mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 18:55:06 +08:00
parent
f085ce07b6
commit
802fea09d9
@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using nadena.dev.modular_avatar.core.ArmatureAwase;
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using nadena.dev.ndmf.preview;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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@ -15,15 +16,38 @@ namespace nadena.dev.modular_avatar.core.editor
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[SerializeField] private StyleSheet uss;
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[SerializeField] private VisualTreeAsset uxml;
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private ComputeContext _ctx;
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private VisualElement _root;
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private TransformChildrenNode _groupedNodesElem;
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protected override void OnInnerInspectorGUI()
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{
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throw new System.NotImplementedException();
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throw new NotImplementedException();
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}
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protected override VisualElement CreateInnerInspectorGUI()
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{
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_root = new VisualElement();
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RebuildInnerGUI();
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return _root;
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}
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private void RebuildInnerGUI()
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{
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_root.Clear();
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_ctx = new ComputeContext("MoveIndependentlyEditor");
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_root.Add(BuildInnerGUI(_ctx));
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}
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private VisualElement BuildInnerGUI(ComputeContext ctx)
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{
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if (this.target == null) return new VisualElement();
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_ctx.InvokeOnInvalidate(this, editor => editor.RebuildInnerGUI());
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#pragma warning disable CS0618 // Type or member is obsolete
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var root = uxml.Localize();
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#pragma warning restore CS0618 // Type or member is obsolete
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@ -32,9 +56,14 @@ namespace nadena.dev.modular_avatar.core.editor
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var container = root.Q<VisualElement>("group-container");
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MAMoveIndependently target = (MAMoveIndependently) this.target;
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var grouped = (target.GroupedBones ?? Array.Empty<GameObject>())
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// Note: We specifically _don't_ use an ImmutableHashSet here as we want to update the previously-returned
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// set in place to avoid rebuilding GUI elements after the user changes the grouping.
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var grouped = ctx.Observe(target,
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t => (t.GroupedBones ?? Array.Empty<GameObject>())
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.Select(obj => obj.transform)
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.ToImmutableHashSet();
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.ToHashSet(new ObjectIdentityComparer<Transform>()),
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(x, y) => x.SetEquals(y)
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);
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_groupedNodesElem = new TransformChildrenNode(target.transform, grouped);
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_groupedNodesElem.AddToClassList("group-root");
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@ -43,6 +72,8 @@ namespace nadena.dev.modular_avatar.core.editor
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{
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Undo.RecordObject(target, "Toggle grouped nodes");
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target.GroupedBones = _groupedNodesElem.Active().Select(t => t.gameObject).ToArray();
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grouped.Clear();
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grouped.UnionWith(target.GroupedBones.Select(obj => obj.transform));
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PrefabUtility.RecordPrefabInstancePropertyModifications(target);
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};
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@ -17,6 +17,7 @@ namespace nadena.dev.modular_avatar.core.ArmatureAwase
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{
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private float EPSILON = 0.0000001f;
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[SerializeField]
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private GameObject[] m_groupedBones;
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public GameObject[] GroupedBones
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