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chore: remove a noisy debug log
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@ -163,7 +163,6 @@ namespace nadena.dev.modular_avatar.core.editor
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{
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if (!referencedGameObjects.Contains(go))
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{
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Debug.Log("Purging object: " + RuntimeUtil.AvatarRootPath(go));
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UnityEngine.Object.DestroyImmediate(go);
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}
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}
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