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https://github.com/bdunderscore/modular-avatar.git
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review:
- Add a link/unlink icon to the right of the name field. - Only show the rich text preview when there is the character '<' in the label field. - Toggling link from ON to OFF will set the label to the current GameObject name.
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@ -260,6 +260,8 @@ namespace nadena.dev.modular_avatar.core.editor
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.BeginVertical();
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EditorGUILayout.BeginHorizontal();
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var needsRichLabel = (!string.IsNullOrEmpty(_prop_label.stringValue) || _isTryingRichLabel);
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if (!needsRichLabel)
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{
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@ -274,8 +276,24 @@ namespace nadena.dev.modular_avatar.core.editor
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{
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EditorGUILayout.PropertyField(_prop_label, G("menuitem.prop.name"));
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}
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var linkIcon = EditorGUIUtility.IconContent(needsRichLabel ? "UnLinked" : "Linked").image;
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var guiIcon = new GUIContent(linkIcon, S(needsRichLabel ? "menuitem.rich_text.toggle_off.tooltip" : "menuitem.rich_text.toggle_on.tooltip"));
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if (GUILayout.Button(guiIcon, GUILayout.Height(EditorGUIUtility.singleLineHeight), GUILayout.Width(25)))
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{
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if (!needsRichLabel)
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{
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_isTryingRichLabel = true;
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_prop_label.stringValue = _name.stringValue;
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}
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else
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{
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_isTryingRichLabel = false;
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_prop_label.stringValue = "";
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}
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}
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EditorGUILayout.EndHorizontal();
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if (needsRichLabel)
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if (needsRichLabel && _prop_label.stringValue.Contains("<"))
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{
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var style = new GUIStyle(EditorStyles.textField);
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style.richText = true;
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@ -292,20 +310,6 @@ namespace nadena.dev.modular_avatar.core.editor
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ShowInnateParameterGUI();
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var newRichValue = EditorGUILayout.Toggle(G("menuitem.prop.rich_text"), needsRichLabel);
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if (newRichValue != needsRichLabel)
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{
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if (newRichValue)
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{
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_isTryingRichLabel = true;
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}
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else
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{
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_isTryingRichLabel = false;
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_prop_label.stringValue = "";
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}
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}
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EditorGUILayout.EndVertical();
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if (_texture != null)
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@ -282,6 +282,6 @@
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"ro_sim.effect_group.rule_inverted.tooltip": "This rule will be applied when one of its conditions is NOT met",
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"ro_sim.effect_group.conditions": "Conditions",
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"menuitem.prop.rich_text": "Rich text",
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"menuitem.prop.rich_text.tooltip": "Use a long name which may contain rich text and line breaks."
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"menuitem.rich_text.toggle_on.tooltip": "Use a long name which may contain rich text and line breaks.",
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"menuitem.rich_text.toggle_off.tooltip": "Use the GameObject name."
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}
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