From 8a1d2b77dd8da76dc7dc27f65da84fa19fc88a46 Mon Sep 17 00:00:00 2001 From: bd_ Date: Sun, 2 Feb 2025 19:45:44 -0800 Subject: [PATCH] Revert "chore: sync object and menu" This reverts commit fa4e714f307fce3cec4a13bd6cfbf2760134a710. This is temporarily reverted until we have support in MenuItem to ensure that `0` is always the default selection, even for toggles. This should be reverted when #1433 is done (which will resolve #1434) --- Editor/Inspector/Menu/ToggleCreatorShortcut.cs | 5 ----- 1 file changed, 5 deletions(-) diff --git a/Editor/Inspector/Menu/ToggleCreatorShortcut.cs b/Editor/Inspector/Menu/ToggleCreatorShortcut.cs index fb47c705..b813fd45 100644 --- a/Editor/Inspector/Menu/ToggleCreatorShortcut.cs +++ b/Editor/Inspector/Menu/ToggleCreatorShortcut.cs @@ -49,7 +49,6 @@ namespace nadena.dev.modular_avatar.core.editor if (forSelection) { var path = RuntimeUtil.RelativePath(avatarRoot.gameObject, selected); - objToggle.Inverted = selected.activeSelf; objToggle.Objects.Add(new ToggledObject { Object = new AvatarObjectReference(){ referencePath = path }, @@ -68,10 +67,6 @@ namespace nadena.dev.modular_avatar.core.editor name = name, value = 1, }; - if (forSelection) - { - mami.isDefault = selected.activeSelf; - } if (createInstaller) {