fix: synced layer motion overrides not preserved over MA processing

Reported-By: ぷも
This commit is contained in:
bd_ 2023-01-27 21:14:20 +09:00
parent 0374a9a099
commit 8ac7217c26
21 changed files with 1450 additions and 21 deletions

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eyesLookingRight:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyelidType: 0
upperLeftEyelid: {fileID: 0}
upperRightEyelid: {fileID: 0}
lowerLeftEyelid: {fileID: 0}
lowerRightEyelid: {fileID: 0}
eyelidsDefault:
upper:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
lower:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyelidsClosed:
upper:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
lower:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyelidsLookingUp:
upper:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
lower:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyelidsLookingDown:
upper:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
lower:
linked: 1
left: {x: 0, y: 0, z: 0, w: 0}
right: {x: 0, y: 0, z: 0, w: 0}
eyelidsSkinnedMesh: {fileID: 0}
eyelidsBlendshapes:
customizeAnimationLayers: 1
baseAnimationLayers:
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type: 0
animatorController: {fileID: 0}
mask: {fileID: 0}
isDefault: 1
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type: 2
animatorController: {fileID: 0}
mask: {fileID: 0}
isDefault: 1
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isDefault: 1
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isDefault: 0
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animatorController: {fileID: 0}
mask: {fileID: 0}
isDefault: 1
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animatorController: {fileID: 0}
mask: {fileID: 0}
isDefault: 1
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type: 8
animatorController: {fileID: 0}
mask: {fileID: 0}
isDefault: 1
AnimationPreset: {fileID: 0}
animationHashSet: []
autoFootsteps: 1
autoLocomotion: 1
collider_head:
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state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_torso:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
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state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
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state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
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state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_handL:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerIndexL:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerMiddleL:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerRingL:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerLittleL:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerIndexR:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerMiddleR:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerRingR:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
collider_fingerLittleR:
isMirrored: 1
state: 0
transform: {fileID: 0}
radius: 0
height: 0
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
--- !u!114 &4452914144664039463
MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
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m_Name:
m_EditorClassIdentifier:
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completedSDKPipeline: 0
blueprintId:
contentType: 0
assetBundleUnityVersion:
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--- !u!1 &7379231148671166614
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
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- component: {fileID: 5229589187063892731}
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m_Layer: 0
m_Name: GameObject
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6479369535091914718
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7379231148671166614}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2616869947308232229}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &5229589187063892731
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7379231148671166614}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a5bf908a199a4648845ebe2fd3b5a4bd, type: 3}
m_Name:
m_EditorClassIdentifier:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7379231148671166614}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 1bb122659f724ebf85fe095ac02dc339, type: 3}
m_Name:
m_EditorClassIdentifier:
animator: {fileID: 9100000, guid: 22f4686ec8638e243854be6fccb38820, type: 2}
layerType: 5
deleteAttachedAnimator: 0
pathMode: 0
matchAvatarWriteDefaults: 0

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fileFormatVersion: 2
guid: 9f7d2c5ec9d8b8b458db8f3982ad86bc
PrefabImporter:
externalObjects: {}
userData:
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@ -0,0 +1,97 @@
using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using VRC.SDK3.Avatars.Components;
namespace modular_avatar_tests.SyncedLayerHandling
{
public class SyncedLayerHandling : TestBase
{
[Test]
public void WhenSyncedLayerIsOnBaseController_SyncedConfigIsPreserved()
{
var prefab = CreatePrefab("BaseController.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var mainLayer = findFxLayer(prefab, "main");
var syncLayer = findFxLayer(prefab, "sync");
Assert.AreEqual(1, syncLayer.syncedLayerIndex);
var m1State = FindStateInLayer(mainLayer, "m1");
var m2State = FindStateInLayer(mainLayer, "m2");
var m1Override = syncLayer.GetOverrideMotion(m1State);
var m2Override = syncLayer.GetOverrideMotion(m2State);
Assert.True(m1State.motion.name.Contains("m1"));
Assert.True(m2State.motion.name.Contains("m2"));
Assert.True(m1Override.name.Contains("m3"));
Assert.True(m2Override.name.Contains("m4"));
}
[Test]
public void WhenSyncedLayerIsOnMergedController_SyncedConfigIsPreserved()
{
var prefab = CreatePrefab("MergedController.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var mainLayer = findFxLayer(prefab, "main");
var syncLayer = findFxLayer(prefab, "sync");
Assert.AreEqual(2, syncLayer.syncedLayerIndex);
var m1State = FindStateInLayer(mainLayer, "m1");
var m2State = FindStateInLayer(mainLayer, "m2");
var m1Override = syncLayer.GetOverrideMotion(m1State);
var m2Override = syncLayer.GetOverrideMotion(m2State);
Assert.True(m1State.motion.name.Contains("m1"));
Assert.True(m2State.motion.name.Contains("m2"));
Assert.True(m1Override.name.Contains("m3"));
Assert.True(m2Override.name.Contains("m4"));
}
[Test]
public void WhenSyncedLayerIsOnBaseController_LayerControlBehaviorsArePreserved()
{
var prefab = CreatePrefab("BaseController.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var mainLayer = findFxLayer(prefab, "main");
var syncLayer = findFxLayer(prefab, "sync");
Assert.AreEqual(1, syncLayer.syncedLayerIndex);
var m1State = FindStateInLayer(mainLayer, "m1");
var overrides = syncLayer.GetOverrideBehaviours(m1State);
Assert.AreEqual(1, overrides.Length);
var layercontrol = overrides[0] as VRCAnimatorLayerControl;
Assert.NotNull(layercontrol);
Assert.AreEqual(1, layercontrol.layer);
}
[Test]
public void WhenSyncedLayerIsOnMergedController_LayerControlBehaviorsAreAdjusted()
{
var prefab = CreatePrefab("MergedController.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var mainLayer = findFxLayer(prefab, "main");
var syncLayer = findFxLayer(prefab, "sync");
Assert.AreEqual(2, syncLayer.syncedLayerIndex);
var m1State = FindStateInLayer(mainLayer, "m1");
var overrides = syncLayer.GetOverrideBehaviours(m1State);
Assert.AreEqual(1, overrides.Length);
var layercontrol = overrides[0] as VRCAnimatorLayerControl;
Assert.NotNull(layercontrol);
Assert.AreEqual(2, layercontrol.layer);
}
}
}

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@ -73,6 +73,16 @@ namespace modular_avatar_tests
return motion;
}
protected static AnimatorState FindStateInLayer(AnimatorControllerLayer layer, string stateName)
{
foreach (var state in layer.stateMachine.states)
{
if (state.state.name == stateName) return state.state;
}
return null;
}
protected static AnimatorControllerLayer findFxLayer(GameObject prefab, string layerName)
{
var fx = prefab.GetComponent<VRCAvatarDescriptor>().baseAnimationLayers

View File

@ -50,6 +50,8 @@ namespace nadena.dev.modular_avatar.core.editor
private Dictionary<KeyValuePair<String, AnimatorStateMachine>, AnimatorStateMachine> _stateMachines =
new Dictionary<KeyValuePair<string, AnimatorStateMachine>, AnimatorStateMachine>();
private Dictionary<Object, Object> _cloneMap;
private int controllerBaseLayer = 0;
public AnimatorCombiner(BuildContext context)
@ -67,6 +69,7 @@ namespace nadena.dev.modular_avatar.core.editor
public void AddController(string basePath, AnimatorController controller, bool? writeDefaults)
{
controllerBaseLayer = _layers.Count;
_cloneMap = new Dictionary<Object, Object>();
foreach (var param in controller.parameters)
{
@ -85,9 +88,10 @@ namespace nadena.dev.modular_avatar.core.editor
}
bool first = true;
foreach (var layer in controller.layers)
var layers = controller.layers;
foreach (var layer in layers)
{
insertLayer(basePath, layer, first, writeDefaults);
insertLayer(basePath, layer, first, writeDefaults, layers);
first = false;
}
}
@ -108,7 +112,13 @@ namespace nadena.dev.modular_avatar.core.editor
}
}
private void insertLayer(string basePath, AnimatorControllerLayer layer, bool first, bool? writeDefaults)
private void insertLayer(
string basePath,
AnimatorControllerLayer layer,
bool first,
bool? writeDefaults,
AnimatorControllerLayer[] layers
)
{
var newLayer = new AnimatorControllerLayer()
{
@ -116,17 +126,81 @@ namespace nadena.dev.modular_avatar.core.editor
avatarMask = layer.avatarMask, // TODO map transforms
blendingMode = layer.blendingMode,
defaultWeight = first ? 1 : layer.defaultWeight,
syncedLayerIndex = layer.syncedLayerIndex, // TODO
syncedLayerAffectsTiming = layer.syncedLayerAffectsTiming, // TODO
syncedLayerIndex = layer.syncedLayerIndex,
syncedLayerAffectsTiming = layer.syncedLayerAffectsTiming,
iKPass = layer.iKPass,
stateMachine = mapStateMachine(basePath, layer.stateMachine),
};
UpdateWriteDefaults(newLayer.stateMachine, writeDefaults);
if (newLayer.syncedLayerIndex != -1 && newLayer.syncedLayerIndex >= 0 &&
newLayer.syncedLayerIndex < layers.Length)
{
// Transfer any motion overrides onto the new synced layer
var baseLayer = layers[newLayer.syncedLayerIndex];
foreach (var state in WalkAllStates(baseLayer.stateMachine))
{
var overrideMotion = layer.GetOverrideMotion(state);
if (overrideMotion != null)
{
newLayer.SetOverrideMotion((AnimatorState) _cloneMap[state], overrideMotion);
}
var overrideBehaviors = (StateMachineBehaviour[]) layer.GetOverrideBehaviours(state)?.Clone();
if (overrideBehaviors != null)
{
for (int i = 0; i < overrideBehaviors.Length; i++)
{
overrideBehaviors[i] = deepClone(overrideBehaviors[i], x => x,
new Dictionary<Object, Object>());
AdjustBehavior(overrideBehaviors[i]);
}
newLayer.SetOverrideBehaviours((AnimatorState) _cloneMap[state], overrideBehaviors);
}
}
newLayer.syncedLayerIndex += controllerBaseLayer;
}
_layers.Add(newLayer);
}
IEnumerable<AnimatorState> WalkAllStates(AnimatorStateMachine animatorStateMachine)
{
HashSet<Object> visited = new HashSet<Object>();
foreach (var state in VisitStateMachine(animatorStateMachine))
{
yield return state;
}
IEnumerable<AnimatorState> VisitStateMachine(AnimatorStateMachine layerStateMachine)
{
if (!visited.Add(layerStateMachine)) yield break;
foreach (var state in layerStateMachine.states)
{
if (state.state == null) continue;
yield return state.state;
}
foreach (var child in layerStateMachine.stateMachines)
{
if (child.stateMachine == null) continue;
if (visited.Contains(child.stateMachine)) continue;
visited.Add(child.stateMachine);
foreach (var state in VisitStateMachine(child.stateMachine))
{
yield return state;
}
}
}
}
private void UpdateWriteDefaults(AnimatorStateMachine stateMachine, bool? writeDefaults)
{
if (!writeDefaults.HasValue) return;
@ -157,22 +231,13 @@ namespace nadena.dev.modular_avatar.core.editor
return asm;
}
asm = deepClone(layerStateMachine, (obj) => customClone(obj, basePath));
asm = deepClone(layerStateMachine, (obj) => customClone(obj, basePath), _cloneMap);
foreach (var state in asm.states)
foreach (var state in WalkAllStates(asm))
{
foreach (var behavior in state.state.behaviours)
foreach (var behavior in state.behaviours)
{
switch (behavior)
{
case VRCAnimatorLayerControl layerControl:
{
// TODO - need to figure out how to handle cross-layer references. For now this will handle
// intra-animator cases.
layerControl.layer += controllerBaseLayer;
break;
}
}
AdjustBehavior(behavior);
}
}
@ -180,6 +245,20 @@ namespace nadena.dev.modular_avatar.core.editor
return asm;
}
private void AdjustBehavior(StateMachineBehaviour behavior)
{
switch (behavior)
{
case VRCAnimatorLayerControl layerControl:
{
// TODO - need to figure out how to handle cross-layer references. For now this will handle
// intra-animator cases.
layerControl.layer += controllerBaseLayer;
break;
}
}
}
private static string MapPath(EditorCurveBinding binding, string basePath)
{
if (binding.type == typeof(Animator) && binding.path == "")
@ -244,7 +323,7 @@ namespace nadena.dev.modular_avatar.core.editor
private T deepClone<T>(T original,
Func<Object, Object> visitor,
Dictionary<Object, Object> cloneMap = null
Dictionary<Object, Object> cloneMap
) where T : Object
{
if (original == null) return null;
@ -288,8 +367,6 @@ namespace nadena.dev.modular_avatar.core.editor
}
}
if (cloneMap == null) cloneMap = new Dictionary<Object, Object>();
if (cloneMap.ContainsKey(original))
{
return (T) cloneMap[original];