MAProbeAnchorの追加(ModularAvatarでAnchorOverrideを設定できるように) (#304)

Co-authored-by: AoiKamishiro <aoi.kamishiro@kamishiro.online>
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AoiKamishiro 2023-06-05 18:53:49 +09:00 committed by GitHub
parent 4e8593845a
commit 7bc29b2ea5
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17 changed files with 5687 additions and 0 deletions

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using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
namespace modular_avatar_tests
{
internal class ProbeAnchorTests : TestBase
{
[Test]
public void TestProbeAnchor()
{
var prefab = CreatePrefab("ProbeAnchorTests.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var root = prefab.transform.Find("RendererRoot");
var target = prefab.transform.Find("ProbeTarget");
var obj1 = prefab.transform.Find("RendererRoot/SkinnedMeshRenderer").GetComponent<Renderer>();
var obj2 = prefab.transform.Find("RendererRoot/MeshRenderer").GetComponent<Renderer>();
var obj3 = prefab.transform.Find("RendererRoot/ParticleSystemRenderer").GetComponent<Renderer>();
var obj4 = prefab.transform.Find("RendererRoot/TrailRenderer").GetComponent<Renderer>();
Assert.AreEqual(target, obj1.probeAnchor);
Assert.AreEqual(target, obj2.probeAnchor);
Assert.AreEqual(target, obj3.probeAnchor);
Assert.AreEqual(target, obj4.probeAnchor);
}
}
}

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@ -198,6 +198,7 @@ namespace nadena.dev.modular_avatar.core.editor
new MenuInstallHook().OnPreprocessAvatar(avatarGameObject, context);
new MergeArmatureHook().OnPreprocessAvatar(context, avatarGameObject);
new BoneProxyProcessor().OnPreprocessAvatar(avatarGameObject);
new ProbeAnchorProcessor().OnPreprocessAvatar(avatarGameObject);
new VisibleHeadAccessoryProcessor(vrcAvatarDescriptor).Process(context);
new RemapAnimationPass(vrcAvatarDescriptor).Process(context.AnimationDatabase);
new BlendshapeSyncAnimationProcessor().OnPreprocessAvatar(avatarGameObject, context);

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@ -21,6 +21,8 @@ namespace nadena.dev.modular_avatar.editor.ErrorReporting
return CheckInternal(bs);
case ModularAvatarBoneProxy bp:
return CheckInternal(bp);
case ModularAvatarProbeAnchor pa:
return CheckInternal(pa);
case ModularAvatarMenuInstaller mi:
return CheckInternal(mi);
case ModularAvatarMergeAnimator obj:
@ -135,6 +137,19 @@ namespace nadena.dev.modular_avatar.editor.ErrorReporting
return null;
}
private static List<ErrorLog> CheckInternal(ModularAvatarProbeAnchor pa)
{
if (pa.probeTarget == null)
{
return new List<ErrorLog>()
{
new ErrorLog(ReportLevel.Validation, "validation.probe_anchor.no_target", pa)
};
}
return null;
}
private static List<ErrorLog> CheckInternal(ModularAvatarMenuInstaller mi)
{
// TODO - check that target menu is in the avatar

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using UnityEditor;
using static nadena.dev.modular_avatar.core.editor.Localization;
namespace nadena.dev.modular_avatar.core.editor
{
[CustomEditor(typeof(ModularAvatarProbeAnchor))]
[CanEditMultipleObjects]
internal class ProbeAnchorEditor : MAEditorBase
{
private SerializedProperty prop_probeTarget;
private void OnEnable()
{
prop_probeTarget = serializedObject.FindProperty(nameof(ModularAvatarProbeAnchor.probeTarget));
}
private void ShowParametersUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(prop_probeTarget, G("probeanchor.target"));
serializedObject.ApplyModifiedProperties();
}
protected override void OnInnerInspectorGUI()
{
EditorGUILayout.HelpBox(S("probe_anchor.help"), MessageType.Info);
EditorGUI.BeginChangeCheck();
ShowParametersUI();
if (EditorGUI.EndChangeCheck())
{
serializedObject.ApplyModifiedProperties();
}
Localization.ShowLanguageUI();
}
}
}

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fileFormatVersion: 2
guid: 1ac49767157d7e142b4b1f277baf00ed
timeCreated: 1664757842

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@ -3,6 +3,7 @@
"test0.test_b": "test_b",
"boneproxy.foldout.advanced": "Advanced",
"boneproxy.target": "Target",
"probeanchor.target": "Target",
"menuinstall.help.hint_set_menu": "This prefab will be installed to the root menu of your avatar by default. Select a different menu or uncheck the component's enabled checkbox to prevent this.",
"menuinstall.help.hint_bad_menu": "Selected menu asset is not part of your avatar.",
"menuinstall.installto": "Install To",
@ -59,12 +60,14 @@
"hint.not_in_avatar": "This component needs to be placed inside your avatar to work properly.",
"boneproxy.err.MovingTarget": "You cannot specify a target object that will be moved by other Modular Avatar components",
"boneproxy.err.NotInAvatar": "You must specify an object that is in the avatar",
"probeanchor.err.NotInAvatar": "You must specify an object that is in the avatar",
"boneproxy.attachment": "Attachment mode",
"boneproxy.attachment.AsChildAtRoot": "As child; at root",
"boneproxy.attachment.AsChildKeepWorldPose": "As child; keep position and rotation",
"boneproxy.attachment.AsChildKeepPosition": "As child; keep position",
"boneproxy.attachment.AsChildKeepRotation": "As child; keep rotation",
"pb_blocker.help": "This object will not be affected by PhysBones attached to parents.",
"probe_anchor.help": "Sets the Anchor Override for the inner renderer object.",
"hint.bad_vrcsdk": "Incompatible version of VRCSDK detected.\n\nPlease try upgrading your VRCSDK; if this does not work, check for a newer version of Modular Avatar as well.",
"error.stack_trace": "Stack trace (provide this when reporting bugs!)",
"error.merge_armature.merge_into_self": "Your Merge Armature component is referencing itself, or a child of itself, as the merge target. You should reference the avatar's armature instead. Do not put Merge Armature on the avatar's main armature.",
@ -80,6 +83,7 @@
"validation.blendshape_sync.missing_target_renderer": "No renderer found on the target object",
"validation.blendshape_sync.missing_target_mesh": "No mesh found on the renderer on the target object",
"validation.bone_proxy.no_target": "No target object specified (or target object not found)",
"validation.probe_anchor.no_target": "No target object specified (or target object not found)",
"validation.menu_installer.no_menu": "No menu to install specified",
"validation.merge_animator.no_animator": "No animator to merge specified",
"validation.merge_armature.no_target": "No merge target specified",

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@ -1,6 +1,7 @@
{
"boneproxy.foldout.advanced": "詳細設定",
"boneproxy.target": "ターゲット",
"probeanchor.target": "ターゲット",
"menuinstall.help.hint_set_menu": "このプレハブは自動的にアバターの一番上のメニューに導入されます。不要な場合は別のメニューを指定するか、コンポーネントの有効状態を切ってください。",
"menuinstall.help.hint_bad_menu": "選択されたメニューがアバターに紐づけされていません。",
"menuinstall.installto": "インストール先",
@ -57,12 +58,14 @@
"hint.not_in_avatar": "このコンポーネントが正しく動作するには、アバター内に配置する必要があります。",
"boneproxy.err.MovingTarget": "他のモジュラーアバターコンポーネントで移動されるオブジェクトを指定できません。",
"boneproxy.err.NotInAvatar": "アバター内のオブジェクトを指定してください。",
"probeanchor.err.NotInAvatar": "アバター内のオブジェクトを指定してください。",
"boneproxy.attachment": "配置モード",
"boneproxy.attachment.AsChildAtRoot": "子として・ルートに配置",
"boneproxy.attachment.AsChildKeepWorldPose": "子として・ワールド位置と向きを維持",
"boneproxy.attachment.AsChildKeepPosition": "子として・ワールド位置を維持",
"boneproxy.attachment.AsChildKeepRotation": "子として・ワールド向きを維持",
"pb_blocker.help": "このオブジェクトは親のPhysBoneから影響を受けなくなります。",
"probe_anchor.help": "このオブジェクトに含まれるレンダラーのAnchorOverrideを設定します。",
"hint.bad_vrcsdk": "使用中のVRCSDKのバージョンとは互換性がありません。\n\nVRCSDKを更新してみてください。それでもだめでしたら、Modular Avatarにも最新版が出てないかチェックしてください。",
"error.stack_trace": "スタックトレース(バグを報告する時は必ず添付してください!)",
"error.merge_armature.merge_into_self": "Merge Armatureに自分自身のオブジェクト、もしくは自分の子をターゲットにしてしています。かわりにアバターのメインArmatureを指定してください。アバター自体のArmatureに追加しないでください。",
@ -78,6 +81,7 @@
"validation.blendshape_sync.missing_target_renderer": "同期元のオブジェクトにはSkinnedMeshRendererがありません。",
"validation.blendshape_sync.missing_target_mesh": "同期元のオブジェクトにはSkinnedMeshRendererがありますが、メッシュがありません。",
"validation.bone_proxy.no_target": "ターゲットオブジェクトが未設定、もしくは存在しません。",
"validation.probe_anchor.no_target": "ターゲットオブジェクトが未設定、もしくは存在しません。",
"validation.menu_installer.no_menu": "インストールするメニューがありません。",
"validation.merge_animator.no_animator": "Animator Controllerがありません。",
"validation.merge_armature.no_target": "ターゲットオブジェクトが未設定、もしくは存在しません。",

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@ -1,6 +1,7 @@
{
"boneproxy.foldout.advanced": "高级设置",
"boneproxy.target": "目标",
"probeanchor.target": "目标",
"menuinstall.help.hint_set_menu": "此预制体的菜单默认会安装Avatar的顶部菜单中. 如果不需要, 可以选择其他菜单或取消勾选启用复选框.",
"menuinstall.help.hint_bad_menu": "选择的菜单不属于当前Avatar.",
"menuinstall.installto": "安装到",
@ -52,9 +53,11 @@
"hint.not_in_avatar": "此组件需要放置于你的Avatar中才能工作",
"boneproxy.err.MovingTarget": "您不能指定将由其他 Modular Avatar 组件移动的目标对象",
"boneproxy.err.NotInAvatar": "你必须指定一个在Avatar中的对象",
"probeanchor.err.NotInAvatar": "你必须指定一个在Avatar中的对象",
"boneproxy.attachment": "附加模式",
"boneproxy.attachment.AsChildAtRoot": "作为子对象, 放置于Root",
"boneproxy.attachment.AsChildKeepWorldPosition": "作为子对象, 保持原有位置",
"pb_blocker.help": "当前对象不会受到附加的父对象的PhysBones的影响.",
"probe_anchor.help": "设置此对象所包含的渲染器的AnchorOverride",
"hint.bad_vrcsdk": "检测到不兼容的VRCSDK版本.\n\n请尝试升级VRCSDK; 如果这不起作用, 请尝试新版本的Modular Avatar."
}

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/*
* MIT License
*
* Copyright (c) 2022 bd_
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using nadena.dev.modular_avatar.editor.ErrorReporting;
using UnityEngine;
namespace nadena.dev.modular_avatar.core.editor
{
internal class ProbeAnchorProcessor
{
internal enum ValidationResult
{
OK,
NotInAvatar
}
internal void OnPreprocessAvatar(GameObject avatarGameObject)
{
var boneProxies = avatarGameObject.GetComponentsInChildren<ModularAvatarProbeAnchor>(true);
foreach (var proxy in boneProxies)
{
BuildReport.ReportingObject(proxy, () => ProcessAnchor(avatarGameObject, proxy));
}
}
private void ProcessAnchor(GameObject avatarGameObject, ModularAvatarProbeAnchor proxy)
{
if (proxy.probeTarget.Get(proxy) != null && ValidateTarget(avatarGameObject, proxy.probeTarget.Get(proxy).transform) == ValidationResult.OK)
{
foreach (Renderer r in proxy.GetComponentsInChildren<Renderer>(true))
{
r.probeAnchor = proxy.probeTarget.Get(proxy).transform;
}
}
Object.DestroyImmediate(proxy);
}
internal static ValidationResult ValidateTarget(GameObject avatarGameObject, Transform proxyTarget)
{
var avatar = avatarGameObject.transform;
var node = proxyTarget;
while (node != null && node != avatar)
{
node = node.parent;
}
if (node == null) return ValidationResult.NotInAvatar;
else return ValidationResult.OK;
}
}
}

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fileFormatVersion: 2
guid: cdb66cfc3a147a849810baa9315df90f
timeCreated: 1661649405

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@ -126,6 +126,7 @@ namespace nadena.dev.modular_avatar.core.editor
}
SetGizmoIconEnabled(typeof(ModularAvatarBoneProxy), false);
SetGizmoIconEnabled(typeof(ModularAvatarProbeAnchor), false);
SetGizmoIconEnabled(typeof(ModularAvatarBlendshapeSync), false);
SetGizmoIconEnabled(typeof(ModularAvatarMenuInstaller), false);
SetGizmoIconEnabled(typeof(ModularAvatarMergeAnimator), false);

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@ -0,0 +1,38 @@
/*
* MIT License
*
* Copyright (c) 2022 bd_
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using UnityEditor;
using UnityEngine;
namespace nadena.dev.modular_avatar.core
{
[ExecuteInEditMode]
[DisallowMultipleComponent]
[AddComponentMenu("Modular Avatar/MA Probe Anchor")]
public class ModularAvatarProbeAnchor : AvatarTagComponent
{
public AvatarObjectReference probeTarget;
}
}

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