feat: prune empty layers (#579)

Closes: #554
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bd_ 2023-12-27 18:54:59 +09:00 committed by GitHub
parent 9e4c876305
commit a9a0fd648e
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25 changed files with 1343 additions and 77 deletions

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@ -4,7 +4,7 @@
"version": "3.4.2" "version": "3.4.2"
}, },
"nadena.dev.ndmf": { "nadena.dev.ndmf": {
"version": "1.3.0-alpha.1" "version": "1.3.0-alpha.2"
} }
}, },
"locked": { "locked": {
@ -19,7 +19,7 @@
"dependencies": {} "dependencies": {}
}, },
"nadena.dev.ndmf": { "nadena.dev.ndmf": {
"version": "1.3.0-alpha.1" "version": "1.3.0-alpha.2"
} }
} }
} }

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@ -4,7 +4,7 @@
"version": "3.5.0" "version": "3.5.0"
}, },
"nadena.dev.ndmf": { "nadena.dev.ndmf": {
"version": "1.3.0-alpha.1" "version": "1.3.0-alpha.2"
} }
}, },
"locked": { "locked": {
@ -19,7 +19,7 @@
"dependencies": {} "dependencies": {}
}, },
"nadena.dev.ndmf": { "nadena.dev.ndmf": {
"version": "1.3.0-alpha.1" "version": "1.3.0-alpha.2"
} }
} }
} }

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@ -27,9 +27,11 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using nadena.dev.modular_avatar.animation; using nadena.dev.modular_avatar.animation;
using nadena.dev.modular_avatar.editor.ErrorReporting; using nadena.dev.modular_avatar.editor.ErrorReporting;
using nadena.dev.ndmf.util;
using UnityEditor; using UnityEditor;
using UnityEditor.Animations; using UnityEditor.Animations;
using UnityEngine; using UnityEngine;
using VRC.SDKBase;
#if MA_VRCSDK3_AVATARS #if MA_VRCSDK3_AVATARS
using VRC.SDK3.Avatars.Components; using VRC.SDK3.Avatars.Components;
@ -63,6 +65,8 @@ namespace nadena.dev.modular_avatar.core.editor
private int controllerBaseLayer = 0; private int controllerBaseLayer = 0;
public VRC_AnimatorLayerControl.BlendableLayer? BlendableLayer;
public AnimatorCombiner(BuildContext context, String assetName) public AnimatorCombiner(BuildContext context, String assetName)
{ {
_combined = context.CreateAnimator(); _combined = context.CreateAnimator();
@ -74,12 +78,94 @@ namespace nadena.dev.modular_avatar.core.editor
public AnimatorController Finish() public AnimatorController Finish()
{ {
PruneEmptyLayers();
_combined.parameters = _parameters.Values.ToArray(); _combined.parameters = _parameters.Values.ToArray();
_combined.layers = _layers.ToArray(); _combined.layers = _layers.ToArray();
return _combined; return _combined;
} }
public void AddController(string basePath, AnimatorController controller, bool? writeDefaults, bool forceFirstLayerWeight = false) private void PruneEmptyLayers()
{
var originalLayers = _layers;
int[] layerIndexMappings = new int[originalLayers.Count];
List<AnimatorControllerLayer> newLayers = new List<AnimatorControllerLayer>();
for (int i = 0; i < originalLayers.Count; i++)
{
if (i > 0 && IsEmptyLayer(originalLayers[i]))
{
layerIndexMappings[i] = -1;
}
else
{
layerIndexMappings[i] = newLayers.Count;
newLayers.Add(originalLayers[i]);
}
}
foreach (var layer in newLayers)
{
if (layer.stateMachine == null) continue;
foreach (var asset in layer.stateMachine.ReferencedAssets(includeScene: false))
{
if (asset is AnimatorState alc)
{
alc.behaviours = AdjustStateBehaviors(alc.behaviours);
}
else if (asset is AnimatorStateMachine asm)
{
asm.behaviours = AdjustStateBehaviors(asm.behaviours);
}
}
}
_layers = newLayers;
StateMachineBehaviour[] AdjustStateBehaviors(StateMachineBehaviour[] behaviours)
{
if (behaviours.Length == 0) return behaviours;
var newBehaviors = new List<StateMachineBehaviour>();
foreach (var b in behaviours)
{
if (b is VRCAnimatorLayerControl alc && alc.playable == BlendableLayer)
{
int newLayer = -1;
if (alc.layer >= 0 && alc.layer < layerIndexMappings.Length)
{
newLayer = layerIndexMappings[alc.layer];
}
if (newLayer != -1)
{
alc.layer = newLayer;
newBehaviors.Add(alc);
}
}
else
{
newBehaviors.Add(b);
}
}
return newBehaviors.ToArray();
}
}
private bool IsEmptyLayer(AnimatorControllerLayer layer)
{
if (layer.syncedLayerIndex >= 0) return false;
if (layer.avatarMask != null) return false;
return layer.stateMachine == null
|| (layer.stateMachine.states.Length == 0 && layer.stateMachine.stateMachines.Length == 0);
}
public void AddController(string basePath, AnimatorController controller, bool? writeDefaults,
bool forceFirstLayerWeight = false)
{ {
controllerBaseLayer = _layers.Count; controllerBaseLayer = _layers.Count;
_cloneMap = new Dictionary<Object, Object>(); _cloneMap = new Dictionary<Object, Object>();

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@ -24,6 +24,7 @@
#if MA_VRCSDK3_AVATARS #if MA_VRCSDK3_AVATARS
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using nadena.dev.modular_avatar.editor.ErrorReporting; using nadena.dev.modular_avatar.editor.ErrorReporting;
@ -31,6 +32,7 @@ using UnityEditor;
using UnityEditor.Animations; using UnityEditor.Animations;
using UnityEngine; using UnityEngine;
using VRC.SDK3.Avatars.Components; using VRC.SDK3.Avatars.Components;
using VRC.SDKBase;
using Object = UnityEngine.Object; using Object = UnityEngine.Object;
namespace nadena.dev.modular_avatar.core.editor namespace nadena.dev.modular_avatar.core.editor
@ -108,13 +110,15 @@ namespace nadena.dev.modular_avatar.core.editor
var session = new AnimatorCombiner(context, layerType.ToString() + " (merged)"); var session = new AnimatorCombiner(context, layerType.ToString() + " (merged)");
mergeSessions[layerType] = session; mergeSessions[layerType] = session;
mergeSessions[layerType].BlendableLayer = BlendableLayerFor(layerType);
foreach (var component in beforeOriginal) foreach (var component in beforeOriginal)
{ {
MergeSingle(context, session, component); MergeSingle(context, session, component);
} }
if (defaultControllers_.TryGetValue(layerType, out var defaultController) && defaultController.layers.Length > 0) if (defaultControllers_.TryGetValue(layerType, out var defaultController) &&
defaultController.layers.Length > 0)
{ {
session.AddController("", defaultController, null, forceFirstLayerWeight: true); session.AddController("", defaultController, null, forceFirstLayerWeight: true);
} }
@ -191,11 +195,24 @@ namespace nadena.dev.modular_avatar.core.editor
// For non-default layers, ensure we always clone the controller for the benefit of subsequent // For non-default layers, ensure we always clone the controller for the benefit of subsequent
// processing phases // processing phases
mergeSessions[layer.type] = new AnimatorCombiner(_context, layer.type.ToString()); mergeSessions[layer.type] = new AnimatorCombiner(_context, layer.type.ToString());
mergeSessions[layer.type].BlendableLayer = BlendableLayerFor(layer.type);
mergeSessions[layer.type].AddController("", controller, null); mergeSessions[layer.type].AddController("", controller, null);
} }
} }
} }
private VRC_AnimatorLayerControl.BlendableLayer? BlendableLayerFor(VRCAvatarDescriptor.AnimLayerType layerType)
{
if (Enum.TryParse(layerType.ToString(), out VRC_AnimatorLayerControl.BlendableLayer result))
{
return result;
}
else
{
return null;
}
}
private bool? ProbeWriteDefaults(AnimatorController controller) private bool? ProbeWriteDefaults(AnimatorController controller)
{ {
bool hasWDOn = false; bool hasWDOn = false;

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@ -0,0 +1,40 @@
using System.Collections;
using System.Collections.Generic;
using modular_avatar_tests;
using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using UnityEditor.Animations;
using UnityEngine;
using VRC.SDK3.Avatars.Components;
namespace modular_avatar_tests
{
public class LayerPruningTest : TestBase
{
[Test]
public void Test()
{
var prefab = CreatePrefab("LayerPruningTest.prefab");
AvatarProcessor.ProcessAvatar(prefab);
var fxController = (AnimatorController) FindFxController(prefab).animatorController;
var l0 = fxController.layers[0];
var l1 = fxController.layers[1];
var l2 = fxController.layers[2];
var l3 = fxController.layers[3];
var l3a = fxController.layers[4];
Assert.AreEqual("Base Layer", l0.name);
Assert.AreEqual("L1", l1.name);
Assert.AreEqual("L2", l2.name);
Assert.AreEqual("L3", l3.name);
Assert.AreEqual("L3.a", l3a.name);
Assert.AreEqual(2, l3.stateMachine.defaultState.behaviours.Length);
Assert.AreEqual(4, ((VRCAnimatorLayerControl)l3.stateMachine.defaultState.behaviours[0]).layer);
Assert.AreEqual(1, l3a.stateMachine.defaultState.behaviours.Length);
Assert.AreEqual(3, ((VRCAnimatorLayerControl)l3a.stateMachine.defaultState.behaviours[0]).layer);
}
}
}

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m_EditorClassIdentifier:
Bindings:
- ReferenceMesh:
referencePath: BaseMesh
Blendshape: shape_0
LocalBlendshape: shape_0_local
- ReferenceMesh:
referencePath: BaseMesh
Blendshape: shape_1
LocalBlendshape: shape_1
- ReferenceMesh:
referencePath: MissingMesh
Blendshape: missing_mesh_shape
LocalBlendshape: missing_mesh_shape
- ReferenceMesh:
referencePath:
Blendshape: missing_mesh_shape_2
LocalBlendshape: missing_mesh_shape_2
--- !u!1001 &3825275463173128406 --- !u!1001 &3825275463173128406
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 2 serializedVersion: 2
m_Modification: m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 3825275463613500751} m_TransformParent: {fileID: 3825275463613500751}
m_Modifications: m_Modifications:
- target: {fileID: -8679921383154817045, guid: 14ac2ad30c5d3444ca37f76cea5a7047, - target: {fileID: -8679921383154817045, guid: 14ac2ad30c5d3444ca37f76cea5a7047,
@ -429,9 +454,6 @@ PrefabInstance:
value: BaseMesh value: BaseMesh
objectReference: {fileID: 0} objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 14ac2ad30c5d3444ca37f76cea5a7047, type: 3} m_SourcePrefab: {fileID: 100100000, guid: 14ac2ad30c5d3444ca37f76cea5a7047, type: 3}
--- !u!4 &3646968714803193661 stripped --- !u!4 &3646968714803193661 stripped
Transform: Transform:
@ -444,7 +466,6 @@ PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
serializedVersion: 2 serializedVersion: 2
m_Modification: m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 3825275463613500751} m_TransformParent: {fileID: 3825275463613500751}
m_Modifications: m_Modifications:
- target: {fileID: -8679921383154817045, guid: 14ac2ad30c5d3444ca37f76cea5a7047, - target: {fileID: -8679921383154817045, guid: 14ac2ad30c5d3444ca37f76cea5a7047,
@ -548,52 +569,16 @@ PrefabInstance:
value: SyncedMesh value: SyncedMesh
objectReference: {fileID: 0} objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents:
- targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: 14ac2ad30c5d3444ca37f76cea5a7047,
type: 3}
insertIndex: -1
addedObject: {fileID: 3825275463971368602}
m_SourcePrefab: {fileID: 100100000, guid: 14ac2ad30c5d3444ca37f76cea5a7047, type: 3} m_SourcePrefab: {fileID: 100100000, guid: 14ac2ad30c5d3444ca37f76cea5a7047, type: 3}
--- !u!4 &3646968713996568948 stripped
Transform:
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: 14ac2ad30c5d3444ca37f76cea5a7047,
type: 3}
m_PrefabInstance: {fileID: 3825275463971368607}
m_PrefabAsset: {fileID: 0}
--- !u!1 &4167925416990528462 stripped --- !u!1 &4167925416990528462 stripped
GameObject: GameObject:
m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 14ac2ad30c5d3444ca37f76cea5a7047, m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 14ac2ad30c5d3444ca37f76cea5a7047,
type: 3} type: 3}
m_PrefabInstance: {fileID: 3825275463971368607} m_PrefabInstance: {fileID: 3825275463971368607}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
--- !u!114 &3825275463971368602 --- !u!4 &3646968713996568948 stripped
MonoBehaviour: Transform:
m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: 14ac2ad30c5d3444ca37f76cea5a7047,
m_CorrespondingSourceObject: {fileID: 0} type: 3}
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 3825275463971368607}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4167925416990528462}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6fd7cab7d93b403280f2f9da978d8a4f, type: 3}
m_Name:
m_EditorClassIdentifier:
Bindings:
- ReferenceMesh:
referencePath: BaseMesh
Blendshape: shape_0
LocalBlendshape: shape_0_local
- ReferenceMesh:
referencePath: BaseMesh
Blendshape: shape_1
LocalBlendshape: shape_1
- ReferenceMesh:
referencePath: MissingMesh
Blendshape: missing_mesh_shape
LocalBlendshape: missing_mesh_shape
- ReferenceMesh:
referencePath:
Blendshape: missing_mesh_shape_2
LocalBlendshape: missing_mesh_shape_2

View File

@ -82,7 +82,10 @@ AnimatorStateMachine:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Base Layer m_Name: Base Layer
m_ChildStates: [] m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 7429053045055472530}
m_Position: {x: 310.35324, y: 17.679626, z: 0}
m_ChildStateMachines: [] m_ChildStateMachines: []
m_AnyStateTransitions: [] m_AnyStateTransitions: []
m_EntryTransitions: [] m_EntryTransitions: []
@ -92,7 +95,7 @@ AnimatorStateMachine:
m_EntryPosition: {x: 50, y: 120, z: 0} m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0} m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 0} m_DefaultState: {fileID: 7429053045055472530}
--- !u!1102 &592244106348618204 --- !u!1102 &592244106348618204
AnimatorState: AnimatorState:
serializedVersion: 6 serializedVersion: 6
@ -187,3 +190,29 @@ AnimatorStateMachine:
m_ExitPosition: {x: 800, y: 120, z: 0} m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 3457079820388324162} m_DefaultState: {fileID: 3457079820388324162}
--- !u!1102 &7429053045055472530
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: New State
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 0}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:

View File

@ -4,6 +4,7 @@ using System.Linq;
using nadena.dev.modular_avatar.core.editor; using nadena.dev.modular_avatar.core.editor;
using nadena.dev.modular_avatar.editor.ErrorReporting; using nadena.dev.modular_avatar.editor.ErrorReporting;
using nadena.dev.ndmf; using nadena.dev.ndmf;
using nadena.dev.ndmf.ui;
using NUnit.Framework; using NUnit.Framework;
using UnityEditor; using UnityEditor;
using UnityEditor.Animations; using UnityEditor.Animations;
@ -41,6 +42,7 @@ namespace modular_avatar_tests
} }
ErrorReport.Clear(); ErrorReport.Clear();
ErrorReportWindow.DISABLE_WINDOW = true;
objects = new List<GameObject>(); objects = new List<GameObject>();
} }
@ -54,6 +56,7 @@ namespace modular_avatar_tests
AssetDatabase.DeleteAsset(TEMP_ASSET_PATH); AssetDatabase.DeleteAsset(TEMP_ASSET_PATH);
FileUtil.DeleteFileOrDirectory(TEMP_ASSET_PATH); FileUtil.DeleteFileOrDirectory(TEMP_ASSET_PATH);
ErrorReportWindow.DISABLE_WINDOW = false;
} }
protected nadena.dev.ndmf.BuildContext CreateContext(GameObject root) protected nadena.dev.ndmf.BuildContext CreateContext(GameObject root)

View File

@ -16,6 +16,6 @@
}, },
"vpmDependencies": { "vpmDependencies": {
"com.vrchat.avatars": ">=3.2.0", "com.vrchat.avatars": ">=3.2.0",
"nadena.dev.ndmf": ">=1.3.0-alpha.1 <2.0.0-a" "nadena.dev.ndmf": ">=1.3.0-alpha.2 <2.0.0-a"
} }
} }