New Crowdin updates (#765)

* New translations en-us.json (Chinese Traditional)

* New translations en-us.json (Chinese Traditional)
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@ -13,6 +13,9 @@
"menuinstall.menu_icon_uncompressed": "選單圖示未設定壓縮。",
"menuinstall.srcmenu": "安裝的選單",
"params.syncmode.NotSynced": "僅 Animator不同步",
"params.syncmode.Int": "Int",
"params.syncmode.Float": "Float",
"params.syncmode.Bool": "Bool",
"params.autodetect_header": " 自動檢測參數 ",
"params.internal": "內部",
"params.pb_prefix": "PhysBones 前綴",
@ -83,19 +86,21 @@
"merge_armature.reset_pos.execute": "執行",
"merge_armature.reset_pos.heuristic_scale": "根據 Avatar 調整服裝的整體比例",
"merge_armature.reset_pos.heuristic_scale.tooltip": "以臂展作為參考,調整服裝的整體比例。\n推薦用於非 Avatar 對應的服裝。",
"merge_blend_tree.blend_tree": "Blend Tree",
"merge_blend_tree.path_mode": "路徑模式",
"merge_blend_tree.path_mode.tooltip": "在動畫中路徑的工作模式。\n使用相對路徑可以讓你在當前對象上錄制動畫。",
"merge_blend_tree.relative_path_root": "相對路徑根對象",
"merge_blend_tree.relative_path_root.tooltip": "解析相對路徑時使用的根對象。\n如果未指定則使用當前對象。",
"worldfixed.quest": "此元件未生效,因為它與 Android 環境不相容。",
"worldfixed.normal": "當前對象將會固定於世界,除非你使用約束將它綁在 Avatar 內。",
"fpvisible.normal": "當前對象將在第一人稱視角中可見。",
"fpvisible.NotUnderHead": "此元件未生效,因為它需要放置在 Head 骨骼下。",
"fpvisible.quest": "此元件未生效,因為它與 Oculus Quest 不相容。",
"fpvisible.quest": "此元件未生效,因為它與 Android 環境不相容。",
"fpvisible.InPhysBoneChain": "當前對象由 PhysicsBone 控制,可能無法在第一人稱視角中可見;請指定 PhysicsBone 鏈的起點。",
"blendshape.mesh": "網格",
"blendshape.source": "源 blendshape",
"blendshape.target": "目標 blendshape",
"hint.not_in_avatar": "此元件需要放置於你的 Avatar 內才能工作",
"hint.not_in_avatar": "此元件需要放置於你的 Avatar 內才能工作",
"boneproxy.err.MovingTarget": "您不能指定將由其他 Modular Avatar 元件移動的目標對象",
"boneproxy.err.NotInAvatar": "你必須指定一個在 Avatar 內的對象",
"boneproxy.attachment": "附加模式",
@ -142,10 +147,10 @@
"validation.blendshape_sync.no_local_mesh:hint": "當前對象上的 Skinned Mesh Renderer 配置可能有問題。請嘗試從原 Prefab 或 FBX 重新設定對象。",
"validation.blendshape_sync.no_bindings": "[MA-1002] 在此物件上找不到 BlendShape",
"validation.blendshape_sync.no_bindings:hint": "Blendshape Sync 必需知道要同步哪些 blendshapes。點擊「+」新增。",
"validation.blendshape_sync.missing_local_shape": "[MA-1003] 找不到目標 BlendShape",
"validation.blendshape_sync.missing_local_shape": "[MA-1003] 找不到目標 BlendShape:「{0}」",
"validation.blendshape_sync.missing_local_shape:description": "找不到目標 BlendShape{0}",
"validation.blendshape_sync.missing_local_shape:hint": "配置為從目標對象「接收」值的 BlendShape 缺失。請嘗試更換被標紅的 Blendshape。",
"validation.blendshape_sync.missing_target_shape": "[MA-1004] 找不到源 BlendShape",
"validation.blendshape_sync.missing_target_shape": "[MA-1004] 找不到源 BlendShape:「{0}」",
"validation.blendshape_sync.missing_target_shape:description": "找不到源 BlendShape{0}",
"validation.blendshape_sync.missing_target_shape:hint": "配置為向本地對象「發送」值的 BlendShape 缺失。請嘗試更換被標紅的 Blendshape。",
"validation.blendshape_sync.no_target": "[MA-1005] 未指定目標對象(網格)",
@ -157,9 +162,11 @@
"validation.bone_proxy.no_target": "[MA-1100] 未指定目標對象,或未找到目標對象",
"validation.bone_proxy.no_target:hint": "Bone Proxy 需要知道要將當前對象綁定到哪個目標對象。請嘗試在「目標」中設定一個當前對象應該綁定到的目標對象。",
"validation.menu_installer.no_menu": "[MA-1200] 未指定安裝的選單",
"validation.menu_installer.no_menu:hint": "Menu Installer 需要知道要安裝哪個選單。請嘗試設定「Prefab 開發者選項」裡的「安裝的選單」或是新增一個「MA Menu Item」元件。",
"validation.merge_animator.no_animator": "[MA-1300] 未指定要合併的目標 Animator",
"validation.merge_animator.no_animator:hint": "Merge Animator 需要知道要合併到哪個 Animator。請嘗試在「合併的目標 Animator」中設定一個對象。",
"validation.merge_armature.no_target": "[MA-1400] 未指定合併目標",
"validation.merge_armature.no_target:hint": "Merge Armature 需要知道要合併到哪個骨架裡。請嘗試在「合併目標」中設定一個對象。",
"validation.merge_armature.target_is_child": "[MA-1500] 合併目標不能是此對象的子級",
"validation.merge_armature.target_is_child:hint": "Merge Armature 不能合併一個骨架到其自身。請嘗試將「合併目標」設定為其他對象。",
"submenu_source.Children": "子對象",