Merge remote-tracking branch 'origin/main' into 000/plugin

This commit is contained in:
bd_ 2023-09-17 22:01:26 +09:00
commit b55fa356db
82 changed files with 1473 additions and 1916 deletions

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@ -18,10 +18,10 @@ jobs:
steps:
- name: Checkout
uses: actions/checkout@v3
uses: actions/checkout@v4
- name: Checkout logo assets
uses: actions/checkout@v3
uses: actions/checkout@v4
if: startsWith(github.ref, 'refs/tags/')
with:
repository: bdunderscore/modular-avatar-images

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@ -30,10 +30,10 @@ jobs:
with:
node-version: 18
- uses: actions/checkout@v3
- uses: actions/checkout@v4
with:
ref: ${{ inputs.ref || github.ref }}
- uses: actions/checkout@v3
- uses: actions/checkout@v4
with:
repository: bdunderscore/modular-avatar-images
path: modular-avatar-images

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@ -0,0 +1,56 @@
name: Export GameCI license
on:
workflow_dispatch: {}
jobs:
export:
runs-on: ubuntu-latest
steps:
- name: Setup
run: |
sudo apt-get -y install gnupg
gpg --import <<EOF
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=So9v
-----END PGP PUBLIC KEY BLOCK-----
EOF
echo "foo" | gpg --encrypt -a --recipient bd_@nadena.dev

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@ -49,7 +49,7 @@ jobs:
permissions:
checks: write
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
with:
ref: ${{ github.event.pull_request.head.sha }}
- uses: anatawa12/sh-actions/resolve-vpm-packages@master

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@ -0,0 +1,21 @@
using modular_avatar_tests;
using nadena.dev.modular_avatar.core;
using NUnit.Framework;
public class AvatarObjectReferenceTest : TestBase
{
[Test]
public void whenFakeArmaturePresent_bindsToRealArmature()
{
var root = CreateRoot("root");
var fake_armature = CreateChild(root, "Armature");
var real_armature = CreateChild(root, "Armature");
var hips = CreateChild(real_armature, "Hips");
var reference = new AvatarObjectReference();
reference.referencePath = "Armature";
Assert.AreEqual(real_armature, reference.Get(root.transform));
}
}

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@ -0,0 +1,38 @@
using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using VRC.SDK3.Avatars.Components;
namespace modular_avatar_tests
{
public class ExpressionMenuFixupTests : TestBase
{
[Test]
public void testExpMenuFixup()
{
var avatar = CreatePrefab("ExpressionsMenuFixupTestAvatar.prefab");
AvatarProcessor.ProcessAvatar(avatar);
var descriptor = avatar.GetComponent<VRCAvatarDescriptor>();
var expMenu = descriptor.expressionsMenu;
Assert.AreEqual(3, expMenu.controls.Count);
Assert.AreEqual("testparam", expMenu.controls[0].parameter.name);
Assert.AreEqual(256, expMenu.controls[0].icon.height);
Assert.AreEqual(192, expMenu.controls[0].icon.width);
Assert.AreEqual("", expMenu.controls[1].parameter.name);
Assert.AreEqual(192, expMenu.controls[1].icon.height);
Assert.AreEqual(256, expMenu.controls[1].icon.width);
Assert.AreEqual("testparam", expMenu.controls[2].subParameters[0].name);
Assert.AreEqual("", expMenu.controls[2].subParameters[1].name);
foreach (var label in expMenu.controls[2].labels)
{
Assert.LessOrEqual(label.icon.width, 256);
Assert.LessOrEqual(label.icon.height, 256);
}
}
}
}

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@ -1,4 +1,5 @@
using modular_avatar_tests;
using System.Linq;
using modular_avatar_tests;
using nadena.dev.modular_avatar.core.editor;
using NUnit.Framework;
using UnityEngine;
@ -38,4 +39,22 @@ public class GameObjectGC : TestBase
Assert.True(bone2 != null);
Assert.True(bone3 == null);
}
[Test]
public void RetainArmatureHack()
{
var fake_humanoid = CreatePrefab("FakeHumanoid.prefab");
var avdesc = fake_humanoid.GetComponent<VRCAvatarDescriptor>();
var armature = new GameObject();
armature.name = "Armature";
armature.transform.parent = fake_humanoid.transform;
armature.transform.SetSiblingIndex(0);
new GCGameObjectsPass(new BuildContext(avdesc), fake_humanoid).OnPreprocessAvatar();
AvatarProcessor.ProcessAvatar(fake_humanoid);
Assert.AreEqual(2,
avdesc.GetComponentsInChildren<Transform>().Count(t => t.gameObject.name == "Armature"));
}
}

View File

@ -1,7 +0,0 @@
Copyright (c) 2016 Adam Reeve
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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@ -1,191 +0,0 @@
Apache License
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In no event and under no legal theory, whether in tort (including negligence),
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sole responsibility, not on behalf of any other Contributor, and only if You
agree to indemnify, defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason of your
accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work
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@ -1,33 +0,0 @@
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@ -1,201 +0,0 @@
Apache License
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
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(an example is provided in the Appendix below).
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@ -1,23 +0,0 @@
The MIT License (MIT)
Copyright (c) 2020 Kurai András
Copyright (c) 2022-Present VRChat Inc.
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Copyright (c) 2008, 2009, 2010, 2011, 2012, 2013, 2014 Antoine Aubry and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
using VRC.PackageManagement.Core.Types.Packages;
namespace VRC.PackageManagement.PackageMaker
{
public class PackageMakerWindow : EditorWindow
{
// VisualElements
private VisualElement _rootView;
private TextField _targetAssetFolderField;
private TextField _packageIDField;
private Button _actionButton;
private EnumField _targetVRCPackageField;
private static string _projectDir;
private PackageMakerWindowData _windowData;
private void LoadDataFromSave()
{
if (!string.IsNullOrWhiteSpace(_windowData.targetAssetFolder))
{
_targetAssetFolderField.SetValueWithoutNotify(_windowData.targetAssetFolder);
}
_packageIDField.SetValueWithoutNotify(_windowData.packageID);
_targetVRCPackageField.SetValueWithoutNotify(_windowData.relatedPackage);
RefreshActionButtonState();
}
private void OnEnable()
{
_projectDir = Directory.GetParent(Application.dataPath).FullName;
Refresh();
}
[MenuItem("VRChat SDK/Utilities/Package Maker")]
public static void ShowWindow()
{
PackageMakerWindow wnd = GetWindow<PackageMakerWindow>();
wnd.titleContent = new GUIContent("Package Maker");
}
[MenuItem("Assets/Export VPM as UnityPackage")]
private static void ExportAsUnityPackage()
{
var foldersToExport = new List<string>();
StringBuilder exportFilename = new StringBuilder("exported");
foreach (string guid in Selection.assetGUIDs)
{
string selectedFolder = AssetDatabase.GUIDToAssetPath(guid);
var manifestPath = Path.Combine(selectedFolder, VRCPackageManifest.Filename);
var manifest = VRCPackageManifest.GetManifestAtPath(manifestPath);
if (manifest == null)
{
Debug.LogWarning(
$"Could not read valid Package Manifest at {manifestPath}. You need to create this first to export a VPM Package.");
continue;
}
exportFilename.Append($"-{manifest.Id}-{manifest.Version}");
foldersToExport.Add(selectedFolder);
}
exportFilename.Append(".unitypackage");
var exportDir = Path.Combine(Directory.GetCurrentDirectory(), "Exports");
Directory.CreateDirectory(exportDir);
AssetDatabase.ExportPackage
(
foldersToExport.ToArray(),
Path.Combine(exportDir, exportFilename.ToString()),
ExportPackageOptions.Recurse | ExportPackageOptions.Interactive
);
}
private void Refresh()
{
if (_windowData == null)
{
_windowData = PackageMakerWindowData.GetOrCreate();
}
if (_rootView == null) return;
if (_windowData != null)
{
LoadDataFromSave();
}
}
private void RefreshActionButtonState()
{
_actionButton.SetEnabled(
StringIsValidAssetFolder(_windowData.targetAssetFolder) &&
!string.IsNullOrWhiteSpace(_windowData.packageID)
);
}
/// <summary>
/// Unity calls the CreateGUI method automatically when the window needs to display
/// </summary>
private void CreateGUI()
{
if (_windowData == null)
{
_windowData = PackageMakerWindowData.GetOrCreate();
}
_rootView = rootVisualElement;
_rootView.name = "root-view";
_rootView.styleSheets.Add((StyleSheet) Resources.Load("PackageMakerWindowStyle"));
// Create Target Asset folder and register for drag and drop events
_rootView.Add(CreateTargetFolderElement());
_rootView.Add(CreatePackageIDElement());
_rootView.Add(CreateTargetVRCPackageElement());
_rootView.Add(CreateActionButton());
Refresh();
}
public enum VRCPackageEnum
{
None = 0,
Worlds = 1,
Avatars = 2,
Base = 3,
UdonSharp = 4,
}
private VisualElement CreateTargetVRCPackageElement()
{
_targetVRCPackageField = new EnumField("Related VRChat Package", VRCPackageEnum.None);
_targetVRCPackageField.RegisterValueChangedCallback(OnTargetVRCPackageChanged);
var box = new Box();
box.Add(_targetVRCPackageField);
return box;
}
private void OnTargetVRCPackageChanged(ChangeEvent<Enum> evt)
{
_windowData.relatedPackage = (VRCPackageEnum) evt.newValue;
_windowData.Save();
}
private VisualElement CreateActionButton()
{
_actionButton = new Button(OnActionButtonPressed)
{
text = "Convert Assets to Package",
name = "action-button"
};
return _actionButton;
}
private void OnActionButtonPressed()
{
bool result = EditorUtility.DisplayDialog("One-Way Conversion",
$"This process will move the assets from {_windowData.targetAssetFolder} into a new Package with the id {_windowData.packageID} and give it references to {_windowData.relatedPackage}.",
"Ok", "Wait, not yet.");
if (result)
{
string newPackageFolderPath = Path.Combine(_projectDir, "Packages", _windowData.packageID);
Directory.CreateDirectory(newPackageFolderPath);
var fullTargetAssetFolder = Path.Combine(_projectDir, _windowData.targetAssetFolder);
DoMigration(fullTargetAssetFolder, newPackageFolderPath);
ForceRefresh();
}
}
public static void ForceRefresh()
{
MethodInfo method = typeof(UnityEditor.PackageManager.Client).GetMethod("Resolve",
BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.DeclaredOnly);
if (method != null)
method.Invoke(null, null);
AssetDatabase.Refresh();
}
private VisualElement CreatePackageIDElement()
{
var box = new Box()
{
name = "package-name-box"
};
_packageIDField = new TextField("Package ID", 255, false, false, '*');
_packageIDField.RegisterValueChangedCallback(OnPackageIDChanged);
box.Add(_packageIDField);
box.Add(new Label("Lowercase letters, numbers and dots only.")
{
name = "description",
tooltip =
"Standard practice is reverse domain notation like com.vrchat.packagename. Needs to be unique across VRChat, so if you don't own a domain you can try your username.",
});
return box;
}
private Regex packageIdRegex = new Regex("[^a-z0-9.]");
private void OnPackageIDChanged(ChangeEvent<string> evt)
{
if (evt.newValue != null)
{
string newId = packageIdRegex.Replace(evt.newValue, "-");
_packageIDField.SetValueWithoutNotify(newId);
_windowData.packageID = newId;
_windowData.Save();
}
RefreshActionButtonState();
}
private VisualElement CreateTargetFolderElement()
{
var targetFolderBox = new Box()
{
name = "editor-target-box"
};
_targetAssetFolderField = new TextField("Target Folder");
_targetAssetFolderField.RegisterCallback<DragEnterEvent>(OnTargetAssetFolderDragEnter,
TrickleDown.TrickleDown);
_targetAssetFolderField.RegisterCallback<DragLeaveEvent>(OnTargetAssetFolderDragLeave,
TrickleDown.TrickleDown);
_targetAssetFolderField.RegisterCallback<DragUpdatedEvent>(OnTargetAssetFolderDragUpdated,
TrickleDown.TrickleDown);
_targetAssetFolderField.RegisterCallback<DragPerformEvent>(OnTargetAssetFolderDragPerform,
TrickleDown.TrickleDown);
_targetAssetFolderField.RegisterCallback<DragExitedEvent>(OnTargetAssetFolderDragExited,
TrickleDown.TrickleDown);
_targetAssetFolderField.RegisterValueChangedCallback(OnTargetAssetFolderValueChanged);
targetFolderBox.Add(_targetAssetFolderField);
targetFolderBox.Add(new Label("Drag and Drop an Assets Folder to Convert Above") {name = "description"});
return targetFolderBox;
}
#region TargetAssetFolder Field Events
private bool StringIsValidAssetFolder(string targetFolder)
{
return !string.IsNullOrWhiteSpace(targetFolder) && AssetDatabase.IsValidFolder(targetFolder);
}
private void OnTargetAssetFolderValueChanged(ChangeEvent<string> evt)
{
string targetFolder = evt.newValue;
if (StringIsValidAssetFolder(targetFolder))
{
_windowData.targetAssetFolder = evt.newValue;
_windowData.Save();
RefreshActionButtonState();
}
else
{
_targetAssetFolderField.SetValueWithoutNotify(evt.previousValue);
}
}
private void OnTargetAssetFolderDragExited(DragExitedEvent evt)
{
DragAndDrop.visualMode = DragAndDropVisualMode.None;
}
private void OnTargetAssetFolderDragPerform(DragPerformEvent evt)
{
var targetFolder = DragAndDrop.paths[0];
if (!string.IsNullOrWhiteSpace(targetFolder) && AssetDatabase.IsValidFolder(targetFolder))
{
_targetAssetFolderField.value = targetFolder;
}
else
{
Debug.LogError($"Could not accept {targetFolder}. Needs to be a folder within the project");
}
}
private void OnTargetAssetFolderDragUpdated(DragUpdatedEvent evt)
{
if (DragAndDrop.paths.Length == 1)
{
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
DragAndDrop.AcceptDrag();
}
else
{
DragAndDrop.visualMode = DragAndDropVisualMode.Rejected;
}
}
private void OnTargetAssetFolderDragLeave(DragLeaveEvent evt)
{
DragAndDrop.visualMode = DragAndDropVisualMode.None;
}
private void OnTargetAssetFolderDragEnter(DragEnterEvent evt)
{
if (DragAndDrop.paths.Length == 1)
{
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
DragAndDrop.AcceptDrag();
}
}
#endregion
#region Migration Logic
private void DoMigration(string corePath, string targetDir)
{
EditorUtility.DisplayProgressBar("Migrating Package", "Creating Starter Package", 0.1f);
// Convert PackageType enum to VRC Package ID string
string packageType = null;
switch (_windowData.relatedPackage)
{
case VRCPackageEnum.Avatars:
packageType = "com.vrchat.avatars";
break;
case VRCPackageEnum.Base:
packageType = "com.vrchat.base";
break;
case VRCPackageEnum.Worlds:
packageType = "com.vrchat.clientsim"; // we want ClientSim too, need to specify that for now
break;
case VRCPackageEnum.UdonSharp:
packageType = "com.vrchat.udonsharp";
break;
}
string parentDir = new DirectoryInfo(targetDir)?.Parent.FullName;
Core.Utilities.CreateStarterPackage(_windowData.packageID, parentDir, packageType);
var allFiles = GetAllFiles(corePath).ToList();
MoveFilesToPackageDir(allFiles, corePath, targetDir);
// Clear target asset folder since it should no longer exist
_windowData.targetAssetFolder = "";
}
private static IEnumerable<string> GetAllFiles(string path)
{
var excludedPaths = new List<string>()
{
"Editor.meta"
};
return Directory.EnumerateFiles(path, "*.*", SearchOption.AllDirectories)
.Where(
s => excludedPaths.All(entry => !s.Contains(entry))
);
}
public static void MoveFilesToPackageDir(List<string> files, string pathBase, string targetDir)
{
EditorUtility.DisplayProgressBar("Migrating Package", "Moving Package Files", 0f);
float totalFiles = files.Count;
for (int i = 0; i < files.Count; i++)
{
try
{
EditorUtility.DisplayProgressBar("Migrating Package", "Moving Package Files", i / totalFiles);
var file = files[i];
string simplifiedPath = file.Replace($"{pathBase}\\", "");
string dest = null;
if (simplifiedPath.Contains("Editor\\"))
{
// Remove extra 'Editor' subfolders
dest = simplifiedPath.Replace("Editor\\", "");
dest = Path.Combine(targetDir, "Editor", dest);
}
else
{
// Make complete path to Runtime folder
dest = Path.Combine(targetDir, "Runtime", simplifiedPath);
}
string targetEnclosingDir = Path.GetDirectoryName(dest);
Directory.CreateDirectory(targetEnclosingDir);
var sourceFile = Path.Combine(pathBase, simplifiedPath);
File.Move(sourceFile, dest);
}
catch (Exception e)
{
Debug.LogError($"Error moving {files[i]}: {e.Message}");
continue;
}
}
Directory.Delete(pathBase, true); // cleans up leftover folders since only files are moved
EditorUtility.ClearProgressBar();
}
// Important while we're doing copy-and-rename in order to rename paths with "Assets" without renaming paths with "Sample Assets"
public static string ReplaceFirst(string text, string search, string replace)
{
int pos = text.IndexOf(search);
if (pos < 0)
{
return text;
}
return text.Substring(0, pos) + replace + text.Substring(pos + search.Length);
}
#endregion
}
}

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@ -1,44 +0,0 @@
using System.IO;
using UnityEditor;
using UnityEngine;
using VRC.PackageManagement.PackageMaker;
public class PackageMakerWindowData : ScriptableObject
{
public static string defaultAssetPath = Path.Combine("Assets", "PackageMakerWindowData.asset");
public string targetAssetFolder;
public string packageID;
public PackageMakerWindow.VRCPackageEnum relatedPackage;
public static PackageMakerWindowData GetOrCreate()
{
var existingData = AssetDatabase.AssetPathToGUID(defaultAssetPath);
if (string.IsNullOrWhiteSpace(existingData))
{
return Create();
}
else
{
var saveData = AssetDatabase.LoadAssetAtPath<PackageMakerWindowData>(defaultAssetPath);
if (saveData == null)
{
Debug.LogError($"Could not load saved data but the save file exists. Resetting.");
return Create();
}
return saveData;
}
}
public static PackageMakerWindowData Create()
{
var saveData = CreateInstance<PackageMakerWindowData>();
AssetDatabase.CreateAsset(saveData, defaultAssetPath);
AssetDatabase.SaveAssets();
return saveData;
}
public void Save()
{
AssetDatabase.SaveAssets();
}
}

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@ -1,199 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using Serilog;
using Serilog.Sinks.Unity3D;
using UnityEditor;
using UnityEngine;
using VRC.PackageManagement.Core;
using VRC.PackageManagement.Core.Types;
using VRC.PackageManagement.Core.Types.Packages;
using Version = VRC.PackageManagement.Core.Types.VPMVersion.Version;
namespace VRC.PackageManagement.Resolver
{
[InitializeOnLoad]
public class Resolver
{
private const string _projectLoadedKey = "PROJECT_LOADED";
private static string _projectDir;
public static string ProjectDir
{
get
{
if (_projectDir != null)
{
return _projectDir;
}
try
{
_projectDir = new DirectoryInfo(Assembly.GetExecutingAssembly().Location).Parent.Parent.Parent
.FullName;
return _projectDir;
}
catch (Exception)
{
return "";
}
}
}
static Resolver()
{
SetupLogging();
if (!SessionState.GetBool(_projectLoadedKey, false))
{
#pragma warning disable 4014
CheckResolveNeeded();
#pragma warning restore 4014
}
}
private static void SetupLogging()
{
VRCLibLogger.SetLoggerDirectly(
new LoggerConfiguration()
.MinimumLevel.Information()
.WriteTo.Unity3D()
.CreateLogger()
);
}
private static async Task CheckResolveNeeded()
{
SessionState.SetBool(_projectLoadedKey, true);
//Wait for project to finish compiling
while (EditorApplication.isCompiling || EditorApplication.isUpdating)
{
await Task.Delay(250);
}
try
{
if (string.IsNullOrWhiteSpace(ProjectDir))
{
return;
}
if (VPMProjectManifest.ResolveIsNeeded(ProjectDir))
{
Debug.Log($"Resolve needed.");
var result = EditorUtility.DisplayDialog("VRChat Package Management",
$"This project requires some VRChat Packages which are not in the project yet.\n\nPress OK to download and install them.",
"OK", "Show Me What's Missing");
if (result)
{
ResolveStatic(ProjectDir);
}
else
{
ResolverWindow.ShowWindow();
}
}
}
catch (Exception)
{
// Unity says we can't open windows from this function so it throws an exception but also works fine.
}
}
public static bool VPMManifestExists()
{
return VPMProjectManifest.Exists(ProjectDir, out _);
}
public static void CreateManifest()
{
VPMProjectManifest.Load(ProjectDir);
ResolverWindow.Refresh();
}
public static void ResolveManifest()
{
ResolveStatic(ProjectDir);
}
public static void ResolveStatic(string dir)
{
// Todo: calculate and show actual progress
EditorUtility.DisplayProgressBar($"Getting all VRChat Packages", "Downloading and Installing...", 0.5f);
VPMProjectManifest.Resolve(ProjectDir);
EditorUtility.ClearProgressBar();
ForceRefresh();
}
public static List<string> GetAllVersionsOf(string id)
{
var project = new UnityProject(ProjectDir);
var versions = new List<string>();
foreach (var provider in Repos.GetAll)
{
var packagesWithVersions = provider.GetAllWithVersions();
foreach (var packageVersionList in packagesWithVersions)
{
foreach (var package in packageVersionList.Value.VersionsDescending)
{
if (package.Id != id)
continue;
if (Version.TryParse(package.Version, out var result))
{
if (!versions.Contains(package.Version))
versions.Add(package.Version);
}
}
}
}
// Sort packages in project to the top
var sorted = from entry in versions orderby project.VPMProvider.HasPackage(entry) descending select entry;
return sorted.ToList<string>();
}
public static List<string> GetAffectedPackageList(IVRCPackage package)
{
List<string> list = new List<string>();
var project = new UnityProject(ProjectDir);
if (Repos.GetAllDependencies(package, out Dictionary<string, string> dependencies, null))
{
foreach (KeyValuePair<string, string> item in dependencies)
{
project.VPMProvider.Refresh();
if (project.VPMProvider.GetPackage(item.Key, item.Value) == null)
{
IVRCPackage d = Repos.GetPackageWithVersionMatch(item.Key, item.Value);
if (d != null)
{
list.Add(d.Id + " " + d.Version + "\n");
}
}
}
return list;
}
return null;
}
public static void ForceRefresh()
{
MethodInfo method = typeof(UnityEditor.PackageManager.Client).GetMethod("Resolve",
BindingFlags.Static | BindingFlags.NonPublic | BindingFlags.DeclaredOnly);
if (method != null)
method.Invoke(null, null);
AssetDatabase.Refresh();
}
}
}

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fileFormatVersion: 2
guid: f872e3586f8b4f06bab3c9facd14f6e6
timeCreated: 1659048476

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@ -1,292 +0,0 @@
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
using VRC.PackageManagement.Core;
using VRC.PackageManagement.Core.Types;
using VRC.PackageManagement.Core.Types.Packages;
using Version = VRC.PackageManagement.Core.Types.VPMVersion.Version;
namespace VRC.PackageManagement.Resolver
{
public class ResolverWindow : EditorWindow
{
// VisualElements
private static VisualElement _rootView;
private static Button _refreshButton;
private static Button _createButton;
private static Button _resolveButton;
private static Box _manifestInfo;
private static Label _manifestLabel;
private static bool _isUpdating;
private static Color _colorPositive = Color.green;
private static Color _colorNegative = new Color(1, 0.3f, 0.3f);
[MenuItem("VRChat SDK/Utilities/Package Resolver")]
public static void ShowWindow()
{
ResolverWindow wnd = GetWindow<ResolverWindow>();
wnd.titleContent = new GUIContent("Package Resolver");
}
public static void Refresh()
{
if (_rootView == null || string.IsNullOrWhiteSpace(Resolver.ProjectDir)) return;
_manifestInfo.SetEnabled(!_isUpdating);
_refreshButton.SetEnabled(!_isUpdating);
_manifestLabel.text = (_isUpdating ? "Working ..." : "Required Packages");
_manifestInfo.Clear();
_manifestInfo.Add(_manifestLabel);
bool needsResolve = VPMProjectManifest.ResolveIsNeeded(Resolver.ProjectDir);
string resolveStatus = needsResolve ? "Please press \"Resolve\" to Download them." : "All of them are in the project.";
// check for vpm dependencies
if (!Resolver.VPMManifestExists())
{
TextElement noManifestText = new TextElement();
noManifestText.text = "No VPM Manifest";
noManifestText.style.color = _colorNegative;
_manifestInfo.Add(noManifestText);
}
else
{
var manifest = VPMProjectManifest.Load(Resolver.ProjectDir);
var project = new UnityProject(Resolver.ProjectDir);
// Here is where we detect if all dependencies are installed
var allDependencies = (manifest.locked != null && manifest.locked.Count > 0)
? manifest.locked
: manifest.dependencies;
foreach (var pair in allDependencies)
{
var id = pair.Key;
var version = pair.Value.version;
IVRCPackage package = project.VPMProvider.GetPackage(id, version);
_manifestInfo.Add(CreateDependencyRow(id, version, project, (package != null)));
}
}
_resolveButton.SetEnabled(needsResolve);
Resolver.ForceRefresh();
}
/// <summary>
/// Unity calls the CreateGUI method automatically when the window needs to display
/// </summary>
private void CreateGUI()
{
_rootView = rootVisualElement;
_rootView.name = "root-view";
_rootView.styleSheets.Add((StyleSheet)Resources.Load("ResolverWindowStyle"));
// Main Container
var container = new Box()
{
name = "buttons"
};
_rootView.Add(container);
// Create Button
if (!Resolver.VPMManifestExists())
{
_createButton = new Button(Resolver.CreateManifest)
{
text = "Create",
name = "create-button-base"
};
container.Add(_createButton);
}
else
{
_resolveButton = new Button(Resolver.ResolveManifest)
{
text = "Resolve All",
name = "resolve-button-base"
};
container.Add(_resolveButton);
}
// Manifest Info
_manifestInfo = new Box()
{
name = "manifest-info",
};
_manifestLabel = (new Label("Required Packages") { name = "manifest-header" });
_rootView.Add(_manifestInfo);
// Refresh Button
var refreshBox = new Box();
_refreshButton = new Button(Refresh)
{
text = "Refresh",
name = "refresh-button-base"
};
refreshBox.Add(_refreshButton);
_rootView.Add(refreshBox);
Refresh();
}
private static VisualElement CreateDependencyRow(string id, string version, UnityProject project, bool havePackage)
{
// Table
VisualElement row = new Box() { name = "package-box" };
VisualElement column1 = new Box() { name = "package-box" };
VisualElement column2 = new Box() { name = "package-box" };
VisualElement column3 = new Box() { name = "package-box" };
VisualElement column4 = new Box() { name = "package-box" };
column1.style.minWidth = 200;
column2.style.minWidth = 100;
column3.style.minWidth = 100;
column4.style.minWidth = 100;
row.Add(column1);
row.Add(column2);
row.Add(column3);
row.Add(column4);
// Package Name + Status
TextElement text = new TextElement { text = $"{id} {version} " };
column1.Add(text);
if (!havePackage)
{
TextElement missingText = new TextElement { text = "MISSING" };
missingText.style.color = _colorNegative;
missingText.style.display = (_isUpdating ? DisplayStyle.None : DisplayStyle.Flex);
column2.Add(missingText);
}
// Version Popup
var choices = new List<string>();
foreach (string n in Resolver.GetAllVersionsOf(id))
{
choices.Add(n);
}
var popupField = new PopupField<string>(choices, 0);
popupField.value = choices[0];
popupField.style.display = (_isUpdating ? DisplayStyle.None : DisplayStyle.Flex);
column3.Add(popupField);
// Button
Button updateButton = new Button() { text = "Update" };
if (havePackage)
RefreshUpdateButton(updateButton, version, choices[0]);
else
RefreshMissingButton(updateButton);
updateButton.clicked += (() =>
{
IVRCPackage package = Repos.GetPackageWithVersionMatch(id, popupField.value);
// Check and warn on Dependencies if Updating or Downgrading
if (Version.TryParse(version, out var currentVersion) &&
Version.TryParse(popupField.value, out var newVersion))
{
Dictionary<string, string> dependencies = new Dictionary<string, string>();
StringBuilder dialogMsg = new StringBuilder();
List<string> affectedPackages = Resolver.GetAffectedPackageList(package);
for (int v = 0; v < affectedPackages.Count; v++)
{
dialogMsg.Append(affectedPackages[v]);
}
if (affectedPackages.Count > 1)
{
dialogMsg.Insert(0, "This will update multiple packages:\n\n");
dialogMsg.AppendLine("\nAre you sure?");
if (EditorUtility.DisplayDialog("Package Has Dependencies", dialogMsg.ToString(), "OK", "Cancel"))
OnUpdatePackageClicked(project, package);
}
else
{
OnUpdatePackageClicked(project, package);
}
}
});
column4.Add(updateButton);
popupField.RegisterCallback<ChangeEvent<string>>((evt) =>
{
if (havePackage)
RefreshUpdateButton(updateButton, version, evt.newValue);
else
RefreshMissingButton(updateButton);
});
return row;
}
private static void RefreshUpdateButton(Button button, string currentVersion, string highestAvailableVersion)
{
if (currentVersion == highestAvailableVersion)
{
button.style.display = DisplayStyle.None;
}
else
{
button.style.display = (_isUpdating ? DisplayStyle.None : DisplayStyle.Flex);
if (Version.TryParse(currentVersion, out var currentVersionObject) &&
Version.TryParse(highestAvailableVersion, out var highestAvailableVersionObject))
{
if (currentVersionObject < highestAvailableVersionObject)
{
SetButtonColor(button, _colorPositive);
button.text = "Update";
}
else
{
SetButtonColor(button, _colorNegative);
button.text = "Downgrade";
}
}
}
}
private static void RefreshMissingButton(Button button)
{
button.text = "Resolve";
SetButtonColor(button, Color.white);
button.style.display = (_isUpdating ? DisplayStyle.None : DisplayStyle.Flex);
}
private static void SetButtonColor(Button button, Color color)
{
button.style.color = color;
color.a = 0.25f;
button.style.borderRightColor =
button.style.borderLeftColor =
button.style.borderTopColor =
button.style.borderBottomColor =
color;
}
private static async void OnUpdatePackageClicked(UnityProject project, IVRCPackage package)
{
_isUpdating = true;
Refresh();
await Task.Delay(500);
await Task.Run(() => project.UpdateVPMPackage(package));
_isUpdating = false;
Refresh();
}
}
}

View File

@ -1,11 +0,0 @@
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
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folderAsset: yes
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externalObjects: {}
userData:
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@ -1,16 +0,0 @@
.unity-box {
margin: 10px;
padding:10px;
}
.unity-box #description {
margin: 10px 0 10px 0;
white-space: normal;
}
#action-button {
font-size: 20px;
-unity-font-style: bold;
padding: 10px;
margin:10px;
}

View File

@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 8dfe8fb3b6d0f3e4693553ecc1cb23dd
ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
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script: {fileID: 12385, guid: 0000000000000000e000000000000000, type: 0}
disableValidation: 0

View File

@ -1,25 +0,0 @@
.unity-box {
margin:2px;
padding:10px;
border-width:0px;
}
#package-box {
margin:2px;
padding:10px;
border-width:0px;
flex-direction:row;
max-height:20px;
min-height:20px;
height:20px;
padding-top:0px;
padding-bottom:0px;
margin-top:0px;
margin-bottom:0px;
align-items:center;
}
#manifest-header {
font-size: 20px;
margin-bottom: 10px;
}

View File

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disableValidation: 0

View File

@ -1,15 +0,0 @@
{
"name": "com.vrchat.core.vpm-resolver.Editor",
"references": [],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

View File

@ -1,7 +0,0 @@
fileFormatVersion: 2
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externalObjects: {}
userData:
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View File

@ -1,11 +0,0 @@
# VRCHAT INC.
### VRCHAT DISTRO LICENSE FILE
Version: February 24, 2022
**SUMMARY OF TERMS:** Any materials subject to this Distro Asset License may be distributed by you, with or without modifications, on a non-commercial basis (i.e., at no charge), in accordance with the full terms of the Materials License Agreement.
This Distro License File is a "License File" as defined in the VRChat Materials License Agreement, found at https://hello.vrchat.com/legal/sdk (or any successor link designated by VRChat) (as may be revised from time to time, the "Materials License Agreement").
This Distro License File applies to all the files in the Folder containing this Distro License File and those in all Child Folders within that Folder (except with respect to files in any Child Folder that contains a different License File) (such files, other than this Distro License File, the "Covered Files"). All capitalized terms used but not otherwise defined in this Distro License File have the meanings provided in the Materials License Agreement.
This Distro License File only provides a summary of the terms applicable to the Covered Files. To understand your rights and obligations and the full set of terms that apply to use of the Covered Files, please see the relevant sections of the Materials License Agreement, including terms applicable to Distro Materials.

View File

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 7727f888edf4714448d5a0287deec6dd
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externalObjects: {}
userData:
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View File

@ -1,17 +0,0 @@
{
"name": "com.vrchat.core.vpm-resolver",
"displayName": "VRChat Package Resolver Tool",
"version": "0.1.19",
"unity": "2019.4",
"description": "Tool to Download VPM Packages",
"vrchatVersion": "2022.1.1",
"author": {
"name": "VRChat",
"email": "developer@vrchat.com",
"url": "https://github.com/vrchat/packages"
},
"url": "",
"dependencies": {
"com.unity.nuget.newtonsoft-json": "2.0.2"
}
}

View File

@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: 6b02e2915ebf04e4ea94e503d73e7411
PackageManifestImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -9,6 +9,7 @@
"com.unity.textmeshpro": "2.1.6",
"com.unity.timeline": "1.2.18",
"com.unity.ugui": "1.0.0",
"com.unity.xr.oculus.android": "2.38.6",
"com.unity.xr.oculus.standalone": "2.38.4",
"com.unity.xr.openvr.standalone": "2.0.5",
"de.thryrallo.vrc.avatar-performance-tools": "https://github.com/Thryrallo/VRC-Avatar-Performance-Tools.git",

View File

@ -101,20 +101,6 @@ namespace nadena.dev.modular_avatar.core.editor
foreach (var control in newMenu.controls)
{
if (Util.ValidateExpressionMenuIcon(control.icon) != Util.ValidateExpressionMenuIconResult.Success)
control.icon = null;
for (int i = 0; i < control.labels.Length; i++)
{
var label = control.labels[i];
var labelResult = Util.ValidateExpressionMenuIcon(label.icon);
if (labelResult != Util.ValidateExpressionMenuIconResult.Success)
{
label.icon = null;
control.labels[i] = label;
}
}
if (control.type == VRCExpressionsMenu.Control.ControlType.SubMenu)
{
control.subMenu = CloneMenu(control.subMenu);

View File

@ -1,15 +1,121 @@
using UnityEditor;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
using static nadena.dev.modular_avatar.core.editor.Localization;
namespace nadena.dev.modular_avatar.core.editor
{
public class EasySetupOutfit
internal class ESOErrorWindow : EditorWindow
{
private string header;
private string[] messageGroups;
private static readonly GUIStyle buttonStyle, labelStyle;
private const float SeparatorSize = 6f;
static ESOErrorWindow()
{
buttonStyle = EditorStyles.miniButtonRight;
labelStyle = EditorStyles.label;
labelStyle.wordWrap = true;
buttonStyle.fixedWidth = 40f;
buttonStyle.fixedHeight = EditorGUIUtility.singleLineHeight * 1.5f;
}
private void OnEnable()
{
}
internal static void Show(
string header,
string[] messageGroups
)
{
var window = CreateInstance<ESOErrorWindow>();
window.titleContent = new GUIContent("Setup Outfit");
window.header = header;
window.messageGroups = messageGroups;
// Compute required window size
var height = 0f;
var width = 450f;
height += SeparatorSize;
height += EditorStyles.helpBox.CalcHeight(new GUIContent(header), width);
foreach (var message in messageGroups)
{
height += 6f; // TODO: constant
height += labelStyle.CalcHeight(new GUIContent(message), width);
}
height += buttonStyle.fixedHeight;
height += SeparatorSize;
window.minSize = new Vector2(width, height);
window.ShowModal();
}
private void OnGUI()
{
EditorGUILayout.Space(SeparatorSize);
EditorGUILayout.HelpBox(header, MessageType.Error);
foreach (var message in messageGroups)
{
EditorGUILayout.Space(SeparatorSize);
EditorGUILayout.LabelField(message);
}
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("OK", buttonStyle))
{
Close();
}
EditorGUILayout.EndHorizontal();
var finalRect = GUILayoutUtility.GetRect(SeparatorSize, SeparatorSize, GUILayout.ExpandWidth(true));
var size = this.minSize;
size.y = finalRect.position.y + finalRect.height;
if (size.y > 10)
{
if (Vector2.Distance(this.minSize, size) > 1f)
{
this.minSize = size;
}
if (Vector2.Distance(this.maxSize, size) > 1f)
{
this.maxSize = size;
}
}
}
}
internal class EasySetupOutfit
{
private const int PRIORITY = 49;
private static string[] errorMessageGroups;
private static string errorHeader;
[MenuItem("GameObject/ModularAvatar/Setup Outfit", false, PRIORITY)]
static void SetupOutfit(MenuCommand cmd)
{
if (!ValidateSetupOutfit())
{
ESOErrorWindow.Show(errorHeader, errorMessageGroups);
return;
}
if (!FindBones(cmd.context,
out var avatarRoot, out var avatarHips, out var outfitHips)
) return;
@ -18,14 +124,15 @@ namespace nadena.dev.modular_avatar.core.editor
var avatarArmature = avatarHips.transform.parent;
var outfitArmature = outfitHips.transform.parent;
if (outfitArmature.GetComponent<ModularAvatarMergeArmature>() == null)
var merge = outfitArmature.GetComponent<ModularAvatarMergeArmature>();
if (merge == null)
{
var merge = Undo.AddComponent<ModularAvatarMergeArmature>(outfitArmature.gameObject);
merge = Undo.AddComponent<ModularAvatarMergeArmature>(outfitArmature.gameObject);
merge.mergeTarget = new AvatarObjectReference();
merge.mergeTarget.referencePath = RuntimeUtil.RelativePath(avatarRoot, avatarArmature.gameObject);
merge.InferPrefixSuffix();
HeuristicBoneMapper.RenameBonesByHeuristic(merge);
}
HeuristicBoneMapper.RenameBonesByHeuristic(merge);
if (outfitRoot != null
&& outfitRoot.GetComponent<ModularAvatarMeshSettings>() == null
@ -109,7 +216,7 @@ namespace nadena.dev.modular_avatar.core.editor
else if (Vector3.Distance(bounds.center, skinnedMeshRenderer.bounds.center) > 0.01f
|| Vector3.Distance(bounds.extents, skinnedMeshRenderer.bounds.extents) > 0.01f)
{
bounds = ModularAvatarMeshSettings.DEFAULT_BOUNDS;
bounds = TransformBounds(rootBone, ModularAvatarMeshSettings.DEFAULT_BOUNDS);
}
}
@ -117,13 +224,28 @@ namespace nadena.dev.modular_avatar.core.editor
}
}
[MenuItem("GameObject/ModularAvatar/Setup Outfit", true, PRIORITY)]
private static Bounds TransformBounds(Transform rootBone, Bounds bounds)
{
bounds.extents = bounds.extents / (Vector3.Dot(rootBone.lossyScale, Vector3.one) / 3);
return bounds;
}
static bool ValidateSetupOutfit()
{
if (Selection.objects.Length == 0) return false;
errorHeader = S("setup_outfit.err.header.notarget");
errorMessageGroups = new string[] { S("setup_outfit.err.unknown") };
if (Selection.objects.Length == 0)
{
errorMessageGroups = new string[] { S("setup_outfit.err.no_selection") };
return false;
}
foreach (var obj in Selection.objects)
{
errorHeader = S_f("setup_outfit.err.header", obj.name);
if (!(obj is GameObject gameObj)) return false;
var xform = gameObj.transform;
@ -137,17 +259,28 @@ namespace nadena.dev.modular_avatar.core.editor
// refusing to run if we detect multiple avatar descriptors above the current object (or if we're run on
// the avdesc object itself)
var nearestAvatar = RuntimeUtil.FindAvatarInParents(xform);
if (nearestAvatar == null || nearestAvatar.transform == xform) return false;
if (nearestAvatar == null || nearestAvatar.transform == xform)
{
errorMessageGroups = new string[]
{S_f("setup_outfit.err.multiple_avatar_descriptors", xform.gameObject.name)};
return false;
}
var parent = nearestAvatar.transform.parent;
if (parent != null && RuntimeUtil.FindAvatarInParents(parent) != null) return false;
if (parent != null && RuntimeUtil.FindAvatarInParents(parent) != null)
{
errorMessageGroups = new string[]
{
S_f("setup_outfit.err.no_avatar_descriptor", xform.gameObject.name)
};
return false;
}
}
return true;
}
private static bool FindBones(Object obj, out GameObject avatarRoot, out GameObject avatarHips,
out GameObject outfitHips)
private static bool FindBones(Object obj, out GameObject avatarRoot, out GameObject avatarHips, out GameObject outfitHips)
{
avatarHips = outfitHips = null;
var outfitRoot = obj as GameObject;
@ -155,12 +288,46 @@ namespace nadena.dev.modular_avatar.core.editor
? RuntimeUtil.FindAvatarInParents(outfitRoot.transform)?.gameObject
: null;
if (outfitRoot == null || avatarRoot == null) return false;
var avatarAnimator = avatarRoot.GetComponent<Animator>();
if (avatarAnimator == null) return false;
if (avatarAnimator == null)
{
errorMessageGroups = new string[]
{
S("setup_outfit.err.no_animator")
};
return false;
}
avatarHips = avatarAnimator.GetBoneTransform(HumanBodyBones.Hips)?.gameObject;
if (avatarHips == null) return false;
var avatarBoneMappings = GetAvatarBoneMappings(avatarAnimator);
if (!avatarBoneMappings.ContainsKey(HumanBodyBones.Hips))
{
errorMessageGroups = new string[]
{
S("setup_outfit.err.no_hips")
};
return false;
}
// We do an explicit search for the hips bone rather than invoking the animator, as we want to control
// traversal order.
foreach (var maybeHips in avatarRoot.GetComponentsInChildren<Transform>())
{
if (maybeHips.name == avatarBoneMappings[HumanBodyBones.Hips] && !maybeHips.IsChildOf(outfitRoot.transform))
{
avatarHips = maybeHips.gameObject;
break;
}
}
if (avatarHips == null)
{
errorMessageGroups = new string[]
{
S("setup_outfit.err.no_hips")
};
return false;
}
var outfitAnimator = outfitRoot.GetComponent<Animator>();
if (outfitAnimator != null)
@ -168,22 +335,70 @@ namespace nadena.dev.modular_avatar.core.editor
outfitHips = outfitAnimator.GetBoneTransform(HumanBodyBones.Hips)?.gameObject;
}
var hipsCandidates = new List<string>();
if (outfitHips == null)
{
// Heuristic search - usually there'll be root -> Armature -> (single child) Hips
// Heuristic search - usually there'll be root -> Armature -> (single child) Hips.
// First, look for an exact match.
foreach (Transform child in outfitRoot.transform)
{
foreach (Transform tempHip in child)
{
if (tempHip.name.Contains(avatarHips.name))
if (tempHip.name.Contains(avatarBoneMappings[HumanBodyBones.Hips]))
{
outfitHips = tempHip.gameObject;
}
}
}
hipsCandidates.Add(avatarBoneMappings[HumanBodyBones.Hips]);
// If that doesn't work out, we'll check for heuristic bone mapper mappings.
foreach (var hbm in HeuristicBoneMapper.BoneToNameMap[HumanBodyBones.Hips])
{
if (hipsCandidates[0] != hbm)
{
hipsCandidates.Add(hbm);
}
}
foreach (Transform child in outfitRoot.transform)
{
foreach (Transform tempHip in child)
{
foreach (var candidate in hipsCandidates)
{
if (HeuristicBoneMapper.NormalizeName(tempHip.name).Contains(candidate))
{
outfitHips = tempHip.gameObject;
}
}
}
}
}
if (outfitHips == null)
{
errorMessageGroups = new string[]
{
S("setup_outfit.err.no_outfit_hips"),
string.Join("\n", hipsCandidates.Select(c => "・ " + c).ToArray())
};
}
return avatarHips != null && outfitHips != null;
}
private static ImmutableDictionary<HumanBodyBones, string> GetAvatarBoneMappings(Animator avatarAnimator)
{
var avatarHuman = avatarAnimator.avatar?.humanDescription.human ?? new HumanBone[0];
return avatarHuman
.Where(hb => !string.IsNullOrEmpty(hb.boneName))
.Select(hb => new KeyValuePair<HumanBodyBones, string>(
(HumanBodyBones) Enum.Parse(typeof(HumanBodyBones), hb.humanName.Replace(" ", "")),
hb.boneName
))
.ToImmutableDictionary();
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 597d4035b7eb43e180a013ceac128a84
timeCreated: 1694687629

View File

@ -0,0 +1,136 @@
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using VRC.SDK3.Avatars.ScriptableObjects;
namespace nadena.dev.modular_avatar.core.editor
{
internal class FixupExpressionsMenuPass
{
internal static void FixupExpressionsMenu(BuildContext context)
{
var expressionsMenu = context.AvatarDescriptor.expressionsMenu;
if (expressionsMenu == null) return;
var parameters = context.AvatarDescriptor.expressionParameters?.parameters
?? new VRCExpressionParameters.Parameter[0];
var parameterNames = parameters.Select(p=> p.name).ToImmutableHashSet();
if (!Util.IsTemporaryAsset(expressionsMenu))
{
expressionsMenu = context.CloneMenu(expressionsMenu);
context.AvatarDescriptor.expressionsMenu = expressionsMenu;
}
// Walk menu recursively
var visitedMenus = new HashSet<VRCExpressionsMenu>();
var iconMapping = new Dictionary<Texture2D, Texture2D>();
VisitMenu(expressionsMenu);
void VisitMenu(VRCExpressionsMenu menu)
{
if (!visitedMenus.Add(menu)) return;
foreach (var control in menu.controls)
{
if (control.parameter != null &&
!string.IsNullOrEmpty(control.parameter.name) &&
!parameterNames.Contains(control.parameter.name))
{
control.parameter.name = "";
}
foreach (var subParam in control.subParameters ?? Array.Empty<VRCExpressionsMenu.Control.Parameter>())
{
if (subParam != null &&
!string.IsNullOrEmpty(subParam.name) &&
!parameterNames.Contains(subParam.name))
{
subParam.name = "";
}
}
if (control.icon != null)
{
if (!iconMapping.TryGetValue(control.icon, out var newIcon))
{
iconMapping[control.icon] = newIcon = MaybeScaleIcon(context, control.icon);
}
control.icon = newIcon;
}
if (control.labels != null)
{
for (int i = 0; i < control.labels.Length; i++)
{
var label = control.labels[i];
if (label.icon != null)
{
if (!iconMapping.TryGetValue(label.icon, out var newIcon))
{
iconMapping[label.icon] = newIcon = MaybeScaleIcon(context, label.icon);
}
label.icon = newIcon;
control.labels[i] = label;
}
}
}
}
}
}
#if UNITY_ANDROID
private const TextureFormat TargetFormat = TextureFormat.ASTC_4x4;
#else
private const TextureFormat TargetFormat = TextureFormat.DXT5;
#endif
private static Texture2D MaybeScaleIcon(BuildContext context, Texture2D original)
{
if (original.width <= 256 && original.height <= 256 && IsCompressedFormat(original.format))
{
return original;
}
var newRatio = Math.Min(256f / original.width, 256f / original.height);
var newWidth = Math.Min(256, Mathf.RoundToInt(original.width * newRatio));
var newHeight = Math.Min(256, Mathf.RoundToInt(original.height * newRatio));
var newTex = new Texture2D(newWidth, newHeight, TextureFormat.RGBA32, true);
context.SaveAsset(newTex);
var tmpRenderTex = RenderTexture.GetTemporary(newWidth, newHeight, 0, RenderTextureFormat.ARGB32);
var originalActiveRenderTex = RenderTexture.active;
try
{
Graphics.Blit(original, tmpRenderTex);
RenderTexture.active = tmpRenderTex;
newTex.ReadPixels(new Rect(0, 0, newWidth, newHeight), 0, 0);
newTex.Apply();
EditorUtility.CompressTexture(newTex, TargetFormat, TextureCompressionQuality.Normal);
return newTex;
}
finally
{
RenderTexture.active = originalActiveRenderTex;
RenderTexture.ReleaseTemporary(tmpRenderTex);
}
}
private static bool IsCompressedFormat(TextureFormat format)
{
var name = format.ToString();
return name.StartsWith("DXT") || name.StartsWith("ASTC");
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1020bef86d91452ba6b138c249d25bb5
timeCreated: 1694688050

View File

@ -10,6 +10,146 @@ namespace nadena.dev.modular_avatar.core.editor
{
private static readonly Regex PAT_END_NUMBER = new Regex(@"[_\.][0-9]+");
private static readonly ImmutableDictionary<HumanBodyBones, ImmutableList<HumanBodyBones>> BoneChildren =
ImmutableDictionary<HumanBodyBones, ImmutableList<HumanBodyBones>>.Empty
.Add(HumanBodyBones.Hips, ImmutableList.Create(
HumanBodyBones.LeftUpperLeg,
HumanBodyBones.RightUpperLeg,
HumanBodyBones.Spine
))
.Add(HumanBodyBones.LeftUpperLeg, ImmutableList.Create(
HumanBodyBones.LeftLowerLeg
))
.Add(HumanBodyBones.RightUpperLeg, ImmutableList.Create(
HumanBodyBones.RightLowerLeg
))
.Add(HumanBodyBones.LeftLowerLeg, ImmutableList.Create(
HumanBodyBones.LeftFoot
))
.Add(HumanBodyBones.RightLowerLeg, ImmutableList.Create(
HumanBodyBones.RightFoot
))
.Add(HumanBodyBones.LeftFoot, ImmutableList.Create(
HumanBodyBones.LeftToes
))
.Add(HumanBodyBones.RightFoot, ImmutableList.Create(
HumanBodyBones.RightToes
))
.Add(HumanBodyBones.Spine, ImmutableList.Create(
HumanBodyBones.Chest,
HumanBodyBones.UpperChest
))
.Add(HumanBodyBones.Chest, ImmutableList.Create(
HumanBodyBones.Neck,
HumanBodyBones.LeftShoulder,
HumanBodyBones.RightShoulder
))
.Add(HumanBodyBones.UpperChest, ImmutableList.Create(
HumanBodyBones.Neck,
HumanBodyBones.LeftShoulder,
HumanBodyBones.RightShoulder
))
.Add(HumanBodyBones.Neck, ImmutableList.Create(
HumanBodyBones.Head
))
.Add(HumanBodyBones.Head, ImmutableList.Create(
HumanBodyBones.LeftEye,
HumanBodyBones.RightEye,
HumanBodyBones.Jaw
))
.Add(HumanBodyBones.LeftShoulder, ImmutableList.Create(
HumanBodyBones.LeftUpperArm
))
.Add(HumanBodyBones.RightShoulder, ImmutableList.Create(
HumanBodyBones.RightUpperArm
))
.Add(HumanBodyBones.LeftUpperArm, ImmutableList.Create(
HumanBodyBones.LeftLowerArm
))
.Add(HumanBodyBones.RightUpperArm, ImmutableList.Create(
HumanBodyBones.RightLowerArm
))
.Add(HumanBodyBones.LeftLowerArm, ImmutableList.Create(
HumanBodyBones.LeftHand
))
.Add(HumanBodyBones.RightLowerArm, ImmutableList.Create(
HumanBodyBones.RightHand
))
.Add(HumanBodyBones.LeftHand, ImmutableList.Create(
HumanBodyBones.LeftThumbProximal,
HumanBodyBones.LeftIndexProximal,
HumanBodyBones.LeftMiddleProximal,
HumanBodyBones.LeftRingProximal,
HumanBodyBones.LeftLittleProximal
))
.Add(HumanBodyBones.RightHand, ImmutableList.Create(
HumanBodyBones.RightThumbProximal,
HumanBodyBones.RightIndexProximal,
HumanBodyBones.RightMiddleProximal,
HumanBodyBones.RightRingProximal,
HumanBodyBones.RightLittleProximal
))
.Add(HumanBodyBones.LeftThumbProximal, ImmutableList.Create(
HumanBodyBones.LeftThumbIntermediate
))
.Add(HumanBodyBones.RightThumbProximal, ImmutableList.Create(
HumanBodyBones.RightThumbIntermediate
))
.Add(HumanBodyBones.LeftThumbIntermediate, ImmutableList.Create(
HumanBodyBones.LeftThumbDistal
))
.Add(HumanBodyBones.RightThumbIntermediate, ImmutableList.Create(
HumanBodyBones.RightThumbDistal
))
.Add(HumanBodyBones.LeftIndexProximal, ImmutableList.Create(
HumanBodyBones.LeftIndexIntermediate
))
.Add(HumanBodyBones.RightIndexProximal, ImmutableList.Create(
HumanBodyBones.RightIndexIntermediate
))
.Add(HumanBodyBones.LeftIndexIntermediate, ImmutableList.Create(
HumanBodyBones.LeftIndexDistal
))
.Add(HumanBodyBones.RightIndexIntermediate, ImmutableList.Create(
HumanBodyBones.RightIndexDistal
))
.Add(HumanBodyBones.LeftMiddleProximal, ImmutableList.Create(
HumanBodyBones.LeftMiddleIntermediate
))
.Add(HumanBodyBones.RightMiddleProximal, ImmutableList.Create(
HumanBodyBones.RightMiddleIntermediate
))
.Add(HumanBodyBones.LeftMiddleIntermediate, ImmutableList.Create(
HumanBodyBones.LeftMiddleDistal
))
.Add(HumanBodyBones.RightMiddleIntermediate, ImmutableList.Create(
HumanBodyBones.RightMiddleDistal
))
.Add(HumanBodyBones.LeftRingProximal, ImmutableList.Create(
HumanBodyBones.LeftRingIntermediate
))
.Add(HumanBodyBones.RightRingProximal, ImmutableList.Create(
HumanBodyBones.RightRingIntermediate
))
.Add(HumanBodyBones.LeftRingIntermediate, ImmutableList.Create(
HumanBodyBones.LeftRingDistal
))
.Add(HumanBodyBones.RightRingIntermediate, ImmutableList.Create(
HumanBodyBones.RightRingDistal
))
.Add(HumanBodyBones.LeftLittleProximal, ImmutableList.Create(
HumanBodyBones.LeftLittleIntermediate
))
.Add(HumanBodyBones.RightLittleProximal, ImmutableList.Create(
HumanBodyBones.RightLittleIntermediate
))
.Add(HumanBodyBones.LeftLittleIntermediate, ImmutableList.Create(
HumanBodyBones.LeftLittleDistal
))
.Add(HumanBodyBones.RightLittleIntermediate, ImmutableList.Create(
HumanBodyBones.RightLittleDistal
));
// This list is originally from https://github.com/HhotateA/AvatarModifyTools/blob/d8ae75fed8577707253d6b63a64d6053eebbe78b/Assets/HhotateA/AvatarModifyTool/Editor/EnvironmentVariable.cs#L81-L139
// Copyright (c) 2021 @HhotateA_xR
// Licensed under the MIT License
@ -359,15 +499,31 @@ namespace nadena.dev.modular_avatar.core.editor
var target = config.mergeTarget.Get(RuntimeUtil.FindAvatarInParents(config.transform));
if (target == null) return;
bool changedSuffix = false;
var newSuffix = config.suffix;
if (config.prefix == "" && config.suffix == "")
{
newSuffix = ".1";
changedSuffix = true;
}
Traverse(config.transform, target.transform);
config.suffix = newSuffix;
if (changedSuffix)
{
Undo.RecordObject(config, "Applying heuristic mapping");
PrefabUtility.RecordPrefabInstancePropertyModifications(config);
}
void Traverse(Transform src, Transform dst)
{
var mappings = AssignBoneMappings(config, src.gameObject, dst.gameObject);
foreach (var pair in mappings)
{
var newName = config.prefix + pair.Value.gameObject.name + config.suffix;
var newName = config.prefix + pair.Value.gameObject.name + newSuffix;
var srcGameObj = pair.Key.gameObject;
var oldName = srcGameObj.name;

View File

@ -92,6 +92,18 @@ namespace nadena.dev.modular_avatar.core.editor
{
return S(key, key);
}
public static string S_f(string key, params string[] format)
{
try
{
return string.Format(S(key, key), format);
}
catch (FormatException e)
{
return S(key, key) + "(" + string.Join(", ", format) + ")";
}
}
public static string S(string key, string defValue)
{

View File

@ -151,5 +151,14 @@
"animation_gen.duplicate_binding": "Controls from different control groups are trying to animate the same parameter. Parameter: {0}",
"animation_gen.multiple_defaults": "Multiple default menu items were found in the same control group.",
"menuitem.misc.add_item": "Add menu item",
"replace_object.target_object": "Object to replace"
"replace_object.target_object": "Object to replace",
"setup_outfit.err.header.notarget": "Setup outfit failed",
"setup_outfit.err.header": "Setup Outfit failed to process {0}",
"setup_outfit.err.unknown": "Unknown error",
"setup_outfit.err.no_selection": "No object selected.",
"setup_outfit.err.multiple_avatar_descriptors": "Multiple avatar descriptors found in {0} and its parents.",
"setup_outfit.err.no_avatar_descriptor": "No avatar descriptor found in {0} or its parents.",
"setup_outfit.err.no_animator": "Your avatar does not have an Animator component.",
"setup_outfit.err.no_hips": "Your avatar does not have a Hips bone. Setup Outfit only works on humanoid avatars.",
"setup_outfit.err.no_outfit_hips": "Unable to identify the Hips object for the outfit. Searched for objects containing the following names:"
}

View File

@ -149,5 +149,14 @@
"animation_gen.duplicate_binding": "別々のコントロールグループから、同じパラメーターが操作されています。パラメーター:{0}",
"animation_gen.multiple_defaults": "同じコントロールグループに初期設定に指定されたメニューアイテムが複数あります。",
"menuitem.misc.add_item": "メニューアイテムを追加",
"replace_object.target_object": "上書き先"
"replace_object.target_object": "上書き先",
"setup_outfit.err.header.notarget": "Setup outfit の処理が失敗しました",
"setup_outfit.err.header": "Setup outfit が「{0}」を処理中に失敗しました。",
"setup_outfit.err.unknown": "原因不明のエラーが発生しました。",
"setup_outfit.err.no_selection": "オブジェクトが選択されていません。",
"setup_outfit.err.multiple_avatar_descriptors": "「{}」とその親に、複数のavatar descriptorを発見しました。",
"setup_outfit.err.no_avatar_descriptor": "「{}」とその親に、avatar descriptorが見つかりませんでした。",
"setup_outfit.err.no_animator": "アバターにAnimatorコンポーネントがありません。",
"setup_outfit.err.no_hips": "アバターにHipsボーンがありません。なお、Setup Outfitはヒューマイドアバター以外には対応していません。",
"setup_outfit.err.no_outfit_hips": "衣装のHipsボーンを発見できませんでした。以下の名前を含むボーンを探しました"
}

View File

@ -418,6 +418,34 @@ namespace nadena.dev.modular_avatar.core.editor
throw new Exception("Cannot merge prefab instances or prefab assets");
}
if (mergedSrcBone == newParent
&& (
Vector3.SqrMagnitude(mergedSrcBone.transform.localScale - src.transform.localScale) > 0.00001f
|| Quaternion.Angle(mergedSrcBone.transform.localRotation, src.transform.localRotation) > 0.00001f
|| Vector3.SqrMagnitude(mergedSrcBone.transform.localPosition - src.transform.localPosition) > 0.00001f
)
&& src.GetComponent<IConstraint>() != null
)
{
// Constraints are sensitive to changes in local reference frames in some cases. In this case we'll
// inject a dummy object in between in order to retain the local parent scale of the retargeted bone.
var objName = src.gameObject.name + "$ConstraintRef " + Guid.NewGuid();
var constraintScaleRef = new GameObject(objName);
constraintScaleRef.transform.SetParent(src.transform.parent);
constraintScaleRef.transform.localPosition = Vector3.zero;
constraintScaleRef.transform.localRotation = Quaternion.identity;
constraintScaleRef.transform.localScale = Vector3.one;
constraintScaleRef.transform.SetParent(newParent.transform, true);
mergedSrcBone = constraintScaleRef;
BoneDatabase.AddMergedBone(mergedSrcBone.transform);
BoneDatabase.RetainMergedBone(mergedSrcBone.transform);
PathMappings.MarkTransformLookthrough(mergedSrcBone);
thisPassAdded.Add(mergedSrcBone.transform);
}
src.transform.SetParent(mergedSrcBone.transform, true);
if (config.mangleNames)
{

View File

@ -243,7 +243,7 @@ namespace nadena.dev.modular_avatar.core.editor
{
// Sometimes meshes have no root bone set. This is usually not ideal, but let's make sure we don't
// choke on the scale computation below.
scaleBone = renderer.bones[0];
scaleBone = renderer.transform;
}
renderer.bones = newBones;
@ -252,12 +252,15 @@ namespace nadena.dev.modular_avatar.core.editor
dst.bindposes = newBindPoses;
renderer.sharedMesh = dst;
}
var newRootBone = _boneDatabase.GetRetargetedBone(rootBone, true);
var newScaleBone = _boneDatabase.GetRetargetedBone(scaleBone, true);
if (newRootBone == null)
{
newRootBone = renderer.transform;
}
var oldLossyScale = scaleBone.transform.lossyScale;
var newLossyScale = newScaleBone.transform.lossyScale;
var newLossyScale = newRootBone.transform.lossyScale;
var bounds = renderer.localBounds;
bounds.extents = new Vector3(
@ -265,10 +268,8 @@ namespace nadena.dev.modular_avatar.core.editor
bounds.extents.y * oldLossyScale.y / newLossyScale.y,
bounds.extents.z * oldLossyScale.z / newLossyScale.z
);
bounds.center = new Vector3(
bounds.center.x * oldLossyScale.x / newLossyScale.x,
bounds.center.y * oldLossyScale.y / newLossyScale.y,
bounds.center.z * oldLossyScale.z / newLossyScale.z
bounds.center = newRootBone.transform.InverseTransformPoint(
scaleBone.transform.TransformPoint(bounds.center)
);
renderer.localBounds = bounds;

View File

@ -99,6 +99,28 @@ namespace nadena.dev.modular_avatar.core.editor
MarkObject(t.gameObject);
}
}
// https://github.com/bdunderscore/modular-avatar/issues/308
// If we have duplicate Armature bones, retain them all in order to deal with some horrible hacks that are
// in use in the wild.
try
{
var trueArmature = animator?.GetBoneTransform(HumanBodyBones.Hips)?.parent;
if (trueArmature != null)
{
foreach (Transform t in _root.transform)
{
if (t.name == trueArmature.name)
{
MarkObject(t.gameObject);
}
}
}
}
catch (MissingComponentException e)
{
// No animator? weird. Move on.
}
}
private void MarkPhysBone(VRCPhysBone pb)

View File

@ -43,7 +43,27 @@ namespace nadena.dev.modular_avatar.core
return _cachedReference;
}
return (_cachedReference = avatar.transform.Find(referencePath)?.gameObject);
_cachedReference = avatar.transform.Find(referencePath)?.gameObject;
if (_cachedReference == null) return null;
// https://github.com/bdunderscore/modular-avatar/issues/308
// Some avatars have multiple "Armature" objects in order to confuse VRChat into changing the avatar eye
// position. We need to be smarter than VRChat and find the "true" armature in this case.
var targetName = _cachedReference.name;
var parent = _cachedReference.transform.parent;
if (targetName == "Armature" && parent != null && _cachedReference.transform.childCount == 0)
{
foreach (Transform possibleTarget in parent)
{
if (possibleTarget.gameObject.name == targetName && possibleTarget.childCount > 0)
{
_cachedReference = possibleTarget.gameObject;
break;
}
}
}
return _cachedReference;
}
public void Set(GameObject target)

View File

@ -1,7 +1,7 @@
{
"name": "nadena.dev.modular-avatar",
"displayName": "Modular Avatar",
"version": "1.7.4",
"version": "1.7.6",
"unity": "2019.4",
"description": "A suite of tools for assembling your avatar out of reusable components",
"author": {

View File

@ -3,26 +3,19 @@
"com.vrchat.avatars": {
"version": "3.2.0"
},
"com.vrchat.core.vpm-resolver": {
"version": "0.1.19"
},
"vrchat.blackstartx.gesture-manager": {
"version": "3.8.4"
}
},
"locked": {
"com.vrchat.avatars": {
"version": "3.2.0",
"version": "3.3.0",
"dependencies": {
"com.vrchat.base": "3.2.0"
"com.vrchat.base": "3.3.0"
}
},
"com.vrchat.base": {
"version": "3.2.0",
"dependencies": {}
},
"com.vrchat.core.vpm-resolver": {
"version": "0.1.19",
"version": "3.3.0",
"dependencies": {}
},
"vrchat.blackstartx.gesture-manager": {

View File

@ -0,0 +1,7 @@
{
"m_Name": "Settings",
"m_Path": "ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json",
"m_Dictionary": {
"m_DictionaryValues": []
}
}

View File

@ -176,7 +176,7 @@ PlayerSettings:
applicationIdentifier: {}
buildNumber: {}
AndroidBundleVersionCode: 1
AndroidMinSdkVersion: 19
AndroidMinSdkVersion: 25
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1
aotOptions:
@ -184,7 +184,7 @@ PlayerSettings:
iPhoneStrippingLevel: 0
iPhoneScriptCallOptimization: 0
ForceInternetPermission: 0
ForceSDCardPermission: 0
ForceSDCardPermission: 1
CreateWallpaper: 0
APKExpansionFiles: 0
keepLoadedShadersAlive: 0
@ -250,7 +250,7 @@ PlayerSettings:
clonedFromGUID: c0afd0d1d80e3634a9dac47e8a0426ea
templatePackageId: com.vrchat.template.base@1.0.0
templateDefaultScene: Assets/VRCWelcome.unity
AndroidTargetArchitectures: 1
AndroidTargetArchitectures: 2
AndroidTargetDevices: 0
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
@ -313,7 +313,7 @@ PlayerSettings:
- m_BuildTarget: LuminSupport
m_GraphicsJobs: 0
- m_BuildTarget: AndroidPlayer
m_GraphicsJobs: 0
m_GraphicsJobs: 1
- m_BuildTarget: WebGLSupport
m_GraphicsJobs: 0
m_BuildTargetGraphicsJobMode:
@ -347,6 +347,12 @@ PlayerSettings:
- None
- OpenVR
- Oculus
- m_BuildTarget: Android
m_Enabled: 1
m_Devices:
- None
- OpenVR
- Oculus
openGLRequireES31: 0
openGLRequireES31AEP: 0
openGLRequireES32: 0
@ -623,7 +629,7 @@ PlayerSettings:
webGLWasmStreaming: 0
scriptingDefineSymbols:
1: VRC_SDK_VRCSDK3;UNITY_POST_PROCESSING_STACK_V2
7: UNITY_POST_PROCESSING_STACK_V2
7: UNITY_POST_PROCESSING_STACK_V2;VRC_SDK_VRCSDK3
13: UNITY_POST_PROCESSING_STACK_V2
14: UNITY_POST_PROCESSING_STACK_V2
19: UNITY_POST_PROCESSING_STACK_V2
@ -637,17 +643,20 @@ PlayerSettings:
33: UNITY_POST_PROCESSING_STACK_V2
platformArchitecture: {}
scriptingBackend: {}
il2cppCompilerConfiguration: {}
il2cppCompilerConfiguration:
Android: 1
Standalone: 1
managedStrippingLevel: {}
incrementalIl2cppBuild: {}
suppressCommonWarnings: 1
allowUnsafeCode: 0
additionalIl2CppArgs:
additionalIl2CppArgs: --compiler-flags="" --linker-flags=""
scriptingRuntimeVersion: 1
gcIncremental: 1
assemblyVersionValidation: 1
gcWBarrierValidation: 0
apiCompatibilityLevelPerPlatform:
Android: 3
Standalone: 3
m_RenderingPath: 1
m_MobileRenderingPath: 1

View File

@ -4,13 +4,13 @@
QualitySettings:
m_ObjectHideFlags: 0
serializedVersion: 5
m_CurrentQuality: 3
m_CurrentQuality: 2
m_QualitySettings:
- serializedVersion: 2
name: VRC Low
pixelLightCount: 4
shadows: 2
shadowResolution: 2
shadowResolution: 1
shadowProjection: 1
shadowCascades: 2
shadowDistance: 75
@ -58,7 +58,7 @@ QualitySettings:
skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 4
antiAliasing: 2
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
@ -86,43 +86,6 @@ QualitySettings:
shadows: 2
shadowResolution: 3
shadowProjection: 1
shadowCascades: 2
shadowDistance: 75
shadowNearPlaneOffset: 2
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
skinWeights: 4
textureQuality: 0
anisotropicTextures: 2
antiAliasing: 4
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
vSyncCount: 0
lodBias: 2
maximumLODLevel: 0
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
streamingMipmapsRenderersPerFrame: 512
streamingMipmapsMaxLevelReduction: 2
streamingMipmapsMaxFileIORequests: 1024
particleRaycastBudget: 4096
asyncUploadTimeSlice: 2
asyncUploadBufferSize: 128
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
excludedTargetPlatforms:
- Android
- serializedVersion: 2
name: VRC Ultra
pixelLightCount: 8
shadows: 2
shadowResolution: 3
shadowProjection: 1
shadowCascades: 4
shadowDistance: 150
shadowNearPlaneOffset: 2

View File

@ -11,6 +11,7 @@
"LIL_FEATURE_SHADOW": true,
"LIL_FEATURE_RECEIVE_SHADOW": true,
"LIL_FEATURE_SHADOW_3RD": true,
"LIL_FEATURE_SHADOW_LUT": true,
"LIL_FEATURE_EMISSION_1ST": true,
"LIL_FEATURE_EMISSION_2ND": true,
"LIL_FEATURE_ANIMATE_EMISSION_UV": true,
@ -34,6 +35,8 @@
"LIL_FEATURE_AUDIOLINK_VERTEX": true,
"LIL_FEATURE_AUDIOLINK_LOCAL": true,
"LIL_FEATURE_DISSOLVE": true,
"LIL_FEATURE_IDMASK": true,
"LIL_FEATURE_DITHER": true,
"LIL_FEATURE_ENCRYPTION": false,
"LIL_FEATURE_ANIMATE_OUTLINE_UV": true,
"LIL_FEATURE_OUTLINE_TONE_CORRECTION": true,
@ -99,6 +102,7 @@
"LIL_OPTIMIZE_USE_FORWARDADD_SHADOW": false,
"LIL_OPTIMIZE_USE_VERTEXLIGHT": true,
"LIL_OPTIMIZE_USE_LIGHTMAP": false,
"LIL_OPTIMIZE_DEFFERED": false,
"isLocked": false,
"isDebugOptimize": false,
"isOptimizeInTestBuild": false,
@ -109,6 +113,12 @@
"defaultBeforeExposureLimit": 10000.0,
"defaultMonochromeLighting": 0.0,
"defaultlilDirectionalLightStrength": 1.0,
"mainLightModeName": "",
"outlineLightModeName": "",
"preLightModeName": "",
"furLightModeName": "",
"furPreLightModeName": "",
"gemPreLightModeName": "",
"presetSkin": {
"instanceID": 0
},

View File

@ -26,7 +26,7 @@
"react-loadable": "^5.5.0",
"react-medium-image-zoom": "^5.1.8",
"react-modal": "^3.16.1",
"react-player": "^2.12.0"
"react-player": "^2.13.0"
},
"devDependencies": {
"@docusaurus/module-type-aliases": "2.4.1",

View File

@ -7385,7 +7385,7 @@ __metadata:
react-loadable: ^5.5.0
react-medium-image-zoom: ^5.1.8
react-modal: ^3.16.1
react-player: ^2.12.0
react-player: ^2.13.0
typescript: ^5.2.2
languageName: unknown
linkType: soft
@ -8812,9 +8812,9 @@ __metadata:
languageName: node
linkType: hard
"react-player@npm:^2.12.0":
version: 2.12.0
resolution: "react-player@npm:2.12.0"
"react-player@npm:^2.13.0":
version: 2.13.0
resolution: "react-player@npm:2.13.0"
dependencies:
deepmerge: ^4.0.0
load-script: ^1.0.0
@ -8823,7 +8823,7 @@ __metadata:
react-fast-compare: ^3.0.1
peerDependencies:
react: ">=16.6.0"
checksum: 77d3e55ed67cd9c1e2300a990d8015d270072daad41f8a0750c32748f3fbfbc5bd2a2f06e78ac6828c2260b84537b9571d0abac31d3e888b74a3dccb59a56365
checksum: 7e0e69e0ac37227ab5bfdda73991d4f5d4741585562f3ad9cfb787ae2c427510b69ddf6ef3f23f319d699b790af852fca57f3e9b1dae94f385d545a3db200d67
languageName: node
linkType: hard