mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 18:55:06 +08:00
BoneProxy: Support moving between avatars dynamically
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parent
74c725e987
commit
7061ab0a8c
@ -22,9 +22,7 @@
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* SOFTWARE.
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*/
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using UnityEditor;
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using UnityEngine;
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using VRC.SDKBase.Editor.BuildPipeline;
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namespace net.fushizen.modular_avatar.core.editor
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{
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@ -36,10 +34,6 @@ namespace net.fushizen.modular_avatar.core.editor
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foreach (var proxy in boneProxies)
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{
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if (proxy.constraint != null && proxy.constraint.gameObject == proxy.gameObject)
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{
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UnityEngine.Object.DestroyImmediate(proxy.constraint);
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}
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if (proxy.target != null)
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{
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var oldPath = RuntimeUtil.AvatarRootPath(proxy.gameObject);
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@ -47,11 +41,13 @@ namespace net.fushizen.modular_avatar.core.editor
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transform.SetParent(proxy.target, false);
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transform.localPosition = Vector3.zero;
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transform.localRotation = Quaternion.identity;
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PathMappings.Remap(oldPath, new PathMappings.MappingEntry() {
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PathMappings.Remap(oldPath, new PathMappings.MappingEntry()
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{
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path = RuntimeUtil.AvatarRootPath(proxy.gameObject),
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transformPath = RuntimeUtil.AvatarRootPath(proxy.gameObject)
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});
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}
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Object.DestroyImmediate(proxy);
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}
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}
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@ -0,0 +1,74 @@
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using UnityEditor;
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using UnityEngine;
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namespace net.fushizen.modular_avatar.core.editor
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{
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internal class TempObjRef : ScriptableObject
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{
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public Transform target;
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}
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[CustomEditor(typeof(ModularAvatarBoneProxy))]
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[CanEditMultipleObjects]
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public class BoneProxyEditor : Editor
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{
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private bool foldout = false;
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private Object[] objRefs;
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private void OnEnable()
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{
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objRefs = new Object[targets.Length];
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for (int i = 0; i < targets.Length; i++)
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{
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objRefs[i] = ScriptableObject.CreateInstance<TempObjRef>();
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}
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}
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public override void OnInspectorGUI()
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{
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GameObject parentAvatar = null;
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for (int i = 0; i < targets.Length; i++)
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{
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var t = (ModularAvatarBoneProxy) targets[i];
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var av = RuntimeUtil.FindAvatarInParents(t.transform);
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if (parentAvatar == null) parentAvatar = av.gameObject;
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if (av == null || parentAvatar != av.gameObject)
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{
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base.OnInspectorGUI();
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return;
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}
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((TempObjRef) objRefs[i]).target = t.target;
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}
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var virtObj = new SerializedObject(objRefs);
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var virtProp = virtObj.FindProperty(nameof(TempObjRef.target));
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var currentTarget = targets.Length != 1 ? null : ((ModularAvatarBoneProxy) targets[0]).target;
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EditorGUI.BeginChangeCheck();
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EditorGUILayout.PropertyField(virtProp);
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if (EditorGUI.EndChangeCheck())
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{
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virtObj.ApplyModifiedPropertiesWithoutUndo();
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for (int i = 0; i < targets.Length; i++)
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{
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var t = (ModularAvatarBoneProxy) targets[i];
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Undo.RecordObjects(targets, "Set targets");
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t.target = ((TempObjRef) objRefs[i]).target;
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}
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}
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foldout = EditorGUILayout.Foldout(foldout, "Advanced");
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if (foldout)
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{
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EditorGUI.indentLevel++;
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base.OnInspectorGUI();
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EditorGUI.indentLevel--;
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}
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: fc00efdbac944f7886df9bd83edffe5b
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timeCreated: 1664757842
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@ -25,60 +25,51 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Animations;
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namespace net.fushizen.modular_avatar.core
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{
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[ExecuteInEditMode]
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public class ModularAvatarBoneProxy : AvatarTagComponent
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{
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public Transform target;
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private Transform _targetCache;
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public HumanBodyBones boneReference = HumanBodyBones.LastBone;
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public string subPath;
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[SerializeField] [HideInInspector] public ParentConstraint constraint;
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void OnValidate()
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public Transform target
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{
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.delayCall += CheckReferences;
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#endif
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}
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void CheckReferences()
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{
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if (this == null) return; // post-destroy
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if (target == null && (boneReference != HumanBodyBones.LastBone || !string.IsNullOrWhiteSpace(subPath)))
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get
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{
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if (_targetCache != null) return _targetCache;
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UpdateDynamicMapping();
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if (target != null)
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{
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RuntimeUtil.MarkDirty(this);
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}
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RuntimeUtil.OnHierarchyChanged -= ClearCache;
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RuntimeUtil.OnHierarchyChanged += ClearCache;
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return _targetCache;
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}
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else if (target != null)
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set
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{
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var origBoneReference = boneReference;
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var origSubpath = subPath;
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UpdateStaticMapping();
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UpdateStaticMapping(value);
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if (origSubpath != subPath || origBoneReference != boneReference)
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{
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RuntimeUtil.MarkDirty(this);
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}
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}
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CheckConstraint();
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RuntimeUtil.OnHierarchyChanged -= ClearCache;
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RuntimeUtil.OnHierarchyChanged += ClearCache;
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}
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}
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private void CheckConstraint()
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public HumanBodyBones boneReference = HumanBodyBones.LastBone;
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public string subPath;
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void OnValidate()
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{
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if (constraint != null)
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{
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DestroyImmediate(constraint, true);
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}
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ClearCache();
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}
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void ClearCache()
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{
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_targetCache = null;
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RuntimeUtil.OnHierarchyChanged -= ClearCache;
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}
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private void Update()
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@ -94,16 +85,16 @@ namespace net.fushizen.modular_avatar.core
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private void OnDestroy()
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{
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.delayCall += () =>
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{
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if (constraint != null) DestroyImmediate(constraint);
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};
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#endif
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RuntimeUtil.OnHierarchyChanged -= ClearCache;
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}
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private void UpdateDynamicMapping()
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{
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if (boneReference == HumanBodyBones.LastBone)
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{
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return;
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}
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var avatar = RuntimeUtil.FindAvatarInParents(transform);
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if (avatar == null) return;
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@ -123,11 +114,11 @@ namespace net.fushizen.modular_avatar.core
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if (animator == null) return;
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var bone = animator.GetBoneTransform(boneReference);
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if (bone == null) return;
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if (string.IsNullOrWhiteSpace(subPath)) target = bone;
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else target = bone.Find(subPath);
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if (string.IsNullOrWhiteSpace(subPath)) _targetCache = bone;
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else _targetCache = bone.Find(subPath);
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}
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private void UpdateStaticMapping()
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private void UpdateStaticMapping(Transform newTarget)
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{
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var avatar = RuntimeUtil.FindAvatarInParents(transform);
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var humanBones = new Dictionary<Transform, HumanBodyBones>();
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@ -145,10 +136,10 @@ namespace net.fushizen.modular_avatar.core
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if (bone != null) humanBones[bone] = boneType;
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}
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Transform iter = target;
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Transform iter = newTarget;
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Transform avatarTransform = avatar.transform;
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if (target == avatarTransform)
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if (newTarget == avatarTransform)
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{
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boneReference = HumanBodyBones.LastBone;
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subPath = "$$AVATAR";
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@ -169,7 +160,8 @@ namespace net.fushizen.modular_avatar.core
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boneReference = humanBones[iter];
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}
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subPath = RuntimeUtil.RelativePath(iter.gameObject, target.gameObject);
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subPath = RuntimeUtil.RelativePath(iter.gameObject, newTarget.gameObject);
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_targetCache = newTarget;
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}
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}
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}
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@ -27,6 +27,9 @@ using System.Collections.Generic;
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using JetBrains.Annotations;
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using UnityEngine;
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using VRC.SDK3.Avatars.Components;
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#if UNITY_EDITOR
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using System.Reflection;
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#endif
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namespace net.fushizen.modular_avatar.core
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{
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