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fix: some issues with Shape Changer previews not updating (#1012)
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7384715059
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@ -90,20 +90,19 @@ namespace nadena.dev.modular_avatar.core.editor
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private class Node : IRenderFilterNode
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{
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private readonly RenderGroup _group;
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private readonly ImmutableList<ModularAvatarShapeChanger> _changers;
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private Mesh _generatedMesh = null;
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private ImmutableList<ModularAvatarShapeChanger> _changers;
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private HashSet<int> _toDelete;
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internal Node(RenderGroup group)
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{
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_group = group;
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_changers = _group.GetData<ImmutableList<ModularAvatarShapeChanger>>();
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}
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private HashSet<int> GetToDeleteSet(SkinnedMeshRenderer proxy, ComputeContext context)
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{
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_changers = _group.GetData<ImmutableList<ModularAvatarShapeChanger>>();
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var toDelete = new HashSet<int>();
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var mesh = context.Observe(proxy, p => p.sharedMesh, (a, b) =>
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{
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@ -118,15 +117,20 @@ namespace nadena.dev.modular_avatar.core.editor
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foreach (var changer in _changers)
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{
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var shapes = context.Observe(changer, c => c.Shapes.ToImmutableList(), Enumerable.SequenceEqual);
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var shapes = context.Observe(changer,
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c => c.Shapes
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.Where(s => s.ChangeType == ShapeChangeType.Delete)
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.Select(s => s.ShapeName)
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.ToImmutableList(),
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Enumerable.SequenceEqual
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);
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foreach (var shape in shapes)
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if (shape.ChangeType == ShapeChangeType.Delete)
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{
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var index = mesh.GetBlendShapeIndex(shape.ShapeName);
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if (index < 0) continue;
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toDelete.Add(index);
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}
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{
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var index = mesh.GetBlendShapeIndex(shape);
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if (index < 0) continue;
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toDelete.Add(index);
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}
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}
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return toDelete;
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@ -158,6 +162,7 @@ namespace nadena.dev.modular_avatar.core.editor
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var toDelete = GetToDeleteSet(smr, context);
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if (toDelete.Count == _toDelete.Count && toDelete.All(_toDelete.Contains))
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{
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//System.Diagnostics.Debug.WriteLine("[ShapeChangerPreview] No changes detected. Retaining node.");
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return this;
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}
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