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chore: fix some namespaces
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@ -2,7 +2,6 @@
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using nadena.dev.modular_avatar.core.ArmatureAwase;
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using nadena.dev.ndmf.preview;
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using UnityEditor;
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using UnityEngine;
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@ -2,7 +2,6 @@
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using System;
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using nadena.dev.modular_avatar.animation;
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using nadena.dev.modular_avatar.core.ArmatureAwase;
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using nadena.dev.modular_avatar.core.editor.plugin;
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using nadena.dev.modular_avatar.editor.ErrorReporting;
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using nadena.dev.ndmf;
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@ -1,7 +1,5 @@
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using System;
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using System.Collections.Generic;
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using nadena.dev.modular_avatar.core.armature_lock;
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using nadena.dev.modular_avatar.core.ArmatureAwase;
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using Unity.Burst;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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@ -10,7 +8,7 @@ using UnityEditor;
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using UnityEngine;
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using UnityEngine.Jobs;
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namespace nadena.dev.modular_avatar.core
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namespace nadena.dev.modular_avatar.core.armature_lock
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{
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internal class MaMoveIndependentlyManager
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{
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@ -1,11 +1,12 @@
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using System;
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using nadena.dev.modular_avatar.core.armature_lock;
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using UnityEditor;
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using UnityEngine;
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#if MA_VRCSDK3_AVATARS
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using VRC.SDKBase;
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#endif
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namespace nadena.dev.modular_avatar.core.ArmatureAwase
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namespace nadena.dev.modular_avatar.core
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{
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[ExecuteInEditMode]
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[AddComponentMenu("Modular Avatar/MA Move Independently")]
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