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feat: add simplified chinese translation
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@ -19,9 +19,10 @@ namespace nadena.dev.modular_avatar.core.editor
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private static ImmutableDictionary<string, string> SupportedLanguageDisplayNames
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= ImmutableDictionary<string, string>.Empty
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.Add("en", "English")
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.Add("ja", "日本語");
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.Add("ja", "日本語")
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.Add("zh-hans", "简体中文");
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private static ImmutableList<string> SupportedLanguages = new string[] {"en", "ja"}.ToImmutableList();
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private static ImmutableList<string> SupportedLanguages = new string[] {"en", "ja", "zh-hans"}.ToImmutableList();
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private static string[] DisplayNames = SupportedLanguages.Select(l =>
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{
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@ -0,0 +1,60 @@
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{
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"boneproxy.foldout.advanced": "高级设置",
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"boneproxy.target": "目标",
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"menuinstall.help.hint_set_menu": "This prefab will be installed to the root menu of your avatar by default. Select a different menu or uncheck the component's enabled checkbox to prevent this.",
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"menuinstall.help.hint_bad_menu": "Selected menu asset is not part of your avatar.",
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"menuinstall.installto": "安装到",
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"menuinstall.installto.tooltip": "The controls for this prefab will be appended to this menu",
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"menuinstall.selectmenu": "选择菜单",
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"menuinstall.showcontents": "显示菜单内容",
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"menuinstall.showcontents.notselected": "未选择菜单",
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"menuinstall.devoptions": "预制体开发者选项",
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"menuinstall.menu_icon_too_large" : "The icon set in the menu is too large than 256 pixels.",
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"menuinstall.menu_icon_uncompressed" : "The icon set in the menu is not set for compression.",
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"menuinstall.srcmenu": "安装的菜单",
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"params.autodetect_header": " Autodetected Parameters ",
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"params.internal": "内部",
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"params.pb_prefix": "PhysBones前缀",
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"params.syncmode": "同步模式",
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"params.saved": "保存",
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"params.default": "默认值",
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"params.fieldname": "字段名",
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"params.remapto": "映射到...",
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"params.remapto.tooltip": "Enter a new name for this parameter here to resolve name conflicts",
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"params.devmode": "显示预制体开发者选项",
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"merge_armature.merge_target": "合并目标",
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"merge_armature.merge_target.tooltip": "The armature (or subtree) to merge this object into",
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"merge_armature.prefix": "骨骼前缀",
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"merge_armature.prefix.tooltip": "Prefix expected on bones in this merged armature",
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"merge_armature.suffix": "骨骼后缀",
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"merge_armature.suffix.tooltip": "Suffix expected on bones in this merged armature",
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"merge_armature.locked": "锁定位置",
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"merge_armature.locked.tooltip": "Lock the position of this armature's bones to the target armature (and vice versa). Useful for creating animations.",
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"merge_armature.adjust_names": "根据合并目标调整骨骼名称",
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"merge_armature.adjust_names.tooltip": "Changes bone names to match the target avatar. Useful for porting outfits from one avatar to another.",
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"path_mode.Relative": "对象的相对路径",
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"path_mode.Absolute": "绝对路径 (基于Avatar的Root)",
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"merge_animator.animator": "合并的目标动画器",
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"merge_animator.layer_type": "Layer类型",
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"merge_animator.delete_attached_animator": "删除额外的动画器",
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"merge_animator.delete_attached_animator.tooltip": "Delete the animator attached to this object after merging",
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"merge_animator.path_mode": "路径模式",
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"merge_animator.path_mode.tooltip": "How to interpret paths in animations. Using relative mode lets you record animations from an animator on this object.",
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"merge_animator.match_avatar_write_defaults": "匹配Avatar的 Write Defaults设置",
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"merge_animator.match_avatar_write_defaults.tooltip": "Match the write defaults setting used on the avatar's animator. If the avatar's write defaults settings are inconsistent, the settings on the animator will be left alone.",
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"fpvisible.normal": "This object will be visible in your first person view.",
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"fpvisible.NotUnderHead": "This component has no effect when not placed under the head bone.",
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"fpvisible.quest": "This component is not compatible with the standalone Oculus Quest and will have no effect.",
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"fpvisible.InPhysBoneChain": "This object is controlled by a Physics Bone chain and cannot be made visible in first person safely. Select the start of the chain instead.",
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"blendshape.mesh": "网格",
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"blendshape.source": "源形态键",
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"blendshape.target": "目标形态键",
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"hint.not_in_avatar": "此组件需要放置于你的Avatar中才能工作",
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"boneproxy.err.MovingTarget": "您不能指定将由其他 Modular Avatar 组件移动的目标对象",
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"boneproxy.err.NotInAvatar": "你必须指定一个在Avatar中的对象",
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"boneproxy.attachment": "附加模式",
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"boneproxy.attachment.AsChildAtRoot": "作为子物件, 放置于Root",
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"boneproxy.attachment.AsChildKeepWorldPosition": "作为子物件, 保持原有位置",
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"pb_blocker.help": "This object will not be affected by PhysBones attached to parents.",
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"hint.bad_vrcsdk": "检测到不兼容的VRCSDK版本.\n\n请尝试升级VRCSDK; 如果这不起作用, 请尝试新版本的Modular Avatar."
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: b36a74f1a05d48d5be4e288e9c27eef5
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timeCreated: 1673437547
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