BoneProxy: Support moving between avatars dynamically

This commit is contained in:
bd_ 2022-10-02 18:04:27 -07:00 committed by bd_
parent 74c725e987
commit 7061ab0a8c
5 changed files with 119 additions and 51 deletions

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@ -22,9 +22,7 @@
* SOFTWARE. * SOFTWARE.
*/ */
using UnityEditor;
using UnityEngine; using UnityEngine;
using VRC.SDKBase.Editor.BuildPipeline;
namespace net.fushizen.modular_avatar.core.editor namespace net.fushizen.modular_avatar.core.editor
{ {
@ -36,10 +34,6 @@ namespace net.fushizen.modular_avatar.core.editor
foreach (var proxy in boneProxies) foreach (var proxy in boneProxies)
{ {
if (proxy.constraint != null && proxy.constraint.gameObject == proxy.gameObject)
{
UnityEngine.Object.DestroyImmediate(proxy.constraint);
}
if (proxy.target != null) if (proxy.target != null)
{ {
var oldPath = RuntimeUtil.AvatarRootPath(proxy.gameObject); var oldPath = RuntimeUtil.AvatarRootPath(proxy.gameObject);
@ -47,11 +41,13 @@ namespace net.fushizen.modular_avatar.core.editor
transform.SetParent(proxy.target, false); transform.SetParent(proxy.target, false);
transform.localPosition = Vector3.zero; transform.localPosition = Vector3.zero;
transform.localRotation = Quaternion.identity; transform.localRotation = Quaternion.identity;
PathMappings.Remap(oldPath, new PathMappings.MappingEntry() { PathMappings.Remap(oldPath, new PathMappings.MappingEntry()
{
path = RuntimeUtil.AvatarRootPath(proxy.gameObject), path = RuntimeUtil.AvatarRootPath(proxy.gameObject),
transformPath = RuntimeUtil.AvatarRootPath(proxy.gameObject) transformPath = RuntimeUtil.AvatarRootPath(proxy.gameObject)
}); });
} }
Object.DestroyImmediate(proxy); Object.DestroyImmediate(proxy);
} }
} }

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@ -0,0 +1,74 @@
using UnityEditor;
using UnityEngine;
namespace net.fushizen.modular_avatar.core.editor
{
internal class TempObjRef : ScriptableObject
{
public Transform target;
}
[CustomEditor(typeof(ModularAvatarBoneProxy))]
[CanEditMultipleObjects]
public class BoneProxyEditor : Editor
{
private bool foldout = false;
private Object[] objRefs;
private void OnEnable()
{
objRefs = new Object[targets.Length];
for (int i = 0; i < targets.Length; i++)
{
objRefs[i] = ScriptableObject.CreateInstance<TempObjRef>();
}
}
public override void OnInspectorGUI()
{
GameObject parentAvatar = null;
for (int i = 0; i < targets.Length; i++)
{
var t = (ModularAvatarBoneProxy) targets[i];
var av = RuntimeUtil.FindAvatarInParents(t.transform);
if (parentAvatar == null) parentAvatar = av.gameObject;
if (av == null || parentAvatar != av.gameObject)
{
base.OnInspectorGUI();
return;
}
((TempObjRef) objRefs[i]).target = t.target;
}
var virtObj = new SerializedObject(objRefs);
var virtProp = virtObj.FindProperty(nameof(TempObjRef.target));
var currentTarget = targets.Length != 1 ? null : ((ModularAvatarBoneProxy) targets[0]).target;
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(virtProp);
if (EditorGUI.EndChangeCheck())
{
virtObj.ApplyModifiedPropertiesWithoutUndo();
for (int i = 0; i < targets.Length; i++)
{
var t = (ModularAvatarBoneProxy) targets[i];
Undo.RecordObjects(targets, "Set targets");
t.target = ((TempObjRef) objRefs[i]).target;
}
}
foldout = EditorGUILayout.Foldout(foldout, "Advanced");
if (foldout)
{
EditorGUI.indentLevel++;
base.OnInspectorGUI();
EditorGUI.indentLevel--;
}
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: fc00efdbac944f7886df9bd83edffe5b
timeCreated: 1664757842

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@ -25,60 +25,51 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Animations;
namespace net.fushizen.modular_avatar.core namespace net.fushizen.modular_avatar.core
{ {
[ExecuteInEditMode] [ExecuteInEditMode]
public class ModularAvatarBoneProxy : AvatarTagComponent public class ModularAvatarBoneProxy : AvatarTagComponent
{ {
public Transform target; private Transform _targetCache;
public HumanBodyBones boneReference = HumanBodyBones.LastBone; public Transform target
public string subPath;
[SerializeField] [HideInInspector] public ParentConstraint constraint;
void OnValidate()
{ {
#if UNITY_EDITOR get
UnityEditor.EditorApplication.delayCall += CheckReferences;
#endif
}
void CheckReferences()
{
if (this == null) return; // post-destroy
if (target == null && (boneReference != HumanBodyBones.LastBone || !string.IsNullOrWhiteSpace(subPath)))
{ {
if (_targetCache != null) return _targetCache;
UpdateDynamicMapping(); UpdateDynamicMapping();
if (target != null) RuntimeUtil.OnHierarchyChanged -= ClearCache;
{ RuntimeUtil.OnHierarchyChanged += ClearCache;
RuntimeUtil.MarkDirty(this); return _targetCache;
}
} }
else if (target != null) set
{ {
var origBoneReference = boneReference; var origBoneReference = boneReference;
var origSubpath = subPath; var origSubpath = subPath;
UpdateStaticMapping(); UpdateStaticMapping(value);
if (origSubpath != subPath || origBoneReference != boneReference) if (origSubpath != subPath || origBoneReference != boneReference)
{ {
RuntimeUtil.MarkDirty(this); RuntimeUtil.MarkDirty(this);
} }
}
CheckConstraint(); RuntimeUtil.OnHierarchyChanged -= ClearCache;
RuntimeUtil.OnHierarchyChanged += ClearCache;
}
} }
private void CheckConstraint() public HumanBodyBones boneReference = HumanBodyBones.LastBone;
public string subPath;
void OnValidate()
{ {
if (constraint != null) ClearCache();
{ }
DestroyImmediate(constraint, true);
} void ClearCache()
{
_targetCache = null;
RuntimeUtil.OnHierarchyChanged -= ClearCache;
} }
private void Update() private void Update()
@ -94,16 +85,16 @@ namespace net.fushizen.modular_avatar.core
private void OnDestroy() private void OnDestroy()
{ {
#if UNITY_EDITOR RuntimeUtil.OnHierarchyChanged -= ClearCache;
UnityEditor.EditorApplication.delayCall += () =>
{
if (constraint != null) DestroyImmediate(constraint);
};
#endif
} }
private void UpdateDynamicMapping() private void UpdateDynamicMapping()
{ {
if (boneReference == HumanBodyBones.LastBone)
{
return;
}
var avatar = RuntimeUtil.FindAvatarInParents(transform); var avatar = RuntimeUtil.FindAvatarInParents(transform);
if (avatar == null) return; if (avatar == null) return;
@ -123,11 +114,11 @@ namespace net.fushizen.modular_avatar.core
if (animator == null) return; if (animator == null) return;
var bone = animator.GetBoneTransform(boneReference); var bone = animator.GetBoneTransform(boneReference);
if (bone == null) return; if (bone == null) return;
if (string.IsNullOrWhiteSpace(subPath)) target = bone; if (string.IsNullOrWhiteSpace(subPath)) _targetCache = bone;
else target = bone.Find(subPath); else _targetCache = bone.Find(subPath);
} }
private void UpdateStaticMapping() private void UpdateStaticMapping(Transform newTarget)
{ {
var avatar = RuntimeUtil.FindAvatarInParents(transform); var avatar = RuntimeUtil.FindAvatarInParents(transform);
var humanBones = new Dictionary<Transform, HumanBodyBones>(); var humanBones = new Dictionary<Transform, HumanBodyBones>();
@ -145,10 +136,10 @@ namespace net.fushizen.modular_avatar.core
if (bone != null) humanBones[bone] = boneType; if (bone != null) humanBones[bone] = boneType;
} }
Transform iter = target; Transform iter = newTarget;
Transform avatarTransform = avatar.transform; Transform avatarTransform = avatar.transform;
if (target == avatarTransform) if (newTarget == avatarTransform)
{ {
boneReference = HumanBodyBones.LastBone; boneReference = HumanBodyBones.LastBone;
subPath = "$$AVATAR"; subPath = "$$AVATAR";
@ -169,7 +160,8 @@ namespace net.fushizen.modular_avatar.core
boneReference = humanBones[iter]; boneReference = humanBones[iter];
} }
subPath = RuntimeUtil.RelativePath(iter.gameObject, target.gameObject); subPath = RuntimeUtil.RelativePath(iter.gameObject, newTarget.gameObject);
_targetCache = newTarget;
} }
} }
} }

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@ -27,6 +27,9 @@ using System.Collections.Generic;
using JetBrains.Annotations; using JetBrains.Annotations;
using UnityEngine; using UnityEngine;
using VRC.SDK3.Avatars.Components; using VRC.SDK3.Avatars.Components;
#if UNITY_EDITOR
using System.Reflection;
#endif
namespace net.fushizen.modular_avatar.core namespace net.fushizen.modular_avatar.core
{ {