Remove unused translations and update localization (#778)

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flower_elf 2024-03-16 15:09:09 +08:00 committed by GitHub
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@ -1,6 +1,4 @@
{
"test0.test_a": "test_a",
"test0.test_b": "test_b",
"boneproxy.foldout.advanced": "高级设置",
"boneproxy.target": "目标",
"menuinstall.help.hint_set_menu": "此预制件的菜单默认会安装到 Avatar 的顶部菜单中。如果不需要,可以选择其他菜单或取消勾选此组件。",
@ -59,7 +57,7 @@
"merge_armature.locked": "锁定位置",
"merge_armature.locked.tooltip": "将当前对象的骨架与合并目标的骨架锁定,用于动画的创建。",
"merge_armature.adjust_names": "根据合并目标调整骨骼名称",
"merge_armature.adjust_names.tooltip": "根据合并目标调整骨骼名称,通常用于与非 Avatar 对应的服装。",
"merge_armature.adjust_names.tooltip": "根据合并目标调整骨骼名称,通常用于不适配当前 Avatar 的服装。",
"merge_armature.mangle_names": "避免命名冲突",
"merge_armature.mangle_names.tooltip": "通过重新命名新添加的骨骼来避免与其他资源发生命名冲突。",
"path_mode.Relative": "相对路径(基于当前对象)",
@ -151,10 +149,10 @@
"validation.blendshape_sync.no_local_mesh:hint": "当前对象上的 Skinned Mesh Renderer 配置可能有问题。请尝试从原预制件或 FBX 重新设置对象。",
"validation.blendshape_sync.no_bindings": "[MA-1002] 在此对象上找不到 BlendShape",
"validation.blendshape_sync.no_bindings:hint": "Blendshape Sync 必须知道要同步哪些 blendshapes。点击「+」新增。",
"validation.blendshape_sync.missing_local_shape": "[MA-1003] 找不到目标 BlendShape",
"validation.blendshape_sync.missing_local_shape": "[MA-1003] 找不到目标 BlendShape:「{0}」",
"validation.blendshape_sync.missing_local_shape:description": "找不到目标 BlendShape{0}",
"validation.blendshape_sync.missing_local_shape:hint": "配置为从目标对象「接收」值的 BlendShape 缺失。请尝试更换被标红的 Blendshape。",
"validation.blendshape_sync.missing_target_shape": "[MA-1004] 找不到源 BlendShape",
"validation.blendshape_sync.missing_target_shape": "[MA-1004] 找不到源 BlendShape:「{0}」",
"validation.blendshape_sync.missing_target_shape:description": "找不到源 BlendShape{0}",
"validation.blendshape_sync.missing_target_shape:hint": "配置为向本地对象「发送」值的 BlendShape 缺失。请尝试更换被标红的 Blendshape。",
"validation.blendshape_sync.no_target": "[MA-1005] 未指定目标对象(网格)",
@ -166,9 +164,9 @@
"validation.bone_proxy.no_target": "[MA-1100] 未指定目标对象,或未找到目标对象",
"validation.bone_proxy.no_target:hint": "Bone Proxy 需要知道要将当前对象绑定到哪个目标对象。请尝试在「目标」中设置一个当前对象应该绑定到的目标对象。",
"validation.menu_installer.no_menu": "[MA-1200] 未指定安装的菜单",
"validation.menu_installer.no_menu:hint": "Menu Installer 需要知道要将此预制件安装到哪个菜单。请尝试设置「预制件开发者选项」里的「安装的菜单」或是新增一个「MA Menu Item」组件。",
"validation.merge_animator.no_animator": "[MA-1300] 未指定要合并的目标 Animator",
"validation.merge_animator.no_animator:hint": "Merge Animator 需要知道要合并到哪个 Animator。请尝试在「合并的目标控制器」中设置一个对象。",
"validation.menu_installer.no_menu:hint": "Menu Installer 需要知道要将此预制件安装到哪个菜单。请先配置「预制件开发者选项」里的「安装的菜单」或是新增一个「MA Menu Item」组件。",
"validation.merge_animator.no_animator": "[MA-1300] 未指定要合并的目标动画器",
"validation.merge_animator.no_animator:hint": "Merge Animator 需要知道要合并到哪个动画控制器。请尝试在「合并的目标控制器」中设置一个对象。",
"validation.merge_armature.no_target": "[MA-1400] 未指定合并目标",
"validation.merge_armature.no_target:hint": "Merge Armature 需要知道要合并到哪个骨架。请尝试在「合并目标」中设置一个对象。",
"validation.merge_armature.target_is_child": "[MA-1500] 合并目标不能是此对象的子级",
@ -233,12 +231,12 @@
"setup_outfit.err.run_on_avatar_itself": "Setup outfit 必须在服装对象上进行,而不是在 Avatar 本身。\n\n您要制作「混合 Avatar」吗如果是请从「内层 Avatar」中移除 Avatar descriptor 组件,然后对其执行 Setup outfit。",
"setup_outfit.err.multiple_avatar_descriptors": "在 {0} 和其父级中有多个 Avatar descriptor。\n\n您要制作「混合 Avatar」吗如果是请从「内层 Avatar」中移除 Avatar descriptor 组件,然后对其执行 Setup outfit。",
"setup_outfit.err.no_avatar_descriptor": "在 {0} 的父级中找不到 VRC Avatar Descriptor。请确保您的服装放置在 Avatar 内。",
"setup_outfit.err.no_animator": "您的 Avatar 没有 Animator 组件。",
"setup_outfit.err.no_animator": "您的 Avatar 没有动画控制器 (Animator) 组件。",
"setup_outfit.err.no_hips": "您的 Avatar 没有 Hips 骨骼。Setup Outfit 只能用于 humanoid Avatars。",
"setup_outfit.err.no_outfit_hips": "无法识别服装的 Hips已搜索包含以下名称的对象",
"move_independently.group-header": "要一起移动的对象",
"scale_adjuster.scale": "调整比例",
"scale_adjuster.adjust_children": "调整子的位置",
"scale_adjuster.adjust_children": "调整子的位置",
"world_fixed_object.err.unsupported_platform": "此平台不支持 World Fixed Object 组件。",
"world_fixed_object.err.unsupported_platform:description": "此组件未生效。因为在 Android 平台下不支持 World Fixed Object。"
}