mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 02:35:06 +08:00
parent
9ab530f8fb
commit
72f0154cb4
@ -22,7 +22,7 @@ namespace modular_avatar_tests.AnimateAddedBones
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var layerName = "merged";
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var motion = findFxMotion(prefab, layerName);
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var motion = findFxClip(prefab, layerName);
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var cubeObject = prefab.transform.Find("Armature/Hips").GetChild(0).gameObject;
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Assert.True(cubeObject.name.StartsWith("Cube$"));
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@ -0,0 +1,53 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!74 &7400000
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AnimationClip:
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genericBindings: []
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pptrCurveMapping: []
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m_LoopBlendPositionY: 0
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m_LoopBlendPositionXZ: 0
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m_KeepOriginalOrientation: 0
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m_KeepOriginalPositionY: 1
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m_KeepOriginalPositionXZ: 0
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m_HeightFromFeet: 0
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m_Mirror: 0
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m_EditorCurves: []
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m_EulerEditorCurves: []
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m_HasGenericRootTransform: 0
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m_HasMotionFloatCurves: 0
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m_Events: []
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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userData:
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assetBundleVariant:
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@ -0,0 +1,115 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1107 &-2231289259402408727
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AnimatorStateMachine:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: merged
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: 6794198557188456209}
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--- !u!206 &-43520952576507180
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BlendTree:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Blend Tree
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m_Childs:
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- serializedVersion: 2
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m_Motion: {fileID: 7400000, guid: 822fa250a223d354b8f2c1e5e4a71beb, type: 2}
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m_Threshold: 0
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m_Position: {x: 0, y: 0}
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m_TimeScale: 1
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m_CycleOffset: 0
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m_DirectBlendParameter: A
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m_Mirror: 0
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- serializedVersion: 2
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m_Motion: {fileID: 7400000, guid: 822fa250a223d354b8f2c1e5e4a71beb, type: 2}
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m_Threshold: 1
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m_Position: {x: 0, y: 0}
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m_TimeScale: 1
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m_CycleOffset: 0
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m_DirectBlendParameter: B
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m_Mirror: 0
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m_BlendParameter: Blend
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m_BlendParameterY: Blend
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m_MinThreshold: 0
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m_MaxThreshold: 1
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m_UseAutomaticThresholds: 1
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m_NormalizedBlendValues: 0
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m_BlendType: 4
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--- !u!91 &9100000
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AnimatorController:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: DBTP
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serializedVersion: 5
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m_AnimatorParameters:
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- m_Name: A
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m_Type: 1
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m_Controller: {fileID: 9100000}
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m_Name: merged
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m_Mask: {fileID: 0}
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m_Motions: []
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m_Behaviours: []
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m_BlendingMode: 0
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m_SyncedLayerIndex: -1
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m_DefaultWeight: 0
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m_IKPass: 0
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m_SyncedLayerAffectsTiming: 0
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m_Controller: {fileID: 9100000}
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--- !u!1102 &6794198557188456209
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AnimatorState:
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serializedVersion: 6
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Blend Tree
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_WriteDefaultValues: 1
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m_Mirror: 0
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m_SpeedParameterActive: 0
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m_MirrorParameterActive: 0
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m_CycleOffsetParameterActive: 0
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m_TimeParameterActive: 0
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m_Motion: {fileID: -43520952576507180}
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m_SpeedParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 10117b7b37cd8844c93d0c5c18929fcf
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NativeFormatImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,28 @@
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using nadena.dev.modular_avatar.core.editor;
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using NUnit.Framework;
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using UnityEditor;
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using UnityEditor.Animations;
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using UnityEngine;
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namespace modular_avatar_tests.DirectBlendTreeParameters
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{
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public class DirectBlendTreeParameters : TestBase
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{
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[Test]
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public void RemapsDirectBlendTreeParameters()
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{
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var prefab = CreatePrefab("DirectBlendTreeParameters.prefab");
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AvatarProcessor.ProcessAvatar(prefab);
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var layerName = "merged";
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var motion = findFxMotion(prefab, layerName);
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var blendTree = motion as BlendTree;
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Assert.NotNull(blendTree);
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var children = blendTree.children;
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Assert.AreEqual(children[0].directBlendParameter, "A"); //not remapped
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Assert.AreEqual(children[1].directBlendParameter, "C"); //remapped
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 355678dd0cdf4503b1b6545427ff5e8e
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timeCreated: 1679719502
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@ -0,0 +1,390 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!1 &358086172465847897
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GameObject:
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m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 4301418309833736947}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!4 &4301418309833736947
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 358086172465847897}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 4724854421498416451}
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--- !u!114 &8166779794048720401
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m_GameObject: {fileID: 358086172465847897}
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m_Script: {fileID: 11500000, guid: 71a96d4ea0c344f39e277d82035bf9bd, type: 3}
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m_Name:
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parameters:
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remapTo: C
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isPrefix: 0
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saved: 0
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--- !u!114 &3545031262107578409
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 358086172465847897}
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m_Script: {fileID: 11500000, guid: 1bb122659f724ebf85fe095ac02dc339, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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animator: {fileID: 9100000, guid: 10117b7b37cd8844c93d0c5c18929fcf, type: 2}
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layerType: 5
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deleteAttachedAnimator: 0
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pathMode: 0
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matchAvatarWriteDefaults: 0
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--- !u!1 &6524782399038551043
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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--- !u!4 &4724854421498416451
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Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6524782399038551043}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 4301418309833736947}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &2239338889414089943
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_Name:
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m_EditorClassIdentifier:
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Name:
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ViewPosition: {x: 0, y: 1.6, z: 0.2}
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ScaleIPD: 1
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lipSync: 0
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lipSyncJawBone: {fileID: 0}
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lipSyncJawClosed: {x: 0, y: 0, z: 0, w: 1}
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lipSyncJawOpen: {x: 0, y: 0, z: 0, w: 1}
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VisemeSkinnedMesh: {fileID: 0}
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MouthOpenBlendShapeName: Facial_Blends.Jaw_Down
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VisemeBlendShapes: []
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unityVersion:
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portraitCameraPositionOffset: {x: 0, y: 0, z: 0}
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portraitCameraRotationOffset: {x: 0, y: 1, z: 0, w: -0.00000004371139}
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eyeMovement:
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confidence: 0.5
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excitement: 0.5
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leftEye: {fileID: 0}
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rightEye: {fileID: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyesLookingUp:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyesLookingDown:
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||||
linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyesLookingLeft:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyesLookingRight:
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||||
linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyelidType: 0
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upperLeftEyelid: {fileID: 0}
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upperRightEyelid: {fileID: 0}
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lowerLeftEyelid: {fileID: 0}
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lowerRightEyelid: {fileID: 0}
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eyelidsDefault:
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upper:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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lower:
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||||
linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyelidsClosed:
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upper:
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linked: 1
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||||
left: {x: 0, y: 0, z: 0, w: 0}
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||||
right: {x: 0, y: 0, z: 0, w: 0}
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||||
lower:
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||||
linked: 1
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||||
left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyelidsLookingUp:
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upper:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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lower:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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right: {x: 0, y: 0, z: 0, w: 0}
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eyelidsLookingDown:
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upper:
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linked: 1
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left: {x: 0, y: 0, z: 0, w: 0}
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||||
right: {x: 0, y: 0, z: 0, w: 0}
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lower:
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linked: 1
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||||
left: {x: 0, y: 0, z: 0, w: 0}
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||||
right: {x: 0, y: 0, z: 0, w: 0}
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||||
eyelidsSkinnedMesh: {fileID: 0}
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eyelidsBlendshapes:
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customizeAnimationLayers: 0
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||||
baseAnimationLayers:
|
||||
- isEnabled: 0
|
||||
type: 0
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||||
animatorController: {fileID: 0}
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||||
mask: {fileID: 0}
|
||||
isDefault: 1
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||||
- isEnabled: 0
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||||
type: 4
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||||
animatorController: {fileID: 0}
|
||||
mask: {fileID: 0}
|
||||
isDefault: 1
|
||||
- isEnabled: 0
|
||||
type: 5
|
||||
animatorController: {fileID: 0}
|
||||
mask: {fileID: 0}
|
||||
isDefault: 1
|
||||
specialAnimationLayers:
|
||||
- isEnabled: 0
|
||||
type: 6
|
||||
animatorController: {fileID: 0}
|
||||
mask: {fileID: 0}
|
||||
isDefault: 1
|
||||
- isEnabled: 0
|
||||
type: 7
|
||||
animatorController: {fileID: 0}
|
||||
mask: {fileID: 0}
|
||||
isDefault: 1
|
||||
- isEnabled: 0
|
||||
type: 8
|
||||
animatorController: {fileID: 0}
|
||||
mask: {fileID: 0}
|
||||
isDefault: 1
|
||||
AnimationPreset: {fileID: 0}
|
||||
animationHashSet: []
|
||||
autoFootsteps: 1
|
||||
autoLocomotion: 1
|
||||
collider_head:
|
||||
isMirrored: 1
|
||||
state: 0
|
||||
transform: {fileID: 0}
|
||||
radius: 0
|
||||
height: 0
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
collider_torso:
|
||||
isMirrored: 1
|
||||
state: 0
|
||||
transform: {fileID: 0}
|
||||
radius: 0
|
||||
height: 0
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
collider_footR:
|
||||
isMirrored: 1
|
||||
state: 0
|
||||
transform: {fileID: 0}
|
||||
radius: 0
|
||||
height: 0
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
collider_footL:
|
||||
isMirrored: 1
|
||||
state: 0
|
||||
transform: {fileID: 0}
|
||||
radius: 0
|
||||
height: 0
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
collider_handR:
|
||||
isMirrored: 1
|
||||
state: 0
|
||||
transform: {fileID: 0}
|
||||
radius: 0
|
||||
height: 0
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
collider_handL:
|
||||
isMirrored: 1
|
||||
state: 0
|
||||
transform: {fileID: 0}
|
||||
radius: 0
|
||||
height: 0
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
collider_fingerIndexL:
|
||||
isMirrored: 1
|
||||
state: 0
|
||||
transform: {fileID: 0}
|
||||
radius: 0
|
||||
height: 0
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
collider_fingerMiddleL:
|
||||
isMirrored: 1
|
||||
state: 0
|
||||
transform: {fileID: 0}
|
||||
radius: 0
|
||||
height: 0
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
collider_fingerRingL:
|
||||
isMirrored: 1
|
||||
state: 0
|
||||
transform: {fileID: 0}
|
||||
radius: 0
|
||||
height: 0
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
collider_fingerLittleL:
|
||||
isMirrored: 1
|
||||
state: 0
|
||||
transform: {fileID: 0}
|
||||
radius: 0
|
||||
height: 0
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
collider_fingerIndexR:
|
||||
isMirrored: 1
|
||||
state: 0
|
||||
transform: {fileID: 0}
|
||||
radius: 0
|
||||
height: 0
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
collider_fingerMiddleR:
|
||||
isMirrored: 1
|
||||
state: 0
|
||||
transform: {fileID: 0}
|
||||
radius: 0
|
||||
height: 0
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
collider_fingerRingR:
|
||||
isMirrored: 1
|
||||
state: 0
|
||||
transform: {fileID: 0}
|
||||
radius: 0
|
||||
height: 0
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
collider_fingerLittleR:
|
||||
isMirrored: 1
|
||||
state: 0
|
||||
transform: {fileID: 0}
|
||||
radius: 0
|
||||
height: 0
|
||||
position: {x: 0, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
--- !u!114 &3030341108566167033
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6524782399038551043}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: -1427037861, guid: 4ecd63eff847044b68db9453ce219299, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
launchedFromSDKPipeline: 0
|
||||
completedSDKPipeline: 0
|
||||
blueprintId:
|
||||
contentType: 0
|
||||
assetBundleUnityVersion:
|
||||
fallbackStatus: 0
|
||||
--- !u!95 &5629002289773137650
|
||||
Animator:
|
||||
serializedVersion: 3
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6524782399038551043}
|
||||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 0}
|
||||
m_Controller: {fileID: 0}
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorControllerStateOnDisable: 0
|
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 70484dfc143c0904cb1facfb29d5ee16
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -17,7 +17,7 @@ namespace modular_avatar_tests.SimpleArmatureToggle
|
||||
AvatarProcessor.ProcessAvatar(prefab);
|
||||
|
||||
var layerName = "merged";
|
||||
var motion = findFxMotion(prefab, layerName);
|
||||
var motion = findFxClip(prefab, layerName);
|
||||
|
||||
var obj1 = prefab.transform.Find("Armature/Hips").GetChild(1);
|
||||
var obj2 = prefab.transform.Find("Armature/Hips/Chest").GetChild(0);
|
||||
@ -26,7 +26,7 @@ namespace modular_avatar_tests.SimpleArmatureToggle
|
||||
typeof(GameObject), "m_IsActive");
|
||||
var binding2 = EditorCurveBinding.FloatCurve(RuntimeUtil.AvatarRootPath(obj2.gameObject),
|
||||
typeof(GameObject), "m_IsActive");
|
||||
|
||||
|
||||
Assert.NotNull(AnimationUtility.GetEditorCurve(motion, binding1));
|
||||
Assert.NotNull(AnimationUtility.GetEditorCurve(motion, binding2));
|
||||
}
|
||||
|
@ -62,15 +62,20 @@ namespace modular_avatar_tests
|
||||
}
|
||||
|
||||
|
||||
protected static AnimationClip findFxMotion(GameObject prefab, string layerName)
|
||||
protected static AnimationClip findFxClip(GameObject prefab, string layerName)
|
||||
{
|
||||
var motion = findFxMotion(prefab, layerName) as AnimationClip;
|
||||
Assert.NotNull(motion);
|
||||
return motion;
|
||||
}
|
||||
|
||||
protected static Motion findFxMotion(GameObject prefab, string layerName)
|
||||
{
|
||||
var layer = findFxLayer(prefab, layerName);
|
||||
var state = layer.stateMachine.states[0].state;
|
||||
Assert.NotNull(state);
|
||||
|
||||
var motion = state.motion as AnimationClip;
|
||||
Assert.NotNull(motion);
|
||||
return motion;
|
||||
return state.motion;
|
||||
}
|
||||
|
||||
protected static AnimatorState FindStateInLayer(AnimatorControllerLayer layer, string stateName)
|
||||
|
@ -17,7 +17,7 @@ namespace modular_avatar_tests.TransformMappingThroughSwitchedObject
|
||||
var prefab = CreatePrefab("TransformMappingThroughSwitchedObject.prefab");
|
||||
AvatarProcessor.ProcessAvatar(prefab);
|
||||
|
||||
var motion = findFxMotion(prefab, "child_controller");
|
||||
var motion = findFxClip(prefab, "child_controller");
|
||||
|
||||
var binding = EditorCurveBinding.FloatCurve("Armature/Hips", typeof(Transform), "localEulerAnglesRaw.x");
|
||||
var curve = AnimationUtility.GetEditorCurve(motion, binding);
|
||||
|
@ -327,13 +327,20 @@ namespace nadena.dev.modular_avatar.core.editor
|
||||
blendTree.blendParameter = remap(remaps, blendTree.blendParameter);
|
||||
blendTree.blendParameterY = remap(remaps, blendTree.blendParameterY);
|
||||
|
||||
foreach (var childMotion in blendTree.children)
|
||||
var children = blendTree.children;
|
||||
for (int i = 0; i < children.Length; i++)
|
||||
{
|
||||
var childMotion = children[i];
|
||||
if (childMotion.motion is BlendTree subTree)
|
||||
{
|
||||
ProcessBlendtree(subTree, remaps);
|
||||
}
|
||||
|
||||
childMotion.directBlendParameter = remap(remaps, childMotion.directBlendParameter);
|
||||
children[i] = childMotion;
|
||||
}
|
||||
|
||||
blendTree.children = children;
|
||||
}
|
||||
|
||||
private void ProcessDriver(VRCAvatarParameterDriver driver, ImmutableDictionary<string, string> remaps)
|
||||
|
Loading…
Reference in New Issue
Block a user