diff --git a/Packages/nadena.dev.modular-avatar/Runtime/Menu/ModularAvatarMenuGroup.cs b/Packages/nadena.dev.modular-avatar/Runtime/Menu/ModularAvatarMenuGroup.cs index b23826a6..c1ec420d 100644 --- a/Packages/nadena.dev.modular-avatar/Runtime/Menu/ModularAvatarMenuGroup.cs +++ b/Packages/nadena.dev.modular-avatar/Runtime/Menu/ModularAvatarMenuGroup.cs @@ -6,6 +6,7 @@ using VRC.SDK3.Avatars.ScriptableObjects; namespace nadena.dev.modular_avatar.core { + [AddComponentMenu("Modular Avatar/MA Menu Group")] public class ModularAvatarMenuGroup : MenuSourceComponent { private bool recursing = false; diff --git a/Packages/nadena.dev.modular-avatar/Runtime/ModularAvatarMenuInstallTarget.cs b/Packages/nadena.dev.modular-avatar/Runtime/ModularAvatarMenuInstallTarget.cs index da61cf34..343dab84 100644 --- a/Packages/nadena.dev.modular-avatar/Runtime/ModularAvatarMenuInstallTarget.cs +++ b/Packages/nadena.dev.modular-avatar/Runtime/ModularAvatarMenuInstallTarget.cs @@ -1,5 +1,6 @@ using System.Collections.Generic; using nadena.dev.modular_avatar.core.menu; +using UnityEngine; using VRC.SDK3.Avatars.ScriptableObjects; using VRC.SDKBase; @@ -15,6 +16,7 @@ namespace nadena.dev.modular_avatar.core /// /// We can also end up with a loop between install targets; in this case, we break the loop at an arbitrary point. /// + [AddComponentMenu("Modular Avatar/MA Menu Install Target")] internal class ModularAvatarMenuInstallTarget : MenuSourceComponent { public ModularAvatarMenuInstaller installer;