Add process to be added to ClonedMenuMappings

This commit is contained in:
raiti-chan 2022-12-17 00:07:42 +09:00
parent f1b6ce585f
commit 908d0f3858
2 changed files with 3 additions and 0 deletions

View File

@ -119,6 +119,7 @@ namespace nadena.dev.modular_avatar.core.editor
{
BoneDatabase.ResetBones();
PathMappings.Clear();
ClonedMenuMappings.Clear();
try
{
@ -159,6 +160,7 @@ namespace nadena.dev.modular_avatar.core.editor
{
UnityEngine.Object.DestroyImmediate(component);
}
ClonedMenuMappings.Clear();
}
FixupAnimatorDebugData(avatarGameObject);

View File

@ -192,6 +192,7 @@ namespace nadena.dev.modular_avatar.core.editor
newMenu = Object.Instantiate(menu);
AssetDatabase.CreateAsset(newMenu, Util.GenerateAssetPath());
remapped[menu] = newMenu;
ClonedMenuMappings.Add(menu, newMenu);
foreach (var control in newMenu.controls)
{