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fix: BoneProxy target couldn't be empty after assigned (#1192)
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@ -95,7 +95,7 @@ namespace nadena.dev.modular_avatar.core.editor
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var t = (ModularAvatarBoneProxy) targets[i];
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var t = (ModularAvatarBoneProxy) targets[i];
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Undo.RecordObjects(targets, "Set targets");
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Undo.RecordObjects(targets, "Set targets");
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var xform = ((TempObjRef) objRefs[i]).target;
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var xform = ((TempObjRef) objRefs[i]).target;
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if (RuntimeUtil.FindAvatarTransformInParents(xform)?.gameObject != parentAvatar) continue;
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if (xform != null && RuntimeUtil.FindAvatarTransformInParents(xform)?.gameObject != parentAvatar) continue;
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t.target = xform;
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t.target = xform;
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}
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}
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}
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}
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@ -205,6 +205,13 @@ namespace nadena.dev.modular_avatar.core
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Transform iter = newTarget;
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Transform iter = newTarget;
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if (newTarget == null)
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{
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boneReference = HumanBodyBones.LastBone;
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subPath = null;
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return;
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}
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if (newTarget == avatarTransform)
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if (newTarget == avatarTransform)
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{
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{
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boneReference = HumanBodyBones.LastBone;
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boneReference = HumanBodyBones.LastBone;
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