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https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-28 10:15:06 +08:00
fix: heuristic matching for "びしょ濡れのしずくちゃん" (#1370)
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@ -231,6 +231,9 @@ namespace nadena.dev.modular_avatar.core.editor
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};
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internal static readonly Regex Regex_VRM_Bone = new Regex(@"^([LRC])_(.*)$");
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internal static ImmutableHashSet<string> AllBoneNames =
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boneNamePatterns.SelectMany(x => x).Select(NormalizeName).ToImmutableHashSet();
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internal static string NormalizeName(string name)
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{
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@ -247,6 +250,8 @@ namespace nadena.dev.modular_avatar.core.editor
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private static void InsertboneNamePatternsToRuntime()
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{
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ModularAvatarMergeArmature.boneNamePatterns = boneNamePatterns;
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ModularAvatarMergeArmature.AllBoneNames = AllBoneNames;
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ModularAvatarMergeArmature.NormalizeBoneName = NormalizeName;
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}
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static HeuristicBoneMapper()
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@ -26,6 +26,8 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using nadena.dev.modular_avatar.core.armature_lock;
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using UnityEngine;
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using UnityEngine.Serialization;
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@ -49,6 +51,10 @@ namespace nadena.dev.modular_avatar.core
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[HelpURL("https://modular-avatar.nadena.dev/docs/reference/merge-armature?lang=auto")]
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public class ModularAvatarMergeArmature : AvatarTagComponent, IHaveObjReferences
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{
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// Injected by HeuristicBoneMapper
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internal static Func<string, string> NormalizeBoneName;
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internal static ImmutableHashSet<string> AllBoneNames;
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public AvatarObjectReference mergeTarget = new AvatarObjectReference();
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public GameObject mergeTargetObject => mergeTarget.Get(this);
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@ -203,6 +209,66 @@ namespace nadena.dev.modular_avatar.core
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}
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}
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class PSCandidate
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{
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public string prefix, suffix;
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public int matches;
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public PSCandidate CountMatches(ModularAvatarMergeArmature merger)
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{
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var target = merger.mergeTarget.Get(merger).transform;
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var source = merger.transform;
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var oldPrefix = merger.prefix;
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var oldSuffix = merger.suffix;
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try
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{
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merger.prefix = prefix;
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merger.suffix = suffix;
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matches = merger.GetBonesForLock().Count;
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return this;
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}
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finally
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{
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merger.prefix = oldPrefix;
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merger.suffix = oldSuffix;
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}
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}
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/// <summary>
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/// Counts the number of children which take the form prefix // heuristic bone name // suffix
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/// </summary>
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/// <returns></returns>
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public PSCandidate CountHeuristicMatches(Transform root)
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{
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int count = 1;
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Walk(root);
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matches = count;
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return this;
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void Walk(Transform t)
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{
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foreach (Transform child in t)
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{
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if (child.name.StartsWith(prefix) && child.name.EndsWith(suffix))
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{
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var boneName = child.name.Substring(prefix.Length, child.name.Length - prefix.Length - suffix.Length);
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boneName = NormalizeBoneName(boneName);
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if (AllBoneNames.Contains(boneName))
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{
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count++;
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Walk(child);
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}
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}
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}
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}
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}
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}
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public void InferPrefixSuffix()
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{
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// We only infer if targeting the armature (below the Hips bone)
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@ -215,33 +281,64 @@ namespace nadena.dev.modular_avatar.core
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// We also require that the attached object has exactly one child (presumably the hips)
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if (transform.childCount != 1) return;
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List<PSCandidate> candidates = new();
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// always consider the current configuration
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candidates.Add(new PSCandidate() {prefix = prefix, suffix = suffix}.CountMatches(this));
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// Infer the prefix and suffix by comparing the names of the mergeTargetObject's hips with the child of the
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// GameObject we're attached to.
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var baseName = hips.name;
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var mergeName = transform.GetChild(0).name;
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var isInferred = false;
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var mergeHips = transform.GetChild(0);
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var mergeName = mergeHips.name;
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foreach (var hipNameCandidate in boneNamePatterns[(int)HumanBodyBones.Hips])
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// Classic substring match
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{
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var prefixLength = mergeName.IndexOf(baseName, StringComparison.InvariantCulture);
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if (prefixLength >= 0)
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{
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var suffixLength = mergeName.Length - prefixLength - baseName.Length;
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candidates.Add(new PSCandidate()
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{
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prefix = mergeName.Substring(0, prefixLength),
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suffix = mergeName.Substring(mergeName.Length - suffixLength)
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}.CountMatches(this));
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}
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}
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// Heuristic match - try to see if we get a better prefix/suffix pattern if we allow for fuzzy-matching of
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// bone names. Since our goal is to minimize unnecessary renaming (and potentially failing matches), we do
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// this only if the number of heuristic matches is more than twice the number of matches from the static
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// pattern above, as using this will force most bones to be renamed.
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foreach (var hipNameCandidate in
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boneNamePatterns[(int)HumanBodyBones.Hips].OrderByDescending(p => p.Length))
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{
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var prefixLength = mergeName.IndexOf(hipNameCandidate, StringComparison.InvariantCultureIgnoreCase);
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if (prefixLength < 0) continue;
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var suffixLength = mergeName.Length - prefixLength - hipNameCandidate.Length;
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prefix = mergeName.Substring(0, prefixLength);
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suffix = mergeName.Substring(mergeName.Length - suffixLength);
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isInferred = true;
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var prefix = mergeName.Substring(0, prefixLength);
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var suffix = mergeName.Substring(mergeName.Length - suffixLength);
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var candidate = new PSCandidate
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{
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prefix = prefix,
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suffix = suffix
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}.CountHeuristicMatches(mergeHips);
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candidate.matches = (candidate.matches + 1) / 2;
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candidates.Add(candidate);
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break;
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}
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if (!isInferred) { // Also check with old method as fallback
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var prefixLength = mergeName.IndexOf(baseName, StringComparison.InvariantCulture);
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if (prefixLength < 0) return;
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var suffixLength = mergeName.Length - prefixLength - baseName.Length;
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prefix = mergeName.Substring(0, prefixLength);
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suffix = mergeName.Substring(mergeName.Length - suffixLength);
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// Select which candidate to use
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var selected = candidates.OrderByDescending(c => c.matches).FirstOrDefault();
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if (selected != null && selected.matches > 0)
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{
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prefix = selected.prefix;
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suffix = selected.suffix;
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}
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if (prefix == "J_Bip_C_")
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@ -17,7 +17,7 @@ public class InferPrefixSuffixTest : TestBase
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var outfit = CreateChild(root, "Outfit");
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var outfit_armature = CreateChild(outfit, "armature");
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var outfit_hips = CreateChild(outfit_armature, "hips");
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var outfit_hips = CreateChild(outfit_armature, "hip");
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var outfit_mama = outfit_armature.AddComponent<ModularAvatarMergeArmature>();
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outfit_mama.mergeTarget = new AvatarObjectReference();
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@ -42,7 +42,8 @@ public class InferPrefixSuffixTest : TestBase
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var outfit = CreateChild(root, "Outfit");
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var outfit_armature = CreateChild(outfit, "armature");
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var outfit_hips = CreateChild(outfit_armature, "pre_Hips.suf");
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var outfit_hips = CreateChild(outfit_armature, "pre_hips.suf");
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var outfit_mama = outfit_armature.AddComponent<ModularAvatarMergeArmature>();
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outfit_mama.mergeTarget = new AvatarObjectReference();
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@ -50,13 +51,24 @@ public class InferPrefixSuffixTest : TestBase
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outfit_mama.LockMode = ArmatureLockMode.BaseToMerge;
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outfit_mama.InferPrefixSuffix();
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// Initially, we determine "hip" to be the match
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Assert.AreEqual("pre_", outfit_mama.prefix);
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Assert.AreEqual("s.suf", outfit_mama.suffix);
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// Now, add the legs.
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var outfit_left_leg = CreateChild(outfit_hips, "pre_upleg.l.suf");
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var outfit_right_leg = CreateChild(outfit_hips, "pre_upleg.r.suf");
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// Now, we match 3 with ".suf" vs 1 with "s.suf", so the inference should change.
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outfit_mama.InferPrefixSuffix();
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Assert.AreEqual("pre_", outfit_mama.prefix);
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Assert.AreEqual(".suf", outfit_mama.suffix);
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}
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[Test]
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public void TestSameHipsName_Success()
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public void TestSameHipsName_Multiple()
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{
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var root = CreateCommonPrefab("shapell.fbx");
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#if MA_VRCSDK3_AVATARS
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@ -68,6 +80,8 @@ public class InferPrefixSuffixTest : TestBase
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var outfit = CreateChild(root, "Outfit");
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var outfit_armature = CreateChild(outfit, "armature");
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var outfit_hips = CreateChild(outfit_armature, "pre_TEST_HI2.suf"); // Make it a little bit different name to confirm it matches the current implementation
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var outfit_spine = CreateChild(outfit_hips, "pre_Spine2.suf");
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var outfit_chest = CreateChild(outfit_spine, "pre_Bust2.suf");
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var outfit_mama = outfit_armature.AddComponent<ModularAvatarMergeArmature>();
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outfit_mama.mergeTarget = new AvatarObjectReference();
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@ -81,7 +95,7 @@ public class InferPrefixSuffixTest : TestBase
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}
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[Test]
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public void TestSameHipsName_Fail()
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public void TestSameHipsName_Single()
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{
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var root = CreateCommonPrefab("shapell.fbx");
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#if MA_VRCSDK3_AVATARS
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@ -101,8 +115,38 @@ public class InferPrefixSuffixTest : TestBase
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outfit_mama.InferPrefixSuffix();
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// Current(v1.10.x) InferPrefixSuffix fail to infer prefix/suffix when avatar has unique prefix/suffix and outfit has their name
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Assert.AreNotEqual("pre_", outfit_mama.prefix);
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Assert.AreNotEqual(".suf", outfit_mama.suffix);
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Assert.AreEqual("pre_", outfit_mama.prefix);
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Assert.AreEqual(".suf", outfit_mama.suffix);
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}
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[Test]
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public void TestSpuriousMatch()
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{
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var root = CreateCommonPrefab("shapell.fbx");
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#if MA_VRCSDK3_AVATARS
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root.AddComponent<VRC.SDK3.Avatars.Components.VRCAvatarDescriptor>();
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#endif
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var animator = root.GetComponent<Animator>();
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var root_hips = animator.GetBoneTransform(HumanBodyBones.Hips);
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var root_armature = root_hips.parent;
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root_hips.gameObject.name = "bone_pelvis";
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root_armature.gameObject.name = "bone_root";
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animator.GetBoneTransform(HumanBodyBones.Spine).gameObject.name = "bone_Spine";
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var outfit = CreateChild(root, "Outfit");
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var outfit_armature = CreateChild(outfit, "bone_root");
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var outfit_hips = CreateChild(outfit_armature, "bone_pelvis");
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var outfit_spine = CreateChild(outfit_hips, "bone_Spine");
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var outfit_mama = outfit_armature.AddComponent<ModularAvatarMergeArmature>();
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outfit_mama.mergeTarget = new AvatarObjectReference();
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outfit_mama.mergeTarget.referencePath = RuntimeUtil.RelativePath(root, root_armature.gameObject);
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outfit_mama.LockMode = ArmatureLockMode.BaseToMerge;
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outfit_mama.InferPrefixSuffix();
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Assert.AreEqual("", outfit_mama.prefix);
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Assert.AreEqual("", outfit_mama.suffix);
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}
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}
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