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opti: prune garbage sample expression parameters found in VRChat's template asset (#578)
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17
Editor/OptimizationPasses/PruneParametersPass.cs
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17
Editor/OptimizationPasses/PruneParametersPass.cs
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@ -0,0 +1,17 @@
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using System.Linq;
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using nadena.dev.ndmf;
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namespace nadena.dev.modular_avatar.core.editor
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{
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internal class PruneParametersPass : Pass<PruneParametersPass>
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{
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protected override void Execute(ndmf.BuildContext context)
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{
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var expParams = context.AvatarDescriptor.expressionParameters;
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if (expParams != null && context.IsTemporaryAsset(expParams))
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{
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expParams.parameters = expParams.parameters.Where(p => !string.IsNullOrEmpty(p.name)).ToArray();
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}
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}
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}
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}
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3
Editor/OptimizationPasses/PruneParametersPass.cs.meta
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3
Editor/OptimizationPasses/PruneParametersPass.cs.meta
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fileFormatVersion: 2
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guid: 81c7d9255ba848e4be29b291bc086ed6
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timeCreated: 1703573974
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@ -30,7 +30,7 @@ namespace nadena.dev.modular_avatar.core.editor.plugin
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seq.Run("Clone animators", AnimationUtil.CloneAllControllers);
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seq = InPhase(BuildPhase.Transforming);
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seq.Run("Validate configuration",
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seq.Run("Validate configuration",
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context => ComponentValidation.ValidateAll(context.AvatarRootObject));
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seq.WithRequiredExtension(typeof(ModularAvatarContext), _s1 =>
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{
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@ -83,6 +83,7 @@ namespace nadena.dev.modular_avatar.core.editor.plugin
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UnityEngine.Object.DestroyImmediate(component);
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}
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});
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seq.Run(PruneParametersPass.Instance);
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});
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InPhase(BuildPhase.Optimizing)
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