fix: Visible Head Accessory breaks transform animations (#747)

Closes: #743
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bd_ 2024-03-08 00:59:30 -08:00 committed by GitHub
parent d85bbb257c
commit 95a686609d
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10 changed files with 1407 additions and 3 deletions

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@ -1,13 +1,20 @@
using System.Collections.Generic;
#region
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using nadena.dev.modular_avatar.editor.ErrorReporting;
using UnityEditor;
using UnityEngine;
using UnityEngine.Animations;
using Object = UnityEngine.Object;
#if MA_VRCSDK3_AVATARS
using VRC.SDK3.Dynamics.PhysBone.Components;
#endif
#endregion
namespace nadena.dev.modular_avatar.core.editor
{
internal class VisibleHeadAccessoryValidation
@ -95,6 +102,8 @@ namespace nadena.dev.modular_avatar.core.editor
private HashSet<Transform> _visibleBones = new HashSet<Transform>();
private Transform _proxyHead;
private Dictionary<Transform, Transform> _boneShims = new Dictionary<Transform, Transform>();
public VisibleHeadAccessoryProcessor(BuildContext context)
{
_context = context;
@ -135,9 +144,9 @@ namespace nadena.dev.modular_avatar.core.editor
if (_validator.Validate(target) == VisibleHeadAccessoryValidation.ReadyStatus.Ready)
{
var proxy = CreateProxy();
var shim = CreateShim(target.transform.parent);
target.transform.SetParent(proxy, true);
target.transform.SetParent(shim, true);
didWork = true;
}
@ -148,6 +157,8 @@ namespace nadena.dev.modular_avatar.core.editor
{
_visibleBones.Add(xform);
}
ProcessAnimations();
}
Object.DestroyImmediate(target);
@ -155,6 +166,61 @@ namespace nadena.dev.modular_avatar.core.editor
return didWork;
}
private void ProcessAnimations()
{
var animdb = _context.AnimationDatabase;
var paths = _context.PathMappings;
Dictionary<string, string> pathMappings = new Dictionary<string, string>();
foreach (var kvp in _boneShims)
{
var orig = paths.GetObjectIdentifier(kvp.Key.gameObject);
var shim = paths.GetObjectIdentifier(kvp.Value.gameObject);
pathMappings[orig] = shim;
}
animdb.ForeachClip(motion =>
{
if (!(motion.CurrentClip is AnimationClip clip)) return;
var bindings = AnimationUtility.GetCurveBindings(clip);
foreach (var binding in bindings)
{
if (binding.type != typeof(Transform)) continue;
if (!pathMappings.TryGetValue(binding.path, out var newPath)) continue;
var newBinding = binding;
newBinding.path = newPath;
AnimationUtility.SetEditorCurve(clip, newBinding, AnimationUtility.GetEditorCurve(clip, binding));
}
});
}
private Transform CreateShim(Transform target)
{
if (_boneShims.TryGetValue(target.transform, out var shim)) return shim;
if (target == _headBone) return CreateProxy();
if (target.parent == null)
{
// parent is not the head bone...?
throw new ArgumentException("Failed to find head bone");
}
var parentShim = CreateShim(target.parent);
GameObject obj = new GameObject(target.gameObject.name);
obj.transform.SetParent(parentShim, false);
obj.transform.localPosition = target.localPosition;
obj.transform.localRotation = target.localRotation;
obj.transform.localScale = target.localScale;
_boneShims[target] = obj.transform;
return obj.transform;
}
private Transform CreateProxy()
{
if (_proxyHead != null) return _proxyHead;

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using System.Collections.Generic;
using System.Collections.Immutable;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using modular_avatar_tests;
using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using UnityEditor;
using UnityEngine;
using UnityEngine.Animations;
namespace UnitTests.VisibleHeadAccessoryTest
{
internal class VisibleHeadAccessoryTest : TestBase
{
[Test]
[SuppressMessage("ReSharper", "Unity.InefficientPropertyAccess")] // false positive
public void Test()
{
var prefab = CreatePrefab("VHA_shapell.prefab");
var cubeObj = prefab.transform.Find(
"Armature/Hips/Spine/Chest/Neck/Head/O1/O2/Cube"
);
var priorWorldPos = cubeObj.position;
var priorWorldRot = cubeObj.rotation;
AvatarProcessor.ProcessAvatar(prefab);
Assert.Less((cubeObj.position - priorWorldPos).magnitude, 0.001f);
Assert.Less(Quaternion.Angle(cubeObj.rotation, priorWorldRot), 0.001f);
var fx_anim = findFxClip(prefab, "test");
var expectedBindings = new HashSet<string>()
{
"Armature/Hips/Spine/Chest/Neck/Head/O1",
"Armature/Hips/Spine/Chest/Neck/Head/O1/O2",
"Armature/Hips/Spine/Chest/Neck/Head (FirstPersonVisible)/O1",
"Armature/Hips/Spine/Chest/Neck/Head (FirstPersonVisible)/O1/O2",
"Armature/Hips/Spine/Chest/Neck/Head (FirstPersonVisible)/O1/O2/Cube",
}.ToImmutableSortedSet();
var bindings = AnimationUtility.GetCurveBindings(fx_anim).Select(binding => binding.path)
.ToImmutableSortedSet();
Assert.AreEqual(expectedBindings, bindings);
var head = prefab.transform.Find("Armature/Hips/Spine/Chest/Neck/Head");
var constraint = prefab.transform.Find("Armature/Hips/Spine/Chest/Neck/Head (FirstPersonVisible)")
.GetComponent<ParentConstraint>();
Assert.AreEqual(head, constraint.GetSource(0).sourceTransform);
Assert.AreEqual(1, constraint.GetSource(0).weight);
Assert.AreEqual(new Vector3(0, 0, 0), constraint.translationOffsets[0]);
Assert.AreEqual(new Vector3(0, 0, 0), constraint.rotationOffsets[0]);
}
}
}

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