mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2025-01-01 12:15:05 +08:00
Merge pull request #338 from bdunderscore/rm-add-outfit-menu
fix: remove some leftover bits of the outfit menu system
This commit is contained in:
commit
94fae18fcc
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using nadena.dev.modular_avatar.core;
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using nadena.dev.modular_avatar.core.editor;
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using UnityEditor;
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using UnityEngine;
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using VRC.SDK3.Avatars.Components;
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namespace nadena.dev.modular_avatar.core.editor
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{
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internal static class AddOutfitMenu
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{
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private static readonly GameObject PREFAB_OUTFIT_MENU =
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Util.LoadAssetByGuid<GameObject>("2097228906bdff44fb40a3d9f39cf599");
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private static readonly string PATH_OUTFIT_MENU = AssetDatabase.GetAssetPath(PREFAB_OUTFIT_MENU);
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[MenuItem("GameObject/ModularAvatar/Add outfit menu", false, 49)]
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internal static void CommandAddOutfitMenu(MenuCommand menuCommand)
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{
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if (!(menuCommand.context is GameObject gameObj)) return;
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var avatar = gameObj.GetComponent<VRCAvatarDescriptor>();
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if (avatar == null || avatar.expressionsMenu == null) return;
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// Do we have a top-level menu we can install into?
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// For our heuristic purposes we only look at menus at the top level of the avatar, where the avatar's own
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// menu is empty.
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GameObject topLevelMenu = null;
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if (avatar.expressionsMenu?.controls?.Count == 0)
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{
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foreach (Transform t in avatar.transform)
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{
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var installer = t.GetComponent<ModularAvatarMenuInstaller>();
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var group = t.GetComponent<ModularAvatarMenuGroup>();
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if (installer != null && group != null && installer.installTargetMenu == null &&
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group.targetObject == null)
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{
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topLevelMenu = t.gameObject;
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break;
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}
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}
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}
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var parentObject = topLevelMenu != null ? topLevelMenu.transform : avatar.transform;
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// Avoid double registration
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foreach (Transform t in parentObject.transform)
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{
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if (PrefabUtility.IsPartOfPrefabInstance(t) &&
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PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(t) == PATH_OUTFIT_MENU)
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{
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EditorGUIUtility.PingObject(t.gameObject);
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return;
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}
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}
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var instance = (GameObject) PrefabUtility.InstantiatePrefab(PREFAB_OUTFIT_MENU, parentObject);
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instance.name = "Outfits";
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Undo.RegisterCreatedObjectUndo(instance, "Added outfit menu");
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var installerComponent = instance.GetComponent<ModularAvatarMenuInstaller>();
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if (topLevelMenu != null)
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{
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UnityEngine.Object.DestroyImmediate(installerComponent);
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PrefabUtility.RecordPrefabInstancePropertyModifications(instance);
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}
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EditorGUIUtility.PingObject(instance.transform.Find("BaseOutfit").gameObject);
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}
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}
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}
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Loading…
Reference in New Issue
Block a user