From 74861c5fff378bfbd56f9153589bcfc6c8692e39 Mon Sep 17 00:00:00 2001 From: bd_ Date: Tue, 29 Nov 2022 20:59:19 -0800 Subject: [PATCH] Add note re: viseme/eyelook shapekeys not being syncable --- docs/docs/reference/blendshape-sync.md | 2 ++ .../current/reference/blendshape-sync.md | 4 ++++ 2 files changed, 6 insertions(+) diff --git a/docs/docs/reference/blendshape-sync.md b/docs/docs/reference/blendshape-sync.md index e1677c41..e31d28a9 100644 --- a/docs/docs/reference/blendshape-sync.md +++ b/docs/docs/reference/blendshape-sync.md @@ -20,6 +20,8 @@ Blendshape Sync always copies the same value from one renderer's blendshape to a Blendshape Sync cannot be chained - that is, you can copy from A to B and A to C, but you can't copy from A to B and B to C. +At runtime, Blendshape Sync only supports syncing blendshapes that are controlled by animators. Blendshapes controlled by VRChat's builtin eyelook or viseme systems cannot be synced accurately. + ## Setting up Blendshape Sync Add the Blendshape Sync component to an object in your prefab. Then click the + button to open a selection window. diff --git a/docs/i18n/ja/docusaurus-plugin-content-docs/current/reference/blendshape-sync.md b/docs/i18n/ja/docusaurus-plugin-content-docs/current/reference/blendshape-sync.md index 0f3d339c..e43a63cf 100644 --- a/docs/i18n/ja/docusaurus-plugin-content-docs/current/reference/blendshape-sync.md +++ b/docs/i18n/ja/docusaurus-plugin-content-docs/current/reference/blendshape-sync.md @@ -21,6 +21,10 @@ Blendshape Syncは一つのレンダラーのBlendshapeを別のレンダラー Blendshape Syncは連鎖的に使うことができません。A→BとA→Cなら大丈夫ですが、A→BとB→Cは正しく動作しません。 +At runtime, Blendshape Sync only supports syncing blendshapes that are controlled by animators. Blendshapes controlled by VRChat's builtin eyelook or viseme systems cannot be synced accurately. + +プレイ中は、Blendshape Syncはアニメーターにより制御されるブレンドシェープのみを同期できます。VRChat内包の目線・口パクシステムで直接操作されるブレンドシェープが正しく同期されませんので注意。 + ## 設定方法 レンダラー付きオブジェクトにBlendshape Syncを追加してください。そして、+ボタンを押して選択ウィンドウを開きます。