fix: transform lookthrough logic was broken and could result in deleted curves (#1558)

Closes: #1550
This commit is contained in:
bd_ 2025-04-13 18:28:56 -07:00
parent 9c86d7ded7
commit a4b67a1cff
15 changed files with 961 additions and 7 deletions

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@ -10,6 +10,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Added ### Added
### Fixed ### Fixed
- [#1558] Merge AnimatorでベースアバターのArmature内のTransformをアニメーションさせると壊れる問題を修正
### Changed ### Changed

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@ -10,6 +10,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
### Added ### Added
### Fixed ### Fixed
- [#1558] Fixed an issue where Merge Animators animating transforms in the base avatar's armature would break.
### Changed ### Changed

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@ -15,6 +15,7 @@ Modular Avatarの主な変更点をこのファイルで記録しています。
コンポーネントとマージされた場合、指定されたオブジェクトが存在しないことを検出し、参照を絶対パスとして扱うように修正 コンポーネントとマージされた場合、指定されたオブジェクトが存在しないことを検出し、参照を絶対パスとして扱うように修正
- 対象のパスにオブジェクトがある場合は、相対パスとして扱われます。安定性向上のためMerge Animatorコンポーネントと同じ - 対象のパスにオブジェクトがある場合は、相対パスとして扱われます。安定性向上のためMerge Animatorコンポーネントと同じ
 指定方法を使用することをお勧めします。  指定方法を使用することをお勧めします。
- [#1558] Merge AnimatorでベースアバターのArmature内のTransformをアニメーションさせると壊れる問題を修正
### Changed ### Changed

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@ -19,6 +19,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Note that if there is an object in the target path, then it will be treated as a relative path. Using - Note that if there is an object in the target path, then it will be treated as a relative path. Using
addressing for Play Audio behaviors consistent with Merge Animator settings is therefore recommended as it will be addressing for Play Audio behaviors consistent with Merge Animator settings is therefore recommended as it will be
more robust. more robust.
- [#1558] Fixed an issue where Merge Animators animating transforms in the base avatar's armature would break.
### Changed ### Changed

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@ -164,9 +164,12 @@ namespace nadena.dev.modular_avatar.core.editor
{ {
var newPath = GetReplacementPath(binding.path); var newPath = GetReplacementPath(binding.path);
var newBinding = EditorCurveBinding.FloatCurve(newPath, binding.type, binding.propertyName); if (newPath != binding.path)
clip.SetFloatCurve(newBinding, clip.GetFloatCurve(binding)); {
clip.SetFloatCurve(binding, null); var newBinding = EditorCurveBinding.FloatCurve(newPath, binding.type, binding.propertyName);
clip.SetFloatCurve(newBinding, clip.GetFloatCurve(binding));
clip.SetFloatCurve(binding, null);
}
} }
} }
} }

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@ -22,13 +22,14 @@
* SOFTWARE. * SOFTWARE.
*/ */
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using JetBrains.Annotations; using JetBrains.Annotations;
using nadena.dev.modular_avatar.animation;
using nadena.dev.modular_avatar.editor.ErrorReporting; using nadena.dev.modular_avatar.editor.ErrorReporting;
using nadena.dev.ndmf.animator; using nadena.dev.ndmf.animator;
using UnityEngine; using UnityEngine;
using Object = UnityEngine.Object;
namespace nadena.dev.modular_avatar.core.editor namespace nadena.dev.modular_avatar.core.editor
{ {
@ -158,7 +159,7 @@ namespace nadena.dev.modular_avatar.core.editor
// Remap any animation clips that reference this bone into its parent // Remap any animation clips that reference this bone into its parent
_pathRemapper.ReplaceObject(sourceBone.gameObject, sourceBone.transform.parent.gameObject); _pathRemapper.ReplaceObject(sourceBone.gameObject, sourceBone.transform.parent.gameObject);
UnityEngine.Object.DestroyImmediate(sourceBone.gameObject); Object.DestroyImmediate(sourceBone.gameObject);
} }
} }
} }
@ -185,7 +186,7 @@ namespace nadena.dev.modular_avatar.core.editor
public Mesh Retarget() public Mesh Retarget()
{ {
var avatarTransform = RuntimeUtil.FindAvatarTransformInParents(renderer.transform); var avatarTransform = RuntimeUtil.FindAvatarTransformInParents(renderer.transform);
if (avatarTransform == null) throw new System.Exception("Could not find avatar in parents of " + renderer.name); if (avatarTransform == null) throw new Exception("Could not find avatar in parents of " + renderer.name);
var avPos = avatarTransform.position; var avPos = avatarTransform.position;
var avRot = avatarTransform.rotation; var avRot = avatarTransform.rotation;

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@ -1,5 +1,8 @@
#if MA_VRCSDK3_AVATARS #if MA_VRCSDK3_AVATARS
using System;
using System.Collections.Generic;
using System.Linq;
using modular_avatar_tests; using modular_avatar_tests;
using nadena.dev.modular_avatar.animation; using nadena.dev.modular_avatar.animation;
using nadena.dev.modular_avatar.core; using nadena.dev.modular_avatar.core;
@ -7,9 +10,11 @@ using nadena.dev.modular_avatar.core.editor;
using nadena.dev.ndmf; using nadena.dev.ndmf;
using nadena.dev.ndmf.animator; using nadena.dev.ndmf.animator;
using NUnit.Framework; using NUnit.Framework;
using UnityEditor;
using UnityEditor.Animations; using UnityEditor.Animations;
using UnityEngine; using UnityEngine;
using VRC.SDK3.Avatars.Components; using VRC.SDK3.Avatars.Components;
using AvatarProcessor = nadena.dev.ndmf.AvatarProcessor;
using BuildContext = nadena.dev.ndmf.BuildContext; using BuildContext = nadena.dev.ndmf.BuildContext;
namespace UnitTests.MergeAnimatorTests namespace UnitTests.MergeAnimatorTests

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@ -1,4 +1,5 @@
using System.Linq; using System.Collections.Generic;
using System.Linq;
using modular_avatar_tests; using modular_avatar_tests;
using nadena.dev.modular_avatar.core.editor; using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework; using NUnit.Framework;
@ -7,6 +8,8 @@ using UnityEngine;
using ModularAvatarMergeArmature = nadena.dev.modular_avatar.core.ModularAvatarMergeArmature; using ModularAvatarMergeArmature = nadena.dev.modular_avatar.core.ModularAvatarMergeArmature;
#if MA_VRCSDK3_AVATARS #if MA_VRCSDK3_AVATARS
using System;
using nadena.dev.modular_avatar.core;
using VRC.SDK3.Avatars.Components; using VRC.SDK3.Avatars.Components;
using VRC.SDK3.Dynamics.PhysBone.Components; using VRC.SDK3.Dynamics.PhysBone.Components;
#endif #endif
@ -100,6 +103,36 @@ public class MergeArmatureTests : TestBase
} }
} }
[Test]
public void RetainsTransformLookthroughTest()
{
var root = CreatePrefab("TransformLookthrough/RetainsTransformLookthroughCurves.prefab");
AvatarProcessor.ProcessAvatar(root);
var testLayer = findFxLayer(root, "test");
var motion = (AnimationClip)testLayer.stateMachine.defaultState.motion;
var subArmature = root.transform.GetChild(0).GetChild(0).GetChild(0);
var armaturePath = RuntimeUtil.AvatarRootPath(subArmature.gameObject);
var hipsPath = "Armature/Hips";
var curves = AnimationUtility.GetCurveBindings(motion)
.Select(ecb => (ecb.path, ecb.type, ecb.propertyName))
.ToHashSet();
var expectedCurves = new HashSet<(string, Type, string)>()
{
(armaturePath, typeof(GameObject), "m_IsActive"),
(hipsPath, typeof(Transform), "m_LocalScale.x"),
(hipsPath, typeof(Transform), "m_LocalScale.y"),
(hipsPath, typeof(Transform), "m_LocalScale.z"),
// It's not clear if we should be animating the root Armature object here, but this matches the pre-1.12
// behavior and is therefore probably best from a compatibility perspective
("Armature", typeof(GameObject), "m_IsActive")
};
Assert.That(expectedCurves, Is.EquivalentTo(curves));
}
#endif #endif
private static GameObject LoadShapell() private static GameObject LoadShapell()

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