mirror of
https://github.com/bdunderscore/modular-avatar.git
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parent
f3f2de3337
commit
7040e3992b
@ -64,28 +64,42 @@ namespace nadena.dev.modular_avatar.core.editor.Simulator
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}
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private void OnEnable()
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{
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EditorApplication.delayCall += () =>
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{
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PropertyOverrides.Value = ImmutableDictionary<string, float>.Empty;
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MenuItemOverrides.Value = ImmutableDictionary<string, ModularAvatarMenuItem>.Empty;
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EditorApplication.delayCall += LoadUI;
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EditorApplication.update += PeriodicRefresh;
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Selection.selectionChanged += SelectionChanged;
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is_enabled = true;
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};
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}
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private void OnDisable()
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{
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Selection.selectionChanged -= SelectionChanged;
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is_enabled = false;
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// Delay this to ensure that we don't try to change this value from within assembly reload callbacks
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// (which generates a noisy exception)
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EditorApplication.delayCall += () =>
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{
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Selection.selectionChanged -= SelectionChanged;
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EditorApplication.update -= PeriodicRefresh;
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PropertyOverrides.Value = null;
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MenuItemOverrides.Value = null;
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};
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}
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private void PeriodicRefresh()
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{
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if (_refreshPending)
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{
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RefreshUI();
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}
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}
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private ComputeContext _lastComputeContext;
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private GameObject currentSelection;
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private GUIStyle lockButtonStyle;
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@ -102,7 +116,9 @@ namespace nadena.dev.modular_avatar.core.editor.Simulator
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_refreshPending = true;
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EditorApplication.delayCall += RefreshUI;
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// For some reason, this seems to get dropped occasionally, resulting in us being wedged with _refreshPending = true.
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// Instead, we'll trigger this from EditorApplication.update...
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// EditorApplication.delayCall += RefreshUI;
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}
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private void UpdatePropertyOverride(string prop, bool? enable, float f_val)
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