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fix: blendshape sync reserializes prefab assets (#1153)
Hopefully fixes: #1148
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@ -72,7 +72,9 @@ namespace nadena.dev.modular_avatar.core
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private void Rebind()
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{
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#if UNITY_EDITOR
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if (this == null) return;
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if (UnityEditor.PrefabUtility.IsPartOfPrefabAsset(this)) return;
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_editorBindings = new List<EditorBlendshapeBinding>();
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@ -110,6 +112,7 @@ namespace nadena.dev.modular_avatar.core
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}
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Update();
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#endif
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}
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private void Update()
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