mirror of
https://github.com/bdunderscore/modular-avatar.git
synced 2024-12-29 18:55:06 +08:00
fix: Visible Head Accessory breaks transform animations (#747)
Closes: #743
This commit is contained in:
parent
d85bbb257c
commit
95a686609d
@ -1,13 +1,20 @@
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using System.Collections.Generic;
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#region
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Collections.Immutable;
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using nadena.dev.modular_avatar.editor.ErrorReporting;
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using nadena.dev.modular_avatar.editor.ErrorReporting;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Animations;
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using UnityEngine.Animations;
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using Object = UnityEngine.Object;
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#if MA_VRCSDK3_AVATARS
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#if MA_VRCSDK3_AVATARS
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using VRC.SDK3.Dynamics.PhysBone.Components;
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using VRC.SDK3.Dynamics.PhysBone.Components;
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#endif
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#endif
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#endregion
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namespace nadena.dev.modular_avatar.core.editor
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namespace nadena.dev.modular_avatar.core.editor
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{
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{
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internal class VisibleHeadAccessoryValidation
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internal class VisibleHeadAccessoryValidation
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@ -95,6 +102,8 @@ namespace nadena.dev.modular_avatar.core.editor
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private HashSet<Transform> _visibleBones = new HashSet<Transform>();
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private HashSet<Transform> _visibleBones = new HashSet<Transform>();
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private Transform _proxyHead;
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private Transform _proxyHead;
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private Dictionary<Transform, Transform> _boneShims = new Dictionary<Transform, Transform>();
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public VisibleHeadAccessoryProcessor(BuildContext context)
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public VisibleHeadAccessoryProcessor(BuildContext context)
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{
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{
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_context = context;
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_context = context;
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@ -135,9 +144,9 @@ namespace nadena.dev.modular_avatar.core.editor
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if (_validator.Validate(target) == VisibleHeadAccessoryValidation.ReadyStatus.Ready)
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if (_validator.Validate(target) == VisibleHeadAccessoryValidation.ReadyStatus.Ready)
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{
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{
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var proxy = CreateProxy();
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var shim = CreateShim(target.transform.parent);
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target.transform.SetParent(proxy, true);
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target.transform.SetParent(shim, true);
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didWork = true;
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didWork = true;
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}
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}
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@ -148,6 +157,8 @@ namespace nadena.dev.modular_avatar.core.editor
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{
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{
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_visibleBones.Add(xform);
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_visibleBones.Add(xform);
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}
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}
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ProcessAnimations();
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}
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}
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Object.DestroyImmediate(target);
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Object.DestroyImmediate(target);
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@ -155,6 +166,61 @@ namespace nadena.dev.modular_avatar.core.editor
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return didWork;
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return didWork;
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}
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}
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private void ProcessAnimations()
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{
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var animdb = _context.AnimationDatabase;
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var paths = _context.PathMappings;
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Dictionary<string, string> pathMappings = new Dictionary<string, string>();
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foreach (var kvp in _boneShims)
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{
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var orig = paths.GetObjectIdentifier(kvp.Key.gameObject);
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var shim = paths.GetObjectIdentifier(kvp.Value.gameObject);
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pathMappings[orig] = shim;
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}
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animdb.ForeachClip(motion =>
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{
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if (!(motion.CurrentClip is AnimationClip clip)) return;
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var bindings = AnimationUtility.GetCurveBindings(clip);
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foreach (var binding in bindings)
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{
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if (binding.type != typeof(Transform)) continue;
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if (!pathMappings.TryGetValue(binding.path, out var newPath)) continue;
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var newBinding = binding;
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newBinding.path = newPath;
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AnimationUtility.SetEditorCurve(clip, newBinding, AnimationUtility.GetEditorCurve(clip, binding));
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}
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});
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}
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private Transform CreateShim(Transform target)
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{
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if (_boneShims.TryGetValue(target.transform, out var shim)) return shim;
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if (target == _headBone) return CreateProxy();
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if (target.parent == null)
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{
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// parent is not the head bone...?
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throw new ArgumentException("Failed to find head bone");
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}
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var parentShim = CreateShim(target.parent);
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GameObject obj = new GameObject(target.gameObject.name);
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obj.transform.SetParent(parentShim, false);
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obj.transform.localPosition = target.localPosition;
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obj.transform.localRotation = target.localRotation;
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obj.transform.localScale = target.localScale;
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_boneShims[target] = obj.transform;
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return obj.transform;
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}
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private Transform CreateProxy()
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private Transform CreateProxy()
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{
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{
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if (_proxyHead != null) return _proxyHead;
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if (_proxyHead != null) return _proxyHead;
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3
UnitTests~/VisibleHeadAccessoryTest.meta
Normal file
3
UnitTests~/VisibleHeadAccessoryTest.meta
Normal file
@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 685a22a434b643cc9425bad359b53896
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timeCreated: 1709886464
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461
UnitTests~/VisibleHeadAccessoryTest/VHA_anim.anim
Normal file
461
UnitTests~/VisibleHeadAccessoryTest/VHA_anim.anim
Normal file
@ -0,0 +1,461 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!74 &7400000
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AnimationClip:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: VHA_anim
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serializedVersion: 7
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- curve:
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m_Curve:
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@ -0,0 +1,58 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.Immutable;
|
||||||
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
using System.Linq;
|
||||||
|
using modular_avatar_tests;
|
||||||
|
using nadena.dev.modular_avatar.core.editor;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Animations;
|
||||||
|
|
||||||
|
namespace UnitTests.VisibleHeadAccessoryTest
|
||||||
|
{
|
||||||
|
internal class VisibleHeadAccessoryTest : TestBase
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
[SuppressMessage("ReSharper", "Unity.InefficientPropertyAccess")] // false positive
|
||||||
|
public void Test()
|
||||||
|
{
|
||||||
|
var prefab = CreatePrefab("VHA_shapell.prefab");
|
||||||
|
|
||||||
|
var cubeObj = prefab.transform.Find(
|
||||||
|
"Armature/Hips/Spine/Chest/Neck/Head/O1/O2/Cube"
|
||||||
|
);
|
||||||
|
var priorWorldPos = cubeObj.position;
|
||||||
|
var priorWorldRot = cubeObj.rotation;
|
||||||
|
|
||||||
|
AvatarProcessor.ProcessAvatar(prefab);
|
||||||
|
|
||||||
|
Assert.Less((cubeObj.position - priorWorldPos).magnitude, 0.001f);
|
||||||
|
Assert.Less(Quaternion.Angle(cubeObj.rotation, priorWorldRot), 0.001f);
|
||||||
|
|
||||||
|
var fx_anim = findFxClip(prefab, "test");
|
||||||
|
|
||||||
|
var expectedBindings = new HashSet<string>()
|
||||||
|
{
|
||||||
|
"Armature/Hips/Spine/Chest/Neck/Head/O1",
|
||||||
|
"Armature/Hips/Spine/Chest/Neck/Head/O1/O2",
|
||||||
|
"Armature/Hips/Spine/Chest/Neck/Head (FirstPersonVisible)/O1",
|
||||||
|
"Armature/Hips/Spine/Chest/Neck/Head (FirstPersonVisible)/O1/O2",
|
||||||
|
"Armature/Hips/Spine/Chest/Neck/Head (FirstPersonVisible)/O1/O2/Cube",
|
||||||
|
}.ToImmutableSortedSet();
|
||||||
|
|
||||||
|
var bindings = AnimationUtility.GetCurveBindings(fx_anim).Select(binding => binding.path)
|
||||||
|
.ToImmutableSortedSet();
|
||||||
|
Assert.AreEqual(expectedBindings, bindings);
|
||||||
|
|
||||||
|
var head = prefab.transform.Find("Armature/Hips/Spine/Chest/Neck/Head");
|
||||||
|
var constraint = prefab.transform.Find("Armature/Hips/Spine/Chest/Neck/Head (FirstPersonVisible)")
|
||||||
|
.GetComponent<ParentConstraint>();
|
||||||
|
|
||||||
|
Assert.AreEqual(head, constraint.GetSource(0).sourceTransform);
|
||||||
|
Assert.AreEqual(1, constraint.GetSource(0).weight);
|
||||||
|
Assert.AreEqual(new Vector3(0, 0, 0), constraint.translationOffsets[0]);
|
||||||
|
Assert.AreEqual(new Vector3(0, 0, 0), constraint.rotationOffsets[0]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: c1ce51ca63454f34a9a679cd11f9de96
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|
timeCreated: 1709886599
|
Loading…
Reference in New Issue
Block a user