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https://github.com/bdunderscore/modular-avatar.git
synced 2025-04-04 03:29:02 +08:00
fix: compiler warnings
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parent
34deac5681
commit
afafb982c8
@ -63,10 +63,12 @@ namespace nadena.dev.modular_avatar.animation
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foreach (var layer in fx.Layers)
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{
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if (layer.StateMachine == null) continue;
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var rootMMDModeBehaviors = layer.StateMachine.Behaviours
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.OfType<ModularAvatarMMDLayerControl>()
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.ToList();
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if (rootMMDModeBehaviors.Count == 0) continue;
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if (rootMMDModeBehaviors.Count > 1)
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{
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@ -2,6 +2,7 @@
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#region
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using System;
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using System.Collections.Generic;
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using nadena.dev.ndmf;
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using nadena.dev.ndmf.animator;
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@ -9,6 +10,7 @@ using UnityEditor;
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using UnityEditor.Animations;
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using UnityEngine;
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using VRC.SDK3.Avatars.Components;
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using Object = UnityEngine.Object;
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#endregion
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@ -83,8 +85,6 @@ namespace nadena.dev.modular_avatar.core.editor
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return;
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}
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string basePath = null;
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var rootBlend = GetRootBlendTree();
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rootBlend.Children = rootBlend.Children.Add(new()
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@ -136,6 +136,10 @@ namespace nadena.dev.modular_avatar.core.editor
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var fx = _asc.ControllerContext.Controllers[VRCAvatarDescriptor.AnimLayerType.FX];
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var controller = fx.AddLayer(new LayerPriority(int.MinValue), BlendTreeLayerName);
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var stateMachine = controller.StateMachine;
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if (fx == null)
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{
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throw new Exception("FX layer not found");
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}
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_rootBlendTree = VirtualBlendTree.Create("Root");
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var state = stateMachine.AddState("State", _rootBlendTree);
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@ -89,8 +89,8 @@ namespace nadena.dev.modular_avatar.core.editor
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public Task<IRenderFilterNode> Refresh(IEnumerable<(Renderer, Renderer)> proxyPairs, ComputeContext context,
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RenderAspects updatedAspects)
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{
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if (updatedAspects.HasFlag(RenderAspects.Mesh)) return Task.FromResult<IRenderFilterNode>(null);
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if (_theMesh == null) return Task.FromResult<IRenderFilterNode>(null);
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if (updatedAspects.HasFlag(RenderAspects.Mesh)) return Task.FromResult<IRenderFilterNode>(null!);
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if (_theMesh == null) return Task.FromResult<IRenderFilterNode>(null!);
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return Task.FromResult<IRenderFilterNode>(this);
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}
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@ -52,13 +52,14 @@ namespace nadena.dev.modular_avatar.core.editor
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var constraintGameObjects = context.AvatarRootObject.GetComponentsInChildren<IConstraint>(true)
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.Select(c => (c as Component)?.gameObject)
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.Where(go => go != null)
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.Distinct()
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.Where(go => go.GetComponentsInParent<ModularAvatarConvertConstraints>(true)
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.Where(go => go!.GetComponentsInParent<ModularAvatarConvertConstraints>(true)
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.Select(c => c.gameObject)
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.Any(converters.Contains)
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).ToArray();
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var targetConstraintComponents =
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constraintGameObjects.SelectMany(go => go.GetComponents<IConstraint>()).ToArray();
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constraintGameObjects.SelectMany(go => go!.GetComponents<IConstraint>()).ToArray();
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AvatarDynamicsSetup.DoConvertUnityConstraints(targetConstraintComponents, null, false);
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@ -72,7 +73,7 @@ namespace nadena.dev.modular_avatar.core.editor
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var targetPaths = constraintGameObjects
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.Union(existingVRCConstraints)
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.Select(c => asc.ObjectPathRemapper.GetVirtualPathForObject(c))
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.Select(c => asc.ObjectPathRemapper.GetVirtualPathForObject(c!))
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.ToHashSet();
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// Update animation clips
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@ -156,7 +156,7 @@ namespace nadena.dev.modular_avatar.core.editor
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case ModularAvatarMergeBlendTree mergeBlendTree:
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{
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WalkBlendTree(parameters, mergeBlendTree.BlendTree as BlendTree);
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WalkBlendTree(parameters, mergeBlendTree.Motion as BlendTree);
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break;
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}
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@ -1,4 +1,6 @@
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using System;
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Object = UnityEngine.Object;
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@ -34,7 +36,7 @@ namespace nadena.dev.modular_avatar.core.editor
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TargetProp.Equals(other.TargetProp);
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}
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public override bool Equals(object obj)
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public override bool Equals(object? obj)
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{
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if (obj is null) return false;
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if (ReferenceEquals(this, obj)) return true;
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@ -49,7 +49,7 @@ namespace nadena.dev.modular_avatar.core.editor
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var obj = new GameObject("MA SC Defaults");
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obj.transform.SetParent(context.AvatarRootTransform);
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var mambt = obj.AddComponent<ModularAvatarMergeBlendTree>();
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mambt.BlendTree = bt;
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mambt.Motion = bt;
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mambt.PathMode = MergeAnimatorPathMode.Absolute;
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}
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}
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@ -16,8 +16,6 @@ namespace nadena.dev.modular_avatar.core
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[HelpURL("https://modular-avatar.nadena.dev/docs/reference/move-independently?lang=auto")]
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class MAMoveIndependently : MonoBehaviour, IEditorOnly
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{
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private float EPSILON = 0.0000001f;
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[SerializeField]
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private GameObject[] m_groupedBones;
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@ -85,7 +85,7 @@ namespace nadena.dev.modular_avatar.core
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set => animator = value;
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}
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string IVirtualizeAnimatorController.GetMotionBasePath(object ndmfBuildContext, bool clearPath = true)
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string IVirtualizeAnimatorController.GetMotionBasePath(object ndmfBuildContext, bool clearPath)
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{
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var path = GetMotionBasePathCallback(this, ndmfBuildContext);
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if (clearPath) pathMode = MergeAnimatorPathMode.Absolute;
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@ -39,11 +39,13 @@ namespace nadena.dev.modular_avatar.core
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Motion IVirtualizeMotion.Motion
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{
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#pragma warning disable CS0618 // Type or member is obsolete
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get => (Motion)BlendTree;
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set => BlendTree = value;
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#pragma warning restore CS0618 // Type or member is obsolete
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}
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string IVirtualizeMotion.GetMotionBasePath(object ndmfBuildContext, bool clearPath = true)
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string IVirtualizeMotion.GetMotionBasePath(object ndmfBuildContext, bool clearPath)
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{
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var path = GetMotionBasePathCallback(this, ndmfBuildContext);
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@ -11,6 +11,7 @@ using UnityEditor.Animations;
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using UnityEngine;
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using VRC.SDK3.Avatars.Components;
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using AvatarProcessor = nadena.dev.ndmf.AvatarProcessor;
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#pragma warning disable CS0618 // Type or member is obsolete
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namespace modular_avatar_tests
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{
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