fix: blendshape sync reserializes prefab assets (#1153)

Hopefully fixes: #1148
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bd_ 2024-09-15 22:33:10 -04:00 committed by GitHub
parent 48b7d80f7c
commit 9073ff8c2d
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@ -72,7 +72,9 @@ namespace nadena.dev.modular_avatar.core
private void Rebind()
{
#if UNITY_EDITOR
if (this == null) return;
if (UnityEditor.PrefabUtility.IsPartOfPrefabAsset(this)) return;
_editorBindings = new List<EditorBlendshapeBinding>();
@ -110,6 +112,7 @@ namespace nadena.dev.modular_avatar.core
}
Update();
#endif
}
private void Update()