PackageMaker;
public class PackageMakerWindowData : ScriptableObject
{
public static string defaultAssetPath = Path.Combine("Assets", "PackageMakerWindowData.asset");
public string targetAssetFolder;
public string packageID;
public PackageMakerWindow.VRCPackageEnum relatedPackage;
public static PackageMakerWindowData GetOrCreate()
{
var existingData = AssetDatabase.AssetPathToGUID(defaultAssetPath);
if (string.IsNullOrWhiteSpace(existingData))
{
return Create();
}
else
{
var saveData = AssetDatabase.LoadAssetAtPath<PackageMakerWindowData>(defaultAssetPath);
if (saveData == null)
{
Debug.LogError($"Could not load saved data but the save file exists. Resetting.");
return Create();
}
return saveData;
}
}
public static PackageMakerWindowData Create()
{
var saveData = CreateInstance<PackageMakerWindowData>();
AssetDatabase.CreateAsset(saveData, defaultAssetPath);
AssetDatabase.SaveAssets();
return saveData;
}
public void Save()
{
AssetDatabase.SaveAssets();
}
}

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@ -1,199 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using Serilog;
using Serilog.Sinks.Unity3D;
using UnityEditor;
using UnityEngine;
using VRC.PackageManagement.Core;
using VRC.PackageManagement.Core.Types;
using VRC.PackageManagement.Core.Types.Packages;
using Version = VRC.PackageManagement.Core.Types.VPMVersion.Version;
namespace VRC.PackageManagement.Resolver
{
[InitializeOnLoad]
public class Resolver
{
private const string _projectLoadedKey = "PROJECT_LOADED";
private static string _projectDir;
public static string ProjectDir
{
get
{
if (_projectDir != null)
{
return _projectDir;
}
try
{
_projectDir = new DirectoryInfo(Assembly.GetExecutingAssembly().Location).Parent.Parent.Parent
.FullName;
return _projectDir;
}
catch (Exception)
{
return "";
}
}
}
static Resolver()
{
SetupLogging();
if (!SessionState.GetBool(_projectLoadedKey, false))
{
#pragma warning disable 4014
CheckResolveNeeded();
#pragma warning restore 4014
}
}
private static void SetupLogging()
{
VRCLibLogger.SetLoggerDirectly(
new LoggerConfiguration()
.MinimumLevel.Information()
.WriteTo.Unity3D()
.CreateLogger()
);
}
private static async Task CheckResolveNeeded()
{
SessionState.SetBool(_projectLoadedKey, true);
//Wait for project to finish compiling
while (EditorApplication.isCompiling || EditorApplication.isUpdating)
{
await Task.Delay(250);
}
try
{
if (string.IsNullOrWhiteSpace(ProjectDir))
{
return;
}
if (VPMProjectManifest.ResolveIsNeeded(ProjectDir))
{
Debug.Log($"Resolve needed.");
var result = EditorUtility.DisplayDialog("VRChat Package Management",
$"This project requires some VRChat Packages which are not in the project yet.\n\nPress OK to download and install them.",
"OK", "Show Me What's Missing");
if (result)
{
ResolveStatic(ProjectDir);
}
else
{
ResolverWindow.ShowWindow();
}
}
}
catch (Exception)
{
// Unity says we can't open windows from this function so it throws an exception but also works fine.
}
}
public static bool VPMManifestExists()
{
return VPMProjectManifest.Exists(ProjectDir, out _);
}
public static void CreateManifest()
{
VPMProjectManifest.Load(ProjectDir);
ResolverWindow.Refresh();
}
public static void ResolveManifest()
{
ResolveStatic(ProjectDir);
}
public static void ResolveStatic(string dir)
{
// Todo: calculate and show actual progress
EditorUtility.DisplayProgressBar($"Getting all VRChat Packages", "Downloading and Installing...", 0.5f);
VPMProjectManifest.Resolve(ProjectDir);
EditorUtility.ClearProgressBar();
ForceRefresh();
}
public static List<string> GetAllVersionsOf(string id)
{
var project = new UnityProject(ProjectDir);
var versions = new List<string>();
foreach (var provider in Repos.GetAll)
{
var packagesWithVersions = provider.GetAllWithVersions();
foreach (var packageVersionList in packagesWithVersions)
{
foreach (var package in packageVersionList.Value.VersionsDescending)
{
if (package.Id != id)
continue;
if (Version.TryParse(package.Version, out var result))
{
if (!versions.Contains(package.Version))
versions.Add(package.Version);
}
}
}
}
// Sort packages in project to the top
var sorted = from entry in versions orderby project.VPMProvider.HasPackage(entry) descending select entry;
return sorted.ToList<string>();
}
public static List<string> GetAffectedPackageList(IVRCPackage package)
{
List<string> list = new List<string>();
var project = new UnityProject(ProjectDir);
if (Repos.GetAllDependencies(package, out Dictionary<string, string> dependencies, null))
{
foreach (KeyValuePair<string, string> item in dependencies)
{
project.VPMProvider.Refresh();
if (project.VPMProvider.GetPackage(item.Key, item.Value) == null)
{
IVRCPackage d = Repos.GetPackageWithVersionMatch(item.Key, item.Value);
if (d != null)
{
list.Add(d.Id + " " + d.Version + "\n");
}
}
}
return list;
}
return null;
}
public static void ForceRefresh()
{
MethodInfo method = typeof(UnityEditor.PackageManager.Client).GetMethod("Resolve",
BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.DeclaredOnly);
if (method != null)
method.Invoke(null, null);
AssetDatabase.Refresh();
}
}
}

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fileFormatVersion: 2
guid: f872e3586f8b4f06bab3c9facd14f6e6
timeCreated: 1659048476

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using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
using VRC.PackageManagement.Core;
using VRC.PackageManagement.Core.Types;
using VRC.PackageManagement.Core.Types.Packages;
using Version = VRC.PackageManagement.Core.Types.VPMVersion.Version;
namespace VRC.PackageManagement.Resolver
{
public class ResolverWindow : EditorWindow
{
// VisualElements
private static VisualElement _rootView;
private static Button _refreshButton;
private static Button _createButton;
private static Button _resolveButton;
private static Box _manifestInfo;
private static Label _manifestLabel;
private static bool _isUpdating;
private static Color _colorPositive = Color.green;
private static Color _colorNegative = new Color(1, 0.3f, 0.3f);
[MenuItem("VRChat SDK/Utilities/Package Resolver")]
public static void ShowWindow()
{
ResolverWindow wnd = GetWindow<ResolverWindow>();
wnd.titleContent = new GUIContent("Package Resolver");
}
public static void Refresh()
{
if (_rootView == null || string.IsNullOrWhiteSpace(Resolver.ProjectDir)) return;
_manifestInfo.SetEnabled(!_isUpdating);
_refreshButton.SetEnabled(!_isUpdating);
_manifestLabel.text = (_isUpdating ? "Working ..." : "Required Packages");
_manifestInfo.Clear();
_manifestInfo.Add(_manifestLabel);
bool needsResolve = VPMProjectManifest.ResolveIsNeeded(Resolver.ProjectDir);
string resolveStatus = needsResolve ? "Please press \"Resolve\" to Download them." : "All of them are in the project.";
// check for vpm dependencies
if (!Resolver.VPMManifestExists())
{
TextElement noManifestText = new TextElement();
noManifestText.text = "No VPM Manifest";
noManifestText.style.color = _colorNegative;
_manifestInfo.Add(noManifestText);
}
else
{
var manifest = VPMProjectManifest.Load(Resolver.ProjectDir);
var project = new UnityProject(Resolver.ProjectDir);
// Here is where we detect if all dependencies are installed
var allDependencies = (manifest.locked != null && manifest.locked.Count > 0)
? manifest.locked
: manifest.dependencies;
foreach (var pair in allDependencies)
{
var id = pair.Key;
var version = pair.Value.version;
IVRCPackage package = project.VPMProvider.GetPackage(id, version);
_manifestInfo.Add(CreateDependencyRow(id, version, project, (package != null)));
}
}
_resolveButton.SetEnabled(needsResolve);
Resolver.ForceRefresh();
}
/// <summary>
/// Unity calls the CreateGUI method automatically when the window needs to display
/// </summary>
private void CreateGUI()
{
_rootView = rootVisualElement;
_rootView.name = "root-view";
_rootView.styleSheets.Add((StyleSheet)Resources.Load("ResolverWindowStyle"));
// Main Container
var container = new Box()
{
name = "buttons"
};
_rootView.Add(container);
// Create Button
if (!Resolver.VPMManifestExists())
{
_createButton = new Button(Resolver.CreateManifest)
{
text = "Create",
name = "create-button-base"
};
container.Add(_createButton);
}
else
{
_resolveButton = new Button(Resolver.ResolveManifest)
{
text = "Resolve All",
name = "resolve-button-base"
};
container.Add(_resolveButton);
}
// Manifest Info
_manifestInfo = new Box()
{
name = "manifest-info",
};
_manifestLabel = (new Label("Required Packages") { name = "manifest-header" });
_rootView.Add(_manifestInfo);
// Refresh Button
var refreshBox = new Box();
_refreshButton = new Button(Refresh)
{
text = "Refresh",
name = "refresh-button-base"
};
refreshBox.Add(_refreshButton);
_rootView.Add(refreshBox);
Refresh();
}
private static VisualElement CreateDependencyRow(string id, string version, UnityProject project, bool havePackage)
{
// Table
VisualElement row = new Box() { name = "package-box" };
VisualElement column1 = new Box() { name = "package-box" };
VisualElement column2 = new Box() { name = "package-box" };
VisualElement column3 = new Box() { name = "package-box" };
VisualElement column4 = new Box() { name = "package-box" };
column1.style.minWidth = 200;
column2.style.minWidth = 100;
column3.style.minWidth = 100;
column4.style.minWidth = 100;
row.Add(column1);
row.Add(column2);
row.Add(column3);
row.Add(column4);
// Package Name + Status
TextElement text = new TextElement { text = $"{id} {version} " };
column1.Add(text);
if (!havePackage)
{
TextElement missingText = new TextElement { text = "MISSING" };
missingText.style.color = _colorNegative;
missingText.style.display = (_isUpdating ? DisplayStyle.None : DisplayStyle.Flex);
column2.Add(missingText);
}
// Version Popup
var choices = new List<string>();
foreach (string n in Resolver.GetAllVersionsOf(id))
{
choices.Add(n);
}
var popupField = new PopupField<string>(choices, 0);
popupField.value = choices[0];
popupField.style.display = (_isUpdating ? DisplayStyle.None : DisplayStyle.Flex);
column3.Add(popupField);
// Button
Button updateButton = new Button() { text = "Update" };
if (havePackage)
RefreshUpdateButton(updateButton, version, choices[0]);
else
RefreshMissingButton(updateButton);
updateButton.clicked += (() =>
{
IVRCPackage package = Repos.GetPackageWithVersionMatch(id, popupField.value);
// Check and warn on Dependencies if Updating or Downgrading
if (Version.TryParse(version, out var currentVersion) &&
Version.TryParse(popupField.value, out var newVersion))
{
Dictionary<string, string> dependencies = new Dictionary<string, string>();
StringBuilder dialogMsg = new StringBuilder();
List<string> affectedPackages = Resolver.GetAffectedPackageList(package);
for (int v = 0; v < affectedPackages.Count; v++)
{
dialogMsg.Append(affectedPackages[v]);
}
if (affectedPackages.Count > 1)
{
dialogMsg.Insert(0, "This will update multiple packages:\n\n");
dialogMsg.AppendLine("\nAre you sure?");
if (EditorUtility.DisplayDialog("Package Has Dependencies", dialogMsg.ToString(), "OK", "Cancel"))
OnUpdatePackageClicked(project, package);
}
else
{
OnUpdatePackageClicked(project, package);
}
}
});
column4.Add(updateButton);
popupField.RegisterCallback<ChangeEvent<string>>((evt) =>
{
if (havePackage)
RefreshUpdateButton(updateButton, version, evt.newValue);
else
RefreshMissingButton(updateButton);
});
return row;
}
private static void RefreshUpdateButton(Button button, string currentVersion, string highestAvailableVersion)
{
if (currentVersion == highestAvailableVersion)
{
button.style.display = DisplayStyle.None;
}
else
{
button.style.display = (_isUpdating ? DisplayStyle.None : DisplayStyle.Flex);
if (Version.TryParse(currentVersion, out var currentVersionObject) &&
Version.TryParse(highestAvailableVersion, out var highestAvailableVersionObject))
{
if (currentVersionObject < highestAvailableVersionObject)
{
SetButtonColor(button, _colorPositive);
button.text = "Update";
}
else
{
SetButtonColor(button, _colorNegative);
button.text = "Downgrade";
}
}
}
}
private static void RefreshMissingButton(Button button)
{
button.text = "Resolve";
SetButtonColor(button, Color.white);
button.style.display = (_isUpdating ? DisplayStyle.None : DisplayStyle.Flex);
}
private static void SetButtonColor(Button button, Color color)
{
button.style.color = color;
color.a = 0.25f;
button.style.borderRightColor =
button.style.borderLeftColor =
button.style.borderTopColor =
button.style.borderBottomColor =
color;
}
private static async void OnUpdatePackageClicked(UnityProject project, IVRCPackage package)
{
_isUpdating = true;
Refresh();
await Task.Delay(500);
await Task.Run(() => project.UpdateVPMPackage(package));
_isUpdating = false;
Refresh();
}
}
}

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.unity-box {
margin: 10px;
padding:10px;
}
.unity-box #description {
margin: 10px 0 10px 0;
white-space: normal;
}
#action-button {
font-size: 20px;
-unity-font-style: bold;
padding: 10px;
margin:10px;
}

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# VRCHAT INC.
### VRCHAT DISTRO LICENSE FILE
Version: February 24, 2022
**SUMMARY OF TERMS:** Any materials subject to this Distro Asset License may be distributed by you, with or without modifications, on a non-commercial basis (i.e., at no charge), in accordance with the full terms of the Materials License Agreement.
This Distro License File is a "License File" as defined in the VRChat Materials License Agreement, found at https://hello.vrchat.com/legal/sdk (or any successor link designated by VRChat) (as may be revised from time to time, the "Materials License Agreement").
This Distro License File applies to all the files in the Folder containing this Distro License File and those in all Child Folders within that Folder (except with respect to files in any Child Folder that contains a different License File) (such files, other than this Distro License File, the "Covered Files"). All capitalized terms used but not otherwise defined in this Distro License File have the meanings provided in the Materials License Agreement.
This Distro License File only provides a summary of the terms applicable to the Covered Files. To understand your rights and obligations and the full set of terms that apply to use of the Covered Files, please see the relevant sections of the Materials License Agreement, including terms applicable to Distro Materials.

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